MDRG Lua Modding

MDRG Lua Modding — Practical Guide

Consolidated, working notes for writing native Lua mods for My Dystopian Robot Girlfriend (Factorial Omega). Focuses on what actually works in-game, not just what the type dump lists.

Companion docs

  • API_REFERENCE.md — full type/method reference, derived from the game's built-in type dump. 273 types.
  • modding_guide_0.87.txt — Sheep's official guide, text-extracted from the 0.87 PDF (covers textures/layers/colors in depth; predates the audio + brain-state APIs).
  • mod_translation_guide.txt — Sheep's official mod translation guide, text-extracted.

Runtime: MoonSharp 2.0.0.0, Lua 5.2 (not stock Lua — some stdlib differs).


1. Mod anatomy

A mod is a flat .zip named <guid>.zip containing mod.json, your .lua files, and any assets. No wrapping foldermod.json sits at the zip root.

mod.json

{
  "name": "My Mod",
  "description": "What it does.",
  "modVersion": "1.0.0",
  "OnGameStart": {
    "luaScript": "",
    "luaFiles": ["data.lua", "script.lua"]
  },
  "targetVersion": "0.95.5",
  "languageCode": "en",
  "doNotChangeVariablesBelowThis": {
    "timeCreated": 639113058179980160,
    "guid": { "serializedGuid": "2d74fec2-aefd-459c-8e7d-8af361a48dbe" }
  }
}
  • luaFiles run in order at game start; earlier files' globals are visible to later ones. luaScript is the legacy inline-string form — leave empty, use files.
  • targetVersion is the minimum game version. It gates install — set it to the lowest version your mod actually needs, not the newest you tested on, or you lock out users the mod would still work for.
  • serializedGuid must stay identical across updates of the same mod. Only change it if you fork someone else's mod. It's also your zip filename.

Load order & globals

OnGameStart files share one Lua environment. Set _G.Foo in one file, read it in another. CurrentModGuid is a global holding your mod's GUID — pass it to every ModUtilities call.


2. Packaging, install & logs (Linux)

  • Mods folder: ~/.config/unity3d/IncontinentCell/My Dystopian Robot Girlfriend/Mods/ — drop <guid>.zip here.
  • Extract cache: the game unpacks each zip to .../ModsWorking/<guid>/ and may run the cached copy. After updating a zip, delete ModsWorking/<guid>/ so it re-extracts. (This bites you constantly during iteration.)
  • Log: .../My Dystopian Robot Girlfriend/Player.log. print() from Lua goes here.
    tail -f "$HOME/.config/unity3d/IncontinentCell/My Dystopian Robot Girlfriend/Player.log" | grep --line-buffered MyMod
    
  • Syntax-check your Lua before packaging (any Lua 5.2 parser). A parse error aborts the entire script silently — no dialogue, no audio.

Finding your mod's items in-game

Installing a mod does not add its items to your inventory — you buy them from shops, and they only appear after shop stock renews. Stock renews at in-game 00:00, 04:00, 08:00, 16:00, and 20:00 (a portion each time), so a new item can take a few in-game days of RNG to show up.

  • Parts / modulesladyparts.ic (BigDaddyHurt's shop) · consumables → pharmacy & general store · clothing / accessories / room upgrades → Annalie's clothing shop. Convenience/pharmacy items usually appear immediately.
  • DEBUG mode skips the wait: click the version number on the main menu 7 times to enable it, then use the red DEBUG button in the Inventory / Equipment screens to spawn any modded item directly.

3. The one big gotcha: Lua → CLR Func conversion fails

MoonSharp cannot convert a Lua function to a generic CLR delegate like Func<A,B,C>. Assigning a Lua closure to such a property throws cannot convert a function to a clr type System.Func\N` and aborts the script.

Confirmed to bite:

  • itemPrefab.ItemModiferAdditionFunction = function(controller, item) ... end (wants Func<Live2DController,Item,Live2DControllerItemModifier>).
  • SoundSingleton.RegisterMusicOptions(..., condition) (wants Func<bool>).

Workaround — poll instead of hand the game a callback. Anything you can reach by reading the live controller and calling its methods from your own coroutine works fine. This is how all the brain-state features below are done. (Simple single-arg Action-style SetOnActivateAction(fn) callbacks do work.)


4. Building blocks

Items & shop

local prefab = ModUtilities.CreateItemPrefab()
prefab.Name = 'Thing'; prefab.Description = '...'; prefab.Price = 10
prefab.Category = ItemCategory.Modules
prefab.SlotData = SlotEquipData.CreateInstance('PersonalityModule')
local gameId = ModUtilities.CreateNewItemAutoAssignId(CurrentModGuid, prefab)
ModUtilities.AddSingleBuyItemToShop('ladyparts.ic', gameId)

Personality modules (dialogue hooks)

local p = ModUtilities.PrepareNewPersonalityDefinition()
local branch = StoryBotDialogueBranch.__new('Bot: line text', CurrentModGuid, 0) -- text, guid, unique index
p.PrepareContainer('Frick_CumInside').AddBranch(branch)
branch.SetOnActivateAction(function() --[[ fires when this line plays ]] end)
prefab.TurnIntoPersonalityModule(gameId, p)
  • One container per dialogue event tag (see §7). Indices must be unique integers across the whole file.
  • Empty text ('') makes a silent branch — useful as a pure audio/logic hook with no bubble. (Whether the game renders a blank bubble for empty text is unverified — check in-game.)
  • SetOnActivateAction closures run in C# delegate context: keep them minimal, avoid heavy calls (see audio note).

Custom audio (needs 0.95.5+)

local ref = ModUtilities.GetAsAudioClipReference(CurrentModGuid, 'sounds/x.ogg')
local clip = ref.GetResource()          -- resolve UPFRONT, not inside callbacks
SoundSingleton.Play(clip, 0.5, nil)     -- clip, volume(0-1), onComplete
  • Resolve all clips at load time. GetResource() fails inside SetOnActivateAction callbacks — pre-load into a table, reference that.
  • Loading: GetAsAudioClipReference → check ref.IsNull()ref.GetResource(); clip.length gives duration.

Coroutines

ModUtilities.StartCoroutine(function()
  while true do
    -- work
    coroutine.yield(ModUtilities.WaitForSeconds(0.1))
  end
end)

Live bot state (needs 0.97.1+) — the polling pattern

local ok, c = pcall(function()
  return Live2DControllerSingleton.LuaInstance.GetReadyController('bot')  -- id unverified
end)
if ok and c then
  local cumming  = c.Expression.IsCumming                       -- bool, true while cumming
  local pleasure = c.CurrentBrain.Pleasure                      -- 0-1, closeness to climax
  local fingered = c.CurrentBrain.InteractionMemory
                    .GetComplexMemory(InteractionMemoryEnum.Fingering).IsActiveOrRecent()
end
  • ModelBrain, InteractionMemory, Live2DExpression became Lua-accessible in 0.97.1.
  • CurrentBrain.CurrentHorniness and .Mood are get/set — a mod can write brain state (aphrodisiac / mood items), not just read it.
  • Always pcall-guard property paths: exact member names (IsCumming, Pleasure, the enum member) come from Sheep's notes, not a signed spec — a guard fails safe instead of aborting.
  • Poll from a coroutine (~0.1s is plenty for audio/visual reactions).

Expressions, textures (confirmed exposed, not yet exercised here)

  • Emotes/expressions: c.GetStoryEmoteManager().SetEmote(...); expression name strings like Blush_Expression, Shock_Expression, VeryHappy_Expression.
  • Item textures/shaders: ModUtilities.GetTextureReference, prefab.SetMovingTextureShader(...), prefab.SetRainbowShader(...), SetTexture(...).

5. Complete examples

A. Minimal personality module (custom lines)

do
  local prefab = ModUtilities.CreateItemPrefab()
  prefab.Name = 'My Personality'
  prefab.Description = 'Custom lines for frick scenes.'
  prefab.Price = 10
  prefab.Category = ItemCategory.Modules
  prefab.IsPersonalityModule = true
  prefab.SlotData = SlotEquipData.CreateInstance('PersonalityModule')
  local gameId = ModUtilities.CreateNewItemAutoAssignId(CurrentModGuid, prefab)
  ModUtilities.AddSingleBuyItemToShop('ladyparts.ic', gameId)

  local p = ModUtilities.PrepareNewPersonalityDefinition()
  p.PrepareContainer('Frick_CumInside').AddBranch(
    StoryBotDialogueBranch.__new('#r\nBot: Cum inside me!\nBot: Fill me up!', CurrentModGuid, 0))
  p.PrepareContainer('Frick_Moan').AddBranch(
    StoryBotDialogueBranch.__new('Bot: Ah~\nBot: Mmm~', CurrentModGuid, 1))

  prefab.TurnIntoPersonalityModule(gameId, p)
end

B. Play a custom sound on an event

do
  local prefab = ModUtilities.CreateItemPrefab()
  prefab.Name = 'Sound Module'; prefab.Price = 10
  prefab.Category = ItemCategory.Modules; prefab.IsPersonalityModule = true
  prefab.SlotData = SlotEquipData.CreateInstance('PersonalityModule')
  local gameId = ModUtilities.CreateNewItemAutoAssignId(CurrentModGuid, prefab)
  ModUtilities.AddSingleBuyItemToShop('ladyparts.ic', gameId)

  -- Resolve the clip UPFRONT -- GetResource() fails inside activate callbacks.
  local clip
  local ref = ModUtilities.GetAsAudioClipReference(CurrentModGuid, 'sounds/moan.ogg')
  if ref and not ref.IsNull() then clip = ref.GetResource() end

  local p = ModUtilities.PrepareNewPersonalityDefinition()
  local branch = StoryBotDialogueBranch.__new('', CurrentModGuid, 0)  -- '' = silent hook
  p.PrepareContainer('Frick_Moan').AddBranch(branch)
  if clip then
    branch.SetOnActivateAction(function() SoundSingleton.Play(clip, 0.6, nil) end)
  end

  prefab.TurnIntoPersonalityModule(gameId, p)
end

C. React to live bot state (0.97.1+)

-- Fire the moment she starts cumming, via a polling coroutine.
-- No CLR callback is handed to the game (see the Func gotcha, §3).
do
  ModUtilities.StartCoroutine(function()
    local was = false
    while true do
      local now = false
      local ok, c = pcall(function()
        return Live2DControllerSingleton.LuaInstance.GetReadyController('bot')
      end)
      if ok and c then
        local okC, v = pcall(function() return c.Expression.IsCumming end)
        if okC then now = v end
      end
      if now and not was then
        print('[MyMod] she started cumming')   -- your reaction here
      end
      was = now
      coroutine.yield(ModUtilities.WaitForSeconds(0.1))
    end
  end)
end

6. Dialogue text format

  • Bot: prefixes a spoken line.
  • {f_playerName} player name; {f_Integer} a context integer (e.g. ml of cum).
  • #pickrandom / #r — pick one of the following Bot: lines; #end closes the block. Lines without a directive play sequentially. \n separates lines within one string.

7. Personality event tags

Valid tagId strings for PrepareContainer() (defined on BasePersonalityModuleConversationContainer):

Scene-generic (Frick_) StartFrick · Moan · Headpat · Handholding · BoobFondle · NipplePull · PussySpread · ClitRub · FingeringDuring · FingeringBotCumming · CumInside · CumInsideAnal · CumOutside · CumTogether · BotCumming · EdgingOn · EdgingOff · RapeBegStopSuccess · RapeBegStopRefuse · RapeFlacidReaction · GenericFuckBrainStateRandomDialogueCockOutside · GenericFuckBrainStateRandomDialogueCockInside · GenericFuckBrainStateRandomDialogueCockInsideAnal · UpsetOnlySheMoves · CumThighjob · FlacidBoredReaction

Blowjob_ EdgingAlmostCame · EdgingHadToSlowdown · EdgingForceStop · SwallowWithMl · SwallowFull · SwallowHalf · SwallowLittle · SwallowAlmostEmpty · SwitchToCowgirlBotLead · SwitchToCowgirlBotRape

Cowgirl_ RemovePants · BeforeFirstInsert · BeforeFirstInsertBotLead · BeforeFirstInsertRape · EdgingForceStopped · EdgingBreak · FlacidReaction · WhereToCumQuestion · WhereToCumQuestionDidntAnswer · MadeMcCumInsideWhileCummingHerself · BeforeSwitchToBlowjobBotLead · BeforeSwitchToBlowjobRape · AfterFirstInsertBotRape

ControllerEnum: NoScene · Missionary · Doggy · Blowjob · Cowgirl · Interaction · Shower.


8. What's moddable

Mods work by changing textures or values on things the game already has — they can't add fundamentally new systems. Not currently possible: new sex positions/poses, new characters, new gameplay systems, body sliders, or making body parts larger (parts have a fixed drawable range; extending it breaks rendering). "New" things you may have seen (e.g. wings) are built on an existing moddable base (a back drawable). True animation/GIFs aren't supported, though an image can be swapped at most ~once per second by keying off in-game time. Anything past textures/values needs an external Live2D mod (model rig + code), which isn't verified.

9. Making your mod translation-ready

The game auto-localizes item names, descriptions, and dialogue — those "just work". The one rule: never use raw string literals in dynamically-called code (e.g. an OnUse popup). Register the text as a localizable string and fetch it at call time.

-- Register at load time. The trailing `true` marks a SMART string (takes args).
local title = ModUtilities.CreateLocalizableString(CurrentModGuid, 'Pills_Title', '(-3-)')
local text  = ModUtilities.CreateLocalizableString(CurrentModGuid, 'Pills_Text',
  'bot just wants to talk now. You have {0} of this item left!', true)

function OnUse(item)
  UiOverlay.OkPopup(title.Get(), text.Get(item.GetCount() - 1))   -- localizable
  return true
end
  • Smart strings use {0}, {1}, … and Unity smart-format like "{0:p:{} item|{} items}" for plurals.
  • ModUtilities.GetLocalizableStringRaw(CurrentModGuid, key) also fetches a string, but non-smart only.
  • Hard-coding the popup text (UiOverlay.OkPopup('title', 'You have '..n..' left')) makes it untranslatable.
  • Duplicate branch indices → "Exception" on load: every StoryBotDialogueBranch.__new(text, guid, index) needs a unique index across the file. (A common break in old personality mods.)

10. Releasing your mod

Mods are published through the MDRG Discord. When submitting, include: what it does; who made it (and who helped); whether it's based on another mod; the mod file; an honest in-game screenshot (don't fabricate or hide shortcomings); and any known shortcomings. Two serializedGuid rules:

  • Updates keep the same serializedGuid as the previous release (so the new version replaces the old one instead of conflicting).
  • Forking someone else's mod → use a new serializedGuid (copy one from a fresh empty mod), ask the original author's permission, and credit them.

11. Translating a mod

Translations are simple JSON text files — no coding.

  1. In-game: tongue button → Generate translation file, choose the language, Continue. (If it errors, the mod isn't translation-ready — its author needs §9.)
  2. Open the saved .json. Fill in each TranslatedString; put credit in ShortNotes. Don't touch the other fields — the only one you might change is TargetModVersion (the mod version this translation targets, not the game version).
  3. Load it via tongue button → Import translation files, then switch the game to that language. Remove it later with Delete installed translation mod files.

Submitting: translation-team members post the .json in the mod's release thread, stating the language and whether it's manual, machine, or AI translation. Not on the team? Send the file to hmni_ic on Discord, or request the translator role. Translations aren't staff-verified — use at your own risk.

12. Installing mods (players)

  1. Download the mod .zip(s) from the staff-curated mod-releases-* channels. Keep them as .zip — don't extract. (On Android they're usually in the download folder.)
  2. In-game: click Mods (no button = you're not on the newest version) → Load mods → select the files (hold Shift for multiple) → Load. On Android, if no files show, grant the game file permissions.
  3. The game closes when you close the mods window — reopen it so mods load properly. A green status means the mod is fine.
  4. Modded items don't appear automatically — buy them from shops (see §2) or spawn them with DEBUG mode.

13. Gotcha punch-list

  • Lua→Func<...> conversion throws → poll, don't pass callbacks (§3).
  • A parse error aborts the whole script silently → syntax-check before packaging.
  • GetResource() only works at load time, not inside activate callbacks.
  • Clear ModsWorking/<guid>/ after every zip update or the old code keeps running.
  • GetReadyController('bot') — the character id string is unverified; guard it.
  • targetVersion gates install; brain-state features need 0.97.1 but degrade to fallbacks below it.

MDRG Lua API Reference

Reference for the MDRG Lua API, from the game's built-in type dump.

Runtime: MoonSharp 2.0.0.0 (Lua 5.2). 273 types, 47 enums.

Global entry points

Singletons/types available directly as Lua globals (no require):

AllowedModifiers · AtLeastOneBoolVariableTrueRequirement · CheckType · ColorPalette · ColorPaletteEntry · ColorPaletteManager · ColorSlot · CommonAllowedModifiersEnum · ControllerEnum · CookingSong · CookingSongRuntimeData · CurrentModGuid · EdibleItemNutritionProfile · EdibleItemPrefabData · EdibleTypeEnum · FinishedType · FishItemPrefabData · FishPreferences · FishingBaitItemPrefabData · FishingBaitType · FishingCatchBehaviourType · FishingRodItemPrefabData · GameId · GameUtilities · GlobalFlag · Guid · Item · ItemCategory · ItemEnum · ItemModifiableVariableFactory · ItemModifiableVariablesRequirement · ItemPrefab · ItemPrefabManager · ItemScopeCondition · ItemScopeConditionAlwaysTrueCondition · ItemScopeConditionCustom · ItemScopeConditionSpecialVariable · ItemSlot · ItemSubCategory · Live2DControllerSingleton · ModUtilities · NewsId · NoteButtonTypeEnum · R · Recipe · Result · SaveContainer · SaveSingleton · ScratchTextureType · Shop · ShopItem · ShopManager · SimpleLocalizedString · SingleArgumentComparators · SlotEquipData · SlotManager · SlotType · SoundSingleton · StoryAutoBranch · StoryBlockTarget · StoryBotContainerTypeEnum · StoryBotDialogueBranch · StoryBranchTarget · StoryCondition · StoryEnumeratorTarget · StoryLocalizedConversationBranchTarget · StoryMenuBranch · StorySingleton · SusArea · SusModifier · TextureOverriderManager · TimeCheckType · TwoArgumentComparators · UiOverlay · ViewSingleton · itemset · itemsetprefab

Types

AllowedModifiers

inherits: ILuaTransferable, Object

Methods

  • AllowedModifiers GetCommon(commonAllowedModifiersEnum: CommonAllowedModifiersEnum)
  • Builder CreateBuilder()
  • Void SetRandomModifiers(item: Item)
  • String ToLuaString()

Properties

  • Int32 MaxModifierCountClamped — get

Fields

  • AllowedModifiers FishingRodAllowedModifiers

AllowedModifiers.Builder

Methods

  • __new()
  • Builder WithItemModifiers(lottery: Collections.Generic.Dictionary[GameId, Single])
  • Builder WithNoModifierOdds(odds: Single)
  • Builder WithMultipleModifierOdds(odds: Single)
  • Builder WithMaxModifierCount(count: Int32)
  • AllowedModifiers Build()

AnnalieShopPopup

inherits: PrefabPopup, UIPopup, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • Void Open(onFinished: Action, isWithBot: Boolean)
  • Boolean CloseInner()

Properties

  • UnityEngine.Color OverlayColor — get set
  • Boolean DontDrawPrevious — get
  • Boolean AlwaysDraw — get
  • Boolean IsNotStatic — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • Int32 sortOrder
  • Boolean noScaleFadeIn

AtLeastOneBoolVariableTrueRequirement

inherits: ICloneable, ILuaTransferable, ICloneable, ItemModifiableVariablesRequirement, Object

Methods

  • __new(targetIndices: Int32[])
  • AtLeastOneBoolVariableTrueRequirement CreateInstance(targetIndices: Int32[])
  • Void Enforce(item: Item, itemPrefab: ItemPrefab, lastModified: Int32)
  • Boolean IsBoolChangeAllowed(item: Item, itemPrefab: ItemPrefab, modifiableVariableIndex: Int32, newValue: Boolean)
  • String ToLuaString()
  • ItemModifiableVariablesRequirement Clone()

Properties

  • Int32[] TargetVariableIndices — get set

BotStatusAppPopup

inherits: PrefabPopup, UIPopup, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • Void LoadConsoleLook()
  • ConsoleStyleStruct GetConsoleStyle()
  • Void SetConsoleStyle(style: ConsoleStyleStruct)
  • StringConsoleLine GetStringConsoleLine(data: String)
  • StringBuilderConsoleLine GetStringBuilderConsoleLine()
  • ConsoleLine PrintLine(s: BotStatusAppPopup.ConsoleLine)
  • Boolean RemoveLine(inputLine: BotStatusAppPopup.ConsoleLine)
  • Void ClearScreen()
  • Void UpdateDisplay()
  • UniTask PrintLineDelay(s: BotStatusAppPopup.ConsoleLine, delay: Single, randomDelay: Single, cancellationToken: Threading.CancellationToken)
  • UniTask FakeLoading(length: Single, width: Int32, hideAfterDone: Boolean, cancellationToken: Threading.CancellationToken)
  • UniTask WaitRandomShortDelay(cancellationToken: Threading.CancellationToken)
  • UniTask WaitRandomLongDelay(cancellationToken: Threading.CancellationToken)
  • Void StartPlayerInput()
  • Boolean TryEatPlayerInput(str: String&)
  • Void EndPlayerInput()
  • UniTask GetPlayerInput(saveInMemory: Boolean, cancellationToken: Threading.CancellationToken)
  • UniTask ShowEquipment(cancellationToken: Threading.CancellationToken)
  • Void RaiseStopFlag()
  • UniTask DoFungusBlock(fungusBlockReference: FungusBlocks.FungusBlockReference)
  • Void AddCharToInput(c: Char)
  • Void SetPlayerInput(t: String)
  • Void ShowFile(text: String)
  • Void ForceSubmitPlayerInput(input: String)
  • IEnumerator WaitTillPlayerInputNeeded()
  • Void Update()
  • Void Open(isPrologue: Boolean)
  • Boolean CloseInner()

Properties

  • Int32 WidthCharCount — get
  • Int32 HeightCharCount — get
  • Single CharAspectRatio — get
  • Single CharInverseAspectRatio — get
  • UnityEngine.Color OverlayColor — get set
  • Boolean DontDrawPrevious — get
  • Boolean AlwaysDraw — get
  • Boolean IsNotStatic — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • Int32 sortOrder
  • Boolean noScaleFadeIn

BotStatusAppPopup.CharArrayConsoleLine

inherits: ConsoleLine, Object

Methods

  • __new(width: Int32, printType: BotStatusAppPopup.CharArrayConsoleLine.CharArrayPrintTypesEnum)
  • __new(charArray: Char[])
  • __new(charArray: Char[], width: Int32, height: Int32, printType: BotStatusAppPopup.CharArrayConsoleLine.CharArrayPrintTypesEnum)
  • Void SetAsProgress(percent: Single, loadedChar: Char, notLoadedChar: Char)
  • Void SetAsProgress(startIndex: Int32, endIndex: Int32, percent: Single, loadedChar: Char, notLoadedChar: Char)
  • Void DoTextInfoProcessing(linkIndex: Int32, _consoleText: TMPro.TextMeshProUGUI)
  • Int32 GetApproximateLineCount(popup: BotStatusAppPopup)
  • Void PrintTo(consoleStringBuilder: Text.StringBuilder, _popup: BotStatusAppPopup)

Properties

  • BotStatusAppPopup.CharArrayConsoleLine.CharArrayPrintTypesEnum PrintType — get set
  • UnityEngine.Color32[] Colors — get set
  • Boolean HasTextInfoProcessing — get

Fields

  • Int32 Width
  • Int32 Height
  • Char[] CharArray
  • Char LoadedChar
  • Char NotLoadedChar

BotStatusAppPopup.ConsoleLine

Methods

  • Int32 GetApproximateLineCount(popup: BotStatusAppPopup)
  • Void DoTextInfoProcessing(linkIndex: Int32, _consoleText: TMPro.TextMeshProUGUI)
  • Void PrintTo(consoleStringBuilder: Text.StringBuilder, _popup: BotStatusAppPopup)
  • ConsoleLine __toConsoleLine(s: String)
  • ConsoleLine __toConsoleLine(sb: Text.StringBuilder)

Properties

  • Boolean HasTextInfoProcessing — get

BotStatusAppPopup.StringBuilderConsoleLine

inherits: ConsoleLine, Object

Methods

  • __new()
  • Void Init()
  • Void Init(stringBuilder: Text.StringBuilder)
  • Void Clear()
  • Int32 GetApproximateLineCount(popup: BotStatusAppPopup)
  • Void PrintTo(consoleStringBuilder: Text.StringBuilder, _popup: BotStatusAppPopup)
  • StringBuilderConsoleLine __toStringBuilderConsoleLine(sb: Text.StringBuilder)

Properties

  • Text.StringBuilder StringBuilder — get
  • Boolean HasTextInfoProcessing — get

BotStatusAppPopup.StringConsoleLine

inherits: ConsoleLine, Object

Methods

  • __new()
  • Void Init(value: String)
  • Void Clear()
  • Int32 GetApproximateLineCount(popup: BotStatusAppPopup)
  • Void PrintTo(consoleStringBuilder: Text.StringBuilder, _popup: BotStatusAppPopup)
  • StringConsoleLine __toStringConsoleLine(s: String)

Properties

  • String String — get set
  • BotStatusAppPopup.StringConsoleLine.StringPrintTypesEnum StringPrintType — get set
  • Int32 MaxVerticalLinesAllowed — get set
  • Boolean HasTextInfoProcessing — get

BrowserPopup

inherits: PrefabPopup, UIPopup, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • String FormatLink(link: String, text: String)
  • Void Awake()
  • Void RemovePreviousWebsite()
  • Void ChangeWebsite()
  • Void ChangeWebsite(address: String)
  • Void ChangeWebsite(address: String, addToHistory: Boolean)
  • Void ChangeWebsite(address: GameUrlWithArguments, addToHistory: Boolean)
  • Void OnDisable()
  • Void PrevWebsite()
  • Void SyncBackButton()
  • Void FinishLoading()
  • Boolean CanClose()
  • Void Open()
  • Void Open(website: String)
  • Void Refresh()
  • Void FixedUpdate()
  • Void SelectEmail(index: Int32)
  • Void JoinUsOpenBlogLoginPage(key: String)
  • IEnumerator JoinUsLogin_Enumerator()
  • IEnumerator JoinUsOpenBlog_Enumerator(key: String)

Properties

  • String CurrentWebsite — get
  • UnityEngine.Color OverlayColor — get set
  • Boolean DontDrawPrevious — get
  • Boolean AlwaysDraw — get
  • Boolean IsNotStatic — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • Int32 sortOrder
  • Boolean noScaleFadeIn

ClothierOrdersPopup

inherits: PrefabPopup, UIPopup, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • Void Open(afterClose: Action)
  • Boolean CloseInner()

Properties

  • UnityEngine.Color OverlayColor — get set
  • Boolean DontDrawPrevious — get
  • Boolean AlwaysDraw — get
  • Boolean IsNotStatic — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • Int32 sortOrder
  • Boolean noScaleFadeIn

ClothierViewScene

inherits: ILive2DModelUser, ViewScene, ViewSceneBase, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()

Properties

  • Fungus.View FirstView — get
  • Live2DModelUsageTypeEnum Live2DModelUsage — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • Boolean halloweenDecorationsEnabled
  • String NameOverride

CocktractManager

inherits: GameVariablesSubClass, Object

Methods

  • __new()
  • CocktractManager CreateInstance()
  • Void AddPastContract(contract: CocktractContract)
  • ValueTuple GetSource(cocktractContract: CocktractContract)
  • Boolean TryGetContract(source: String, index: Int32, cocktractContract: CocktractContract&)
  • Void ShowCurrentContract()
  • Void AcceptContract(cocktractContract: CocktractContract)
  • Void RejectContract(cocktractContract: CocktractContract)
  • Void AbandonContract(cocktractContract: CocktractContract)
  • Void CompleteContract(cocktractContract: CocktractContract)
  • Void AddRespect(respect: Single)
  • Void FillPrefabData()
  • Boolean TryGetPartnerById(key: String, partner: CocktractPartner&)
  • Void UpdatePartners()
  • Void GenerateAllContracts()
  • Int32 GenerateRandomMoneyReward(multi: Single)
  • Void HourlyUpdate()
  • Void EndOfDay()

Properties

  • CocktractContract CurrentCocktractContract — get
  • Boolean HasActiveContract — get
  • Collections.Generic.IEnumerable[CocktractContract] AllContracts — get
  • Single GlobalRespect — get
  • Collections.Generic.List[CocktractPartner] CocktractPartners — get
  • Boolean PartnersInitialized — get
  • Boolean CocktractsUnlocked — get
  • GameVariables RelatedGameVariables — get

Fields

  • Collections.Generic.List[CocktractContract] AvailableContracts
  • Int32 TargetAvailableContractCount
  • Collections.Generic.List[CocktractContract] CurrentContracts
  • Collections.Generic.List[CocktractContract] PastContracts

CockTwitchManager

inherits: ISerializationCallbackReceiver, GameVariablesSubClass, Object

Methods

  • __new()
  • CockTwitchManager CreateInstance()
  • String FormatViewers(num: Int32)
  • Void InitializeNewGame()
  • List GetActiveStreamers(count: Int32)
  • List GetTopStreamers(count: Int32)
  • Void MinutePassed()
  • Void EndOfDay()
  • Single CalculateViewerShipTimeMultiplier(dayOfTheWeek: Int32, hour: Int32)
  • Void OnBeforeSerialize()
  • Void OnAfterDeserialize()

Properties

  • Collections.Generic.LinkedList[Int32] FollowerMemory — get
  • GameVariables RelatedGameVariables — get

CockTwitchManager.CocktwitchEmailSubReadEventTarget

inherits: EmailEventTarget, Object

Methods

  • __new()
  • Boolean Start(parent: NewEmail)

CockTwitchManager.StreamInfo

Methods

  • __new()

Fields

  • Streamer streamer
  • Int32 Viewers

ColorPaletteManager

Methods

  • __new()
  • ColorPalette GetColorPaletteByName(name: String)
  • Boolean TryFindEntry(color: UnityEngine.Color32, colorPaletteEntry: ColorPaletteManager.ColorPaletteEntry&)
  • String FindName(color: UnityEngine.Color32)

Properties

  • Collections.Generic.IEnumerable[ColorPaletteManager.ColorPaletteEntry] AllColors — get
  • Collections.Generic.IEnumerable[ColorPaletteManager.ColorPalette] AllPalettes — get
  • Collections.Generic.IEnumerable[ColorPaletteManager.ColorPalette] AllVisiblePalettes — get

Fields

  • ColorPaletteManager.ColorPaletteEntry OldPlainWhite
  • ColorPaletteManager.ColorPaletteEntry OldSadGrey
  • ColorPaletteManager.ColorPaletteEntry OldCuteMagenta
  • ColorPaletteManager.ColorPaletteEntry OldUglyBlue
  • ColorPaletteManager.ColorPaletteEntry OldDreamyCyan
  • ColorPaletteManager.ColorPaletteEntry OldGrassyGreen
  • ColorPaletteManager.ColorPaletteEntry OldFakeGold
  • ColorPaletteManager.ColorPaletteEntry OldBloodyRed
  • ColorPaletteManager.ColorPaletteEntry OldSpecialTurquoise
  • ColorPaletteManager.ColorPaletteEntry OldToxicGreen
  • ColorPaletteManager.ColorPaletteEntry OldKitsunePiku
  • ColorPaletteManager.ColorPaletteEntry OldAsphalt
  • ColorPaletteManager.ColorPalette OldPartPalette
  • ColorPaletteManager.ColorPaletteEntry JunsGrey
  • ColorPaletteManager.ColorPaletteEntry JunsMagenta
  • ColorPaletteManager.ColorPaletteEntry JunsPupils
  • ColorPaletteManager.ColorPaletteEntry JunsIrises
  • ColorPaletteManager.ColorPaletteEntry DefaultSkin
  • ColorPaletteManager.ColorPaletteEntry JunsFlesh
  • ColorPaletteManager.ColorPaletteEntry JunsBlush
  • ColorPaletteManager.ColorPalette JunPalette
  • ColorPaletteManager.ColorPaletteEntry White
  • ColorPaletteManager.ColorPaletteEntry LightGrey
  • ColorPaletteManager.ColorPaletteEntry Grey
  • ColorPaletteManager.ColorPaletteEntry DarkGrey
  • ColorPaletteManager.ColorPaletteEntry VeryDarkGrey
  • ColorPaletteManager.ColorPaletteEntry Black
  • ColorPaletteManager.ColorPalette GrayScalePalette
  • ColorPaletteManager.ColorPaletteEntry UnicornGalaxy
  • ColorPaletteManager.ColorPaletteEntry CuteMagenta
  • ColorPaletteManager.ColorPaletteEntry StrawberyMilk
  • ColorPaletteManager.ColorPaletteEntry ToxicPurple
  • ColorPaletteManager.ColorPaletteEntry MidnightBlue
  • ColorPaletteManager.ColorPaletteEntry BasicBlack
  • ColorPaletteManager.ColorPaletteEntry BasicWhite
  • ColorPaletteManager.ColorPaletteEntry BloodyRed
  • ColorPaletteManager.ColorPaletteEntry Miku
  • ColorPaletteManager.ColorPaletteEntry FakeGold
  • ColorPaletteManager.ColorPaletteEntry DreamyCyan
  • ColorPaletteManager.ColorPaletteEntry UglyBlue
  • ColorPaletteManager.ColorPaletteEntry EBPurple
  • ColorPaletteManager.ColorPaletteEntry EBBlue
  • ColorPaletteManager.ColorPaletteEntry EBGreen
  • ColorPaletteManager.ColorPaletteEntry EBYellow
  • ColorPaletteManager.ColorPaletteEntry EBOrange
  • ColorPaletteManager.ColorPaletteEntry EBRed
  • ColorPaletteManager.ColorPaletteEntry Bastille
  • ColorPaletteManager.ColorPaletteEntry Mirage
  • ColorPaletteManager.ColorPaletteEntry Toledo
  • ColorPaletteManager.ColorPaletteEntry Bunker
  • ColorPaletteManager.ColorPaletteEntry HippiePink
  • ColorPaletteManager.ColorPaletteEntry LinkWater
  • ColorPaletteManager.ColorPaletteEntry TurquoiseBlue
  • ColorPaletteManager.ColorPaletteEntry Amethyst
  • ColorPaletteManager.ColorPaletteEntry Fern
  • ColorPaletteManager.ColorPaletteEntry DarkPink
  • ColorPaletteManager.ColorPaletteEntry AnnaliesViolet
  • ColorPaletteManager.ColorPalette DefaultPartPalette
  • ColorPaletteManager.ColorPaletteEntry VolksAutoGrey
  • ColorPaletteManager.ColorPaletteEntry NavyGreen
  • ColorPaletteManager.ColorPaletteEntry TempleCyan
  • ColorPaletteManager.ColorPaletteEntry AvocadoGreen
  • ColorPaletteManager.ColorPaletteEntry LunarPrincessGrey
  • ColorPaletteManager.ColorPaletteEntry SatinBlack
  • ColorPaletteManager.ColorPaletteEntry StilouBlue
  • ColorPaletteManager.ColorPaletteEntry StilouRed
  • ColorPaletteManager.ColorPaletteEntry StilouYellow
  • ColorPaletteManager.ColorPaletteEntry MonizmedBurgundy
  • ColorPaletteManager.ColorPaletteEntry MonizmedPurple
  • ColorPaletteManager.ColorPaletteEntry DiabetePurple
  • ColorPaletteManager.ColorPaletteEntry DiabeteGold
  • ColorPaletteManager.ColorPaletteEntry DiabeteColaRed
  • ColorPaletteManager.ColorPaletteEntry DiabeteColaYellow
  • ColorPaletteManager.ColorPaletteEntry DiabeteColaBlue
  • ColorPaletteManager.ColorPaletteEntry DiabeteDrSugarRed
  • ColorPaletteManager.ColorPaletteEntry DiabeteDrSugarBlue
  • ColorPaletteManager.ColorPaletteEntry DiabeteSweetPotatoBrown
  • ColorPaletteManager.ColorPaletteEntry DiabeteSweetPotatoOrange
  • ColorPaletteManager.ColorPaletteEntry CazinoGreen
  • ColorPaletteManager.ColorPaletteEntry CazinoBrown
  • ColorPaletteManager.ColorPalette OtherPalette
  • ColorPaletteManager.ColorPaletteEntry EbonyClay
  • ColorPaletteManager.ColorPaletteEntry Rope
  • ColorPaletteManager.ColorPaletteEntry Leather
  • ColorPaletteManager.ColorPaletteEntry CopperRust
  • ColorPaletteManager.ColorPaletteEntry MellowApricot
  • ColorPaletteManager.ColorPaletteEntry InkBlue
  • ColorPaletteManager.ColorPaletteEntry DarkLeather
  • ColorPaletteManager.ColorPaletteEntry BlackLeather
  • ColorPaletteManager.ColorPaletteEntry WeatheredGray
  • ColorPaletteManager.ColorPaletteEntry Burgundy
  • ColorPaletteManager.ColorPalette LeatherPalette
  • ColorPaletteManager.ColorPaletteEntry DarkUmber
  • ColorPaletteManager.ColorPaletteEntry Sienna
  • ColorPaletteManager.ColorPaletteEntry Sandstone
  • ColorPaletteManager.ColorPaletteEntry Almond
  • ColorPaletteManager.ColorPaletteEntry LightPeach
  • ColorPaletteManager.ColorPaletteEntry DeepMahogany
  • ColorPaletteManager.ColorPaletteEntry Bronze
  • ColorPaletteManager.ColorPaletteEntry GoldenHoney
  • ColorPaletteManager.ColorPaletteEntry WarmIvory
  • ColorPaletteManager.ColorPaletteEntry PalePorcelain
  • ColorPaletteManager.ColorPaletteEntry GoblinGreen
  • ColorPaletteManager.ColorPaletteEntry SoftClay
  • ColorPaletteManager.ColorPaletteEntry Rosewood
  • ColorPaletteManager.ColorPaletteEntry Tawny
  • ColorPaletteManager.ColorPaletteEntry BurntSienna
  • ColorPaletteManager.ColorPaletteEntry EarthBrown
  • ColorPaletteManager.ColorPaletteEntry PaleDoomer
  • ColorPaletteManager.ColorPalette SkinTonePalette
  • ColorPaletteManager.ColorPalette HotPinkPalette
  • ColorPaletteManager.ColorPalette XoulionMainPalette
  • ColorPaletteManager.ColorPalette XoulionLogoPalette

ColorPaletteManager.ColorPalette

Methods

  • ColorPalette CreateInstance(id: String, name: String, entries: ColorPaletteManager.ColorPaletteEntry[])
  • ColorPaletteEntry GetRandomColor()
  • Void AddColor(color: ColorPaletteManager.ColorPaletteEntry)
  • String GetRawName()
  • String GetLocalizedName()
  • String ToString()

Properties

  • Collections.Generic.IReadOnlyCollection[ColorPaletteManager.ColorPaletteEntry] Entries — get

Fields

  • String Id
  • String Name
  • LOS.TupleReference LocalizationEntryReference
  • Boolean ShouldBeVisible

ColorPaletteManager.ColorPaletteEntry

Methods

  • ColorPaletteEntry CreateInstance(name: String, color: UnityEngine.Color32)
  • ColorPaletteEntry CreateInstanceFromString(str: String)
  • Color32 __toColor32(c: ColorPaletteManager.ColorPaletteEntry)
  • Color __toColor(c: ColorPaletteManager.ColorPaletteEntry)
  • String GetRawName()
  • String GetLocalizedName()

Properties

  • UnityEngine.Color32 Color — get

Fields

  • LOS.TupleReference LocalizationEntryReference

ColorSlot

inherits: ICloneable, ICloneable, ILuaTransferable, Object

Methods

  • __new(name: String)
  • __new(name: String, palette: ColorPaletteManager.ColorPalette)
  • ColorSlot CreateInstance(name: String)
  • ColorSlot CreateInstance(name: String, palette: ColorPaletteManager.ColorPalette)
  • String ToLuaString()
  • ColorSlot Clone()

Properties

  • String Name — get set
  • ColorPaletteManager.ColorPalette Palette — get set

CookingSong

inherits: IKey, Object

Methods

  • CookingSong CreateInstance(key: GameId, musicReference: IC.AutomaticReference.IReference[IMusicWithInfo], runtimeDataGenerator: Func[CookingSong, CookingSongRuntimeData], recipe: Recipe, isUnlockedFunc: Func[CookingMinigameManager, Boolean], hideIfLocked: Boolean)
  • IMusicWithInfo GetMusic()
  • Boolean IsUnlockedFast(cookingMinigameManager: CookingMinigameManager)
  • CookingSongSave GetSave()

Properties

  • CookingSongRuntimeData RuntimeData — get
  • Boolean IsUnlocked — get

Fields

  • GameId Key
  • IC.AutomaticReference.IReference[IMusicWithInfo] MusicReference
  • Func[CookingSong,CookingSongRuntimeData] RuntimeDataGenerator
  • Recipe Recipe
  • Func[CookingMinigameManager,Boolean] IsUnlockedFunc
  • Boolean HideIfLocked

CookingSongRuntimeData

Methods

  • CookingSongDifficulty GetDefaultDifficulty()
  • CookingSongDifficulty GetDifficulty(modifiers: CookingGameplayModifiers)
  • Double GetSongLength(modifiers: CookingGameplayModifiers)
  • Void GetSongLengthDiscreet(modifiers: CookingGameplayModifiers, minutes: Int32&, seconds: Int32&)
  • CookingGameplayScoreData GetPerfectScoreReadonly()
  • Builder StartBuilder(midiFile: IC.AutomaticReference.IReference[Melanchall.DryWetMidi.Core.MidiFile], cookingSong: CookingSong)

Fields

  • CookingSong RelatedCookingSong
  • Melanchall.DryWetMidi.Interaction.TempoMap SongTempoMap
  • Double SongOffsetSeconds
  • Double SongLengthSeconds
  • Double AverageBPM
  • Double MinBPM
  • Double MaxBPM
  • Double PixelsPerSecond
  • Int32 SongVersion
  • Collections.Generic.List[CookingSongNoteEvent] Notes

CookingSongRuntimeData.Builder

Methods

  • __new(midiFile: Melanchall.DryWetMidi.Core.MidiFile, cookingSong: CookingSong)
  • Builder ChannelToNotes(channel: Int32, buttonDeterminer: Func[CookingSongRuntimeData.Builder, Int32, Melanchall.DryWetMidi.Interaction.Note, NoteButtonTypeEnum], ignoreLength: Boolean)
  • Builder ChannelToNotesAllTheSame(channel: Int32, button: NoteButtonTypeEnum, ignoreLength: Boolean)
  • Builder WithVersion(version: Int32)
  • Builder WithPixelsPerSecondDifficulty(difficulty: Single)
  • Builder WithSongOffset(f: Double)
  • CookingSongRuntimeData Build()

Properties

  • Melanchall.DryWetMidi.Interaction.TempoMap TempoMap — get
  • Melanchall.DryWetMidi.Core.MidiFile MidiFile — get

Fields

  • Melanchall.DryWetMidi.Interaction.BarBeatFractionTimeSpan QuarterBeat
  • Melanchall.DryWetMidi.Interaction.BarBeatFractionTimeSpan HalfBeat

DeliveryManager

Methods

  • __new()
  • Delivery CreateDelivery(serializableDeliveryData: DeliveryManager.SerializableDeliveryData)
  • Delivery CreateDelivery(timeTillDelivery: Int32, sender: SimpleLocalizedString, contents: Item[])
  • Void TryJoiningDelivery(mainDelivery: DeliveryManager.Delivery)
  • Boolean UpdateDeliveries()
  • String GenerateTrackingNumber()

Properties

  • Collections.Generic.List[DeliveryManager.Delivery] Deliveries — get

Fields

  • SimpleLocalizedString FishingWebsiteSender
  • SimpleLocalizedString UnknownSender
  • SimpleLocalizedString MultipleSenders
  • SimpleLocalizedString BDHSender

DeliveryManager.Delivery

Methods

  • __new(trackingNumber: String, deliveryItems: Item[], sentTime: Int32, deliveryDuration: Int32, sender: SimpleLocalizedString)
  • Boolean CanBeJoined(currentTime: Int32, secondDelivery: DeliveryManager.Delivery)
  • Void JoinPackages(newTrackingNumber: String, secondDelivery: DeliveryManager.Delivery)
  • Void AcquirePremiumDelivery(currentTime: Int32)
  • DeliveryStatus Status(currentTime: Int32)
  • Int32 PredictedArrivalTime(uncertainityPercentage: Single)
  • Boolean HasArrived(time: Int32)
  • String ContentSummary()
  • String StatusSummary()
  • String TimeSummary()
  • String LongSummary()
  • String DeliveryTypeSummary()

Properties

  • String TrackingNumber — get
  • Collections.Generic.List[Item] DeliveryItems — get
  • Int32 SentTime — get
  • Int32 DeliveryDuration — get
  • Boolean PremiumDeliveryBought — get
  • Int32 DeliveryValue — get
  • Int32 PremiumDeliveryPrice — get
  • Int32 ArrivalTime — get
  • SimpleLocalizedString Sender — get

Fields

  • String TitleColor
  • String Size

DeliveryManager.SerializableDeliveryData

Methods

  • __new(timeTillDelivery: Int32, sender: SimpleLocalizedString, items: Item[])

Properties

  • SimpleLocalizedString Sender — get

Fields

  • Int32 timeTillDelivery
  • Boolean hasSender
  • SimpleLocalizedString sender
  • Item[] items

EdibleItemNutritionProfile

inherits: IGameStatContainer, GameStatContainer, Object

Methods

  • __new()
  • Void Apply(gameVariables: GameVariables)
  • Void AddDishSubItem(subItemProfile: EdibleItemNutritionProfile, count: Int32)
  • Void FinishDishCalculation(dishQuality: Single, itemPriceSum: Int32, itemCount: Int32)
  • Void AppendDescribeEffects(stringBuilder: Text.StringBuilder)

Fields

  • GameStat[Boolean] IsSafeToEat
  • GameStat[GameVariables.EatSound] EatSound
  • GameStatFixedValue Satiation
  • GameStatFixedValue RawHealthChange
  • GameStatFixedValue StaminaChange
  • GameStatFixedValue MentalHealthChange
  • GameStatFixedValue MaxSafeCumChange
  • GameStatFixedValue MaxUnsafeCumChange
  • GameStatFixedValue CurrentCumChange
  • GameStatFixedValue CurrentCumChangePercentMaxCum
  • EdibleItemNutritionProfile.NutritionProfilePool Pool

EdibleItemNutritionProfile.NutritionProfilePool

inherits: BetterObjectPool, Object

Methods

  • __new()

Fields

  • Int32 MaxCachedInstances

EdibleItemPrefabData

inherits: ICloneable, ILuaTransferable, ICloneable, Object

Methods

  • __new(edibleType: EdibleTypeEnum, nutritionProfileFiller: Action[Item, EdibleItemNutritionProfile])
  • EdibleItemPrefabData CreateInstance(edibleTypeEnum: EdibleTypeEnum, getNutritionProfile: Action[Item, EdibleItemNutritionProfile])
  • EdibleItemPrefabData CreateInstanceDish(getNutritionProfile: Action[Item, EdibleItemNutritionProfile])
  • Void DefaultDishNutritionProfileCalculator(item: Item, profile: EdibleItemNutritionProfile)
  • Void FillNutritionProfile(item: Item, profile: EdibleItemNutritionProfile)
  • String ToLuaString()
  • EdibleItemPrefabData Clone()

Fields

  • EdibleTypeEnum EdibleType
  • Action[Item,EdibleItemNutritionProfile] NutritionProfileFiller

EventManager

inherits: ISerializationCallbackReceiver, GameVariablesSubClass, Object

Methods

  • __new()
  • EventManager CreateInstance()
  • Void OnBeforeSerialize()
  • Void OnAfterDeserialize()
  • Void FillRuntimeEvents(toFill: Collections.Generic.List[RuntimeEvent])
  • Void ConvertOldShittyEvents()
  • Void SyncConditionalEvents()
  • Boolean SyncEvents()

Properties

  • Collections.Generic.IEnumerable[RuntimeEvent] RuntimeEvents — get
  • Boolean DisableHungerAndMentalHealthInfo — get set
  • GameVariables RelatedGameVariables — get

EventManager.NormalEvent

Methods

  • __new()

Fields

  • EventHolder eventHolder
  • Int32 startTime

EventManager.PlanningData

Methods

  • __new()
  • String PlanningInfo()
  • String PlanningInfoShort()
  • Int32 GetPlannedTime(currentTime: Int32)

Fields

  • Int32 dayOffset
  • Int32 hourOffset
  • Int32 minuteOffset
  • EventManager.PlanningData.TimeOffsetType timeOffsetType
  • Boolean forceHourInDay
  • Int32 plannedHour
  • Int32 plannedMinute
  • Int32 randomOffsetBefore
  • Int32 randomOffsetAfter

FisherSellFishPopup

inherits: PrefabPopup, UIPopup, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • Void Open(onFinished: Action)
  • Boolean CloseInner()

Properties

  • UnityEngine.Color OverlayColor — get set
  • Boolean DontDrawPrevious — get
  • Boolean AlwaysDraw — get
  • Boolean IsNotStatic — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • Int32 sortOrder
  • Boolean noScaleFadeIn

FishingBaitItemPrefabData

inherits: ICloneable, ILuaTransferable, ICloneable, Object

Methods

  • __new(fishingBaitComposition: Collections.Generic.Dictionary[FishingBaitType, Single])
  • FishingBaitItemPrefabData CreateInstance(fishingBaitComposition: Collections.Generic.Dictionary[FishingBaitType, Single])
  • FishingBaitItemPrefabData CreateInstance(fishingBaitType: FishingBaitType, fishingBaitStrength: Single)
  • String ToLuaString()
  • FishingBaitItemPrefabData Clone()

Properties

  • Collections.Generic.Dictionary[FishingBaitType,Single] FishingBaitComposition — get set

FishingRodItemPrefabData

inherits: ICloneable, ILuaTransferable, ICloneable, Object

Methods

  • FishingRodItemPrefabData CreateInstance(fishingRodSize01: Single, fishingRodAcceleration01: Single, fishReelingSpeed01: Single, maxEffectiveFishWeightKg: Single)
  • String ToLuaString()
  • FishingRodItemPrefabData Clone()

Fields

  • Single FishingRodSize01
  • Single FishingRodAcceleration01
  • Single ReelingSpeed01
  • Single MaxEffectiveFishWeightKg

FishItemPrefabData

inherits: ICloneable, ILuaTransferable, ICloneable, Object

Methods

  • __new()
  • FishItemPrefabData CreateInstance(sizeDistribution01: Single, maxWeight: Single, fishPreferences: FishPreferences, behaviourType: FishingCatchBehaviourType, strengthMultiplier: Single)
  • FishItemPrefabData CreateInstance()
  • String ToLuaString()
  • Void FillFishData(throwValue: Single, fishItem: Item, fishingGameStats: FishingGameStats, fishingLocationData: FishingLocationData)
  • Single DetermineFishPercentile(weight: Single)
  • FishItemPrefabData Clone()

Properties

  • Single AverageWeightKg — get
  • Single SizeDistribution01 — get set
  • Single MaxWeightKg — get set
  • Single StrengthMultiplier — get set
  • FishingCatchBehaviourType BehaviourType — get set
  • FishPreferences FishPreferences — get set

Fields

  • Single FishMinWeight
  • Single FishMaxWeight

FishPreferences

inherits: ICloneable, ILuaTransferable, ICloneable, Object

Methods

  • __new()
  • FishPreferences CreateInstance(fishingBaitTypesPreference: Collections.Generic.Dictionary[FishingBaitType, Single], specificFishingBaitItemPreference: Collections.Generic.Dictionary[GameId, Single])
  • FishPreferences CreateInstance()
  • Single DetermineActiveHourModifier(currentHour: Int32)
  • String ToLuaString()
  • FishPreferences Clone()

Properties

  • Collections.Generic.Dictionary[FishingBaitType,Single] FishingBaitTypesPreference — get set
  • Collections.Generic.Dictionary[GameId,Single] SpecificFishingBaitItemPreference — get set
  • Int32 MostActiveTimeHour — get set
  • Int32 MostActiveHourRange — get set
  • Single MostActiveHourStrength01 — get set

Fields

  • FishPreferences PredatoryFishPreferences
  • FishPreferences BottomFeedersAndScavengersPreferences
  • FishPreferences BenthicFeedersPreferences
  • FishPreferences OmnivorousFishPreferences

FontDataGenerated

inherits: ISerializationCallbackReceiver, IAutomaticReferenceContainer, SingletonScriptableObject, SingletonScriptableObject, ScriptableObject, Object, Object

Methods

  • __new()
  • Void OnBeforeSerialize()
  • Void OnAfterDeserialize()
  • Void RegisterLua()

Properties

  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • FontDataGenerated.TextPrefabsContainer TextPrefabs

FontDataGenerated.TextPrefabsContainer

Methods

  • __new()

Fields

  • IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI] Commissioner_Commissioner_Text
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI]] Commissioner_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI]] Commissioner_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI][] Commissioner_All
  • IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI] Fonarto_Fonarto_Text
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI]] Fonarto_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI]] Fonarto_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI][] Fonarto_All
  • IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI] Main_Font_Main_Text
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI]] Main_Font_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI]] Main_Font_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI][] Main_Font_All
  • IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI] Monospace_Font_Monospace_Text
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI]] Monospace_Font_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI]] Monospace_Font_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI][] Monospace_Font_All
  • IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI] Noto_Sans_NotoSans_Text
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI]] Noto_Sans_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI]] Noto_Sans_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI][] Noto_Sans_All
  • IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI][] All

Fungus.Flowchart

inherits: ISubstitutionHandler, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • Void CheckItemIds()
  • Boolean IsActive()
  • String GetName()
  • Int32 NextItemId()
  • Block CreateBlock(position: UnityEngine.Vector2, blockName: String)
  • Boolean TryGetBlock(blockName: String, block: Fungus.Block&)
  • Boolean HasBlock(blockName: String)
  • Boolean ExecuteIfHasBlock(blockName: String)
  • Void ExecuteBlock(blockName: String)
  • Boolean ExecuteBlock(block: Fungus.Block, commandIndex: Int32, onComplete: Action)
  • Void StopBlock(blockName: String)
  • Void StopAllBlocks()
  • String GetUniqueVariableKey(originalKey: String, ignoreVariable: Fungus.Variable)
  • String GetUniqueBlockKey(originalKey: String, ignoreBlock: Fungus.Block)
  • String GetUniqueLabelKey(originalKey: String, ignoreLabel: Fungus.Label)
  • Variable GetVariable(key: String)
  • Boolean HasVariable(key: String)
  • String[] GetVariableNames()
  • List GetPublicVariables()
  • Boolean GetBooleanVariable(key: String)
  • Void SetBooleanVariable(key: String, value: Boolean)
  • Int32 GetIntegerVariable(key: String)
  • Void SetIntegerVariable(key: String, value: Int32)
  • Single GetFloatVariable(key: String)
  • Void SetFloatVariable(key: String, value: Single)
  • String GetStringVariable(key: String)
  • Void SetStringVariable(key: String, value: String)
  • GameObject GetGameObjectVariable(key: String)
  • Void SetGameObjectVariable(key: String, value: UnityEngine.GameObject)
  • Transform GetTransformVariable(key: String)
  • Void SetTransformVariable(key: String, value: UnityEngine.Transform)
  • Void UpdateHideFlags()
  • Void ClearSelectedCommands()
  • Void AddSelectedCommand(command: Fungus.Command)
  • Void ClearSelectedBlocks()
  • Void AddSelectedBlock(block: Fungus.Block)
  • Boolean DeselectBlock(block: Fungus.Block)
  • Void DeselectBlockNoCheck(b: Fungus.Block)
  • Void UpdateSelectedCache()
  • Void ReverseUpdateSelectedCache()
  • Void Reset(resetCommands: Boolean, resetVariables: Boolean)
  • Boolean IsCommandSupported(commandInfo: Fungus.CommandInfoAttribute)
  • Boolean HasExecutingBlocks()
  • List GetExecutingBlocks()
  • IReadOnlyList GetAllBlocks()
  • String SubstituteVariables(input: String)
  • Void DetermineSubstituteVariables(str: String, vars: Collections.Generic.List[Fungus.Variable])
  • Void UpdateBlockCommandIndicesNextFrame(block: Fungus.Block)

Properties

  • Collections.Generic.List[Fungus.Flowchart] CachedFlowcharts — get
  • UnityEngine.Vector2 ScrollPos — get set
  • UnityEngine.Vector2 VariablesScrollPos — get set
  • Boolean VariablesExpanded — get set
  • Single BlockViewHeight — get set
  • Single Zoom — get set
  • UnityEngine.Rect ScrollViewRect — get set
  • Fungus.Block SelectedBlock — get set
  • Collections.Generic.List[Fungus.Block] SelectedBlocks — get set
  • Collections.Generic.List[Fungus.Command] SelectedCommands — get
  • Collections.Generic.List[Fungus.Variable] Variables — get
  • Int32 VariableCount — get
  • String Description — get
  • Single StepPause — get
  • Boolean ColorCommands — get
  • Boolean SaveSelection — get
  • String LocalizationId — get
  • Boolean ShowLineNumbers — get
  • Fungus.LuaEnvironment LuaEnv — get
  • String LuaBindingName — get
  • UnityEngine.Vector2 CenterPosition — get set
  • Int32 Version — set
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • String SubstituteVariableRegexString
  • Text.RegularExpressions.Regex SubstituteVariableRegex

GameId

inherits: ILuaTransferable, IComparable, ValueType, Object

Methods

  • __new()
  • GameId __toGameId(id: Int32)
  • GameId CreateVanilla(id: GameItems.ItemEnum)
  • GameId CreateVanilla(id: CookingSongEnumGI)
  • GameId CreateVanilla(id: FishingLocationEnumGI)
  • GameId CreateVanilla(id: ItemModifierEnumGI)
  • GameId CreateVanilla(id: Int32)
  • GameId CreateModded(mod: Mod, id: Int32)
  • GameId CreateGeneric(guid: Guid, id: Int32)
  • Boolean op_Equality(b1: GameId, b2: GameId)
  • Boolean op_Inequality(b1: GameId, b2: GameId)
  • Boolean Equals(obj: Object)
  • Boolean Equals(b2: GameId)
  • Int32 GetHashCode()
  • String ToString()
  • String ToLuaString()
  • Int32 CompareTo(other: GameId)
  • String ToShortString()
  • Boolean FromShortString(s: String, gameId: GameId&)

Properties

  • Boolean IsVanilla — get
  • Int32 Id — get
  • Guid Guid — get
  • Boolean IsModded — get

Fields

  • Char Delimiter

GameStat[[Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

inherits: IGameStat, Object

Methods

  • __new(defaultValue: Boolean)
  • Void SetValue(value: Boolean)
  • Void ResetStat()
  • String ToString()

Fields

  • Boolean DefaultValue
  • Boolean Value

GameStat[[GameVariables.EatSound, GameAssembly, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

inherits: IGameStat, Object

Methods

  • __new(defaultValue: GameVariables.EatSound)
  • Void SetValue(value: GameVariables.EatSound)
  • Void ResetStat()
  • String ToString()

Fields

  • GameVariables.EatSound DefaultValue
  • GameVariables.EatSound Value

GameStatFixedValue

inherits: IGameStat, Object

Methods

  • __new(defaultValue: Single)
  • Void SetValue(value: Single)
  • Void ResetStat()
  • Single Calculate(add: Single)
  • String ToString()

Fields

  • Single DefaultValue
  • Single Value

GameStatPercentBoost

inherits: IGameStat, Object

Methods

  • __new(minAllowedPercent: Single, maxAllowedPercent: Single)
  • Void ResetStat()
  • Single CalculateBoosted(value: Single)
  • Int32 CalculateBoostedInt(value: Int32)
  • String ToString()

Fields

  • Single MinAllowedPercent
  • Single MaxAllowedPercent
  • Single Percent

GameStatRandomPercentage

inherits: IGameStat, Object

Methods

  • __new(defaultValue: Single, defaultMultiply: Single)
  • Void ResetStat()
  • Single Calculate(add: Single, multi: Single)
  • Boolean Check(add: Single, multi: Single)
  • String ToString()

Fields

  • Single DefaultValue
  • Single DefaultMultiply
  • Single Value
  • Single Multiply

GameUtilities

inherits: SingletonMonoBehaviour, SingletonMonoBehaviourBase, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • Void AddItemToInventory(item: Item)
  • Void FadeToView(targetView: Fungus.View, afterFinished: Action, duration: Single, fadeOut: Boolean, color: Nullable[UnityEngine.Color])
  • Void GetCurrentYearToInteger()
  • Void MoveToView(targetView: Fungus.View, afterFinished: Action, duration: Single, panType: Fungus.CameraManager.PanType)
  • Void FadeOrMoveToView(targetView: Fungus.View, afterFinished: Action, duration: Single)
  • WaitForSeconds WaitForSecondsYield(seconds: Single)

Properties

  • SaveContainer Save — get
  • SaveSingleton SaveSingleton — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

GameVariables

inherits: ISerializationCallbackReceiver, IHasNonJitClassDescription, Object

Methods

  • Void RemoveAllEmailsWithId(id: String)
  • Void RemoveEmail(email: NewEmail)
  • Void RemoveOpenedSpamEmails()
  • Void AddEmail(email: NewEmail)
  • Void PlanEmail(email: NewEmail, planningData: EventManager.PlanningData)
  • Void OnBeforeSerializeEmail()
  • Void OnAfterDeserializeEmail()
  • Void InvalidateGameStats()
  • GameStats GetGameStats()
  • PersonalityGameStats GetPersonalityGameStats()
  • GameVariables CreateStartOfTheGame(time: Int32, money: Int32)
  • Void NewGameInitialization()
  • Boolean IsAValidSaveAfter075Update()
  • Result TransitionGameVersion(infoText: String&)
  • Void SetPresetColors(colors: Collections.Generic.IEnumerable[UnityEngine.Color])
  • IReadOnlyList GetPresetColors()
  • DialogueChainMemory GetDialogueChainMemory(source: String)
  • Void OnAfterDeserializeDialogueChain()
  • Void BeforeUnload()
  • Void AfterLoad()
  • Void GetRentData(daysTillRent: Int32&, paidToday: Boolean&)
  • Void UpdateRentStatus()
  • Void MinutePassed(type: GameVariables.StaminaSyncType, suppressEvents: Boolean)
  • Void Eat(item: Item)
  • Single ExtractCumFromBalls()
  • Single GetCumPercent()
  • String CumStatus()
  • String SatiationStatus()
  • String HealthStatus()
  • String AnonShowerStatus()
  • String BotShowerStatus()
  • String FullStatusText()
  • Void AnonShowerEffect()
  • Void BotShowerEffect()
  • Void BotCleanWithRagEffect()
  • Void CleanCumOutside()
  • Void ManifestHorninessAndResetFrickData()
  • Void EndSex()
  • Void ClearMood()
  • Void OnBeforeSerialize()
  • Void OnAfterDeserialize()
  • Int32 GetFlagLastTimeOrDefault(flag: String, defaultValue: Int32)
  • Boolean TryGetFlag(flagString: String, flag: GameVariables.Flag&)
  • Void AddFlag(flag: String)
  • Void RemoveFlag(flag: String)
  • Boolean CheckFlag(flag: String)
  • Int32 GetFlagSetCount(flag: String)
  • Boolean CheckFlagBeforeRelative(flag: String, t: Int32)
  • Boolean CheckFlagAfterRelative(flag: String, t: Int32)
  • Boolean CheckFlagWithTime(flag: String, timePeriod: Int32, timeCheck: GameVariables.TimeCheckType)
  • Boolean CheckFlagSpecial(flag: String, type: GameVariables.CheckType)
  • Boolean CheckFlagSpecialWithTime(flag: String, type: GameVariables.CheckType, timePeriod: Int32, timeCheck: GameVariables.TimeCheckType)
  • String TimeCheckTypeString(timeCheckType: GameVariables.TimeCheckType, value: String)
  • Void ResetChurchStoryline()
  • Boolean TryTakeMoney(amount: Int32)
  • Boolean ForceTakeMoney(amount: Int32)
  • Void AddMoney(amount: Int32)
  • Void SwallowCum(ml: Single)
  • Void SetPlayerName(name: String)
  • Void SetBotName(name: String)
  • Void ReportSleepEnd(withBot: Boolean)
  • DateTime RawGameTimeToGameDateTime(time: Int32)
  • Int32 TimeToDayOfTheWeek(time: Int32)
  • Int32 DayToDayOfTheWeek(day: Int32)
  • Int32 TimeToDay(time: Int32)
  • Int32 TimeFromDate(day: Int32, hour: Int32, minute: Int32)
  • Int32 TimeInDay(hour: Int32, minute: Int32)
  • String TimeToHourString(time: Int32)
  • String TimeToDateString(time: Int32)
  • Int32 LastMultiple(time: Int32, number: Int32)
  • Boolean HappenedRecently(occuredTime: Int32, currentTime: Int32, recentTimeMinutes: Int32)
  • Int32 TimeToHour(time: Int32)

Properties

  • Collections.Generic.IEnumerable[NewEmail] VisibleEmails — get
  • Boolean AreGameStatsValid — get
  • String CurrentGameVersion — get
  • ShopManager ShopManager — get
  • Int32 TimesCameAll — get
  • String JournalPath — get
  • Boolean BotKnowsAboutStreaming — get
  • Boolean BotSaidSheCanTasteOnlyCum — get
  • Boolean StartedStreamingAfterPrologue — get
  • Boolean BotWasJealousOfNun — get
  • Boolean ZombieApocalypseDialogueHappened — get
  • Boolean FirstHorrorStoryDialogueHappened — get
  • Boolean SecondHorrorStoryHappened — get
  • Boolean HasAnySoap — get
  • Int32 TimesShoweredTogether — get
  • Int32 TimesAnonShower — get
  • Int32 TimesBotShower — get
  • Int32 CookedDishesCount — get
  • Int32 DishesPassedAtLeastBCount — get
  • Boolean CanTakeFisherToShow — get
  • Boolean HasGoodChurchEnding — get
  • Boolean CanTakeShaniceToShow — get
  • Int32 TimesAnonCameDuringLastSexScene — get
  • Boolean MadeNoiseLastSexScene — get
  • Boolean IsThereCumOnHer — get
  • Boolean IsBotAwake — get
  • Boolean IsBotSmart — get
  • Int32 TimeDay — get
  • Int32 Day — get
  • Int32 Hour — get
  • Int32 Minute — get
  • DateTime GameDateTime — get
  • Int32 DayOfTheWeek — get
  • Int32 FishesCaught — get
  • Int32 DifferentFishesCaught — get
  • Boolean HasAtLeastOneLeg — get
  • Boolean HasBothLegs — get
  • Boolean HasAtLeastOneArm — get
  • Boolean HasBothArms — get
  • Boolean HasAtLeast5UnhealthyFoods — get
  • Boolean IsWearingPanties — get
  • Int32 AfterSexCleanedCount — get
  • Int32 AfterSexLeftCount — get
  • Boolean UsuallyCleansCumAfterSex — get
  • Boolean UsuallyLeavesCumAfterSex — get
  • Boolean HasBothLegsAndAtLeastOneArm — get
  • Boolean HasAllLimbs — get
  • Boolean CanDoDoggy — get
  • Boolean CanDoBlowjob — get
  • Boolean CanDoCowgirl — get
  • Boolean ReadyForNextStage — get
  • Boolean IsWearingCatEars — get
  • Boolean CanStand — get
  • Boolean IsWearingAnyClothes — get
  • Boolean CanEnableSlowMode — get
  • Boolean IsRentDue — get
  • Boolean IsAboveADayLateOnRent — get
  • Boolean IsNaked — get
  • Boolean IsAnnalieOnIslandEnding — get
  • Boolean IsFisherOnIslandEnding — get
  • Boolean IsLandlordOnIslandEnding — get
  • Boolean IsBritanniaOnIslandEnding — get
  • Boolean IsShaniceAndPriestbotOnIslandEnding — get
  • Boolean IsEveryoneOnTheIsland — get
  • Boolean HasTheOptionToGoOutsideWithBot — get
  • Boolean CanGoOutsideWithBot — get
  • Boolean IsItSafeToStartLongActivity — get
  • Boolean EnoughStaminaForLongActivity — get
  • Boolean HasMetAnnalie — get
  • Boolean CanCook — get
  • Boolean HasAnnalieHairstyle — get
  • Boolean BathroomDoorInstalled — get
  • Boolean FirstShowerHappened — get
  • Single sus — get
  • Int32 BotDiscoveryRentIncreaseValue — get
  • Int32 WeeklyRent — get
  • Single susandsearch — get
  • Int32 MoneySpentOnClothes — get
  • Single Random01 — get
  • Boolean CanHalloweenStart — get
  • Boolean HalloweenActive — get
  • Boolean HalloweenStarted — get
  • Boolean HalloweenHappened — get
  • Boolean MajorOutsideEventActive — get
  • Boolean AnyChurchEndingDone — get
  • Boolean WorkedTodayAlready — get
  • Boolean EnoughStaminaToWork — get
  • Boolean LandlordDecorationsUp — get
  • Boolean EverCameInBot — get
  • Boolean SpiderPlushUp — get
  • Boolean HasWitchHat — get
  • Boolean BotMetAnnalie — get
  • Boolean HasPointyEars — get
  • Boolean IsLateGame — get
  • Boolean RiotsActive — get
  • Boolean RiotsEndingSoon — get
  • Boolean RiotsAfter — get
  • Boolean HasHalloweenCostume — get
  • Single MedicineDiscount — get
  • Int32 DispenserLevel — get
  • Int32 ClothierItemsBought — get
  • Boolean EverStartedStream — get
  • Boolean NeverStartedStream — get
  • Boolean CanStartStream — get
  • GameVariables Current — get
  • GameVariablesClassDescription ClassDescription — get
  • Collections.Generic.IEnumerable[String] AllFlags — get
  • Boolean VinegaraActive — get
  • Boolean DeathGripActive — get
  • Single RemainingCum — get set
  • Single MaxCum — get set
  • Single Stamina — get set
  • Boolean IsOutOfStamina — get
  • Single Satiation — get set
  • Single RealMentalHealth — get
  • Single MentalHealth — get set
  • Single MentalHealthTemporary — get set
  • Single InverseMentalHealth — get
  • Single Health — get set
  • Single CurrentHorniness — get set
  • Int32 lust — get set
  • Int32 sympathy — get set
  • Single PotentialHorniness — get
  • Single Longing — get set
  • Single Mood — get set
  • Int32 Inteligence — get set
  • Single CumInside — get
  • Single CumInsideAnal — get set
  • Single CumInsideStomach — get set
  • Int32 UniqueConversationsLeft — get set
  • Int32 TimeSinceLastWentToChurch — get
  • Int32 TimeSinceLastCuddle — get
  • Int32 AwakeFor — get
  • Boolean EverFuckedBot — get
  • Int32 TimeSinceLastFuck — get
  • Int32 TimeSinceBotCame — get
  • Int32 TimeSinceLastInteract — get
  • Int32 TimeSinceLastEquipment — get
  • Int32 TimeSinceLastWentOutsideWithBot — get
  • Int32 TimeSinceLastSawBot — get
  • Int32 TimeSinceLastStream — get
  • Int32 TimeSinceLastTalk — get
  • Int32 TimeSinceBotLastStartedTalk — get
  • Int32 TimeSinceLastHeadpat — get
  • Int32 TimeSinceLastAnonsShower — get
  • Int32 DaysSinceLastAnonsShower — get
  • Int32 TimeSinceLastBotClean — get
  • Int32 DaysSinceLastBotClean — get
  • Int32 TimeSinceLastHungerInfo — get
  • Boolean TimeForNextMentalHealthInfo — get
  • Int32 TimeSinceLastMentalHealthInfo — get

Fields

  • String gameVersion
  • StockManager stockManager
  • Item.ItemManager itemManager
  • EventManager eventManager
  • CockTwitchManager cockTwitchManager
  • CocktractManager cocktractManager
  • DeliveryManager deliveryManager
  • CookingMinigameManager cookingMinigameManager
  • FishingMinigameManager fishingMinigameManager
  • BotStatusAppManager botStatusAppManager
  • JoinUsBlogManager joinUsBlogManager
  • SpecialVariablesHolder customData
  • Int32 timesWentToChurch
  • Int32 streamCount
  • Int32 streamedFor
  • Int32 moneyEarnedFromDonations
  • Int32 longestStream
  • Int32 timesCameInside
  • Int32 timesCameInsideAnal
  • Int32 timesCameThighjob
  • Int32 timesCameOutside
  • Int32 timesCameInMouth
  • Single mlCameInMouth
  • Single mlCameInVagina
  • Single mlCameInAss
  • Single mlCameFromThighjob
  • Single mlCameOutside
  • Single mlOfCumWasted
  • Int32 timesLostChess
  • Int32 timesWonChess
  • Int32 timesLostOldMaid
  • Int32 timesWonOldMaid
  • Int32 timesRanAwayOldMaid
  • Int32 timesLostWordChain
  • Int32 timesWonWordChain
  • Boolean lightSwitchOn
  • Boolean bathroomLightOn
  • NewsDataManager newsDataManager
  • GameVariables.SerializableDictStringDialogueChainMemory dialogueChainData
  • String statusText
  • Int32 FollowersNeededForSlowMode
  • Single search
  • Int32 priestBotPoints
  • Int32 nunPoints
  • Int32 money
  • Int32 maxMoney
  • Int32 casinoTokens
  • Int32 vinegaraEffectEnd
  • Int32 deathGripEffectEnd
  • Single MaxCumSafeAmount
  • Single MaxCumAliveAmount
  • Live2DControllerCommonState botLive2DCommonState
  • String playerName
  • String botName
  • Collections.Generic.List[Int32] StageInteligenceLimit
  • Int32 stage
  • Int32 time
  • Int32 lastWorkedAtDay
  • Int32 lastWentToChurchAt
  • Int32 lastCuddledAt
  • Boolean lastSleptWithBot
  • Int32 lastWokeUpAt
  • Int32 lastFuckedAt
  • Int32 lastBotCameAt
  • Int32 lastInteractAt
  • Int32 lastEquipmentAt
  • Int32 lastOutsideWithBotAt
  • Int32 lastStreamedAt
  • Int32 lastTalkedAt
  • Int32 lastBotStartedTalkAt
  • Int32 lastHeadpatedAt
  • Int32 lastAnonsShowerAt
  • Int32 leastBotCleanAt
  • Int32 lastHungerInfoAt
  • Int32 lastMentalHealthInfoAt
  • Int32 subs
  • Int32 followers

GameVariables.Flag

Methods

  • __new(_name: String, _firstTimeAdded: Int32)
  • Void Report(time: Int32)
  • Void EnsureValid()

Properties

  • String Name — get
  • Int32 LastTimeAdded — get
  • Int32 FirstTimeAdded — get
  • Int32 TimesSet — get

GameVariables.SerializableDictStringDialogueChainMemory

inherits: ICollection, IEnumerable, IDictionary, ISerializable, IDeserializationCallback, ISerializationCallbackReceiver, IDictionary, ICollection, IEnumerable, IReadOnlyDictionary, IReadOnlyCollection, SerializableDictionary, Dictionary, Object

Methods

  • __new()

Properties

  • Int32 Count — get
  • Collections.Generic.Dictionary.KeyCollection[String,DialogueChainMemory] Keys — get
  • Collections.Generic.Dictionary.ValueCollection[String,DialogueChainMemory] Values — get

GlobalFlag

Methods

  • __new()
  • Void SetFlag()

Properties

  • DateTime FirstSet — get
  • DateTime LastSet — get
  • Int32 TimesSet — get

Guid

inherits: IComparable, IFormattable, ISpanFormattable, IComparable, IEquatable, ValueType, Object

Methods

  • __new(b: Byte[])
  • __new(b: ReadOnlySpan[Byte])
  • __new(a: Int32, b: Int16, c: Int16, d: Byte, e: Byte, f: Byte, g: Byte, h: Byte, i: Byte, j: Byte, k: Byte)
  • __new(g: String)
  • __new()
  • Guid NewGuid()
  • Guid Parse(input: String)
  • Guid Parse(input: ReadOnlySpan[Char])
  • Boolean TryParse(input: String, result: Guid&)
  • Boolean TryParse(input: ReadOnlySpan[Char], result: Guid&)
  • Boolean TryParseExact(input: String, format: String, result: Guid&)
  • Boolean TryParseExact(input: ReadOnlySpan[Char], format: ReadOnlySpan[Char], result: Guid&)
  • Byte[] ToByteArray()
  • String ToString()
  • String ToString(format: String)
  • String ToString(format: String, provider: IFormatProvider)
  • Int32 GetHashCode()
  • Boolean Equals(o: Object)
  • Boolean Equals(g: Guid)
  • Int32 CompareTo(value: Object)
  • Int32 CompareTo(value: Guid)
  • Boolean op_Equality(a: Guid, b: Guid)
  • Boolean op_Inequality(a: Guid, b: Guid)
  • Boolean TryFormat(destination: Span[Char], charsWritten: Int32&, format: ReadOnlySpan[Char])

Fields

  • Guid Empty

IC.AutomaticReference.CustomConversionReference[[UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

inherits: IReference, IReference, ConversionReference, Reference, ReferenceBase, Object

Methods

  • __new(inputResource: IC.AutomaticReference.IReference[UnityEngine.Texture2D], conversionFunc: Func[UnityEngine.Texture2D, UnityEngine.Sprite])

Properties

  • IC.AutomaticReference.IReference[UnityEngine.Texture2D] InputResource — get

IC.AutomaticReference.SerializableAutomaticReference[[MidiSongAsset, GameAssembly, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

inherits: IReference, AutomaticReference, Reference, ReferenceBase, Object

Methods

  • __new()
  • Boolean IsNull()
  • ValueTuple GetIdentifier()

Fields

  • IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader

IC.AutomaticReference.SerializableAutomaticReference[[MusicArtist, GameAssembly, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

inherits: IReference, AutomaticReference, Reference, ReferenceBase, Object

Methods

  • __new()
  • Boolean IsNull()
  • ValueTuple GetIdentifier()

Fields

  • IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader

IC.AutomaticReference.SerializableAutomaticReference[[MusicGroup, GameAssembly, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

inherits: IReference, AutomaticReference, Reference, ReferenceBase, Object

Methods

  • __new()
  • Boolean IsNull()
  • ValueTuple GetIdentifier()

Fields

  • IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader

IC.AutomaticReference.SerializableAutomaticReference[[MusicWithInfo, GameAssembly, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

inherits: IReference, AutomaticReference, Reference, ReferenceBase, Object

Methods

  • __new()
  • Boolean IsNull()
  • ValueTuple GetIdentifier()

Fields

  • IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader

IC.AutomaticReference.SerializableAutomaticReference[[ParticleSystemGroup, GameAssembly, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

inherits: IReference, AutomaticReference, Reference, ReferenceBase, Object

Methods

  • __new()
  • Boolean IsNull()
  • ValueTuple GetIdentifier()

Fields

  • IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader

IC.AutomaticReference.SerializableAutomaticReference[[TMPro.TextMeshProUGUI, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

inherits: IReference, AutomaticReference, Reference, ReferenceBase, Object

Methods

  • __new()
  • Boolean IsNull()
  • ValueTuple GetIdentifier()

Fields

  • IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader

IC.AutomaticReference.SerializableAutomaticReference[[UnityEngine.AudioClip, UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

inherits: IReference, AutomaticReference, Reference, ReferenceBase, Object

Methods

  • __new()
  • Boolean IsNull()
  • ValueTuple GetIdentifier()

Fields

  • IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader

IC.AutomaticReference.SerializableAutomaticReference[[UnityEngine.ParticleSystem, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

inherits: IReference, AutomaticReference, Reference, ReferenceBase, Object

Methods

  • __new()
  • Boolean IsNull()
  • ValueTuple GetIdentifier()

Fields

  • IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader

IC.AutomaticReference.SerializableAutomaticReference[[UnityEngine.Shader, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

inherits: IReference, AutomaticReference, Reference, ReferenceBase, Object

Methods

  • __new()
  • Boolean IsNull()
  • ValueTuple GetIdentifier()

Fields

  • IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader

IC.AutomaticReference.SerializableAutomaticReference[[UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

inherits: IReference, AutomaticReference, Reference, ReferenceBase, Object

Methods

  • __new()
  • Boolean IsNull()
  • ValueTuple GetIdentifier()

Fields

  • IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader

IC.AutomaticReference.SerializableAutomaticReference[[UnityEngine.TextAsset, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

inherits: IReference, AutomaticReference, Reference, ReferenceBase, Object

Methods

  • __new()
  • Boolean IsNull()
  • ValueTuple GetIdentifier()

Fields

  • IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader

Item

inherits: ISerializationCallbackReceiver, ISelectable, SpecialVariablesHolder, Object

Methods

  • __new(id: GameId, quality: Single)
  • __new(id: GameItems.ItemEnum, quality: Single)
  • Item CreateRandomItem(gameId: GameId, allowModifiers: Boolean)
  • Item CreateDefaultItemForLive2DController(gameId: GameId)
  • SimpleLocalizedString GetRawNameSls()
  • StringBuilder GetNameStringBuilder(stringBuilder: Text.StringBuilder, itemNameInclude: ItemNameIncludeEnum)
  • String GetName(itemNameInclude: ItemNameIncludeEnum)
  • Void GetDescriptionStringBuilder(stringBuilder: Text.StringBuilder)
  • String GetDescription()
  • String ToString()
  • Boolean CanBeUsed()
  • Boolean CanBeUnpacked()
  • Boolean SetCount(count: Int32)
  • Int32 GetCount()
  • Int32 GetPrice()
  • Void SetQuality(quality: Single)
  • String GetQualityString()
  • String GetQualityString(quality: Single)
  • QualityDescriptor GetQualityDescriptor(quality: Single)
  • ItemEnum GetVanillaItemEnum()
  • String ColorSlotId(index: Int32)
  • Void OnBeforeSerialize()
  • Void OnAfterDeserialize()
  • Guid GetUniqueGuid()
  • Guid GetSourceOrThisUniqueGuid()
  • Boolean TryGetSourceUniqueId(uniqueIdOfOriginal: Guid&)
  • Boolean IsSameSource(uniqueIdOfOriginal: Guid)
  • Boolean CanGoInto(slot: ItemSlot)
  • Boolean IsEquipped()
  • Boolean IsWronglyEquipped()
  • Void CallSpecialEffectsAction(value: Boolean)
  • Result CanBeRepaired()
  • Single PriceChangeByRepairAmount(repairAmount: Single)
  • Void Repair(amount: Single)
  • ItemPrefab GetItemPrefab()
  • Boolean HasTag(tag: ItemPrefabTag)
  • Color GetColor(index: Int32)
  • Void SetColor(index: Int32, color: UnityEngine.Color)
  • Void SetColors(colors: Collections.Generic.IList[UnityEngine.Color])
  • Color[] GetColors()
  • Color GetMainColor()
  • IEnumerable GetDishItems()
  • Void FillDishData(dishQuality: Single, executionItems: Collections.Generic.IEnumerable[Item])
  • String GetDishQualityDescription(dishQuality: Single)
  • Void ClearItemModifiers()
  • Void SetItemModifiers(itemModifierIds: Collections.Generic.IReadOnlyCollection[GameId])
  • Void AddItemModifier(itemModifierId: GameId)
  • Void AddItemModifier(itemModifier: ItemModifier)
  • Void PopulateGameStatModifierList(gameStatModifiers: Collections.Generic.List[IGameStatModifier])
  • Boolean Equals_IdAndEqualsColorsAndQuality(item2: Item)
  • Boolean Equals_IdAndColors(item2: Item)
  • Boolean Equals_ColorsChangeNotPossible(item2: Item)
  • Boolean Equals_UniqueGuid(item2: Item)
  • Boolean Equals_Complex(item2: Item, enforceUniqueId: Boolean, checkColors: Boolean)
  • Item UnpackClone(id: GameId)
  • Item Clone()
  • Void FillUIButtons(_itemStatsButtonList: IModificationPeriodButtonList, itemUIAllowedButtons: Item.ItemUIAllowedButtons)

Properties

  • Single Quality — get
  • Single NormalizedQuality — get
  • Single InverseNormalizedQuality — get
  • GameId GameId — get
  • String EquippedSlot — get
  • Item CurrentSpecialEffectsActionItem — get
  • Boolean IsIllegal — get
  • Boolean HasColor — get
  • Boolean CanChangeColor — get
  • Boolean IsStackable — get
  • Boolean IsEdible — get
  • Item.ItemLocationEnum ItemLocation — get
  • Boolean IsFishingRod — get
  • Single FishingRodSize01 — get
  • Single FishingRodAcceleration01 — get
  • Single FishingRodReelingSpeed01 — get
  • Single FishingRodMaxEffectiveFishWeightKg — get
  • Boolean IsFish — get
  • Single FishWeight — get set
  • Boolean FishUnsafeToEatAtAll — get
  • Single FishPollution — get set
  • Single FishNutrition — get
  • Boolean IsDish — get
  • Single DishQuality — get set
  • Collections.Generic.IReadOnlyCollection[ItemModifier] ItemModifiers — get
  • Boolean HasAnyItemModifiers — get

Fields

  • Single MinQuality
  • Single MinQualityForNewItem
  • Single MaxQuality
  • Collections.Generic.List[Item.QualityDescriptor] QualityDescriptors
  • Boolean IsFavourite
  • Single SafeFishPollutionLevel

Item.AdditionalDataHolder

Methods

  • __new()

Fields

  • Collections.Generic.List[Item.AdditionalDataSlot] slots

Item.AdditionalDataSlot

Methods

  • __new()
  • Color GetDataAsColor()
  • AdditionalDataSlot Clone()

Fields

  • String SlotId
  • String Data

Item.ItemManager

inherits: ISerializationCallbackReceiver, GameVariablesSubClass, Object

Methods

  • __new()
  • ItemManager CreateInstance()
  • Item[] UnpackItem(item: Item)
  • Void UseItem(item: Item)
  • Boolean ConsumeItem(item: Item, count: Int32)
  • Boolean ConsumeItem(item: Item, count: Int32, outCopy: Item&)
  • IEnumerable InventoryDebugStrings()
  • ReadOnlyDictionary AllEquippedItemsDictionary()
  • IEnumerable AllEquippedItems()
  • IEnumerable AllEquippedItemsInEquipmentOrder()
  • IEnumerable BotEquippedItems()
  • Boolean TryGetItemsAtSlot(slot: String, _items: Collections.Generic.List[Item]&)
  • Boolean TryGetItemsAtSlot(slot: ItemSlot, _items: Collections.Generic.List[Item]&)
  • Boolean TryGetItemAtSlot(slot: ItemSlot, item: Item&)
  • Boolean HasItemAtSlot(slot: ItemSlot)
  • Item GetFirstItemAtSlot(slot: String)
  • Boolean FirstItemAtSlotHasTag(slot: String, tag: ItemPrefabTag)
  • Boolean AllItemRequiredSlotsEquipped(item: Item, slot: String)
  • IEnumerable GetItemsThatRequireThisEquipped(itemToRemove: Item)
  • EquipResults Equip(item: Item, forceRemoveForbidden: Boolean)
  • EquipResults Equip(newItem: Item, slotId: String, forceRemoveForbidden: Boolean)
  • EquipResults Equip(newItem: Item, slot: ItemSlot, forceRemoveForbidden: Boolean, infoStringBuilder: Text.StringBuilder)
  • Void UnequipAllBotClothes()
  • Void UnequipItemWithDependencies(slot: String)
  • Void UnequipItemWithDependencies(item: Item)
  • Void UnequipAllItemsAtSlotWithDependencies(slot: String)
  • Result UnequipItem(slot: String, withDependencies: Boolean)
  • Void UnequipAllBotItems()
  • Void UnequipAllByPredicate(predicate: Func[Item, Boolean])
  • Result UnequipItemDescription(item: Item, withDependencies: Boolean)
  • Void add_OnItemEquipped(value: Action[String, Item])
  • Void remove_OnItemEquipped(value: Action[String, Item])
  • Void add_OnItemUnequipped(value: Action[String, Item])
  • Void remove_OnItemUnequipped(value: Action[String, Item])
  • Void ReloadTexturesInAllEquippedItems(logSb: Text.StringBuilder)
  • Void ToggleSpecialEffects(value: Boolean)
  • Void AddItem(item: Item, itemLocationEnum: Item.ItemLocationEnum)
  • Void RemoveItem(item: Item)
  • Void RemoveItemAt(index: Int32, item: Item)
  • Boolean MoveItemToOtherItemsPosition(target: Item, source: Item)
  • Void add_OnItemsModified(value: Action)
  • Void remove_OnItemsModified(value: Action)
  • Void add_OnEquippedItemsModified(value: Action)
  • Void remove_OnEquippedItemsModified(value: Action)
  • DelayItemManagerCallback DelayCallbacks(source: String)
  • Void ReportChangeInItemData(item: Item)
  • Void BorrowItemFromShop(shopItem: ShopItem)
  • Void MoveCarriedToHome()
  • Void MoveBotEquippedToCarried()
  • Int32 ReturnAllBorrowedItems(shopId: String)
  • Void ReturnItemToShop(shopId: String, itemToReturn: Item)
  • Boolean TryEquippingARandomItemAtSlot(slot: ItemSlot)
  • Boolean TryGetItemsByGameId(gameId: GameId, gameIdItems: Collections.Generic.IReadOnlyCollection[Item]&)
  • Boolean AppendItemsByGameId(gameId: GameId, items: Collections.Generic.List[Item])
  • Boolean IsEquipped(item: GameItems.ItemEnum)
  • Boolean IsEquipped(gameId: GameId)
  • Boolean HasItem(gameId: GameId)
  • Boolean HasItem(predicate: Predicate[Item])
  • Int32 GetItemCount(gameId: GameId)
  • Boolean IsEquippedComplex(item: Item, enforceUniqueId: Boolean, checkColors: Boolean)
  • Boolean IsEquippedMerch(partnerId: String)
  • Boolean HasAnyMerch(partnerId: String)
  • Int32 MerchCount(partnerId: String)
  • IEnumerable GetAllRepairableItems()
  • IEnumerable GetAllFishes()
  • Single CalculateStreamingBonus()
  • IReadOnlyCollection AllItemsReadonlyCollection()
  • IEnumerable AllItemsEnumerable()
  • PooledList GetAllItemsAtSlot(slot: ItemSlot, slotItems: Collections.Generic.List[Item]&)
  • PooledList GetAllPairsAtSlots(slot1: ItemSlot, slot2: ItemSlot, slotItems: Collections.Generic.List[Item]&)
  • PooledList GetAllPairedItems(groups: Collections.Generic.List[Item.ItemManager.ItemPairContainer]&)
  • Boolean TryFindBestItemForSlot(slot: ItemSlot, bestItem: Item&)
  • Void AddEquipmentSet(newSet: EquipmentSet)
  • Void RemoveEquipmentSet(value: EquipmentSet)
  • Boolean TryGetCurrentNunRepairOrder(itemRepairOrder: ItemRepairOrder&)
  • Result FinishCurrentNunRepairOrder()
  • Void MakeNunRepairOrder(item: Item)
  • Void AddClothierOrder(itemOrder: ItemOrder)
  • Void RemoveOrder(itemOrder: ItemOrder)
  • Void OnBeforeSerialize()
  • Void OnAfterDeserialize()
  • Void DeleteSlot(slot: String)

Properties

  • Collections.Generic.IReadOnlyCollection[EquipmentSet] Sets — get
  • Boolean NunBusyWithRepair — get
  • Collections.Generic.IReadOnlyCollection[ItemOrder] ClothierOrders — get
  • ShopManager ShopManager — get
  • GameVariables RelatedGameVariables — get

Fields

  • OnItemUnequipped MoonSharp.Interpreter.Interop.EventMemberDescriptor
  • OnItemsModified MoonSharp.Interpreter.Interop.EventMemberDescriptor
  • OnItemEquipped MoonSharp.Interpreter.Interop.EventMemberDescriptor
  • OnEquippedItemsModified MoonSharp.Interpreter.Interop.EventMemberDescriptor

Item.ItemManager.DelayItemManagerCallback

inherits: IDisposable, Object

Methods

  • __new()
  • Void FillData(source: String)
  • Void Dispose()

Properties

  • String Source — get

Item.ItemManager.ItemPairContainer

inherits: IDisposable, Object

Methods

  • __new()
  • Boolean TryGetRandomPairMatchColor(i1: Item&, i2: Item&)
  • ValueTuple GetRandomPair()
  • Void Prepare()
  • Void Dispose()
  • String ToString()

Properties

  • Boolean Valid — get

Fields

  • Collections.Generic.List[Item] Left
  • Collections.Generic.List[Item] Right

Item.QualityDescriptor

Methods

  • __new(minQuality: Single, simpleLocalizedString: SimpleLocalizedString)

Fields

  • Single MinQuality
  • SimpleLocalizedString SimpleLocalizedString

ItemConditions.ItemScopeCondition

inherits: ICloneable, ILuaTransferable, ICloneable, Object

Methods

  • Boolean IsActive(item: Item)
  • String ToLuaString()
  • ItemScopeCondition Clone()

ItemConditions.ItemScopeConditionAlwaysTrueCondition

inherits: ICloneable, ILuaTransferable, ICloneable, ItemScopeCondition, Object

Methods

  • __new()
  • Boolean IsActive(item: Item)
  • String ToLuaString()
  • ItemScopeCondition Clone()

Fields

  • ItemConditions.ItemScopeConditionAlwaysTrueCondition Instance

ItemConditions.ItemScopeConditionCustom

inherits: ICloneable, ILuaTransferable, ICloneable, ItemScopeCondition, Object

Methods

  • ItemScopeConditionCustom CreateInstance(conditionFunc: Func[Item, Boolean])
  • Boolean IsActive(item: Item)
  • String ToLuaString()
  • ItemScopeCondition Clone()

Fields

  • Func[Item,Boolean] ConditionFunc

ItemConditions.ItemScopeConditionSpecialVariable

inherits: ICloneable, ILuaTransferable, ICloneable, ItemScopeCondition, Object

Methods

  • __new(variableName: String)
  • ItemScopeConditionSpecialVariable CreateInstance(variableName: String)
  • Boolean IsActive(item: Item)
  • String ToLuaString()
  • ItemScopeCondition Clone()

Fields

  • String VariableName

ItemModifiableVariable

inherits: ICloneable, ICloneable, ILuaTransferable, Object

Methods

  • String GetLocalizedName()
  • String ToLuaString()
  • Void GetLocalizedDescription(item: Item, stringBuilder: Text.StringBuilder)
  • ItemModifiableVariable Clone()

Properties

  • String VarId — get
  • SimpleLocalizedString NameSls — get set

ItemModifiableVariableFactory

Methods

  • __new()
  • ItemModifiableVariableIntBackedBool CreateInstanceBoolBackedVariable(variableName: String, localizedString: SimpleLocalizedString, defaultValue: Boolean)
  • ItemModifiableVariableFloat01Percent CreateInstanceFloatVariable(variableName: String, localizedString: SimpleLocalizedString, defaultValue: Single)

ItemModifiableVariableFloat01Percent

inherits: ICloneable, ICloneable, ILuaTransferable, ItemModifiableVariable, Object

Methods

  • __new(varId: String, nameSls: SimpleLocalizedString, defaultValue: Single)
  • String ToLuaString()
  • Single GetValue(item: Item)
  • Void SetValue(item: Item, value: Single)
  • Void GetLocalizedDescription(item: Item, stringBuilder: Text.StringBuilder)
  • ItemModifiableVariable Clone()

Properties

  • Single DefaultValue — get set
  • String VarId — get
  • SimpleLocalizedString NameSls — get set

ItemModifiableVariableIntBackedBool

inherits: ICloneable, ICloneable, ILuaTransferable, ItemModifiableVariable, Object

Methods

  • __new(varId: String, nameSls: SimpleLocalizedString, defaultValue: Boolean)
  • String ToLuaString()
  • Boolean GetValue(item: Item)
  • Void SetValueRaw(item: Item, value: Boolean)
  • Void GetLocalizedDescription(item: Item, stringBuilder: Text.StringBuilder)
  • ItemModifiableVariable Clone()

Properties

  • Boolean DefaultValue — get set
  • String VarId — get
  • SimpleLocalizedString NameSls — get set

ItemModifiableVariablesRequirement

inherits: ICloneable, ILuaTransferable, ICloneable, Object

Methods

  • Void Enforce(item: Item, itemPrefab: ItemPrefab, lastModified: Int32)
  • Boolean IsBoolChangeAllowed(item: Item, itemPrefab: ItemPrefab, modifiableVariableIndex: Int32, newValue: Boolean)
  • String ToLuaString()
  • ItemModifiableVariablesRequirement Clone()

ItemPrefab

Methods

  • __new(name: String, description: String, possibleSlot: ItemSlot, price: Int32, onUse: Func[Item, Boolean])
  • ItemPrefab CreateDefault(slot: ItemSlot, defaultColors: UnityEngine.Color[])
  • Boolean IsEquipable(slotEquipData: SlotEquipData&)
  • Boolean BoolModifiableVariableChangeAllowed(item: Item, variableIndex: Int32, newValue: Boolean)
  • Boolean SetBoolModifiableVariableRespectRequirements(item: Item, variable: ItemModifiableVariableIntBackedBool, newValue: Boolean)
  • ItemPrefab Clone()
  • ItemPrefab CloneWithTextures(allControllers: ModCreationLive2DControllersContainer)
  • String ToString()
  • Void ToLua(prefabVar: String, script: Text.StringBuilder)
  • Boolean IsMadeByPartner(partnerId: String)
  • Boolean CanGoInto(slot: String)
  • Boolean CanGoInto(slot: ItemSlot)
  • Boolean HasTag(tag: ItemPrefabTag)
  • ItemPrefab ChangeNameDescriptionAndPrice(name: String, description: String, price: Int32)
  • ItemPrefab SetDefaultColorSlots(colorSlots: Collections.Generic.List[String], palette: ColorPaletteManager.ColorPalette)
  • ItemPrefab SetDefaultColorSlots(count: Int32, palette: ColorPaletteManager.ColorPalette)
  • ItemPrefab SetDefaultColorSlots(colorSlots: ColorSlot[])
  • ItemPrefab MakePair(i1: GameId, i2: GameId)
  • ItemPrefab MakePair(i1: GameId, i2: GameId, registerAsMatching: Boolean)
  • ItemPrefab MakeSet(id: GameId[])
  • ItemPrefab AddSusModifier(area: SusArea, cover: Single)
  • ItemPrefab AddTexture(target: ControllerEnum, packed: PackedTexturesContainer)
  • ItemPrefab AddTexture(packed: PackedTexturesContainer)
  • ItemPrefab AddTexture(holder: SpecialTextureHolder)
  • ItemPrefab AddModdableLogos(drawables: Collections.Generic.IEnumerable[ValueTuple[String, DrawableTypeEnum]], spriteReference: IC.AutomaticReference.IReference[UnityEngine.Sprite], colorIndex: Int32, layer: Int32)
  • ItemPrefab AddPantiesLogoTexture(textureReference: IC.AutomaticReference.IReference[UnityEngine.Sprite], colorIndex: Int32, layer: Int32)
  • ItemPrefab AddHoodieLogoTexture(textureReference: IC.AutomaticReference.IReference[UnityEngine.Sprite], colorIndex: Int32, layer: Int32)
  • ItemPrefab AddShirtLogoTextureAll(textureReference: IC.AutomaticReference.IReference[UnityEngine.Sprite], colorIndex: Int32, layer: Int32)
  • ItemPrefab AddShirtLogoTextureAllMirroredSleeve(textureReference: IC.AutomaticReference.IReference[UnityEngine.Sprite], colorIndex: Int32, layer: Int32)
  • ItemPrefab AddShirtLogoTextureMainOnly(textureReference: IC.AutomaticReference.IReference[UnityEngine.Sprite], colorIndex: Int32, layer: Int32)
  • ItemPrefab AddShirtLogoTextureSleeveOnly(textureReference: IC.AutomaticReference.IReference[UnityEngine.Sprite], colorIndex: Int32, layer: Int32)
  • ItemPrefab SetRandomItemPostProcessing(randomItemPostprocessing: Action[Item])
  • ItemPrefab SetRandomItemForcedColor(randomItemColors: Collections.Generic.IList[UnityEngine.Color])
  • ItemPrefab SetRandomItemForcedColor(randomItemColors: UnityEngine.Color[])
  • Void SetBrandColor(item: Item, colorSet: CocktractPartnerPrefab.BrandColorsSet)
  • Void SetBrandColor(item: Item)
  • ItemPrefab SetPartnerBrandColorForcedColor()
  • ItemPrefab SetBrandColorSetForcedColor(forcedBrandColorsSet: CocktractPartnerPrefab.BrandColorsSet)
  • ItemPrefab SetShillingLinkId(linkId: String)
  • ItemPrefab SetNotExpectedInShop()
  • ItemPrefab SetPartnerId(partnerId: String)
  • ItemPrefab MakeShirtMerch(partnerId: String, forcedLogo: IC.AutomaticReference.IReference[UnityEngine.Sprite], forcedBrandColorsSet: CocktractPartnerPrefab.BrandColorsSet, name: String, description: String)
  • ItemPrefab MakeHoodieMerch(partnerId: String, forcedLogo: IC.AutomaticReference.IReference[UnityEngine.Sprite], forcedBrandColorsSet: CocktractPartnerPrefab.BrandColorsSet, name: String, description: String)
  • ItemPrefab AddRequiredSlot(slot: String)
  • ItemPrefab AddRequiredSlot(slot: ItemSlot)
  • ItemPrefab SetCustomShader(shader: IC.AutomaticReference.IReference[UnityEngine.Shader], customShaderPostProcessing: Action[UnityEngine.Material, Collections.Generic.List[UnityEngine.Object]], customShaderType: ItemPrefab.CustomShaderTypeEnum)
  • ItemPrefab SetRainbowShader(customShaderType: ItemPrefab.CustomShaderTypeEnum)
  • ItemPrefab SetRayMarchingShader(customShaderType: ItemPrefab.CustomShaderTypeEnum)
  • ItemPrefab MakeHypercamo()
  • Void TurnIntoPersonalityModule(id: GameId, personalityDefinition: StorySingleton.PersonalityModuleDefinition)
  • ItemPrefab SetMovingTextureShader(textureReference: IC.AutomaticReference.IReference[UnityEngine.Texture2D], shaderType: ItemPrefab.CustomShaderTypeEnum)
  • IEnumerable GetRequiredSlots(equippedSlot: String)
  • Int32 GetRequiredSlotCount(equippedSlot: String)
  • IEnumerable GetForbiddenSlots(equippedSlot: String)
  • Int32 GetForbiddenSlotCount(equippedSlot: String)
  • ItemPrefab SetControllerElementOverride(element: String[])
  • ItemPrefab SetSlotAndOverride(slot: ItemSlot, element: String[])
  • ItemPrefab AddBoolModifiableVariable(Id: String, simpleLocalizedString: SimpleLocalizedString, defaultValue: Boolean)
  • ItemPrefab AddItemModifiableVariablesRequirement(itemModifiableVariablesRequirement: ItemModifiableVariablesRequirement)
  • ItemPrefab AddAtLeastOneEnabledAllModifiableVariablesRequirement()
  • ItemPrefab AddOnlyOneEnabledAllModifiableVariablesRequirement()
  • ItemPrefab AddOnlyOneEnabledModifiableVariablesRequirement(indices: Int32[])
  • ItemPrefab AddAtLeastOneEnabledModifiableVariablesRequirement(indices: Int32[])
  • Boolean HasAtLeastOneBoolVariableTrueRequirement()
  • ItemPrefab SetElementAtIndexCondition(index: Int32, condition: ItemConditions.ItemScopeCondition)
  • ItemPrefab SetTextureAtIndexCondition(index: Int32, condition: ItemConditions.ItemScopeCondition)
  • ItemPrefab SetElementAtIndexConditionBoolModifiableVariable(index: Int32, variableId: String, variableSls: SimpleLocalizedString, defaultValue: Boolean)
  • ItemPrefab SetTextureAtIndexConditionBoolModifiableVariable(index: Int32, variableId: String, variableSls: SimpleLocalizedString, defaultValue: Boolean)
  • Sprite GetIcon()
  • Void ReloadTextures(logSb: Text.StringBuilder)
  • Boolean TryGetItemGameId(gameId: GameId&)

Properties

  • String Name — get set
  • String Description — get set
  • Int32 Price — get set
  • ItemModifiableVariable[] ItemModifiableVariables — get set
  • ItemModifiableVariablesRequirement[] ItemModifiableVariablesRequirements — get set
  • AllowedModifiers AllowedModifiersData — get set
  • SlotEquipData SlotData — get set
  • Func[Item,Boolean] OnUse — get set
  • Func[Item,Item[]] OnUnpack — get set
  • GameId[] OnUnpackGameIdHint — get set
  • Action[Boolean,Item] SpecialEffectAction — get set
  • Action[Item] RandomItemPostProcessing — get set
  • Func[Live2DController,Item,Live2DController.Live2DControllerItemModifier] ItemModiferAdditionFunction — get set
  • Action[Item,Collections.Generic.List[IGameStatModifier]] FillGameStatsModifiersAction — get set
  • Boolean IsIllegal — get set
  • Boolean CanChangeColor — get set
  • Boolean HasQuality — get set
  • Boolean ExpectedInShop — get set
  • Boolean IsPersonalityModule — get set
  • Boolean IsMissingItem — get set
  • Boolean ThrowingOutForbidden — get set
  • Boolean IsStove — get set
  • ColorSlot[] ColorSlots — get set
  • ItemPrefab.ScratchTextureType ScratchType — get set
  • Boolean IsStackable — get set
  • ItemCategory Category — get set
  • ItemSubCategory SubCategory — get set
  • String[] Partners — get set
  • SusModifier[] SusModifiers — get set
  • FishItemPrefabData FishData — get set
  • FishingRodItemPrefabData FishingRodItemPrefabData — get set
  • FishingBaitItemPrefabData FishingBaitItemPrefabData — get set
  • EdibleItemPrefabData EdibleData — get set
  • PackedTexturesContainer[] Textures — get set
  • Boolean HasAnyTextures — get
  • ItemPrefabTag[] Tags — get set
  • IC.AutomaticReference.IReference[UnityEngine.Sprite] OverrideIconReference — get set
  • String ShillingLinkId — get set
  • ItemPrefab.CustomShaderTypeEnum CustomShaderType — get set
  • IC.AutomaticReference.IReference[UnityEngine.Shader] CustomShader — get set
  • Action[UnityEngine.Material,Collections.Generic.List[UnityEngine.Object]] CustomShaderMaterialPostProcessing — get set
  • Boolean IsDefault — get set
  • Collections.Generic.List[String[]] ControllerElementOverrides — set
  • Boolean Equipable — get
  • Boolean EquipableByBot — get
  • Boolean Usable — get
  • Boolean HasAnyModifiableVariables — get
  • Boolean HasColor — get set

ItemPrefab.ItemPrefabManager

Methods

  • __new()
  • Void RegisterItemPair(gameId1: GameId, gameId2: GameId)
  • Boolean TryGetItemPairIndex(item: Item, itemPairIndex: Int32&)
  • Boolean HasAnyItems(guid: Guid)
  • IEnumerable AllPrefabsFromSource(guid: Guid)
  • ItemPrefab GetItemById(itemId: GameId)
  • Void CreateLocalizationEntries()
  • SimpleLocalizedString GetItemNameSls(item: Item)
  • GameId AddModItem(guid: Guid, itemPrefab: ItemPrefab, id: Int32)
  • UniTask PrepareItems()

Properties

  • Collections.Generic.IEnumerable[ValueTuple[GameId,ItemPrefab]] AllNonDefaultItems — get
  • Collections.Generic.IEnumerable[ValueTuple[GameId,ItemPrefab]] AllItems — get
  • Collections.Generic.IEnumerable[ValueTuple[GameId,ItemPrefab]] AllEquipableItems — get
  • Collections.Generic.IEnumerable[ValueTuple[GameId,ItemPrefab]] AllVanillaItems — get

ItemPrefab.ItemPrefabManager.Localization

Methods

  • __new()
  • UniTask RunItemsLocalization()

ItemSlot

Methods

  • ItemSlot CreateInstance(id: String, friendlyName: SimpleLocalizedString, type: ItemSlot.SlotType)
  • Boolean IsBotSlot(slotType: ItemSlot.SlotType)
  • Boolean IsBotSlot(slot: String)
  • Void AllowMultipleItems()
  • Void MakeDependent(on: ItemSlot)
  • Boolean IsDependantOn(slotName: String)

Properties

  • Collections.Generic.IComparer[ItemSlot] IdComparer — get
  • String FriendlyName — get
  • Collections.Generic.IReadOnlyCollection[ItemSlot] Needed — get
  • Collections.Generic.IReadOnlyCollection[ItemSlot] NeedThis — get
  • Boolean AllowedMultipleItems — get

Fields

  • String Id
  • SimpleLocalizedString FriendlyNameSls
  • ItemSlot.SlotType Type

ItemSlot.SlotManager

Methods

  • __new()
  • SlotType GetSlotType(slotId: String)
  • Boolean TryGetSlot(slotId: String, itemSlot: ItemSlot&)
  • ItemSlot GetSlot(slotId: String)
  • ItemSlot GetSlotPossibleNull(slotId: String)
  • Void AddSlot(slot: ItemSlot)

Fields

  • ItemSlot LegL
  • ItemSlot LegR
  • ItemSlot ShoeL
  • ItemSlot ShoeR
  • ItemSlot StockingL
  • ItemSlot StockingR
  • ItemSlot ArmL
  • ItemSlot ArmR
  • ItemSlot Skin
  • ItemSlot Eyes
  • ItemSlot HeartPupils
  • ItemSlot Flesh
  • ItemSlot Head
  • ItemSlot Ears
  • ItemSlot Teeth
  • ItemSlot Tail
  • ItemSlot Hologram
  • ItemSlot HairMain
  • ItemSlot HairAdditional
  • ItemSlot HairAugmentation
  • ItemSlot FeetBodyModules
  • ItemSlot ThighBodyModules
  • ItemSlot AssBodyModules
  • ItemSlot CalfBodyModules
  • ItemSlot BoobsBodyModules
  • ItemSlot[] BodySizeModuleSlots
  • ItemSlot PersonalityModule
  • ItemSlot UpperBody
  • ItemSlot LowerBody
  • ItemSlot UpperBodyOuter
  • ItemSlot Bra
  • ItemSlot Panties
  • ItemSlot HairAccessoryL
  • ItemSlot Manicure
  • ItemSlot Pedicure
  • ItemSlot NeckAccessory
  • ItemSlot Glasses
  • ItemSlot TongueAccessory
  • ItemSlot EyeMakeup
  • ItemSlot Septum
  • ItemSlot Lips
  • ItemSlot Navel
  • ItemSlot NippleLeft
  • ItemSlot NippleRight
  • String AnonSlotStart
  • ItemSlot Anon_Glasses
  • ItemSlot Anon_FishingRod
  • ItemSlot Anon_FishingBait
  • String RoomSlotStart
  • ItemSlot Room_Mat
  • ItemSlot Room_Plush
  • ItemSlot Room_Banner
  • ItemSlot Room_WallDecoration

Live2DBlowjobController

inherits: IStoryCharacter, ICubismUpdatable, ILive2DController_HeadY, ILive2DController_BodyY, ILive2DController_BlushAndHeartEyes, ILive2DController_EyeREmotes, ILive2DController_EyeRCloseAndShock, ILive2DController_BrowRY, ILive2DController_BrowRRot, ILive2DController_BrowREmote, ILive2DController_Mouth, ILive2DController_TailWiggle, ILive2DController_Lewd_CumShotBasic, ILive2DController_Manager_FrickStaticGuiManager, ILive2DController_Manager_InsertionManager, ILive2DController_Manager_CockManager, ILive2DController_BodyMod_BoobSize, ILive2DController_HeadAngles, ILive2DController_HeadX, ILive2DController_HeadZ, ILive2DController_CatEarsMovement, ILive2DController_CommonFace, ILive2DController_MainFace, ILive2DController_EyeMovement, ILive2DController_EyeLMovement, ILive2DController_EyeRMovement, ILive2DController_EyeLEmotes, ILive2DController_EyeLCloseAndShock, ILive2DController_BrowLY, ILive2DController_BrowLRot, ILive2DController_BrowLEmote, ILive2DController_IndependentBlinking, ILive2DController_EyesHappinessEmote, ILive2DController_SalivaMouth, ILive2DController_BodyAngles, ILive2DController_BodyX, ILive2DController_Lewd_CumInsideMouth, Live2DLewdSceneController, Live2DController, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • Void InitializeGenerated()

Properties

  • ControllerEnum ControllerEnum — get
  • SceneEnumFlag SceneEnum — get
  • Boolean IsPantsAside — get set
  • Boolean HeadHeld — get
  • InsertionHandler MouthInsertionHandler — get
  • Live2DBlowjobController.BlowjobCockInsertionFuckAxis MouthFuckAxis — get
  • FrickStaticGuiManager FrickStaticGuiManager — get
  • InsertionManager InsertionManager — get
  • ICockManager CockManager — get
  • Single TipHeight — get
  • Live2DParameter ParamEnableThumbMouth — get
  • Live2DParameter ParamThumbMouthX — get
  • Live2DParameter ParamHairPhysicsBaseToShort — get
  • Live2DParameter ParamHairPhysicsShortToMid — get
  • Live2DParameter ParamHairPhysicsMidToLong — get
  • Live2DParameter Param_Angle_Rotation_1_TailMain — get
  • Live2DParameter Param_Angle_Rotation_2_TailMain — get
  • Live2DParameter Param_Angle_Rotation_3_TailMain — get
  • Live2DParameter Param_Angle_Rotation_4_TailMain — get
  • Live2DParameter Param_Angle_Rotation_5_TailMain — get
  • Live2DParameter Param_Angle_Rotation_6_TailMain — get
  • Live2DParameter Param_Angle_Rotation_7_TailMain — get
  • Live2DParameter Param_Angle_Rotation_8_TailMain — get
  • Live2DParameter Param_Angle_Rotation_9_TailMain — get
  • Live2DParameter ParamTailWiggle — get
  • Live2DParameter ParamCumInMouth — get
  • Live2DParameter ParamHideCumShot — get
  • Live2DParameter ParamCumShotAnim — get
  • Live2DParameter ParamFlacidity — get
  • Live2DParameter ParamDickAngleY — get
  • Live2DParameter ParamHeadMovementY — get
  • Live2DParameter ParamCumOutsideY — get
  • Live2DParameter ParamBodyY — get
  • Live2DParameter ParamBodyX — get
  • Live2DParameter ParamCockAngleZ — get
  • Live2DParameter ParamForceMouthOpen — get
  • Live2DParameter ParamEyeRShock — get
  • Live2DParameter ParamEyeLShock — get
  • Live2DParameter ParamBrowLRot — get
  • Live2DParameter ParamBrowRRot — get
  • Live2DParameter ParamBrowLEmote — get
  • Live2DParameter ParamBrowREmote — get
  • Live2DParameter ParamEyeOpen — get
  • Live2DParameter ParamEyesHappy — get
  • Live2DParameter ParamIrisZoom — get
  • Live2DParameter ParamHeart — get
  • Live2DParameter ParamEyeballRX — get
  • Live2DParameter ParamEyeballRY — get
  • Live2DParameter ParamEyeballLX — get
  • Live2DParameter ParamEyeballLY — get
  • Live2DParameter ParamMouthOpen — get
  • Live2DParameter ParamSaliva — get
  • Live2DParameter ParamToungeX — get
  • Live2DParameter ParamToungeY — get
  • Live2DParameter ParamBlush — get
  • Live2DParameter ParamHeadZ — get
  • Live2DParameter ParamHeadX — get
  • Live2DParameter ParamHeadY — get
  • Live2DParameter ParamEarL — get
  • Live2DParameter ParamEarR — get
  • Live2DParameter ParamSalivaPhysics — get
  • Live2DParameter ParamPupilWiggle — get
  • Live2DParameter ParamEarsWiggle — get
  • Live2DParameter ParamHeadpatX — get
  • Live2DParameter ParamHeadpatY — get
  • Live2DParameter ParamHeadpat — get
  • Live2DParameter ParamBrowLY — get
  • Live2DParameter ParamBrowRY — get
  • Live2DParameter ParamMouthForm — get
  • Live2DParameter ParamFlattenNipples — get
  • Live2DParameter ParamMCBodyY — get
  • Live2DParameter ParamLegsSwitch — get
  • Live2DParameter ParamPhysicsHairX — get
  • Live2DParameter ParamPhysicsHairY — get
  • Live2DParameter ParamBoobSize — get
  • Live2DPhysicsOverride PhysicsSubRig_Hair — get
  • Live2DPhysicsOverride PhysicsSubRig_Tail — get
  • Live2DController.Part HitAreaHeadpat — get
  • Live2DController.Part HitAreaOpenMouth — get
  • Live2DController.Part HitAreaCloseMouth — get
  • Live2DController.Part HitAreaFaceStroke — get
  • Live2DController.Part HitAreaThumbMouth — get
  • String DickSkinName — get
  • String DickMainName — get
  • UnityEngine.Color CockTipColor — get
  • UnityEngine.Color CockColor — get
  • UnityEngine.Color CumColor — get
  • ModelBrain CurrentBrain — get set
  • Live2D.Cubism.Core.CubismModel Model — get
  • Boolean IsAnyInteractableHeld — get
  • CumOutsideManager CumOutsideManager — get
  • ICumManagerCommon CumInsideManager — get
  • Boolean IsFullyInitialized — get
  • Int32 ExecutionOrder — get
  • Boolean NeedsUpdateOnEditing — get
  • Boolean HasUpdateController — get set
  • EyeManagerCommon Eyes — get
  • MouthManagerDefaultMouth Mouth — get
  • UnityEngine.Vector2 DefaultEyesPosition — get
  • Live2DController.Part EyesWhitePart — get
  • Live2DController.Part MouthPart — get
  • Boolean IsShirtAndHoodieAsideOrOff — get
  • Boolean IsHoodieAsideOrOff — get
  • Boolean IsHoodieAside — get
  • Boolean IsHoodieOn — get
  • Boolean IsShirtAsideOrOff — get
  • Boolean IsShirtAside — get
  • Boolean IsShirtOn — get
  • Boolean IsPantiesAsideOrOff — get
  • Boolean IsPantiesAside — get
  • Boolean IsPantiesOn — get
  • Boolean IsBraAsideOrOff — get
  • Boolean IsBraAside — get
  • Boolean IsBraOn — get
  • Boolean IsSkirtAside — get
  • Boolean IsSkirtOn — get
  • Boolean IsSkirtAsideOrOff — get
  • Boolean IsPantsOn — get
  • Boolean IsPantsAsideOrOff — get
  • Boolean IsDress2Aside — get
  • Boolean IsDress2On — get
  • Boolean IsDress2AsideOrOff — get
  • Boolean IsDress1Aside — get
  • Boolean IsDress1On — get
  • Boolean IsDress1AsideOrOff — get
  • Boolean IsBoobaVisible — get
  • Live2DToolSelector CurrentToolSelector — get set
  • UnityEngine.Vector3 DefaultFaceAngle — get
  • Boolean IsKissing — get
  • Live2DExpression Expression — get
  • Live2DParameter BraEnabledParameter — get
  • Live2DParameter ShirtEnabledParameter — get
  • Live2DParameter SkirtEnabledParameter — get set
  • Live2DParameter PantsEnabledParameter — get set
  • Live2DParameter HoodieEnabledParameter — get set
  • Live2DParameter Dress2EnabledParameter — get set
  • Live2DParameter PantiesEnabledParameter — get
  • Live2DParameter ShoeLOnParameter — get
  • Live2DParameter ShoeROnParameter — get
  • Live2DParameter ArmLParameter — get
  • Live2DParameter ArmRParameter — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Live2DBlowjobController.BlowjobCockInsertionFuckAxis

inherits: InsertionHandlerFuckAxis, Object

Methods

  • __new(controller: Live2DBlowjobController)
  • Void Start(penisInfo: IPenisInfo)
  • IPenisInfo GetPenisInfo()
  • Single GetAngleX()
  • Single GetAngleY()
  • Void Reset()
  • Boolean CanThrustForward()
  • Boolean CanThrustBackwards()
  • Void Update()
  • Void FixedUpdate()
  • Single GetCurrentRealInsertionPosition()
  • Single GetCurrentInsertionPosition()
  • Void ResetAccumulatedMovementToCurrentPosition()
  • Void ThrustBot(direction: Single)

Properties

  • Boolean IsInside — get
  • Boolean IsAfterOutside — get
  • Single CurrentDepth — get
  • InsertionHandler Owner — get
  • Live2DController Controller — get
  • Single FuckingSpeedSum — get
  • Single FuckingSpeedThrust — get
  • Single FuckingSpeedReciprocating — get

Live2DController

inherits: IStoryCharacter, ICubismUpdatable, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • Void InitializeGenerated()
  • Void FireEvent(e: InteractionMemoryEventEnum)
  • Void FixedUpdateHologram()
  • Part GetCachedPart(cubismDrawable: Live2D.Cubism.Core.CubismDrawable)
  • Part GetCachedPart(cubismRenderer: Live2D.Cubism.Rendering.CubismRenderer)
  • Part GetCachedPart(id: String)
  • Boolean TryGetCachedPart(id: String, part: Live2DController.Part&)
  • Void ToggleDrawable(drawablename: String, value: Boolean)
  • Void ToggleDrawable(drawablename: String, value: Boolean, color: Nullable[UnityEngine.Color])
  • CubismDrawable[] GetDrawables()
  • List GetRenderersInDrawOrder()
  • IEnumerable GetParts()
  • Void RestoreOriginalTextures()
  • Void ResetParameters()
  • Void ResetBasic()
  • Void ResetEverything()
  • Void UpdateTexturesFromCurrentlyEquipped(type: Live2DController.UpdateTexturesFromCurrentlyEquippedTypeEnum)
  • List GetAllItemParts(item: Item)
  • Boolean TryEstimateItemWorldBounds(item: Item, bounds: UnityEngine.Bounds&)
  • IEnumerator RenderCoroutine(item: Item, OnFinished: Action[UnityEngine.RenderTexture])
  • Void PrepareForDialogue()
  • Void SaveSerializedState()
  • Void LoadSerializedState()
  • Void InitializeAll()
  • Void SetEnabled(v: Boolean)
  • Void BeforeDestroy()
  • Void EnsureBrain(characterId: String)
  • Void StartUsage(characterId: String, user: ILive2DModelUser)
  • Void EndUsage(user: ILive2DModelUser)
  • Void Awake()
  • Void Start()
  • Void OnDisable()
  • Void Update()
  • Void OnLateUpdate()
  • Void FixedUpdate()
  • Vector3 GetMouthOffset()
  • Void GroupColor(group: Live2DController.ColoringGroupEnum, color: UnityEngine.Color)
  • ICollection GetGroups()
  • ColoringGroup GetGroup(group: Live2DController.ColoringGroupEnum)
  • Color ColorMagicV2(color: UnityEngine.Color, min: UnityEngine.Color, max: UnityEngine.Color)
  • Color ColorMagic(color: UnityEngine.Color, strength: Single)
  • IEnumerable GetAllElements()
  • Live2DControllerElement GetElementById(id: String)
  • Boolean IsElementActive(id: String)
  • Boolean IsAnySubElementActive(id: String)
  • Void SetCurrentToolSelectorActive(value: Boolean)
  • Boolean TryGetHeldInteractable(interactable: ILive2DInteractable&)
  • Boolean IsHeld(interactable: ILive2DInteractable)
  • Void ChangeLayer(to: Int32)
  • Live2DGenericInteractable AddGenericInteractable(renderers: Live2D.Cubism.Rendering.CubismRenderer[], layernr: Int32)
  • Live2DFullBodyInteractable SetFullBodyInteractable(fullBodyInteractable: Live2DFullBodyInteractable, layernr: Int32)
  • Void RemoveInteractable(interactable: ILive2DInteractableHoverable)
  • Void RotateInputToTransformRotation(v: UnityEngine.Vector2&)
  • Void LetGoIfHeld(interactable: ILive2DInteractable)
  • Void LetGoOfCurrentlyHeld()
  • Boolean TryGetCurrentlyHoveredOrHeldInteractablePosition(position: UnityEngine.Vector3&)
  • IReadOnlyCollection GetDistinctLimbUsages()
  • PooledList GetCopyLimbUsages(limbUsages: Collections.Generic.List[ILimbUsage]&)
  • Boolean EnsureLimbs(limbUsage: ILimbUsage)
  • Void UseLimbs(limbUsage: ILimbUsage, letGoLimbsCaller: LetGoLimbsCaller)
  • Void LetGoLimbs(limbUsage: ILimbUsage, letGoLimbsCaller: LetGoLimbsCaller)
  • Void LetGoLimbs(limbUsageChoiceEnum: LimbUsageChoiceEnum, letGoLimbsCaller: LetGoLimbsCaller)
  • Boolean IsLimbUsageExactlyCorrect(limbUsage: ILimbUsage)
  • Boolean TryGetLimbUsageAt(flag: LimbUsageChoiceEnum, limbUsage: ILimbUsage&)
  • Boolean IsLimbActive(flag: LimbUsageChoiceEnum)
  • Boolean IsApproximatelyDefaultFaceAngle()
  • Void ToDefaultFaceAngle()
  • Void StartKiss(targetDrawable: Live2D.Cubism.Core.CubismDrawable, kissStartPositionType: Live2DController.KissStartPositionType, offset: UnityEngine.Vector2)
  • Void EndKiss()
  • Void OnDisableKissing()
  • Void FinishAllMoves()
  • ParameterBase GetParamByPropertyName(parameterName: String)
  • StoryEmoteManager GetStoryEmoteManager()
  • Void SetDefaultEmote(instantly: Boolean)
  • Void SetEmote(emoteDatas: Collections.Generic.IEnumerable[EmoteData])
  • Result IsValidEmote(emote: EmoteData)

Properties

  • ControllerEnum ControllerEnum — get
  • SceneEnumFlag SceneEnum — get
  • ModelBrain CurrentBrain — get set
  • Live2D.Cubism.Core.CubismModel Model — get
  • Boolean IsAnyInteractableHeld — get
  • CumOutsideManager CumOutsideManager — get
  • ICumManagerCommon CumInsideManager — get
  • Boolean IsFullyInitialized — get
  • Int32 ExecutionOrder — get
  • Boolean NeedsUpdateOnEditing — get
  • Boolean HasUpdateController — get set
  • EyeManagerCommon Eyes — get
  • MouthManagerDefaultMouth Mouth — get
  • UnityEngine.Vector2 DefaultEyesPosition — get
  • Live2DController.Part EyesWhitePart — get
  • Live2DController.Part MouthPart — get
  • Boolean IsShirtAndHoodieAsideOrOff — get
  • Boolean IsHoodieAsideOrOff — get
  • Boolean IsHoodieAside — get
  • Boolean IsHoodieOn — get
  • Boolean IsShirtAsideOrOff — get
  • Boolean IsShirtAside — get
  • Boolean IsShirtOn — get
  • Boolean IsPantiesAsideOrOff — get
  • Boolean IsPantiesAside — get
  • Boolean IsPantiesOn — get
  • Boolean IsBraAsideOrOff — get
  • Boolean IsBraAside — get
  • Boolean IsBraOn — get
  • Boolean IsSkirtAside — get
  • Boolean IsSkirtOn — get
  • Boolean IsSkirtAsideOrOff — get
  • Boolean IsPantsAside — get set
  • Boolean IsPantsOn — get
  • Boolean IsPantsAsideOrOff — get
  • Boolean IsDress2Aside — get
  • Boolean IsDress2On — get
  • Boolean IsDress2AsideOrOff — get
  • Boolean IsDress1Aside — get
  • Boolean IsDress1On — get
  • Boolean IsDress1AsideOrOff — get
  • Boolean IsBoobaVisible — get
  • Live2DToolSelector CurrentToolSelector — get set
  • UnityEngine.Vector3 DefaultFaceAngle — get
  • Boolean IsKissing — get
  • Live2DExpression Expression — get
  • Live2DParameter BraEnabledParameter — get
  • Live2DParameter ShirtEnabledParameter — get
  • Live2DParameter SkirtEnabledParameter — get set
  • Live2DParameter PantsEnabledParameter — get set
  • Live2DParameter HoodieEnabledParameter — get set
  • Live2DParameter Dress2EnabledParameter — get set
  • Live2DParameter PantiesEnabledParameter — get
  • Live2DParameter ShoeLOnParameter — get
  • Live2DParameter ShoeROnParameter — get
  • Live2DParameter ArmLParameter — get
  • Live2DParameter ArmRParameter — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • Live2DController.ColoringGroupEnum[] AllHairNonAccessoryColoringGroups
  • String CatEarsElementId
  • String WizardHatElementId
  • String CuteBowElementId
  • String PumpkinHairpinId
  • String HeadbandId
  • String SharpTeethId
  • String BellChokerElementId
  • String ShirtId
  • String Dress1Id
  • String Dress2Id
  • String SkirtId
  • String PantsId
  • String HoodieId
  • String NippleLeftPiercingId
  • String NippleRightPiercingId
  • String NavelPiercingId
  • String BasicHologramId
  • String BasicEyebrowsId
  • String Hair0_TopId
  • String Hair0_FrontId
  • String Hair0_SideId
  • String Hair0_BackId
  • String Hair0_BraidId
  • String Hair1_TopId
  • String Hair1_FrontId
  • String Hair1_SideId
  • String Hair1_BackId
  • String Hair2_FrontId
  • String Hair3_TopId
  • String Hair3_FrontId
  • String Hair3_SideId
  • String Hair3_BackId
  • String Hair4_PonytailId
  • String Hair4_KnotId

Live2DController.CatBellLive2DControllerItemModifier

inherits: Live2DControllerItemModifier, Object

Methods

  • __new()
  • Void Activate(live2DController: Live2DController, type: Live2DController.UpdateTexturesFromCurrentlyEquippedTypeEnum)
  • Void FixedUpdate(live2DController: Live2DController)
  • Void Deactivate(live2DController: Live2DController)

Properties

  • Item SourceItem — get

Live2DController.ColoringGroup

Methods

  • __new(coloringGroupEnum: Live2DController.ColoringGroupEnum, parts: Collections.Generic.List[Live2DController.Part])
  • Void Toggle(value: Boolean)
  • Void ColorAndToggle(value: Boolean, color: UnityEngine.Color)
  • Void Color(color: UnityEngine.Color)
  • CubismRenderer[] GetCubismRenderers()
  • Void PrepareAsSkinning(mainPartId: String)

Properties

  • Live2DController.ColoringGroupEnum ColoringGroupEnum — get
  • Boolean Enabled — get
  • Collections.Generic.List[Live2DController.Part] Parts — get
  • Live2DController.Part MainPart — get
  • Boolean IsSkinned — get
  • Boolean HasNoParts — get

Live2DController.ColorScaler

Methods

  • __new(strength: Single)
  • __new(baseColor: UnityEngine.Color)
  • __new(colorMin: UnityEngine.Color, colorMax: UnityEngine.Color)
  • Color Scale(color: UnityEngine.Color)

Properties

  • UnityEngine.Color ColorMin — get
  • UnityEngine.Color ColorMax — get

Fields

  • Live2DController.ColorScaler DefaultColorScaler

Live2DController.ILive2DControllerManager_EndUsage

inherits: ILive2DControllerManager_Callback

Methods

  • Void EndUsage()

Live2DController.ILive2DControllerManager_FixedUpdate

inherits: ILive2DControllerManager_Callback

Methods

  • Void FixedUpdate()

Live2DController.ILive2DControllerManager_OnDisable

inherits: ILive2DControllerManager_Callback

Methods

  • Void OnDisable()

Live2DController.ILive2DControllerManager_ResetStage1

inherits: ILive2DControllerManager_Callback

Methods

  • Void ResetStage1()

Live2DController.ILive2DControllerManager_SerializedState

inherits: ILive2DControllerManager_Callback

Methods

  • Void SaveState(state: Live2DControllerCommonState)
  • Void LoadState(state: Live2DControllerCommonState)

Live2DController.ILive2DControllerManager_StartUsageGameplay

inherits: ILive2DControllerManager_Callback

Methods

  • Void StartUsageGameplay()

Live2DController.ILive2DControllerManager_Update

inherits: ILive2DControllerManager_Callback

Methods

  • Void Update()

Live2DController.ItemWithCurrentData

inherits: IDisposable, Object

Methods

  • __new(item: Item)
  • Void UpdateData(controller: String)
  • Void Dispose()

Fields

  • Item Item
  • ItemPrefab Prefab
  • Live2DController.Part.ScratchPartLayer.ScratchPartData ScratchPartData
  • Collections.Generic.List[String] ActiveElements
  • Collections.Generic.List[PackedTexturesContainer.PackedTexture] ActiveTextures
  • Boolean VanillaActive

Live2DController.KissingDialogueArea

inherits: StoryBotDialogueAreaDefinition, Object

Methods

  • __new()
  • String GetPrefix()

Fields

  • StoryBotDialogueTagDefinition KissBoobs
  • StoryBotDialogueTagDefinition KissPelvic
  • StoryBotDialogueTagDefinition KissEye
  • StoryBotDialogueTagDefinition KissCatEars
  • StoryBotDialogueTagDefinition KissThigh
  • StoryBotDialogueTagDefinition KissTummy
  • StoryBotDialogueTagDefinition KissAss
  • StoryBotDialogueTagDefinition KissLeg
  • StoryBotDialogueTagDefinition KissFoot
  • StoryBotDialogueTagDefinition KissArm
  • StoryBotDialogueTagDefinition KissGeneric
  • StoryBotDialogueTagDefinition KissHair

Live2DController.Live2DControllerElement

Methods

  • __new(id: String, group: Live2DController.Live2DControllerElement.ElementColoringGroup[])
  • Void Activate(item: Live2DController.ItemWithCurrentData)
  • IEnumerable AllPartsOnTextureWithColor(controller: Live2DController, item: Item)
  • IEnumerable AllPartsWithOnTextureColoringGroup(controller: Live2DController)
  • IEnumerable AllPartsNonSegmented(controller: Live2DController)

Properties

  • Collections.Generic.IReadOnlyCollection[Live2DController.Live2DControllerElement.ElementColoringGroup] Groups — get
  • Boolean IsActive — get

Fields

  • String id

Live2DController.Live2DControllerElement.ElementColoringGroup

Methods

  • __new(colorScaler: Live2DController.ColorScaler, groups: Live2DController.ColoringGroupEnum[])
  • ElementColoringGroup CreateInstanceColorIndex0(colorScaler: Live2DController.ColorScaler, groups: Live2DController.ColoringGroupEnum[])
  • ElementColoringGroup CreateInstanceParameter(colorScaler: Live2DController.ColorScaler, enableParam: Live2DParameter, groups: Live2DController.ColoringGroupEnum[])
  • ElementColoringGroup CreateInstanceParameterForceToggle(colorScaler: Live2DController.ColorScaler, enableParam: Live2DParameter, groups: Live2DController.ColoringGroupEnum[])
  • ElementColoringGroup CreateInstanceDifferentColor(index: Int32, colorScaler: Live2DController.ColorScaler, groups: Live2DController.ColoringGroupEnum[])
  • Color GetColor(item: Item)
  • Void Init(controller: Live2DController)

Fields

  • Func[Item,Nullable[UnityEngine.Color]] ColorExtractionFunc
  • Live2DController.ColoringGroupEnum[] GroupsEnum
  • Live2DController.ColoringGroup[] Groups
  • Live2DController.ColorScaler ColorScaler
  • Live2DParameter EnableParam
  • Boolean ForceToggleEvenWithParam
  • Boolean NoItem

Live2DController.Live2DControllerItemModifier

Methods

  • Void SetSourceItem(item: Item)
  • Void Activate(live2DController: Live2DController, type: Live2DController.UpdateTexturesFromCurrentlyEquippedTypeEnum)
  • Void OnReactivate(live2DController: Live2DController, type: Live2DController.UpdateTexturesFromCurrentlyEquippedTypeEnum)
  • Void FixedUpdate(live2DController: Live2DController)
  • Void Deactivate(live2DController: Live2DController)

Properties

  • Item SourceItem — get

Live2DController.ParameterLive2DControllerItemModifier

inherits: Live2DControllerItemModifier, Object

Methods

  • __new(parameters: Live2DController.ParameterLive2DControllerItemModifier.Data[])
  • Void FixedUpdate(live2DController: Live2DController)
  • Void OnReactivate(live2DController: Live2DController, type: Live2DController.UpdateTexturesFromCurrentlyEquippedTypeEnum)
  • Void Activate(live2DController: Live2DController, type: Live2DController.UpdateTexturesFromCurrentlyEquippedTypeEnum)
  • Void Deactivate(live2DController: Live2DController)

Properties

  • Item SourceItem — get

Live2DController.ParameterLive2DControllerItemModifier.Data

Methods

  • __new(floatVariable: ItemModifiableVariableFloat01Percent, parameterGetter: Func[Live2DController, Live2DParameter])
  • Void Activate(controller: Live2DController, sourceItem: Item, type: Live2DController.UpdateTexturesFromCurrentlyEquippedTypeEnum)
  • Void Deactivate()
  • Void ApplyValue(controller: Live2DController, sourceItem: Item)
  • Void FinishMove()

Live2DController.Part

inherits: IPackable, Object

Methods

  • __new(cubismRenderer: Live2D.Cubism.Rendering.CubismRenderer, owner: Live2DController)
  • __new(cubismDrawable: Live2D.Cubism.Core.CubismDrawable, owner: Live2DController)
  • Int32 GetRandomTriangleUniformlyByArea()
  • Void PrepareForDrawing()
  • Void Clear()
  • Boolean NeedsToBeDrawn()
  • Boolean NeedsRedrawing()
  • Void InitRelatedElementColoringGroup(relatedElementColoringGroup: Live2DController.Live2DControllerElement.ElementColoringGroup)
  • Boolean TryGetVanillaLayer(layer: Live2DController.Part.PartLayer&)
  • Void AddVanilla(itemData: Live2DController.ItemWithCurrentData, color: UnityEngine.Color)
  • Void AddLayers(itemWithCurrentData: Live2DController.ItemWithCurrentData, packedTexture: PackedTexturesContainer.PackedTexture, packedDrawable: PackedTexturesContainer.PackedDrawable)
  • Void SetShader(shader: UnityEngine.Shader, customShaderMaterial: Action[UnityEngine.Material, Collections.Generic.List[UnityEngine.Object]], objectsReferencedByShaders: Collections.Generic.List[UnityEngine.Object])
  • Void DrawRuntimeWithClear(targetRect: UnityEngine.Rect, texture: UnityEngine.Texture)
  • Void DrawRuntime(targetRect: UnityEngine.Rect, texture: UnityEngine.Texture)
  • Void SetActive(active: Boolean)
  • Void Draw(targetRectInTexture: UnityEngine.Rect)
  • Void MarkAsSkinnedClone()
  • Void SetColoringGroup(coloringGroup: Live2DController.ColoringGroup)
  • Rect CalculateApproximateWorldRect()
  • Vector2 CalculateWorldBoundsCenter()

Properties

  • String FullName — get
  • UnityEngine.Mesh Mesh — get
  • UnityEngine.Texture MainTexture — get
  • UnityEngine.Rect RealNormalizedRect — get
  • UnityEngine.RectInt ExpandedPixelRect — get
  • UnityEngine.Rect ExpandedNormalizedSize — get
  • Single[] TriangleAreas — get
  • Single Area — get
  • Live2DController Owner — get
  • Live2DController.Live2DControllerElement.ElementColoringGroup RelatedElementColoringGroup — get
  • Live2D.Cubism.Rendering.CubismRenderer CubismRenderer — get
  • Live2D.Cubism.Core.CubismDrawable CubismDrawable — get
  • UnityEngine.MeshRenderer MeshRenderer — get
  • UnityEngine.GameObject GameObject — get
  • UnityEngine.Material DefaultMaterial — get
  • Boolean EverDrawn — get
  • Collections.Generic.List[Live2DController.Part.PartLayer] PreviousLayers — get
  • Collections.Generic.List[Live2DController.Part.PartLayer] Layers — get
  • Boolean IsSkinnedClone — get
  • Live2DController.ColoringGroup ColoringGroup — get

Fields

  • Int32 VanillaLayer
  • Int32 OverlayLayer

Live2DController.Part.DefaultTextureLayer

inherits: PartLayer, Object

Methods

  • __new(layer: Int32, color: UnityEngine.Color, relatedItem: Item)
  • Void Draw(part: Live2DController.Part, mainTexture: UnityEngine.Texture, targetRect: UnityEngine.Rect)

Properties

  • Boolean IsFullLayer — get
  • Int32 Layer — get
  • UnityEngine.Color Color — get
  • Item RelatedItem — get

Live2DController.Part.PackedTexturePartLayer

inherits: PartLayer, Object

Methods

  • __new(layer: Int32, color: UnityEngine.Color, drawable: PackedTexturesContainer.PackedDrawable, texture: PackedTexturesContainer.PackedTexture, relatedItem: Item)
  • Void Draw(part: Live2DController.Part, mainTexture: UnityEngine.Texture, targetRect: UnityEngine.Rect)

Properties

  • PackedTexturesContainer.PackedDrawable Drawable — get
  • PackedTexturesContainer.PackedTexture Texture — get
  • Boolean IsFullLayer — get
  • Int32 Layer — get
  • UnityEngine.Color Color — get
  • Item RelatedItem — get

Live2DController.Part.PartLayer

Methods

  • Void Draw(part: Live2DController.Part, mainTexture: UnityEngine.Texture, targetRect: UnityEngine.Rect)

Properties

  • Int32 Layer — get
  • UnityEngine.Color Color — get
  • Item RelatedItem — get
  • Boolean IsFullLayer — get

Live2DController.Part.ScratchPartLayer

inherits: PartLayer, Object

Methods

  • __new(layer: Int32, data: Live2DController.Part.ScratchPartLayer.ScratchPartData, relatedItem: Item)
  • Void Draw(part: Live2DController.Part, mainTexture: UnityEngine.Texture, targetRect: UnityEngine.Rect)

Properties

  • Live2DController.Part.ScratchPartLayer.ScratchPartData Data — get
  • Boolean IsFullLayer — get
  • Int32 Layer — get
  • UnityEngine.Color Color — get
  • Item RelatedItem — get

Live2DController.Part.ScratchPartLayer.ScratchPartData

Methods

  • __new(item: Item)

Properties

  • Single Quality — get set
  • ItemPrefab.ScratchTextureType ScratchType — get set

Live2DController.StoryEmoteExpressionSlot

inherits: IStoryEmoteSlot, Object

Methods

  • __new(controller: Live2DController)
  • Result IsValidEmote(emoteData: EmoteData)
  • IEnumerable GetValidNames()
  • Boolean IsTargetSlot(slotName: String)
  • IEnumerable GetItemId()
  • Void SetDefault()
  • Void SetItem(emote: EmoteData)

Fields

  • String Expression_Slot
  • String Clear_Expression
  • String VerySad_Expression
  • String Sad_Expression
  • String NoSad_Expression
  • String NoHappy_Expression
  • String Happy_Expression
  • String VeryHappy_Expression
  • String NoBlush_Expression
  • String Blush_Expression
  • String VeryBlush_Expression
  • String NoShock_Expression
  • String Shock_Expression
  • String VeryShock_Expression
  • String NoAngry_Expression
  • String Angry_Expression
  • String VeryAngry_Expression

Live2DController.StoryEmoteManager

Methods

  • __new()
  • Void AddSlot(slot: Live2DController.IStoryEmoteSlot)
  • Void SetDefaultEmote()
  • Void SetEmote(emoteData: EmoteData)
  • Result IsValidEmote(emoteData: EmoteData)
  • String GenerateSummary(characterName: String)

Properties

  • Collections.Generic.IEnumerable[ValueTuple[String,String]] AllItems — get

Live2DController.TailLive2DControllerItemModifier

inherits: Live2DControllerItemModifier, Object

Methods

  • __new(speedMulti: Single)
  • Void FixedUpdate(live2DController: Live2DController)
  • Void Activate(live2DController: Live2DController, type: Live2DController.UpdateTexturesFromCurrentlyEquippedTypeEnum)
  • Void Deactivate(live2DController: Live2DController)

Properties

  • Item SourceItem — get

Live2DController.TextureContainer

Methods

  • __new(allParts: Collections.Generic.List[Live2DController.Part], originalTexture: UnityEngine.Texture)
  • Boolean IsSizeValid(width: Int32, height: Int32)
  • Void SetTexture(texture: UnityEngine.Texture)
  • Void PrepareForDrawing()
  • Boolean TryGetRenderTexture(renderTexture: UnityEngine.RenderTexture&)
  • Boolean NeedsRedrawing()
  • Boolean NeedsAnyDrawing()
  • Boolean CheckIfRenderTextureIsValid()
  • Void RestoreOriginalTexture()
  • Void ClearAndDrawAllParts()

Properties

  • Collections.Generic.List[Live2DController.Part] AllParts — get
  • UnityEngine.Texture OriginalTexture — get
  • UnityEngine.Texture CurrentTexture — get

Live2DControllerSingleton

inherits: SingletonMonoBehaviour, SingletonMonoBehaviourBase, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • SceneEnumFlag ToFlags(e: ControllerEnum)
  • SceneEnumFlag ToFlags(e: ControllerEnum[])
  • IEnumerable AllInstantiatedControllersFor(characterId: String)
  • IEnumerable AllCurrentlyUsedControllersFor(characterId: String)
  • Boolean IsAnyControllerActiveAndTalkingWithOverlay(characterId: String)
  • Live2DController GetReadyController(characterId: String)
  • ModCreationLive2DControllersContainer GetModCreationData(usageName: String)
  • Void OnValidate()
  • Void Start()
  • Void UpdateAllTextures()
  • Void ResetAllTextures()
  • Void ReturnToPoll(texture: UnityEngine.Texture)
  • RenderTexture GetRenderTexture()

Properties

  • Live2DPrefabHolder[] Live2DPrefabHolders — get
  • Live2DPrefabHolder DoggyCharacterHolder — get
  • Live2DPrefabHolder MissionaryCharacterHolder — get
  • Live2DPrefabHolder InteractCharacterHolder — get
  • Live2DPrefabHolder BlowjobCharacterHolder — get
  • Live2DPrefabHolder CowgirlCharacterHolder — get
  • Live2DPrefabHolder ShowerCharacterHolder — get
  • Collections.Generic.IEnumerable[Live2DPrefabHolder] AllInstantiatedPrefabHolders — get
  • Collections.Generic.IEnumerable[Live2DController] AllInstantiatedControllers — get
  • Collections.Generic.IEnumerable[Live2DController] AllActiveControllers — get
  • Live2DControllerSingleton LuaInstance — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • ControllerEnum[] AllValidControllersEnums
  • Int32 Live2DTextureSize
  • Int32 Live2DTextureWidth
  • Int32 Live2DTextureHeight
  • Int32 Live2DMipLevel

Live2DCowgirlController

inherits: IStoryCharacter, ICubismUpdatable, ILive2DController_HeadY, ILive2DController_TongueMovement, ILive2DController_OmegaMeter, ILive2DController_BlushAndHeartEyes, ILive2DController_EyeREmotes, ILive2DController_EyeRCloseAndShock, ILive2DController_BrowRY, ILive2DController_BrowRRot, ILive2DController_BrowREmote, ILive2DController_Mouth, ILive2DController_TailWiggle, ILive2DController_Lewd_BotOrgasm, ILive2DController_Lewd_XRay, ILive2DController_Lewd_CumShotCommon, ILive2DController_Lewd_CumShotBasic, ILive2DController_Lewd_CumShotY, ILive2DController_Lewd_CumInsideWomb, ILive2DController_Lewd_CumInsideVagina, ILive2DController_Manager_FrickStaticGuiManager, ILive2DController_Manager_InsertionManager, ILive2DController_Manager_CockManager, ILive2DController_BodyMod_ThighSize, ILive2DController_BodyMod_BoobSize, ILive2DController_BodyMod_AssSize, ILive2DController_HeadAngles, ILive2DController_HeadX, ILive2DController_HeadZ, ILive2DController_CatEarsMovement, ILive2DController_Headpat, ILive2DController_CommonFace, ILive2DController_MainFace, ILive2DController_EyeMovement, ILive2DController_EyeLMovement, ILive2DController_EyeRMovement, ILive2DController_EyeLEmotes, ILive2DController_EyeLCloseAndShock, ILive2DController_BrowLY, ILive2DController_BrowLRot, ILive2DController_BrowLEmote, ILive2DController_IndependentBlinking, ILive2DController_EyesHappinessEmote, ILive2DController_SalivaMouth, ILive2DController_Lewd_LegQuiver, Live2DLewdSceneController, Live2DController, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • Void PrepareNippleInteractables(thisController: Live2DCowgirlController)
  • Void PrepareBoobInteractables(thisController: Live2DCowgirlController)
  • Void InitializeGenerated()

Properties

  • ControllerEnum ControllerEnum — get
  • SceneEnumFlag SceneEnum — get
  • Live2DInteractableLimbUsage[Live2DCowgirlController] LegsGrabInteractable — get
  • Boolean IsPantiesAside — get
  • Boolean IsPantsAside — get set
  • Live2DCowgirlController.CowgirlCockInsertionFuckAxis VaginaCockInsertionFuckAxis — get
  • BasicInsertionHandleFuckAxis VaginaFingeringFuckAxis — get
  • InsertionHandler VaginaInsertionHandler — get
  • Boolean McBodyVisible — get set
  • IXRayManager XRayManager — get
  • FrickStaticGuiManager FrickStaticGuiManager — get
  • InsertionManager InsertionManager — get
  • ICockManager CockManager — get
  • Live2DParameter Param_Angle_Rotation_1_TailMain — get
  • Live2DParameter Param_Angle_Rotation_2_TailMain — get
  • Live2DParameter Param_Angle_Rotation_3_TailMain — get
  • Live2DParameter Param_Angle_Rotation_4_TailMain — get
  • Live2DParameter Param_Angle_Rotation_5_TailMain — get
  • Live2DParameter Param_Angle_Rotation_6_TailMain — get
  • Live2DParameter Param_Angle_Rotation_7_TailMain — get
  • Live2DParameter Param_Angle_Rotation_8_TailMain — get
  • Live2DParameter Param_Angle_Rotation_9_TailMain — get
  • Live2DParameter ParamTailWiggle — get
  • Live2DParameter ParamBrowRY — get
  • Live2DParameter ParamBrowLY — get
  • Live2DParameter ParamEyeRShock — get
  • Live2DParameter ParamEyeLShock — get
  • Live2DParameter ParamBrowLRot — get
  • Live2DParameter ParamBrowRRot — get
  • Live2DParameter ParamBrowLEmote — get
  • Live2DParameter ParamBrowREmote — get
  • Live2DParameter ParamEyeOpen — get
  • Live2DParameter ParamEyesHappy — get
  • Live2DParameter ParamIrisZoom — get
  • Live2DParameter ParamHeart — get
  • Live2DParameter ParamEyeballRX — get
  • Live2DParameter ParamEyeballRY — get
  • Live2DParameter ParamEyeballLX — get
  • Live2DParameter ParamEyeballLY — get
  • Live2DParameter ParamMouthOpen — get
  • Live2DParameter ParamSaliva — get
  • Live2DParameter ParamMouthForm — get
  • Live2DParameter ParamToungeX — get
  • Live2DParameter ParamToungeY — get
  • Live2DParameter ParamBlush — get
  • Live2DParameter ParamHeadZ — get
  • Live2DParameter ParamHeadX — get
  • Live2DParameter ParamHeadY — get
  • Live2DParameter ParamEarL — get
  • Live2DParameter ParamEarR — get
  • Live2DParameter ParamChestX — get
  • Live2DParameter ParamSalivaPhysics — get
  • Live2DParameter ParamHairX — get
  • Live2DParameter ParamPupilWiggle — get
  • Live2DParameter ParamEarsWiggle — get
  • Live2DParameter ParamHeadpatX — get
  • Live2DParameter ParamHeadpatY — get
  • Live2DParameter ParamHeadpat — get
  • Live2DParameter ParamHairPhysicsBaseToShort — get
  • Live2DParameter ParamHairPhysicsShortToMid — get
  • Live2DParameter ParamHairPhysicsMidToLong — get
  • Live2DParameter ParamPhysicsBoobXL — get
  • Live2DParameter ParamPhysicsBoobYL — get
  • Live2DParameter ParamPhysicsBoobXR — get
  • Live2DParameter ParamPhysicsBoobYR — get
  • Live2DParameter ParamHoodieStringL — get
  • Live2DParameter ParamHoodieStringR — get
  • Live2DParameter ParamSkirtYPhysics — get
  • Live2DParameter ParamGrabBoobLEnable — get
  • Live2DParameter ParamBoobSqueezeL — get
  • Live2DParameter ParamGrabBoobREnable — get
  • Live2DParameter ParamBoobSqueezeR — get
  • Live2DParameter ParamNippleREnable — get
  • Live2DParameter ParamNippleRSqueeze — get
  • Live2DParameter ParamNippleLEnable — get
  • Live2DParameter ParamNippleLSqueeze — get
  • Live2DParameter ParamGrabLegREnable — get
  • Live2DParameter ParamGrabLegLEnable — get
  • Live2DParameter ParamFingeringEnable — get
  • Live2DParameter ParamFingeringThrust — get
  • Live2DParameter ParamFingeringHandWet — get
  • Live2DParameter ParamFingeringAngleX — get
  • Live2DParameter ParamClitRubEnable — get
  • Live2DParameter ParamClitRubX — get
  • Live2DParameter ParamClitRubY — get
  • Live2DParameter ParamClitMoveX — get
  • Live2DParameter ParamClitMoveY — get
  • Live2DParameter ParamVaginaPush — get
  • Live2DParameter ParamXRayVagR0 — get
  • Live2DParameter ParamXRayVagR1 — get
  • Live2DParameter ParamXRayVagR2 — get
  • Live2DParameter ParamXRayVagR3 — get
  • Live2DParameter ParamXRayVagR4 — get
  • Live2DParameter ParamXRayVagR5 — get
  • Live2DParameter ParamXRayVagR6 — get
  • Live2DParameter ParamXRayVagR7 — get
  • Live2DParameter ParamXRayVagL0 — get
  • Live2DParameter ParamXRayVagL1 — get
  • Live2DParameter ParamXRayVagL2 — get
  • Live2DParameter ParamXRayVagL3 — get
  • Live2DParameter ParamXRayVagL4 — get
  • Live2DParameter ParamXRayVagL5 — get
  • Live2DParameter ParamXRayVagL6 — get
  • Live2DParameter ParamXRayVagL7 — get
  • Live2DParameter ParamVaginaSpread — get
  • Live2DParameter ParamPhysicsCumWomb — get
  • Live2DParameter ParamMCBodyVisible — get
  • Live2DParameter ParamCockAngleX — get
  • Live2DParameter ParamCockAngleY — get
  • Live2DParameter ParamCumShotAnim — get
  • Live2DParameter ParamFlacidity — get
  • Live2DParameter ParamCumShotLengthY — get
  • Live2DParameter ParamHideCumShot — get
  • Live2DParameter ParamBotBodyMovementY — get
  • Live2DParameter ParamInsertableInside — get
  • Live2DParameter ParamOmegaMeter — get
  • Live2DParameter ParamMoveMc — get
  • Live2DParameter ParamXray — get
  • Live2DParameter ParamOrgasm — get
  • Live2DParameter ParamCumInsideWomb — get
  • Live2DParameter ParamCumInside — get
  • Live2DParameter ParamLegsQuiver — get
  • Live2DParameter ParamToSide — get
  • Live2DParameter ParamPantsToSide — get
  • Live2DParameter ParamFlattenNipples — get
  • Live2DParameter ParamFlattenBoobs — get
  • Live2DParameter ParamAssSize — get
  • Live2DParameter ParamBoobSize — get
  • Live2DParameter ParamThighSize — get
  • Live2DPhysicsOverride PhysicsSubRig_BoobLY — get
  • Live2DPhysicsOverride PhysicsSubRig_BoobRY — get
  • Live2DPhysicsOverride PhysicsSubRig_BoobLX — get
  • Live2DPhysicsOverride PhysicsSubRig_HoodieStringL — get
  • Live2DPhysicsOverride PhysicsSubRig_BoobRX — get
  • Live2DPhysicsOverride PhysicsSubRig_HoodieStringR — get
  • Live2DPhysicsOverride PhysicsSubRig_HeadShake — get
  • Live2DPhysicsOverride PhysicsSubRig_Skirt — get
  • Live2DPhysicsOverride PhysicsSubRig_Tail — get
  • Live2DPhysicsOverride PhysicsSubRig_Hair — get
  • Live2DController.Part HitAreaBoobL — get
  • Live2DController.Part HitAreaBoobR — get
  • Live2DController.Part HitAreaLegR — get
  • Live2DController.Part HitAreaLegL — get
  • Live2DController.Part HitAreaBothBoobs — get
  • Live2DController.Part HitAreaFingering — get
  • Live2DController.Part HitAreaClit — get
  • Live2DController.Part HitAreaBothNipples — get
  • Live2DController.Part HitAreaNippleL — get
  • Live2DController.Part HitAreaNippleR — get
  • Live2DController.Part HitAreaHeadpat — get
  • Live2DController.Part HitAreaOpenMouth — get
  • Live2DController.Part HitAreaCloseMouth — get
  • String DickSkinName — get
  • String DickMainName — get
  • UnityEngine.Color CockTipColor — get
  • UnityEngine.Color CockColor — get
  • UnityEngine.Color CumColor — get
  • ModelBrain CurrentBrain — get set
  • Live2D.Cubism.Core.CubismModel Model — get
  • Boolean IsAnyInteractableHeld — get
  • CumOutsideManager CumOutsideManager — get
  • ICumManagerCommon CumInsideManager — get
  • Boolean IsFullyInitialized — get
  • Int32 ExecutionOrder — get
  • Boolean NeedsUpdateOnEditing — get
  • Boolean HasUpdateController — get set
  • EyeManagerCommon Eyes — get
  • MouthManagerDefaultMouth Mouth — get
  • UnityEngine.Vector2 DefaultEyesPosition — get
  • Live2DController.Part EyesWhitePart — get
  • Live2DController.Part MouthPart — get
  • Boolean IsShirtAndHoodieAsideOrOff — get
  • Boolean IsHoodieAsideOrOff — get
  • Boolean IsHoodieAside — get
  • Boolean IsHoodieOn — get
  • Boolean IsShirtAsideOrOff — get
  • Boolean IsShirtAside — get
  • Boolean IsShirtOn — get
  • Boolean IsPantiesAsideOrOff — get
  • Boolean IsPantiesOn — get
  • Boolean IsBraAsideOrOff — get
  • Boolean IsBraAside — get
  • Boolean IsBraOn — get
  • Boolean IsSkirtAside — get
  • Boolean IsSkirtOn — get
  • Boolean IsSkirtAsideOrOff — get
  • Boolean IsPantsOn — get
  • Boolean IsPantsAsideOrOff — get
  • Boolean IsDress2Aside — get
  • Boolean IsDress2On — get
  • Boolean IsDress2AsideOrOff — get
  • Boolean IsDress1Aside — get
  • Boolean IsDress1On — get
  • Boolean IsDress1AsideOrOff — get
  • Boolean IsBoobaVisible — get
  • Live2DToolSelector CurrentToolSelector — get set
  • UnityEngine.Vector3 DefaultFaceAngle — get
  • Boolean IsKissing — get
  • Live2DExpression Expression — get
  • Live2DParameter BraEnabledParameter — get
  • Live2DParameter ShirtEnabledParameter — get
  • Live2DParameter SkirtEnabledParameter — get set
  • Live2DParameter PantsEnabledParameter — get set
  • Live2DParameter HoodieEnabledParameter — get set
  • Live2DParameter Dress2EnabledParameter — get set
  • Live2DParameter PantiesEnabledParameter — get
  • Live2DParameter ShoeLOnParameter — get
  • Live2DParameter ShoeROnParameter — get
  • Live2DParameter ArmLParameter — get
  • Live2DParameter ArmRParameter — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Live2DCowgirlController.CowgirlCockInsertionFuckAxis

inherits: InsertionHandlerFuckAxis, Object

Methods

  • __new(cowgirlController: Live2DCowgirlController, botBodyMovementYParameter: Live2DParameter, paramCockInside: Live2DParameter, thrustParameter: Live2DParameter, dickAngleYParameter: Live2DParameter, dickAngleXParameter: Live2DParameter)
  • Void PutInside()
  • Void Start(penisInfo: IPenisInfo)
  • IPenisInfo GetPenisInfo()
  • Single GetAngleX()
  • Single GetAngleY()
  • Void Reset()
  • Boolean CanThrustForward()
  • Boolean CanThrustBackwards()
  • Void Update()
  • Single GetCurrentRealInsertionPosition()
  • Single GetCurrentInsertionPosition()
  • Void ResetAccumulatedMovementToCurrentPosition()

Properties

  • Live2DParameter BotBodyMovementYParameter — get set
  • Live2DParameter ThrustParameter — get
  • Boolean DisableDickAngle — get set
  • Boolean IsInsideCowgirl — get set
  • Boolean IsInside — get
  • Boolean IsAfterOutside — get
  • InsertionHandler Owner — get
  • Live2DController Controller — get
  • Single FuckingSpeedSum — get
  • Single FuckingSpeedThrust — get
  • Single FuckingSpeedReciprocating — get

Live2DInteractionController

inherits: IStoryCharacter, ICubismUpdatable, ILive2DController_HeadY, ILive2DController_BodyY, ILive2DController_TongueMovement, ILive2DController_OmegaMeter, ILive2DController_BlushAndHeartEyes, ILive2DController_EyeREmotes, ILive2DController_EyeRCloseAndShock, ILive2DController_BrowRY, ILive2DController_BrowRRot, ILive2DController_BrowREmote, ILive2DController_Mouth, ILive2DController_TailWiggle, ILive2DController_BodyMod_AllLegs, ILive2DController_BodyMod_ThighSize, ILive2DController_BodyMod_CalfSize, ILive2DController_BodyMod_FootSize, ILive2DController_BodyMod_BoobSize, ILive2DController_BodyMod_AssSize, ILive2DController_HeadAngles, ILive2DController_HeadX, ILive2DController_HeadZ, ILive2DController_CatEarsMovement, ILive2DController_Headpat, ILive2DController_CommonFace, ILive2DController_MainFace, ILive2DController_EyeMovement, ILive2DController_EyeLMovement, ILive2DController_EyeRMovement, ILive2DController_EyeLEmotes, ILive2DController_EyeLCloseAndShock, ILive2DController_BrowLY, ILive2DController_BrowLRot, ILive2DController_BrowLEmote, ILive2DController_IndependentBlinking, ILive2DController_EyesHappinessEmote, ILive2DController_SalivaMouth, ILive2DController_BodyAngles, ILive2DController_BodyX, Live2DController, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • Vector3 GetMouthOffset()
  • Void SetArmState(state: Live2DInteractionController.ArmState, selection: Live2DInteractionController.ArmSelection)
  • Void SetArmLCuddle(armLCuddleState: Live2DInteractionController.ArmLCuddleState)
  • Void SetArmLNormal(armState: Live2DInteractionController.ArmState)
  • Void ResetEverything(interactionSceneType: Live2DInteractionController.InteractionSceneTypeEnum)
  • Void PrepareBoobsInteractables(thisController: Live2DInteractionController, boobL: Live2DInteractableLimbUsage[Live2DInteractionController]&, boobR: Live2DInteractableLimbUsage[Live2DInteractionController]&, boobsBoth: Live2DInteractableLimbUsage[Live2DInteractionController]&)
  • Void PrepareHandholdingInteractable(thisController: Live2DInteractionController, armL: Live2DInteractableLimbUsage[Live2DInteractionController]&, armR: Live2DInteractableLimbUsage[Live2DInteractionController]&)
  • Void PrepareFaceRubInteractable(thisController: Live2DInteractionController, interactable: Live2DInteractableLimbUsage[Live2DInteractionController]&)
  • Void PreparePantiesAndSkirt(thisController: Live2DInteractionController, _pantiesInteractable: Live2DInteractableLimbUsage[Live2DInteractionController]&, _skirtInteractable: Live2DInteractableLimbUsage[Live2DInteractionController]&)
  • Void PrepareCuddleHeadpatInteractable(thisController: Live2DInteractionController, _headpatInteractable: Live2DInteractableLimbUsage[Live2DInteractionController]&)
  • Void PrepareHandHoldingCuddleInteractable(thisController: Live2DInteractionController, _handholdingInteractable: Live2DInteractableLimbUsage[Live2DInteractionController]&)
  • Void PrepareThumbMouthInteractables(thisController: Live2DInteractionController, _thumbMouthInteractable: Live2DInteractableLimbUsage[Live2DInteractionController]&)
  • Void ResetBasic()
  • Void InitializeGenerated()

Properties

  • ControllerEnum ControllerEnum — get
  • SceneEnumFlag SceneEnum — get
  • Boolean ArePantiesToRight — get
  • Boolean ArePantiesToLeft — get
  • Boolean IsPantiesAside — get
  • Boolean IsSkirtAside — get
  • Live2DInteractionController.ArmLCuddleState ArmLCuddleLState — get
  • Live2DInteractionController.ArmState ArmLState — get
  • Live2DInteractionController.ArmState ArmRState — get
  • Live2DPhysicsOverride HeadToChestPhysicsOverride — get
  • Live2DInteractionController.InteractionSceneTypeEnum InteractionSceneType — get set
  • UnityEngine.Vector2 DefaultEyesPosition — get
  • UnityEngine.Vector3 DefaultFaceAngle — get
  • Live2DParameter ParamBrowRY — get
  • Live2DParameter ParamBrowLY — get
  • Live2DParameter ParamEyeRShock — get
  • Live2DParameter ParamEyeLShock — get
  • Live2DParameter ParamBrowLRot — get
  • Live2DParameter ParamBrowRRot — get
  • Live2DParameter ParamBrowLEmote — get
  • Live2DParameter ParamBrowREmote — get
  • Live2DParameter ParamEyeOpen — get
  • Live2DParameter ParamEyesHappy — get
  • Live2DParameter ParamIrisZoom — get
  • Live2DParameter ParamHeart — get
  • Live2DParameter ParamEyeballRX — get
  • Live2DParameter ParamEyeballRY — get
  • Live2DParameter ParamEyeballLX — get
  • Live2DParameter ParamEyeballLY — get
  • Live2DParameter ParamMouthOpen — get
  • Live2DParameter ParamSaliva — get
  • Live2DParameter ParamMouthForm — get
  • Live2DParameter ParamToungeX — get
  • Live2DParameter ParamToungeY — get
  • Live2DParameter ParamEnableThumbMouth — get
  • Live2DParameter ParamThumbMouthX — get
  • Live2DParameter ParamBlush — get
  • Live2DParameter ParamHeadZ — get
  • Live2DParameter ParamHeadX — get
  • Live2DParameter ParamHeadY — get
  • Live2DParameter ParamEarL — get
  • Live2DParameter ParamEarR — get
  • Live2DParameter ParamArmLRot — get
  • Live2DParameter ParamArmLUp — get
  • Live2DParameter ParamArmLGesture — get
  • Live2DParameter ParamHandholdingREnable — get
  • Live2DParameter ParamHandholdingRY — get
  • Live2DParameter ParamArmRRot — get
  • Live2DParameter ParamArmRUp — get
  • Live2DParameter ParamArmRGesture — get
  • Live2DParameter ParamHandholdingLEnable — get
  • Live2DParameter ParamHandholdingLY — get
  • Live2DParameter ParamBodyZ — get
  • Live2DParameter ParamBodyX — get
  • Live2DParameter ParamBodyY — get
  • Live2DParameter ParamLegR — get
  • Live2DParameter ParamLegL — get
  • Live2DParameter ParamChestX — get
  • Live2DParameter ParamBodyAccessoryPhysics — get
  • Live2DParameter ParamHairPhysicsBaseToShort — get
  • Live2DParameter ParamHairPhysicsShortToMid — get
  • Live2DParameter ParamHairPhysicsMidToLong — get
  • Live2DParameter ParamSalivaPhysics — get
  • Live2DParameter ParamPupilWiggle — get
  • Live2DParameter ParamEarsWiggle — get
  • Live2DParameter ParamPhysicsBoobXL — get
  • Live2DParameter ParamPhysicsBoobYL — get
  • Live2DParameter ParamPhysicsBoobXR — get
  • Live2DParameter ParamPhysicsBoobYR — get
  • Live2DParameter ParamBodyFeedback — get
  • Live2DParameter ParamEnableBoobFondleL — get
  • Live2DParameter ParamBoobSqueezeL — get
  • Live2DParameter ParamEnableBoobFondleR — get
  • Live2DParameter ParamBoobSqueezeR — get
  • Live2DParameter ParamHeadpatX — get
  • Live2DParameter ParamHeadpatY — get
  • Live2DParameter ParamHeadpat — get
  • Live2DParameter ParamOmegaMeter — get
  • Live2DParameter ParamBlanketSitting — get
  • Live2DParameter ParamSkirtUp — get
  • Live2DParameter ParamPantiesX — get
  • Live2DParameter ParamPillow — get
  • Live2DParameter ParamBlanketCuddle — get
  • Live2DParameter ParamBlanketCuddleMove — get
  • Live2DParameter ParamArmLCuddleUp — get
  • Live2DParameter ParamBreastCuddleEnabled — get
  • Live2DParameter ParamAnonHeadpatForearm — get
  • Live2DParameter ParamAnonHeadpatUpperarm — get
  • Live2DParameter ParamArmLCuddleDown — get
  • Live2DParameter ParamCuddleHandholdingEnable — get
  • Live2DParameter ParamCuddleHandholdingMove — get
  • Live2DParameter ParamFaceRubMoveX — get
  • Live2DParameter ParamFaceRubMoveY — get
  • Live2DParameter ParamFaceRubEnable — get
  • Live2DParameter Param_Angle_Rotation_1_TailMain — get
  • Live2DParameter Param_Angle_Rotation_2_TailMain — get
  • Live2DParameter Param_Angle_Rotation_3_TailMain — get
  • Live2DParameter Param_Angle_Rotation_4_TailMain — get
  • Live2DParameter Param_Angle_Rotation_5_TailMain — get
  • Live2DParameter Param_Angle_Rotation_6_TailMain — get
  • Live2DParameter Param_Angle_Rotation_7_TailMain — get
  • Live2DParameter Param_Angle_Rotation_8_TailMain — get
  • Live2DParameter Param_Angle_Rotation_9_TailMain — get
  • Live2DParameter ParamTailWiggle — get
  • Live2DParameter ParamAssSize — get
  • Live2DParameter ParamThighSize — get
  • Live2DParameter ParamCalfSize — get
  • Live2DParameter ParamFootLength — get
  • Live2DParameter ParamFootWidth — get
  • Live2DParameter ParamBoobSize — get
  • Live2DPhysicsOverride PhysicsSubRig_Hair — get
  • Live2DPhysicsOverride PhysicsSubRig_head___body — get
  • Live2DPhysicsOverride PhysicsSubRig_BodyAccessoryPhysics — get
  • Live2DPhysicsOverride PhysicsSubRig_BoobLX — get
  • Live2DPhysicsOverride PhysicsSubRig_BoobRX — get
  • Live2DPhysicsOverride PhysicsSubRig_BoobLY — get
  • Live2DPhysicsOverride PhysicsSubRig_BoobRY — get
  • Live2DPhysicsOverride PhysicsSubRig_saliva — get
  • Live2DPhysicsOverride PhysicsSubRig_Pupil — get
  • Live2DPhysicsOverride PhysicsSubRig_Wiggle — get
  • Live2DPhysicsOverride PhysicsSubRig_Tail — get
  • Live2DController.Part HitAreaOpenMouth — get
  • Live2DController.Part HitAreaCloseMouth — get
  • Live2DController.Part HitAreaHeadpat — get
  • Live2DController.Part HitAreaFaceStroke — get
  • Live2DController.Part HitAreaThumbMouth — get
  • Live2DController.Part HitAreaBoobL — get
  • Live2DController.Part HitAreaBoobR — get
  • Live2DController.Part HitAreaBoobsBoth — get
  • ModelBrain CurrentBrain — get set
  • Live2D.Cubism.Core.CubismModel Model — get
  • Boolean IsAnyInteractableHeld — get
  • CumOutsideManager CumOutsideManager — get
  • ICumManagerCommon CumInsideManager — get
  • Boolean IsFullyInitialized — get
  • Int32 ExecutionOrder — get
  • Boolean NeedsUpdateOnEditing — get
  • Boolean HasUpdateController — get set
  • EyeManagerCommon Eyes — get
  • MouthManagerDefaultMouth Mouth — get
  • Live2DController.Part EyesWhitePart — get
  • Live2DController.Part MouthPart — get
  • Boolean IsShirtAndHoodieAsideOrOff — get
  • Boolean IsHoodieAsideOrOff — get
  • Boolean IsHoodieAside — get
  • Boolean IsHoodieOn — get
  • Boolean IsShirtAsideOrOff — get
  • Boolean IsShirtAside — get
  • Boolean IsShirtOn — get
  • Boolean IsPantiesAsideOrOff — get
  • Boolean IsPantiesOn — get
  • Boolean IsBraAsideOrOff — get
  • Boolean IsBraAside — get
  • Boolean IsBraOn — get
  • Boolean IsSkirtOn — get
  • Boolean IsSkirtAsideOrOff — get
  • Boolean IsPantsAside — get set
  • Boolean IsPantsOn — get
  • Boolean IsPantsAsideOrOff — get
  • Boolean IsDress2Aside — get
  • Boolean IsDress2On — get
  • Boolean IsDress2AsideOrOff — get
  • Boolean IsDress1Aside — get
  • Boolean IsDress1On — get
  • Boolean IsDress1AsideOrOff — get
  • Boolean IsBoobaVisible — get
  • Live2DToolSelector CurrentToolSelector — get set
  • Boolean IsKissing — get
  • Live2DExpression Expression — get
  • Live2DParameter BraEnabledParameter — get
  • Live2DParameter ShirtEnabledParameter — get
  • Live2DParameter SkirtEnabledParameter — get set
  • Live2DParameter PantsEnabledParameter — get set
  • Live2DParameter HoodieEnabledParameter — get set
  • Live2DParameter Dress2EnabledParameter — get set
  • Live2DParameter PantiesEnabledParameter — get
  • Live2DParameter ShoeLOnParameter — get
  • Live2DParameter ShoeROnParameter — get
  • Live2DParameter ArmLParameter — get
  • Live2DParameter ArmRParameter — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Live2DInteractionController.StoryInteractionArmsSlot

inherits: IStoryEmoteSlot, Object

Methods

  • __new(controller: Live2DInteractionController)
  • Boolean IsTargetSlot(slotName: String)
  • IEnumerable GetItemId()
  • IEnumerable GetValidNames()
  • Result IsValidEmote(emoteData: EmoteData)
  • Void SetDefault()
  • Void SetItem(emote: EmoteData)

Fields

  • String AreaArmL
  • String AreaArmR
  • String AreaArmBoth

Live2DLewdSceneController

inherits: IStoryCharacter, ICubismUpdatable, Live2DController, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • Void ManifestHorninessAndResetFrickCommonData()
  • Void ActivateBotFullLeadIfPossible()

Properties

  • String DickSkinName — get
  • String DickMainName — get
  • UnityEngine.Color CockTipColor — get
  • UnityEngine.Color CockColor — get
  • UnityEngine.Color CumColor — get
  • ControllerEnum ControllerEnum — get
  • SceneEnumFlag SceneEnum — get
  • ModelBrain CurrentBrain — get set
  • Live2D.Cubism.Core.CubismModel Model — get
  • Boolean IsAnyInteractableHeld — get
  • CumOutsideManager CumOutsideManager — get
  • ICumManagerCommon CumInsideManager — get
  • Boolean IsFullyInitialized — get
  • Int32 ExecutionOrder — get
  • Boolean NeedsUpdateOnEditing — get
  • Boolean HasUpdateController — get set
  • EyeManagerCommon Eyes — get
  • MouthManagerDefaultMouth Mouth — get
  • UnityEngine.Vector2 DefaultEyesPosition — get
  • Live2DController.Part EyesWhitePart — get
  • Live2DController.Part MouthPart — get
  • Boolean IsShirtAndHoodieAsideOrOff — get
  • Boolean IsHoodieAsideOrOff — get
  • Boolean IsHoodieAside — get
  • Boolean IsHoodieOn — get
  • Boolean IsShirtAsideOrOff — get
  • Boolean IsShirtAside — get
  • Boolean IsShirtOn — get
  • Boolean IsPantiesAsideOrOff — get
  • Boolean IsPantiesAside — get
  • Boolean IsPantiesOn — get
  • Boolean IsBraAsideOrOff — get
  • Boolean IsBraAside — get
  • Boolean IsBraOn — get
  • Boolean IsSkirtAside — get
  • Boolean IsSkirtOn — get
  • Boolean IsSkirtAsideOrOff — get
  • Boolean IsPantsAside — get set
  • Boolean IsPantsOn — get
  • Boolean IsPantsAsideOrOff — get
  • Boolean IsDress2Aside — get
  • Boolean IsDress2On — get
  • Boolean IsDress2AsideOrOff — get
  • Boolean IsDress1Aside — get
  • Boolean IsDress1On — get
  • Boolean IsDress1AsideOrOff — get
  • Boolean IsBoobaVisible — get
  • Live2DToolSelector CurrentToolSelector — get set
  • UnityEngine.Vector3 DefaultFaceAngle — get
  • Boolean IsKissing — get
  • Live2DExpression Expression — get
  • Live2DParameter BraEnabledParameter — get
  • Live2DParameter ShirtEnabledParameter — get
  • Live2DParameter SkirtEnabledParameter — get set
  • Live2DParameter PantsEnabledParameter — get set
  • Live2DParameter HoodieEnabledParameter — get set
  • Live2DParameter Dress2EnabledParameter — get set
  • Live2DParameter PantiesEnabledParameter — get
  • Live2DParameter ShoeLOnParameter — get
  • Live2DParameter ShoeROnParameter — get
  • Live2DParameter ArmLParameter — get
  • Live2DParameter ArmRParameter — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Live2DShowerController

inherits: IStoryCharacter, ICubismUpdatable, ILive2DController_BlushAndHeartEyes, ILive2DController_EyeREmotes, ILive2DController_EyeRCloseAndShock, ILive2DController_BrowRY, ILive2DController_BrowRRot, ILive2DController_BrowREmote, ILive2DController_Mouth, ILive2DController_Lewd_BotTense, ILive2DController_Lewd_CumShotCommon, ILive2DController_Lewd_CumShotBasic, ILive2DController_Lewd_CumShotY, ILive2DController_Manager_FrickStaticGuiManager, ILive2DController_Manager_InsertionManager, ILive2DController_Manager_CockManager, ILive2DController_BodyMod_ThighSize, ILive2DController_BodyMod_BoobSize, ILive2DController_BodyMod_AssSize, ILive2DController_MainFace, ILive2DController_EyeMovement, ILive2DController_EyeLMovement, ILive2DController_EyeRMovement, ILive2DController_EyeLEmotes, ILive2DController_EyeLCloseAndShock, ILive2DController_BrowLY, ILive2DController_BrowLRot, ILive2DController_BrowLEmote, ILive2DController_EyesSmugEmote, Live2DLewdSceneController, Live2DController, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • Single GetSoapUsageLeft()
  • Boolean UsedAnySoap()
  • Boolean HasAppliedEnoughSoap()
  • Single GetCleaningProgress()
  • Boolean HasFinishedCleaning()
  • Boolean MoveAllSoapInEyeArea()
  • Void LiftSpongeAt(position: UnityEngine.Vector3)
  • Void SpreadSoap(soapPrefab: SoapScript, lastMousePosition: UnityEngine.Vector2, newMousePosition: UnityEngine.Vector2)
  • Void DestroyAllSoap()
  • Boolean TryCreateSoap(soapPrefab: SoapScript, position: UnityEngine.Vector2, soapItemData: SoapItemData, soapParticleType: SoapParticleType, soapStrength: Single)
  • Void FixedUpdate()
  • Void Update()
  • Void InitializeGenerated()

Properties

  • ControllerEnum ControllerEnum — get
  • SceneEnumFlag SceneEnum — get
  • InsertionHandler VaginaInsertionHandler — get
  • InsertionHandler AnalInsertionHandler — get
  • InsertionHandler ThighjobInsertionHandler — get
  • LimbUsageBetter[Live2DShowerController] BoobFondleLimbUsage — get
  • Live2DInteractableLimbUsage[Live2DShowerController] BoobFondleInteractable — get
  • LimbUsageBetter[Live2DShowerController] AssFondleLimbUsage — get
  • LimbUsageBetter[Live2DShowerController] AssGrabLimbUsage — get
  • Live2DInteractableLimbUsage[Live2DShowerController] AssFondleInteractable — get
  • FrickStaticGuiManager FrickStaticGuiManager — get
  • InsertionManager InsertionManager — get
  • ICockManager CockManager — get
  • Live2DParameter ParamBoobHandX — get
  • Live2DParameter ParamBoobHandY — get
  • Live2DParameter ParamBoobHandGrab — get
  • Live2DParameter ParamBoobHandEnable — get
  • Live2DParameter ParamAssHandX — get
  • Live2DParameter ParamAssHandY — get
  • Live2DParameter ParamAssHandGrab — get
  • Live2DParameter ParamAssHandEnable — get
  • Live2DParameter ParamEyeballLX — get
  • Live2DParameter ParamEyeballLY — get
  • Live2DParameter ParamBlush — get
  • Live2DParameter Bluescreen — get
  • Live2DParameter ParamEyeballRX — get
  • Live2DParameter ParamEyeballRY — get
  • Live2DParameter ParamMouthOpen — get
  • Live2DParameter ParamMouthForm — get
  • Live2DParameter ParamHeadY — get
  • Live2DParameter ParamEyeLShock — get
  • Live2DParameter ParamTense — get
  • Live2DParameter ParamEyeRShock — get
  • Live2DParameter ParamHeart — get
  • Live2DParameter ParamEyeExpression — get
  • Live2DParameter ParamBrowLY — get
  • Live2DParameter ParamBrowRY — get
  • Live2DParameter ParamBrowLRot — get
  • Live2DParameter ParamBrowRRot — get
  • Live2DParameter ParamBrowLEmote — get
  • Live2DParameter ParamBrowREmote — get
  • Live2DParameter ParamDick — get
  • Live2DParameter ParamThrust — get
  • Live2DParameter ParamThrustAnal — get
  • Live2DParameter ParamCumShotLengthY — get
  • Live2DParameter ParamFlacidity — get
  • Live2DParameter ParamHideCumShot — get
  • Live2DParameter ParamCumShotAnim — get
  • Live2DParameter ParamAnalCockAngle — get
  • Live2DParameter ParamVaginaCockAngle — get
  • Live2DParameter ParamThighjobEnable — get
  • Live2DParameter ParamThrustThighjob — get
  • Live2DParameter ParamThighjobCockAngle — get
  • Live2DParameter ParamBotBodyStraighten — get
  • Live2DParameter ButtPressed — get
  • Live2DParameter ButtMovement — get
  • Live2DParameter TonguePhysics — get
  • Live2DParameter ParamButtPhysicsX — get
  • Live2DParameter ParamButtPhysicsY — get
  • Live2DParameter BoobPhysicsX — get
  • Live2DParameter BoobPhysicsY — get
  • Live2DParameter RibcagePhysicsRotation — get
  • Live2DParameter HairPhysics — get
  • Live2DParameter CumPhysics — get
  • Live2DParameter ParamAssSize — get
  • Live2DParameter ParamThighSize — get
  • Live2DParameter ParamBoobSize — get
  • Live2DPhysicsOverride PhysicsSubRig_BoobsX — get
  • Live2DPhysicsOverride PhysicsSubRig_Cum — get
  • Live2DPhysicsOverride PhysicsSubRig_BoobsY — get
  • Live2DPhysicsOverride PhysicsSubRig_Ribcage — get
  • Live2DPhysicsOverride PhysicsSubRig_Hair — get
  • Live2DPhysicsOverride PhysicsSubRig_Tongue — get
  • Live2DPhysicsOverride PhysicsSubRig_ButtX — get
  • Live2DPhysicsOverride PhysicsSubRig_ButtY — get
  • Live2DController.Part HitAreaBoob — get
  • Live2DController.Part HitAreaEyeL — get
  • Live2DController.Part HitAreaEyeR — get
  • Live2DController.Part HitAreaAss — get
  • Live2DController.Part HitAreaMouth — get
  • Live2DController.Part HitAreaMC — get
  • String DickSkinName — get
  • String DickMainName — get
  • UnityEngine.Color CockTipColor — get
  • UnityEngine.Color CockColor — get
  • UnityEngine.Color CumColor — get
  • ModelBrain CurrentBrain — get set
  • Live2D.Cubism.Core.CubismModel Model — get
  • Boolean IsAnyInteractableHeld — get
  • CumOutsideManager CumOutsideManager — get
  • ICumManagerCommon CumInsideManager — get
  • Boolean IsFullyInitialized — get
  • Int32 ExecutionOrder — get
  • Boolean NeedsUpdateOnEditing — get
  • Boolean HasUpdateController — get set
  • EyeManagerCommon Eyes — get
  • MouthManagerDefaultMouth Mouth — get
  • UnityEngine.Vector2 DefaultEyesPosition — get
  • Live2DController.Part EyesWhitePart — get
  • Live2DController.Part MouthPart — get
  • Boolean IsShirtAndHoodieAsideOrOff — get
  • Boolean IsHoodieAsideOrOff — get
  • Boolean IsHoodieAside — get
  • Boolean IsHoodieOn — get
  • Boolean IsShirtAsideOrOff — get
  • Boolean IsShirtAside — get
  • Boolean IsShirtOn — get
  • Boolean IsPantiesAsideOrOff — get
  • Boolean IsPantiesAside — get
  • Boolean IsPantiesOn — get
  • Boolean IsBraAsideOrOff — get
  • Boolean IsBraAside — get
  • Boolean IsBraOn — get
  • Boolean IsSkirtAside — get
  • Boolean IsSkirtOn — get
  • Boolean IsSkirtAsideOrOff — get
  • Boolean IsPantsAside — get set
  • Boolean IsPantsOn — get
  • Boolean IsPantsAsideOrOff — get
  • Boolean IsDress2Aside — get
  • Boolean IsDress2On — get
  • Boolean IsDress2AsideOrOff — get
  • Boolean IsDress1Aside — get
  • Boolean IsDress1On — get
  • Boolean IsDress1AsideOrOff — get
  • Boolean IsBoobaVisible — get
  • Live2DToolSelector CurrentToolSelector — get set
  • UnityEngine.Vector3 DefaultFaceAngle — get
  • Boolean IsKissing — get
  • Live2DExpression Expression — get
  • Live2DParameter BraEnabledParameter — get
  • Live2DParameter ShirtEnabledParameter — get
  • Live2DParameter SkirtEnabledParameter — get set
  • Live2DParameter PantsEnabledParameter — get set
  • Live2DParameter HoodieEnabledParameter — get set
  • Live2DParameter Dress2EnabledParameter — get set
  • Live2DParameter PantiesEnabledParameter — get
  • Live2DParameter ShoeLOnParameter — get
  • Live2DParameter ShoeROnParameter — get
  • Live2DParameter ArmLParameter — get
  • Live2DParameter ArmRParameter — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • Single DistanceBetweenSoap
  • Single SquishedDistanceBetweenSoap

ManagedCoroutineWithTarget

inherits: IEnumerator, Object

Methods

  • __new()
  • Void SetTarget(target: UnityEngine.MonoBehaviour)
  • Void Start(enumerator: Collections.IEnumerator, onFinished: Action)
  • Void Start(enumerator: Collections.IEnumerator, onFinished: Action[ManagedCoroutine.FinishedType])
  • Void Stop()
  • Boolean MoveNext()
  • Void Reset()

Properties

  • Boolean Running — get
  • Boolean NotRunning — get
  • ManagedCoroutine InnerManagedCoroutine — get
  • UnityEngine.MonoBehaviour Target — get
  • Object Current — get

Melanchall.DryWetMidi.Core.MidiFile

Methods

  • __new()
  • __new(chunks: Collections.Generic.IEnumerable[Melanchall.DryWetMidi.Core.MidiChunk])
  • __new(chunks: Melanchall.DryWetMidi.Core.MidiChunk[])
  • MidiFile Read(stream: IO.Stream, settings: Melanchall.DryWetMidi.Core.ReadingSettings)
  • MidiFile Clone()

Properties

  • Melanchall.DryWetMidi.Core.TimeDivision TimeDivision — get set
  • Melanchall.DryWetMidi.Core.ChunksCollection Chunks — get

MidiSongAsset

inherits: ScriptableObject, Object, Object

Methods

  • __new()
  • Void SetMidiFileData(bytes: Byte[])
  • MidiFile GetMidiFile()

Properties

  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

ModCustomStringReference

Methods

  • __new(sourceMod: Mod, key: String, isSmartString: Boolean)
  • String Get()
  • String Get(args: Object[])

Fields

  • Mod SourceMod
  • String Key
  • Boolean IsSmartString

ModMusicWithInfo

inherits: IMusicWithInfo, Object

Methods

  • __new(sourceModFile: ModFileBase, songName: String, author: String)
  • UniTask GetAudioClip()
  • Boolean HasText(s: String)

Properties

  • String SongName — get
  • String Author — get
  • String Info — get

ModUtilities

inherits: SingletonMonoBehaviour, SingletonMonoBehaviourBase, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • ModCustomStringReference CreateLocalizableString(modGuid: Guid, key: String, text: String, smartString: Boolean)
  • ModCustomStringReference GetLocalizableString(modGuid: Guid, key: String)
  • String GetLocalizableStringRaw(modGuid: Guid, key: String)
  • ItemPrefab CreateItemPrefab()
  • ItemPrefab CreateItemPrefab(name: String, description: String, price: Int32)
  • GameId CreateNewItemAutoAssignId(modGuid: Guid, itemPrefab: ItemPrefab)
  • GameId CreateNewItem(modGuid: Guid, itemPrefab: ItemPrefab)
  • GameId CreateNewItem(id: Int32, modGuid: Guid, itemPrefab: ItemPrefab)
  • Void AddGenericItemToShop(shopId: String, gameId: GameId, availabilityFunc: Func[Boolean], occurenceRate: Single)
  • Void AddSingleBuyItemToShop(shopId: String, gameId: GameId, availabilityFunc: Func[Boolean], occurenceRate: Single)
  • ModFileBase GetModFile(modGuid: Guid, path: String)
  • PackedTexturesContainer GetPackedTexture(modGuid: Guid, formatPath: String)
  • Texture2D GetTexture(modGuid: Guid, path: String)
  • Texture2DModFileAutomaticReference GetTextureReference(modGuid: Guid, path: String)
  • IReference GetMidiReference(modGuid: Guid, path: String)
  • IReference GetAsMusicWithInfo(modGuid: Guid, path: String, songName: String, songAuthor: String)
  • IReference GetAsAudioClipReference(modGuid: Guid, path: String)
  • Void AddSong(cookingSong: CookingSong)
  • Sprite GetSprite(modGuid: Guid, path: String, ppu: Single)
  • IReference GetSpriteReference(modGuid: Guid, path: String, ppu: Single)
  • IReference GetAsSprite(modGuid: Guid, path: String, ppu: Single)
  • Guid GetNewGuid()
  • LuaPersonalityModuleDefinition PrepareNewPersonalityDefinition()
  • ManagedCoroutineWithTarget StartCoroutine(closure: MoonSharp.Interpreter.Closure, onFinished: Action)
  • WaitForSeconds WaitForSeconds(seconds: Single)
  • Void StopCoroutine(coroutine: ManagedCoroutineWithTarget)
  • GameVariables GetGameVariables()
  • ControllerEnum GetMissionaryController()
  • ControllerEnum GetDoggyController()
  • ControllerEnum GetInteractController()
  • ControllerEnum GetController(id: String)

Properties

  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

MoonSharp.Interpreter.Interop.AnonWrapper

Methods

  • __new()

MoonSharp.Interpreter.Serialization.Json.JsonNull

Methods

  • __new()
  • Boolean isNull()

MusicArtist

inherits: ScriptableObject, Object, Object

Methods

  • __new()
  • String GetSpotifyUri()

Properties

  • Boolean HasAllLinks — get
  • String ShortInfo — get
  • String Info — get
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • String Name
  • String AdditionalInfo
  • String SpotifyLink
  • String AppleMusicLink
  • String YoutubeLink

MusicDataGenerated

inherits: ISerializationCallbackReceiver, IAutomaticReferenceContainer, SingletonScriptableObject, SingletonScriptableObject, ScriptableObject, Object, Object

Methods

  • __new()
  • Void OnBeforeSerialize()
  • Void OnAfterDeserialize()
  • Void RegisterLua()

Properties

  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • MusicDataGenerated.MusicGroupsContainer MusicGroups
  • MusicDataGenerated.MusicContainer Music
  • MusicDataGenerated.ArtistsContainer Artists
  • MusicDataGenerated.MidiContainer Midi

MusicDataGenerated.ArtistsContainer

Methods

  • __new()

Fields

  • IC.AutomaticReference.SerializableAutomaticReference[MusicArtist] Celestyn
  • IC.AutomaticReference.SerializableAutomaticReference[MusicArtist] Debussy
  • IC.AutomaticReference.SerializableAutomaticReference[MusicArtist] DreemChxsr
  • IC.AutomaticReference.SerializableAutomaticReference[MusicArtist] FlowerKidV
  • IC.AutomaticReference.SerializableAutomaticReference[MusicArtist] Kaedo
  • IC.AutomaticReference.SerializableAutomaticReference[MusicArtist] Kukidoe
  • IC.AutomaticReference.SerializableAutomaticReference[MusicArtist] LightM
  • IC.AutomaticReference.SerializableAutomaticReference[MusicArtist] Mad_Joram
  • IC.AutomaticReference.SerializableAutomaticReference[MusicArtist] Nitrori
  • IC.AutomaticReference.SerializableAutomaticReference[MusicArtist] Rad_Pechi
  • IC.AutomaticReference.SerializableAutomaticReference[MusicArtist] RottingSteel
  • IC.AutomaticReference.SerializableAutomaticReference[MusicArtist] Sheep
  • IC.AutomaticReference.SerializableAutomaticReference[MusicArtist] SJ68
  • IC.AutomaticReference.SerializableAutomaticReference[MusicArtist] SMYLexclamation
  • IC.AutomaticReference.SerializableAutomaticReference[MusicArtist] Toni_S
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicArtist]] RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicArtist]] RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicArtist][] All

MusicDataGenerated.MidiContainer

Methods

  • __new()

Fields

  • IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] CELESTYN_RAPIDCOOKINGCHALLENGE
  • IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] DreemChxsr_AirFryer
  • IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] Kaedo_MysteryMeat
  • IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] Kaedo_PPP
  • IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] LightM_Carrot
  • IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] LightM_MoanChoir
  • IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] Nitrori_CreamNPie
  • IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] Nitrori_EvoxMachine
  • IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] Nitrori_Spirasomnus
  • IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] RadPechi_ExoticHardware
  • IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] RadPechi_Hypersexual
  • IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] RadPechi_IfOnly
  • IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] RadPechi_ISOLated
  • IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] RadPechi_ItsHimAgain
  • IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] RadPechi_ShesRealToMe
  • IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] Sheep_Demise
  • IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] SJ68_Cocktail
  • IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] SJ68_lethimcook
  • IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] SJ68_ProteinShake
  • IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] ToniS_Reflection
  • IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] ToniS_WhiteDress
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset]] RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset]] RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset][] All

MusicDataGenerated.MusicContainer

Methods

  • __new()

Fields

  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] BadEnd_A_Soft_Decay
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] BadEnd_First_Time_for_Everything
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] BadEnd_There_s_Always_Tomorrow
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] BadEnd_Demise
  • IC.AutomaticReference.SerializableAutomaticReference1[MusicWithInfo] BadEnd_Futurism__featdot_KÆDO_`
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] BadEnd_Walking_Through_a_Mine_Field
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] BadEnd_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] BadEnd_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] BadEnd_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Cooking_RAPID_COOKING_CHALLENGE
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Cooking_Air_Fryer
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Cooking_Pudollarsy_Poppin__Pasta
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Cooking_Cream_N_Pie
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Cooking_Cocktail
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Cooking_Let_Him_Cook
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Cooking_Protein_Shake
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Cooking_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Cooking_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Cooking_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Cuddle_Jun_s_Song
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Cuddle_Take_a_deep_breath
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Cuddle_If_Only
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Cuddle_Steel_In_Your_Socks
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Cuddle_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Cuddle_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Cuddle_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Dates_She_s_Real_to_Me
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Dates_Just_You_and_Me
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Dates_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Dates_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Dates_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Fishing_Candlelight
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Fishing_Rainy_Day
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Fishing_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Fishing_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Fishing_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] MainMenu_Arabesque
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] MainMenu_Clair_de_lune
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] MainMenu_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] MainMenu_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] MainMenu_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Other_Juice__Unmuffled___Extended_
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Other_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Other_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Other_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Outside_Normal_Make_It_Snappy
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Outside_Normal_Polluted_Sunshine
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Outside_Normal_Streets__Slowed_
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Outside_Normal_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Outside_Normal_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Outside_Normal_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Outside_Riots_ISO_Lated
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Outside_Riots_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Outside_Riots_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Outside_Riots_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Outside_WithBot_Mile_High
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Outside_WithBot_Simulated_Happiness
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Outside_WithBot_Our_Time
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Outside_WithBot_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Outside_WithBot_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Outside_WithBot_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] PC_Exotic_Hardware
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] PC_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] PC_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] PC_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Day_Faded_Fate
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Day_Against_All_Odds
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Day_Maybe_It_Ain_t_So_Bad
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Day_This_Feels_Nice
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Day_Daybreak_With_You
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Day_Distraction
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Day_Keep_Going
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Room_Day_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Room_Day_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Room_Day_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Day_Late_Game_One_Wish
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Day_Late_Game_White_Dress
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Room_Day_Late_Game_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Room_Day_Late_Game_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Room_Day_Late_Game_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Low_Sanity_God_s_Loophole
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Low_Sanity_I_Am_an_Orange_and_I_Need_to_be_Peeled
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Low_Sanity_Rainbow_Room
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Low_Sanity_The_Walls_are_Melting
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Room_Low_Sanity_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Room_Low_Sanity_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Room_Low_Sanity_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Night_Valium
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Night_Working_From_Home
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Night_Don_t_Worry_About_Me
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Night_Unfading_Clouds
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Night_Lofi_In_My_Bedroom
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Night_Focus
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Night_Spirasomnus
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Night_Warm_Nights
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Night_Dull_Feelings
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Night_Snake_Eyes__v2_
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Night_Reflection
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Room_Night_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Room_Night_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Room_Night_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Special_Nightmare
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Room_Special_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Room_Special_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Room_Special_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Serious_Just_You_Wait
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Serious_Danger_Around_the_Corner
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Serious_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Serious_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Serious_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Sex_Ass_Effect
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Sex_Boner_Jam
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Sex_CyberHunk_2069
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Sex_Death_Grip
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Sex_Up_All_Night
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Sex_Yogurt_Male
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Sex_Questionable
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Sex_Carrot
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Sex_Evox_Machine
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Sex_Banger
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Sex_Sex
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Sex_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Sex_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Sex_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Story_See_It_Now
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Story_Thank_You
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Story_Wish_Things_Were_Easier
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Story_Moan_Choir
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Story_Hypersexual
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Story_Motoyasu
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Story_Fall
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Story_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Story_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Story_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Story_Prologue_Coincidences
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Story_Prologue_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Story_Prologue_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Story_Prologue_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Themes_AnnoyingNeighbour_Juice__Muffled_
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_AnnoyingNeighbour_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_AnnoyingNeighbour_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Themes_AnnoyingNeighbour_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Themes_BigDaddyHurt_Night
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_BigDaddyHurt_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_BigDaddyHurt_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Themes_BigDaddyHurt_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Themes_Cashier_Mystery_Meat
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_Cashier_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_Cashier_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Themes_Cashier_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Themes_Church_Choir_Boy_Drama
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_Church_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_Church_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Themes_Church_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Themes_Lady_Annalie_Oddly_Enough
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_Lady_Annalie_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_Lady_Annalie_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Themes_Lady_Annalie_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Themes_Landlord_It_s_Him_Again
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_Landlord_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_Landlord_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Themes_Landlord_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Themes_Police_Jazz_On_My_Face
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_Police_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_Police_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Themes_Police_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Work_Laid_Runner
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Work_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Work_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Work_All
  • IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] All

MusicDataGenerated.MusicGroupsContainer

Methods

  • __new()

Fields

  • IC.AutomaticReference.SerializableAutomaticReference[MusicGroup] CashierMusicGroup
  • IC.AutomaticReference.SerializableAutomaticReference[MusicGroup] OutsideGroup
  • IC.AutomaticReference.SerializableAutomaticReference[MusicGroup] OutsideRiotsGroup
  • IC.AutomaticReference.SerializableAutomaticReference[MusicGroup] OutsideWithBotGroup
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicGroup]] RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicGroup]] RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[MusicGroup][] All

MusicGroup

inherits: ScriptableObject, Object, Object

Methods

  • __new()

Properties

  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • Collections.Generic.List[MusicWithInfo] music

MusicWithInfo

inherits: IMusicWithInfo, ScriptableObject, Object, Object

Methods

  • __new()
  • AssetReferenceT GetClipReference()
  • UniTask GetAudioClip()
  • Boolean HasText(s: String)

Properties

  • String ArtistsInfo — get
  • String NameInfo — get
  • String Info — get
  • String SongName — get
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • Collections.Generic.List[MusicArtist] Artists
  • String Name
  • MusicWithInfo.MusicGroupName Group
  • Int32 Order
  • String Notes

NewsDataManager

Methods

  • NewsDataManager CreateInstance()
  • Void InitializeNewGame()
  • Void Randomize(type: NewsDataManager.NewsId)
  • Void HourPassed(hourInDay: Int32)
  • Void Force(type: NewsDataManager.NewsId, newsGameId: GameId, seed: Int32)

Fields

  • NewsDataManager.NewsData mainNews
  • NewsDataManager.NewsData sideNews1
  • NewsDataManager.NewsData sideNews2
  • NewsDataManager.NewsData sideNews3
  • NewsDataManager.NewsData opinionNews

NewsDataManager.NewsData

inherits: ISerializationCallbackReceiver, Object

Methods

  • __new()
  • __new(newsId: GameId, newsSeed: Int32)
  • Void OnBeforeSerialize()
  • Void OnAfterDeserialize()

Fields

  • Int32 newsId
  • GameId gameId
  • Int32 newsSeed

NunRepairPopup

inherits: PrefabPopup, UIPopup, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • Void Open()
  • Boolean CloseInner()

Properties

  • UnityEngine.Color OverlayColor — get set
  • Boolean DontDrawPrevious — get
  • Boolean AlwaysDraw — get
  • Boolean IsNotStatic — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • Int32 sortOrder
  • Boolean noScaleFadeIn

OtherDataGenerated

inherits: ISerializationCallbackReceiver, IAutomaticReferenceContainer, SingletonScriptableObject, SingletonScriptableObject, ScriptableObject, Object, Object

Methods

  • __new()
  • Void OnBeforeSerialize()
  • Void OnAfterDeserialize()
  • Void RegisterLua()

Properties

  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • OtherDataGenerated.ShowerParticleSystemsContainer ShowerParticleSystems
  • OtherDataGenerated.ShowerParticleSystemsGroupsContainer ShowerParticleSystemsGroups

OtherDataGenerated.ShowerParticleSystemsContainer

Methods

  • __new()

Fields

  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.ParticleSystem] HideBrushSoapParticleSystem
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.ParticleSystem]] RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.ParticleSystem]] RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.ParticleSystem][] All

OtherDataGenerated.ShowerParticleSystemsGroupsContainer

Methods

  • __new()

Fields

  • IC.AutomaticReference.SerializableAutomaticReference[ParticleSystemGroup] FlyOffSoapParticleSystem
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[ParticleSystemGroup]] RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[ParticleSystemGroup]] RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[ParticleSystemGroup][] All

PackedTexturesContainer

inherits: ICloneable, ICloneable, ScriptableObject, Object, Object

Methods

  • IEnumerable GetPackedDrawablesByTarget(target: ControllerEnum)
  • IEnumerable GetPackedDrawablesByTarget(id: String)
  • IEnumerable GetRelated(target: String, rendererName: String)
  • Boolean HasDrawable(target: String, name: String)
  • String ToJson()
  • List GetAffectedControllers()
  • String GetNameUsingAffectedControllersId()
  • String GetLuaNameUsingAffectedControllersId()
  • Boolean AreVanillaLayersIncluded(controller: String)
  • String TextureNameGenerator(name: String, index: Int32, layer: Int32)
  • IEnumerable SaveTexturesToModfiles(folder: String, name: String)
  • IEnumerable SaveToModfiles(path: String)
  • Void SaveToPath(path: String)
  • PackedTexturesContainer LoadFromModFiles(formatPath: String, modfiles: Collections.ObjectModel.ReadOnlyCollection[ModFileBase])
  • PackedTexturesContainer LoadFromPath(path: String)
  • PackedTexturesContainer CreateEmpty()
  • Void CreatePackedTexturesFromRenderers(parts: Collections.Generic.List[Live2DController.Part], targets: String[], layer: Int32)
  • PackedTexturesContainer Clone()
  • Void Sort()
  • Void DuplicateTexture(packedTexture: PackedTexturesContainer.PackedTexture, offset: Int32)
  • Void DuplicateLayer(layer: Int32, offset: Int32)
  • Void JoinLayer(layer: Int32, packedTextureTargets: String[])
  • Void SplitTexture(packedDrawables: Collections.Generic.List[PackedTexturesContainer.PackedDrawable], packedTexture: PackedTexturesContainer.PackedTexture)
  • Void AddAllTexturesTarget(target: String)
  • Result Optimize(packedTexturesContainers: PackedTexturesContainer[]&)
  • Result CheckValidity()
  • Void ReloadTexturesFromFiles(log: Text.StringBuilder)

Properties

  • Collections.Generic.IEnumerable[PackedTexturesContainer.PackedDrawable] PackedDrawables — get
  • Collections.Generic.IEnumerable[ValueTuple[PackedTexturesContainer.PackedTexture,PackedTexturesContainer.PackedDrawable]] PackedDrawablesWithTheirTextures — get
  • Linq.IOrderedEnumerable[Linq.IGrouping[Int32,PackedTexturesContainer.PackedTexture]] TexturesInLayers — get
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • Collections.Generic.List[PackedTexturesContainer.PackedTexture] PackedTextures

PackedTexturesContainer.IPackableExpanded

inherits: IPackable

Properties

  • Int32 Pack_Layer — get
  • String[] Pack_Targets — get

PackedTexturesContainer.PackablePackedColorIndex

inherits: IPackable, IPackableExpanded, Object

Methods

  • __new(texture: PackedTexturesContainer.PackedTexture, drawable: PackedTexturesContainer.PackedDrawable)
  • Void Draw(targetRectInTexture: UnityEngine.Rect)

Properties

  • String Pack_Name — get
  • UnityEngine.RectInt Pack_RectInt — get
  • String[] Pack_Targets — get
  • Int32 Pack_ColorIndex — get
  • DrawableTypeEnum Pack_DrawableType — get
  • Boolean Pack_BypassColorScaler — get
  • Int32 Pack_Layer — get

Fields

  • PackedTexturesContainer.PackedTexture Texture
  • PackedTexturesContainer.PackedDrawable Drawable

PackedTexturesContainer.PackedDrawable

Methods

  • __new()
  • __new(name: String, rectInt: UnityEngine.RectInt, colorIndex: Int32, drawableType: DrawableTypeEnum, bypassColorScaler: Boolean)
  • PackedDrawable Clone(offset: Int32)
  • PackablePackedColorIndex ToPackable(texture: PackedTexturesContainer.PackedTexture)

Fields

  • String Name
  • UnityEngine.RectInt RectInt
  • Int32 ColorIndex
  • DrawableTypeEnum DrawableType
  • Boolean BypassColorScaler

PackedTexturesContainer.PackedTexture

inherits: ISerializationCallbackReceiver, PackedTextureJson, Object

Methods

  • __new()
  • Void SortTargets()
  • Boolean HasTarget(target: String)
  • Void AddTarget(target: String)
  • Void OnBeforeSerialize()
  • Void OnAfterDeserialize()
  • Texture2D GetTexture()
  • Void SetRuntimeTexture(texture2D: UnityEngine.Texture2D)
  • Boolean TryDrawBounds(boundsTexture: UnityEngine.Texture2D&, live2DControllers: ModCreationLive2DControllersContainer)
  • PackedTexture Clone(offset: Int32)

Properties

  • String TargetsNames — get
  • Boolean NoSerializedTexture — get
  • Collections.Generic.IComparer[PackedTexturesContainer.PackedTexture] LayerComparer — get
  • Boolean IncludeVanillaLayers — get

Fields

  • IC.AutomaticReference.Texture2DSerializableAutomaticReference SerializedTextureReference
  • IC.AutomaticReference.IReference[UnityEngine.Texture2D] RuntimeTextureReference
  • String TextureName
  • Int32 Layer
  • Collections.Generic.List[PackedTexturesContainer.PackedDrawable] PackedDrawables
  • String[] Targets
  • Boolean DontIncludeVanillaLayers

PackedTexturesContainer.PackedTextureJson

Methods

  • __new()

Properties

  • Boolean IncludeVanillaLayers — get

Fields

  • String TextureName
  • Int32 Layer
  • Collections.Generic.List[PackedTexturesContainer.PackedDrawable] PackedDrawables
  • String[] Targets
  • Boolean DontIncludeVanillaLayers

PackedTexturesContainer.PackedTexturesContainerJson

Methods

  • __new()

Fields

  • Collections.Generic.List[PackedTexturesContainer.PackedTextureJson] PackedTextures

PackedTexturesContainer.TargetComparer

inherits: IEqualityComparer, Object

Methods

  • __new()
  • Boolean Equals(a: String[], b: String[])
  • Int32 GetHashCode(t: String[])

ParticleSystemGroup

inherits: MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • Void ApplyToAll(action: Action[UnityEngine.ParticleSystem])
  • Void DisableEmission()
  • Void EmitIndexWithDirection(index: Int32, count: Int32, directionNormalized: UnityEngine.Vector3, angleRandomOffset: Single)
  • Void EmitIndex(index: Int32, count: Int32)
  • Void EmitAll(count: Int32)
  • Void EmitFirstTwo(count1: Int32, count2: Int32)
  • Void EmitFirstThree(count1: Int32, count2: Int32, count3: Int32)
  • Void EmitFirstN(counts: Int32[])
  • ParticleSystem GetParticleSystem(i: Int32)

Properties

  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

R

Methods

  • __new()
  • Void RegisterLua(globalsTable: MoonSharp.Interpreter.Table)

Properties

  • FontDataGenerated.TextPrefabsContainer TextPrefabs — get
  • MusicDataGenerated.MusicGroupsContainer MusicGroups — get
  • MusicDataGenerated.MusicContainer Music — get
  • MusicDataGenerated.ArtistsContainer Artists — get
  • MusicDataGenerated.MidiContainer Midi — get
  • OtherDataGenerated.ShowerParticleSystemsContainer ShowerParticleSystems — get
  • OtherDataGenerated.ShowerParticleSystemsGroupsContainer ShowerParticleSystemsGroups — get
  • ShaderDataGenerated.Live2DShadersContainer Live2DShaders — get
  • SoundDataGenerated.SoundContainer Sound — get
  • SpriteTextureDataGenerated.AltBackgroundsContainer AltBackgrounds — get
  • SpriteTextureDataGenerated.FishingBackgroundsContainer FishingBackgrounds — get
  • SpriteTextureDataGenerated.PartnerLogosContainer PartnerLogos — get
  • SpriteTextureDataGenerated.OtherLogosContainer OtherLogos — get
  • SpriteTextureDataGenerated.IconsContainer Icons — get
  • SpriteTextureDataGenerated.CardsMainContainer CardsMain — get
  • SpriteTextureDataGenerated.CardsCasinoContainer CardsCasino — get
  • SpriteTextureDataGenerated.PcIconsContainer PcIcons — get
  • SpriteTextureDataGenerated.NewsImagesContainer NewsImages — get
  • SpriteTextureDataGenerated.GameLogoContainer GameLogo — get
  • TextDataGenerated.CreditsTextContainer CreditsText — get
  • TextDataGenerated.OtherTextContainer OtherText — get

Recipe

Methods

  • __new(expectedResult: GameId, createDishItemFunc: Func[CookingResults, Collections.Generic.List[Item], Item])
  • Recipe CreateInstance(expectedResult: GameId)
  • Item CreateDish(results: CookingResults, usedItems: Collections.Generic.List[Item])
  • Void AddIngredient(recipeIngredient: RecipeIngredient)
  • Void AddIngredientExact(itemEnum: GameItems.ItemEnum, count: Int32, isOptional: Boolean)
  • Void AddIngredientExact(gameId: GameId, count: Int32, isOptional: Boolean)
  • Void AddIngredientGenericType(type: EdibleTypeEnum, count: Int32, isOptional: Boolean)
  • Void AddIngredientFishMinWeight(minWeight: Single, count: Int32, isOptional: Boolean)

Properties

  • GameId ExpectedResult — get
  • ItemPrefab ExpectedResultPrefab — get
  • Collections.ObjectModel.ReadOnlyCollection[RecipeIngredient] AllIngredients — get

Result

Methods

  • Result __toResult(value: Boolean)
  • SimpleResult CreateFromBool(value: Boolean)
  • SimpleResult CreateFromBool(value: Boolean, description: String)
  • SimpleResult SuccessWithDescription(description: String)
  • SimpleResult FailWithDescription(description: String)
  • CompoundResult All(results: Collections.Generic.IEnumerable[Result], prefix: String)
  • Void DebugLogIfFail()
  • Void DebugLogError()
  • String GetDescription()
  • String ToString()
  • SimpleResult CreateNewWithPrefix(prefix: String)
  • ExceptionResult FromException(specialParsingException: Exception)

Properties

  • Boolean HasDescription — get
  • Boolean IsSuccess — get
  • Boolean IsFail — get

Fields

  • SimpleResult Success
  • SimpleResult Fail

SaveContainer

inherits: ISerializationCallbackReceiver, Object

Methods

  • __new()
  • Void MarkDirty()
  • Void ClearDirty()
  • Boolean IsDirty()
  • Void ReportWebsiteSeen(address: String)
  • Void ValidateVisitedWebsites()
  • Void UnlockAchievement(name: String)
  • Void RemoveAchievement(name: String)
  • Boolean HasAchievement(name: String)
  • Void AddGlobalFlag(flagName: String)
  • Boolean TryGetGlobalFlag(flagName: String, globalFlag: GlobalFlag&)
  • Boolean HasGlobalFlag(flagName: String)
  • Double GetPercentageOfSeenStoryText()
  • Boolean CheckIfUnseenStoryTextIdReport(id: Int64)
  • Void OnBeforeSerialize_StoryTextIds()
  • Void OnAfterDeserialize_StoryTextIds()
  • Boolean TrySaveFromCurrentGameState(slot: Int32, newSave: SaveContainer.SaveSlotData&)
  • Int32 DoAutosave()
  • IReadOnlyCollection GetSaveSlotReadonly(saveType: SaveContainer.SaveType)
  • SaveSlotData GetLatestSlot(saveType: SaveContainer.SaveType)
  • Boolean TryGetSlot(slot: Int32, saveType: SaveContainer.SaveType, saveSlotData: SaveContainer.SaveSlotData&)
  • Void DeleteSlot(shownSaveData: SaveContainer.SaveSlotData)
  • Void DeleteSlot(slot: Int32, saveType: SaveContainer.SaveType)
  • Boolean SlotExists(slot: Int32, saveType: SaveContainer.SaveType)
  • Void OverrideSlot(saveSlotData: SaveContainer.SaveSlotData)
  • Void PushSlotChangesToFiles()
  • Void BeginSaveToJson()
  • Void EndSaveToJson()
  • Void OnBeforeSerialize()
  • Void OnAfterDeserialize()
  • Boolean ValidateAfterLoadingFromString()

Properties

  • Collections.Generic.IReadOnlyCollection[String] VisitedWebsites — get
  • Collections.Generic.IReadOnlyCollection[String] UnlockedAchievements — get
  • Boolean HasAnySaves — get

SaveContainer.SaveSlotData

Methods

  • SaveSlotData FromGameVariablesNow(slotZeroIndexed: Int32, gameVariables: GameVariables)
  • Void SetNotes(newNotes: String)
  • String GetDescription()
  • Void EnsureSaveType(saveType: SaveContainer.SaveType)
  • Void BeginSaveToJson()
  • Void EndSaveToJson()
  • Void PushToFileIfNeeded()
  • Result TryGetSaveDataString(saveDataString: String&)
  • Result TryGetAsGameVariables(gameVariables: GameVariables&)
  • Result TryLoad(lpd: GameScript.LoadProcedureData)

Properties

  • String Notes — get
  • Int64 TimeUtc — get
  • DateTime TimeDateTime — get
  • Int32 Slot — get
  • Int32 SlotOneIndexed — get
  • SaveContainer.SaveType SaveType — get
  • Boolean HasData — get

Fields

  • String SlotSaveEnding

SaveSingleton

inherits: SingletonLoadableMonoBehaviour, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • Type[] GetDependenciesArray()
  • SaveContainerLoadResult TryLoadSaveContainerFromString(saveString: String, save: SaveContainer&)
  • String GetSaveContainerAsString()
  • Void SaveAllChanges()
  • Void ResetAllData()
  • Void ReplaceSaveContainer(save: SaveContainer)
  • Void TryMakeAutoSave()

Properties

  • SaveContainer Save — get
  • Boolean HasAnySaves — get
  • Boolean IsLoaded — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • Int32 SavesPerFolder
  • Int32 FolderCount
  • Int32 MaxSaveSlotNumber
  • Int32 AutoSaveCount
  • TimeSpan MinimumTimeBetweenAutoSaves

ShaderDataGenerated

inherits: ISerializationCallbackReceiver, IAutomaticReferenceContainer, SingletonScriptableObject, SingletonScriptableObject, ScriptableObject, Object, Object

Methods

  • __new()
  • Void OnBeforeSerialize()
  • Void OnAfterDeserialize()
  • Void RegisterLua()

Properties

  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • ShaderDataGenerated.Live2DShadersContainer Live2DShaders

ShaderDataGenerated.Live2DShadersContainer

Methods

  • __new()

Fields

  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Shader] MovingTexture
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Shader] Rainbow
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Shader] RayMarching
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Shader]] RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Shader]] RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Shader][] All

Shop

inherits: IKey, ISerializedPart, IWithPrefab, SerializedPart, Object

Methods

  • __new()
  • __new(id: String, prefab: ShopPrefab)
  • Void Clear()
  • Int32 GetPrice(item: ShopItem, count: Int32)
  • Void AddItem(item: ShopItem)
  • Boolean TryGetItemByGuid(originalId: Guid, shopItemOut: ShopItem&)
  • Int32 GetCompensationData(gameId: GameId)
  • Void ShuffleShop()
  • Void ShowBuyPopup(shopItem: ShopItem, count: Int32, OnPaid: Action[Int32], OnNotBuy: Action, OnNoMoney: Action)
  • Item BuyItem(shopItem: ShopItem, count: Int32, pricePaid: Int32)

Properties

  • Collections.Generic.IEnumerable[ShopItem] ShopItems — get
  • String Name — get
  • Int32 MoneySpent — get set
  • Int32 ItemsBought — get set
  • String Key — get
  • String Id — get set
  • ShopPrefab Prefab — get

ShopItem

Methods

  • __new(item: Item, itemType: ShopItem.ShopItemType)
  • Item CloneTargetItem(count: Int32)

Properties

  • Item Item — get
  • ShopItem.ShopItemType ItemType — get

ShopManager

inherits: ISerializationCallbackReceiver, Object

Methods

  • ShopManager CreateInstance()
  • Boolean TryGetShop(name: String, shop: Shop&)
  • Shop GetShop(name: String)
  • List GetItems(name: String)
  • Void ShuffleShops()
  • Void OnBeforeSerialize()
  • Void OnAfterDeserialize()
  • Void FillPrefabData()

ShopManager.ShopDictionary

inherits: ICollection, IEnumerable, IDictionary, ISerializable, IDeserializationCallback, ISerializationCallbackReceiver, IDictionary, ICollection, IEnumerable, IReadOnlyDictionary, IReadOnlyCollection, SerializableDictionary, Dictionary, Object

Methods

  • __new()

Properties

  • Int32 Count — get
  • Collections.Generic.Dictionary.KeyCollection[String,Shop] Keys — get
  • Collections.Generic.Dictionary.ValueCollection[String,Shop] Values — get

SimpleLocalizedString

inherits: ILuaTransferable, Object

Methods

  • String GetValue(arguments: Collections.Generic.IList[Object])
  • String GetValueProjectLocale(arguments: Collections.Generic.IList[Object])
  • String ToBakedArgument()
  • SimpleLocalizedString CreateInstance(id: LOS.TupleReference)
  • SimpleLocalizedString CreateInstance(tableReference: String, tableEntryReference: String)
  • SimpleLocalizedString CreateInstanceReplacement(replacement: String)
  • SimpleLocalizedString __toSimpleLocalizedString(b: LOS.TupleReference)
  • String ToString()
  • String ToLuaString()

Properties

  • LOS.TupleReference Reference — get
  • Boolean IsReferenceEmpty — get
  • String Value — get

Fields

  • String ReplacementValue

SimplePopup

inherits: PrefabPopup, UIPopup, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • ButtonList GetButtonList()
  • Void AddLinkHandler(OnLinkClicked: Action[String])
  • Void AddLinkHandler(linkIdToAction: Collections.Generic.Dictionary[String, Action])
  • Void Open(title: String, text: String, choices: Collections.Generic.List[PopupChoice])
  • Void OnDestroy()

Properties

  • UnityEngine.Color OverlayColor — get set
  • Boolean DontDrawPrevious — get
  • Boolean AlwaysDraw — get
  • Boolean IsNotStatic — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • CursorSingleton.CursorOverride _cursorOverride
  • Int32 sortOrder
  • Boolean noScaleFadeIn

SlotEquipData

inherits: ICloneable, ILuaTransferable, ICloneable, Object

Methods

  • __new()
  • SlotEquipData CreateInstance(slotString: String)
  • Void FillCurrent(itemWithCurrentData: Live2DController.ItemWithCurrentData, controllerEnumId: String)
  • Boolean CanGoInto(slot1: ItemSlot)
  • Boolean CanGoInto(slot1: ItemSlot, slot2: ItemSlot)
  • Boolean CanGoInto(slot1: ItemSlot, slot2: ItemSlot, slot3: ItemSlot)
  • Boolean CanGoInto(bodySizeModuleSlots: ItemSlot[])
  • Void AddRequiredSlotString(requiredSlot: String)
  • Void AddRequiredSlotsString(requiredSlots: Collections.Generic.IEnumerable[String])
  • Void SetRequiredSlotsString(requiredSlots: Collections.Generic.IEnumerable[String])
  • Void AddForbiddenSlotString(forbiddenSlot: String)
  • Void AddForbiddenSlotsString(forbiddenSlots: Collections.Generic.IEnumerable[String])
  • Void SetForbiddenSlotsString(forbiddenSlots: Collections.Generic.IEnumerable[String])
  • PooledList FillActiveElementsDefaultPooled(elements: Collections.Generic.List[String]&)
  • Void FillActiveElementsDefault(output: Collections.Generic.List[String])
  • String ToLuaString()
  • SlotEquipData Clone()

Properties

  • Boolean IsValidSlot — get
  • ItemSlot TargetSlot — get set
  • String TargetSlotString — get set
  • String[] ControllerElementOverride — get set
  • ItemConditions.ItemScopeCondition[] ElementActiveConditions — get set
  • ItemConditions.ItemScopeCondition[] TextureActiveConditions — get set

Fields

  • Collections.Generic.HashSet[ItemSlot] RequiredSlots
  • Collections.Generic.HashSet[ItemSlot] ForbiddenSlots

SoundDataGenerated

inherits: ISerializationCallbackReceiver, IAutomaticReferenceContainer, SingletonScriptableObject, SingletonScriptableObject, ScriptableObject, Object, Object

Methods

  • __new()
  • Void OnBeforeSerialize()
  • Void OnAfterDeserialize()
  • Void RegisterLua()

Properties

  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • SoundDataGenerated.SoundContainer Sound

SoundDataGenerated.SoundContainer

Methods

  • __new()

Fields

  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Bell_bell1
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Bell_bell2
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Bell_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Bell_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Bell_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_bottomout_bottomout1
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_bottomout_bottomout2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_bottomout_bottomout3
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_bottomout_bottomout4
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_bottomout_bottomout5
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_bottomout_bottomout6
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_bottomout_bottomout7
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_bottomout_bottomout8
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_bottomout_bottomout9
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_bottomout_bottomout10
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Blowjob_bottomout_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Blowjob_bottomout_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Blowjob_bottomout_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_lick_lick1
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_lick_lick2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_lick_lick3
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Blowjob_lick_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Blowjob_lick_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Blowjob_lick_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_move_blowjobmove1
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_move_blowjobmove2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_move_blowjobmove3
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_move_blowjobmove4
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Blowjob_move_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Blowjob_move_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Blowjob_move_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_pullout_pullout1
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_pullout_pullout2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_pullout_pullout3
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_pullout_pullout4
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Blowjob_pullout_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Blowjob_pullout_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Blowjob_pullout_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_swallow_swallow1
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Blowjob_swallow_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Blowjob_swallow_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Blowjob_swallow_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Casino_Card_Place
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Casino_Card_Take
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Casino_Slot_Click
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Casino_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Casino_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Casino_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] CookingMinigame_clap
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] CookingMinigame_kick
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] CookingMinigame_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] CookingMinigame_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] CookingMinigame_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_Bite_Bite1
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_Bite_Bite2
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_Bite_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_Bite_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] FishingMinigame_Bite_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_FishFight_FishFight1
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_FishFight_FishFight2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_FishFight_FishFight3
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_FishFight_FishFight4
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_FishFight_FishFight5
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_FishFight_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_FishFight_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] FishingMinigame_FishFight_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_FishPullOut_Splash_21
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_FishPullOut_Splash_22
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_FishPullOut_Splash_23
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_FishPullOut_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_FishPullOut_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] FishingMinigame_FishPullOut_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_FloatIn_FloatIn
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_FloatIn_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_FloatIn_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] FishingMinigame_FloatIn_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_Reel_ReelLoop
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_Reel_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_Reel_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] FishingMinigame_Reel_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_Throw_throw
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_Throw_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_Throw_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] FishingMinigame_Throw_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Food_drink
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Food_eat
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Food_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Food_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Food_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_clothes_move_clothes_move_1
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_clothes_move_clothes_move_2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_clothes_move_clothes_move_3
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_clothes_move_clothes_move_4
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_clothes_move_clothes_move_5
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_clothes_move_clothes_move_6
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_clothes_move_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_clothes_move_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Frick_clothes_move_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_cum_cum1
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_cum_cum2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_cum_cum3
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_cum_cum4
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_cum_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_cum_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Frick_cum_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_insert_anal_insert_anal_1
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_insert_anal_insert_anal_2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_insert_anal_insert_anal_3
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_insert_anal_insert_anal_4
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_insert_anal_insert_anal_5
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_insert_anal_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_insert_anal_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Frick_insert_anal_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_insert_vagina_insert_1
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_insert_vagina_insert_2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_insert_vagina_insert_3
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_insert_vagina_insert_4
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_insert_vagina_insert_5
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_insert_vagina_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_insert_vagina_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Frick_insert_vagina_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_move_inside_move_1
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_move_inside_move_2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_move_inside_move_3
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_move_inside_move_4
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_move_inside_move_5
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_move_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_move_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Frick_move_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_slam_slap1
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_slam_slap2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_slam_slap3
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_slam_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_slam_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Frick_slam_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_unzip_unzip
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_unzip_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_unzip_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Frick_unzip_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Generic_Whoosh_Organic_Whoosh_1
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Generic_Whoosh_Organic_Whoosh_2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Generic_Whoosh_Organic_Whoosh_3
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Generic_Whoosh_Organic_Whoosh_4
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Generic_Whoosh_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Generic_Whoosh_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Generic_Whoosh_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Money_Coins_Handled_01
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Money_Coins_Handled_02
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Money_Coins_Handled_03
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Money_Coins_Shake_Hand
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Money_Coins_Sift_Through_01
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Money_Coins_Sift_Through_02
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Money_Coins_Sift_Through_03
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Money_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Money_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Money_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Outside_Open_shop
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Outside_Shop_bell
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Outside_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Outside_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Outside_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] PC_pc_continue
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] PC_pc_end_1
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] PC_pc_start
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] PC_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] PC_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] PC_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Room_Clock_tick
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Room_Cloth
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Room_door_close
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Room_Door_knocking
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Room_door_open
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Room_Hangup
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Room_Plug_in
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Room_Ringtone
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Room_switch1
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Room_switch2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Room_Vibration
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Room_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Room_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Room_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Shower_Bubble_Bubbles_1
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Shower_Bubble_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Shower_Bubble_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Shower_Bubble_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Shower_runShower
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Shower_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Shower_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Shower_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Spook_Spook1
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Spook_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Spook_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Spook_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_cuffs
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_Dumpster_hit
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_Ear_ring
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_Explosion
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_Explosion2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_falling_concrete
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_Gunshot
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_Melissafalls
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_Opening_a_car_door
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_pee
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_Police
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_pop
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_slam
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_snort
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_Splat
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_Steps
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_stepsDAK
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_tape_load
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_tazer
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_Trash_Open
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_window_break
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Story_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Story_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Story_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] All

SoundSingleton

inherits: SingletonMonoBehaviour, SingletonMonoBehaviourBase, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • Void UpdateMusicVolume()
  • Void SetMusicPitch(pitch: Single)
  • String CurrentMusicOptionsSummary()
  • Void add_OnMusicChanged(value: Action[MusicWithInfo])
  • Void remove_OnMusicChanged(value: Action[MusicWithInfo])
  • Void PlayNextSong(continueIfPossible: Boolean)
  • Void RegisterMusicOptions(options: SoundSingleton.MusicOption[])
  • Void RegisterMusicOptions(enumerable: Collections.Generic.IEnumerable[SoundSingleton.MusicOption])
  • Void RegisterMusicOptions(id: String, list: Collections.Generic.IEnumerable[MusicWithInfo], layer: SoundSingleton.MusicOption.MusicOptionLayer, condition: Func[Boolean])
  • Void RegisterMusicOptions(id: String, list: Collections.Generic.IEnumerable[IC.AutomaticReference.IReference[MusicWithInfo]], layer: SoundSingleton.MusicOption.MusicOptionLayer, condition: Func[Boolean])
  • Boolean IsPlaying(option: SoundSingleton.MusicOption)
  • Void UnregisterMusicOptionsById(id: IMusicSource, stopIfPlaying: Boolean)
  • Void UnregisterMusicOptionsById(id: String, stopIfPlaying: Boolean)
  • Void UnregisterMusicOption(musicOption: SoundSingleton.MusicOption, stopIfPlaying: Boolean)
  • Void UnregisterAllMusic(stopIfPlaying: Boolean)
  • Void PlaySlightlyRandomVolume(clip: UnityEngine.AudioClip)
  • Void Play(clip: UnityEngine.AudioClip, volume: Single, OnComplete: Action)
  • AudioSource PlayWithPitch(clip: UnityEngine.AudioClip, volume: Single, pitch: Single, OnComplete: Action)
  • Void PlayRandom(volume: Single)
  • AudioSource GetFreeAudioSource()
  • AudioSourceUsage GetFreeAudioSource(audioSource: UnityEngine.AudioSource&)
  • Void ReturnToPool(source: UnityEngine.AudioSource)
  • SpecialAudioLoop CreateSpecialLoop(startClip: UnityEngine.AudioClip, loopClip: UnityEngine.AudioClip, endClip: UnityEngine.AudioClip, volume: Single)

Properties

  • Single MusicVolume — get
  • Single SfxVolume — get
  • Boolean MusicOff — get
  • Boolean IsPlayingMusic — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • OnMusicChanged MoonSharp.Interpreter.Interop.EventMemberDescriptor

SoundSingleton.MusicOption

Methods

  • __new(id: String, layer: SoundSingleton.MusicOption.MusicOptionLayer, musicWithInfo: MusicWithInfo)
  • __new(id: String, layer: SoundSingleton.MusicOption.MusicOptionLayer, condition: Func[Boolean], musicWithInfo: MusicWithInfo)

Properties

  • String Id — get
  • SoundSingleton.MusicOption.MusicOptionLayer Layer — get
  • MusicWithInfo MusicWithInfo — get
  • Func[Boolean] Condition — get
  • Boolean MeetsCondition — get
  • String Info — get
  • String InfoWithCondition — get

SoundSingleton.MusicPlayer

Methods

  • __new(option: SoundSingleton.MusicOption)
  • Void UpdateMusicVolume()
  • Void Play()
  • Void FadeOut()
  • Void SetPitch(pitch: Single)
  • Void ContinueAs(musicOption: SoundSingleton.MusicOption)

Properties

  • SoundSingleton.MusicOption Option — get
  • Boolean Finished — get
  • Single MusicVolumeMulti — get

SoundSingleton.SoundCategory

Methods

  • __new()
  • __new(name: String, audioClips: Collections.Generic.List[UnityEngine.AudioClip])
  • AudioClip GetRandom()

Fields

  • String name
  • Collections.Generic.List[UnityEngine.AudioClip] audioClips

SpecialVariablesHolder

Methods

  • __new()
  • Void SetIntSpecialVariable(key: String, value: Int32)
  • Boolean TryGetIntSpecialVariable(key: String, value: Int32&)
  • Int32 GetIntSpecialVariableOrDefault(key: String, defaultValue: Int32)
  • Void SetIntSpecialVariableCastBool(key: String, value: Boolean)
  • Boolean TryGetIntSpecialVariableCastBool(key: String, value: Boolean&)
  • Boolean GetIntSpecialVariableOrDefaultCastBool(key: String, defaultValue: Boolean)
  • Void SetFloatSpecialVariable(key: String, value: Single)
  • Boolean TryGetFloatSpecialVariable(key: String, value: Single&)
  • Single GetFloatSpecialVariableOrDefault(key: String, defaultValue: Single)
  • Void SetStringSpecialVariable(key: String, value: String)
  • Boolean TryGetStringSpecialVariable(key: String, value: String&)
  • String GetStringSpecialVariableOrDefault(key: String, defaultValue: String)
  • Boolean TryGetAnySpecialVariable(key: String, value: Object&)
  • Void OnAfterDeserializeSpecialVariableHolder()

SpriteTextureDataGenerated

inherits: ISerializationCallbackReceiver, IAutomaticReferenceContainer, SingletonScriptableObject, SingletonScriptableObject, ScriptableObject, Object, Object

Methods

  • __new()
  • Void OnBeforeSerialize()
  • Void OnAfterDeserialize()
  • Void RegisterLua()

Properties

  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • SpriteTextureDataGenerated.AltBackgroundsContainer AltBackgrounds
  • SpriteTextureDataGenerated.FishingBackgroundsContainer FishingBackgrounds
  • SpriteTextureDataGenerated.PartnerLogosContainer PartnerLogos
  • SpriteTextureDataGenerated.OtherLogosContainer OtherLogos
  • SpriteTextureDataGenerated.IconsContainer Icons
  • SpriteTextureDataGenerated.CardsMainContainer CardsMain
  • SpriteTextureDataGenerated.CardsCasinoContainer CardsCasino
  • SpriteTextureDataGenerated.PcIconsContainer PcIcons
  • SpriteTextureDataGenerated.NewsImagesContainer NewsImages
  • SpriteTextureDataGenerated.GameLogoContainer GameLogo

SpriteTextureDataGenerated.AltBackgroundsContainer

Methods

  • __new()

Fields

  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Bat_Banner
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Ghost_Background
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pumpkin_Mat
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] SpiderPlushy
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Blink_Halloween
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Decoration_Halloween
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Halloween_Cat
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite][] All

SpriteTextureDataGenerated.CardsCasinoContainer

Methods

  • __new()

Fields

  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _50
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _51
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _32
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _43
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _33
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _42
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _30
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _41
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _31
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _25
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _40
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _36
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _24
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _47
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _37
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _27
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _46
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _34
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _26
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _45
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _35
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _21
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _44
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _20
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _23
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _38
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _22
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _49
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _39
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _48
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _29
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _28
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] cardBackWhite
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _18
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _19
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _14
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _15
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _16
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _17
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _10
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _11
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _12
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _13
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _5
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _4
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _7
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _6
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _1
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] cardBackBlack
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _0
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _3
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _9
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _8
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite][] All

SpriteTextureDataGenerated.CardsMainContainer

Methods

  • __new()

Fields

  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] CardBack
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] CardShadow
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_2_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_3_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_4_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_5_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_6_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_7_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_8_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_9_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_10_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_A_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_Jack_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_King_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_Queen_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_2_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_3_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_4_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_5_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_6_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_7_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_8_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_9_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_10_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_A_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_Jack_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_King_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_Queen_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_2_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_3_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_4_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_5_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_6_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_7_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_8_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_9_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_10_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_A_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_Jack_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_King_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_Queen_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_2_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_3_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_4_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_5_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_6_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_7_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_8_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_9_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_10_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_A_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_Jack_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_King_white
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_Queen_white
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite][] All

SpriteTextureDataGenerated.FishingBackgroundsContainer

Methods

  • __new()

Fields

  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] microplastic_coast
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] polluted_lake
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] premium_farm
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] trashed_river
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite][] All

SpriteTextureDataGenerated.GameLogoContainer

Methods

  • __new()

Fields

  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Logo_B_empty
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Logo_B_small
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Logo_C_small
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite][] All

SpriteTextureDataGenerated.IconsContainer

Methods

  • __new()

Fields

  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] arm
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] arm_alt
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] btn_icon_arrow_next_0
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] btn_icon_arrow_prev_0
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] back
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] bait
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] btn_icon_book_0
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] btn_icon_book_open_1
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] btn_icon_book_open_0
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] btn_icon_book_open_2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] bra
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] cat_ears
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] chip
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] close_round
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] clothes
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] dish_1
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] dish_2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] dish_3
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] dress
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] fish
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] fishing_rod
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] food
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] gift
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] glasses
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] halloween
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] heart
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] hoodie
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_check
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_close
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_dick
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_dropdown
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_energy
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_follow
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_hand
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_noview
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_psyche
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_Soap
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_Sponge
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_subs
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_tongue
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_trash
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_view
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] ingredient
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] leg
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] leg_alt
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] log
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Logo_bluesky
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Logo_discord
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Logo_itch
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Logo_pat
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Logo_substar
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Logo_tw
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] medicine
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] necklace
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] pants
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] parts
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] btn_icon_refresh_0
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] save
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] shirt
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] shoes
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] skip
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] skirt
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] socks
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] special
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] stuff
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] tail
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] thong
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] btn_icon_undo_0
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] vote_downvote
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] vote_upvote
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite][] All

SpriteTextureDataGenerated.NewsImagesContainer

Methods

  • __new()

Fields

  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] animal
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] army
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] blackman
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] brogan
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] cartoon
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] cemetery
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] child
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] computer
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] demonstration
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] demonstration2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] fat
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] happykid
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] hotdog
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] island
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] jumper
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPanime
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPanimeboy
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPblacks
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPcar
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPchildandadult
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPcompany
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPcomputer2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPcooking
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPdragqueen
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPfemale
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPfuneral
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPnaked
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPpolice
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPpolice2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPpolice3
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPpolitician
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPpolitics
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPpoor
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPpope
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPporn
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPsocialmedia
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPsport
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPsurgery
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPuni
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] pills
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] police
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] police2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] police3
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] policechild
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] priest
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] protest
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] religion
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] religion2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] revolution
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] ring
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] satellite
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] sewer
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] sex
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] soldiers
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] toilet
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] virus
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] weapon
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite][] All

SpriteTextureDataGenerated.OtherLogosContainer

Methods

  • __new()

Fields

  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] AGUI_Logo
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Baka
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Banana
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Bedabots_Logo
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] BloodyMoon
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] BotLogo1
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Bow
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] CELESTYN
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] CIA
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] CosplayHouse
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] DDlogo1
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] DogeCoin
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] fishFearMeLogo
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Flowerkidv
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Avocado
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Cherry
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Peach
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Strawberry
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] galaxy
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] GamerTshirt
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] HikkeiruLogo
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] HotPinkGames_Logo
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] InHeatLogo
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] LightSonic
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] MadLogo
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] MILF
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] mirthal
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Mushroom
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] NitroriLogo
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] NutekuLogo
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Polandball
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] priestbot_tshirt
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] projekt_melody_nbtw_69
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] projekt_melody_nbtw_logo
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] radioactive
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Rose
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] RottingSteelLogo
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Shady_Corner_Logo
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] shcHoodie
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] shcPanties
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Sheep
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] siluman_Alice
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] siluman_logo
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] SJ68WHITE
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] skull
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] sylphy_chibi
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Temple
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] tonis_album
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] ufo
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] USP
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] WeebDesign
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] WithStupid
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] world_tamer_logo
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] WyldSpace
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] XoulionLogo
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] yaranaika
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite][] All

SpriteTextureDataGenerated.PartnerLogosContainer

Methods

  • __new()

Fields

  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Alternative_DiabeteColaPow
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Alternative_DiabeteDrSugarTrans
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Alternative_DiabeteSweetPotatoTrans
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Alternative_DiabeteTransparent
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] Alternative_RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] Alternative_RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite][] Alternative_All
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Cazino
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Diabete
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Luxe
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Monizmed
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] RehabTech
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Stilou
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] NullRelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] NullRelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite][] All

SpriteTextureDataGenerated.PcIconsContainer

Methods

  • __new()

Fields

  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] arrow
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] browser
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] config
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] deepweb
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] load
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OnOff
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] save
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite][] All

StoryAutoBranch

inherits: StoryBranchGenericFlagBase, StoryBranchGenericBase, Object

Methods

  • __new(branchTarget: StoryBranchTarget, waitTillFinished: Boolean, relatedFlag: String, randomOdds: Single, additionalConditions: StoryConditions.StoryCondition[])
  • __new(branchTarget: StoryBranchTarget, waitTillFinished: Boolean, relatedFlag: String, additionalConditions: StoryConditions.StoryCondition[])
  • __new(branchTarget: StoryBranchTarget, relatedFlag: String, additionalConditions: StoryConditions.StoryCondition[])

Properties

  • Single RandomOdds — get set
  • Boolean IsLinear — get
  • Boolean CanHappen — get
  • String RelatedFlag — get
  • Boolean IsFlagBlocking — get set
  • Boolean IsOneTime — get
  • Boolean IsFlagSet — get
  • Boolean WaitTillBlockFinished — get set
  • StoryBranchTarget BranchTarget — get
  • StoryConditions.StoryCondition[] AdditionalConditions — get
  • Action OnActivateAction — get set

StoryBlockTarget

inherits: StoryBranchTarget, Object

Methods

  • __new(targetBlockName: String, targetLabel: String)
  • __new(targetBlock: FungusBlocks.FungusBlockReference)
  • Void Activate(onFinished: Action)
  • Result CheckValidity(blocks: Collections.Generic.Dictionary[String, Fungus.Block])
  • String ToString()
  • Block GetTargetBlock(flowchart: Fungus.Flowchart)
  • List AnalyseRoutes(sourceBlock: Fungus.Block, targetBlock: Fungus.Block, endBlocks: Collections.Generic.HashSet[Fungus.Block], maxSteps: Int32)

Properties

  • String TargetBlockName — get
  • String TargetLabel — get
  • Boolean NoTargetLabel — get

StoryBlockTarget.Route

Methods

  • __new()
  • Void AddStep(step: StoryBlockTarget.Step)
  • Route MakeCopy()
  • Void Describe(sb: Text.StringBuilder)

Fields

  • Collections.Generic.HashSet[Fungus.Block] VisitedBlocks
  • Collections.Generic.List[StoryBlockTarget.Step] Steps
  • Collections.Generic.List[String] Flags

StoryBlockTarget.Step

Methods

  • __new(callingCommand: Fungus.Command, targetBlock: Fungus.Block)

Fields

  • Fungus.Command CallingCommand
  • Fungus.Block TargetBlock

StoryBotDialogueBranch

inherits: StoryBranchGenericBase, Object

Methods

  • __new(id: GameId, branchTarget: StoryBranchTarget)
  • __new(text: String, guid: Guid, index: Int32, waitForInput: Boolean)
  • Void InitSource(sourceContainer: StoryBotDialogueBranchContainer)
  • StoryBotDialogueBranch SetOnActivateAction(action: Action)
  • StoryBotDialogueBranch SetOdds(odds: Single)
  • StoryBotDialogueBranch SetMaxOdds()
  • StoryBotDialogueBranch MarkOneTime()
  • StoryBotDialogueBranch SetPriority(i: Int32)
  • StoryBotDialogueBranch AddConditionsAtFront(addedAdditionalConditions: StoryConditions.StoryCondition[])
  • StoryBotDialogueBranch AddConditions(addedAdditionalConditions: StoryConditions.StoryCondition[])
  • StoryBotDialogueBranch SetAllowedScenes(allowedScenes: SceneEnumFlag)
  • Boolean CheckAdditionalConditionsOffset(offset: Int32)
  • StoryBranchTarget ActivateGetTarget()

Properties

  • StoryBotDialogueBranchContainer SourceContainer — get
  • StoryBotDialogueTag SourceTag — get
  • StoryBotDialogueStage SourceStage — get
  • Int32 Priority — get
  • Single Odds — get
  • Boolean IsOneTime — get
  • StoryBotDialogueBranchType BranchType — get
  • SceneEnumFlag AllowedScenes — get
  • String Title — get
  • StoryBranchTarget BranchTarget — get
  • StoryConditions.StoryCondition[] AdditionalConditions — get
  • Action OnActivateAction — get set
  • Boolean CanHappen — get

Fields

  • Single MaxOdds
  • GameId Id
  • SimpleLocalizedString TitleSls

StoryBotDialogueBranchContainer

Methods

  • __new(sourceTag: StoryBotDialogueTag, storyBotContainerType: StoryBotContainerTypeEnum)
  • Void SetConditions(newConditions: StoryConditions.StoryCondition[])
  • Boolean ConditionsMet()
  • Void AddBranches(branches: StoryBotDialogueBranch[])
  • Void AddBranches(branches: Collections.Generic.IEnumerable[StoryBotDialogueBranch])
  • Void InitVanilla(keyPrefix: String)
  • StoryBotDialogueBranchContainer AddBranch(branch: StoryBotDialogueBranch)
  • Void AddMultipleBranchesWithoutConditions(branches: StoryBotDialogueBranch[])
  • Void AddMultipleBranchesWithoutConditions(branches: Collections.Generic.IList[StoryBotDialogueBranch])
  • Void AddMultipleBranchesWithSameCondition(condition: StoryConditions.StoryCondition, branches: StoryBotDialogueBranch[])
  • Void AddMultipleBranchesWithSameCondition(condition: StoryConditions.StoryCondition, branches: Collections.Generic.IList[StoryBotDialogueBranch])
  • Boolean IsLastFinished()
  • Boolean TryGetBranchById(id: GameId, branch: StoryBotDialogueBranch&)
  • DialogueChainMemory GetMemory()
  • Boolean TryGetFirst(branch: StoryBotDialogueBranch&, sceneEnumFlag: SceneEnumFlag, allowedTypes: StoryBotDialogueBranchType)
  • IEnumerable GetAllBranchesCheckConditionsAndIgnored(sceneEnumFlag: SceneEnumFlag, allowedTypes: StoryBotDialogueBranchType)

Properties

  • StoryBotDialogueTag SourceTag — get
  • StoryConditions.StoryCondition[] Conditions — get
  • Int32 BranchCount — get
  • Collections.Generic.IEnumerable[StoryBotDialogueBranch] AllBranches — get

Fields

  • StoryBotContainerTypeEnum StoryBotContainerType

StoryBranchTarget

Methods

  • Void Activate(onFinished: Action)
  • Result CheckValidity(blocks: Collections.Generic.Dictionary[String, Fungus.Block])
  • StoryBranchTarget __toStoryBranchTarget(b: FungusBlocks.FungusBlockReference)
  • StoryBranchTarget __toStoryBranchTarget(b: LOS.TupleReference)
  • StoryBranchTarget __toStoryBranchTarget(b: SerializedLocalizedConversation)
  • StoryBranchTarget __toStoryBranchTarget(b: Func[Collections.IEnumerator])

StoryConditions.AndCondition

inherits: IEquatable, StoryCondition, Object

Methods

  • __new(operands: StoryConditions.StoryCondition[], negate: Boolean)
  • String Explain()
  • String GenerateCode()
  • Boolean Equals(other: StoryConditions.AndCondition)
  • Boolean Equals(obj: Object)
  • Int32 GetHashCode()

Fields

  • StoryConditions.StoryCondition[] Operands

StoryConditions.ConstCondition

inherits: IEquatable, StoryCondition, Object

Methods

  • __new(negate: Boolean)
  • String Explain()
  • String GenerateCode()
  • Boolean Equals(other: StoryConditions.ConstCondition)
  • Boolean Equals(obj: Object)
  • Int32 GetHashCode()

StoryConditions.DataCondition[[Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

inherits: IDataCondition, IEquatable, StoryCondition, Object

Methods

  • __new(value: StoryConditions.DataConditionValues.DataConditionValue[Boolean], comparator: StoryConditions.DataConditionComparators.DataConditionComparator[Boolean], negate: Boolean)
  • String Explain()
  • String GenerateVariableName()
  • String GenerateCode()
  • Boolean Equals(other: StoryConditions.DataCondition[Boolean])
  • Boolean Equals(obj: Object)
  • Int32 GetHashCode()

Fields

  • StoryConditions.DataConditionValues.DataConditionValue[Boolean] Value
  • StoryConditions.DataConditionComparators.DataConditionComparator[Boolean] Comparator

StoryConditions.DataCondition[[Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

inherits: IDataCondition, IEquatable, StoryCondition, Object

Methods

  • __new(value: StoryConditions.DataConditionValues.DataConditionValue[Int32], comparator: StoryConditions.DataConditionComparators.DataConditionComparator[Int32], negate: Boolean)
  • String Explain()
  • String GenerateVariableName()
  • String GenerateCode()
  • Boolean Equals(other: StoryConditions.DataCondition[Int32])
  • Boolean Equals(obj: Object)
  • Int32 GetHashCode()

Fields

  • StoryConditions.DataConditionValues.DataConditionValue[Int32] Value
  • StoryConditions.DataConditionComparators.DataConditionComparator[Int32] Comparator

StoryConditions.DataCondition[[Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

inherits: IDataCondition, IEquatable, StoryCondition, Object

Methods

  • __new(value: StoryConditions.DataConditionValues.DataConditionValue[Single], comparator: StoryConditions.DataConditionComparators.DataConditionComparator[Single], negate: Boolean)
  • String Explain()
  • String GenerateVariableName()
  • String GenerateCode()
  • Boolean Equals(other: StoryConditions.DataCondition[Single])
  • Boolean Equals(obj: Object)
  • Int32 GetHashCode()

Fields

  • StoryConditions.DataConditionValues.DataConditionValue[Single] Value
  • StoryConditions.DataConditionComparators.DataConditionComparator[Single] Comparator

StoryConditions.DelegateCondition

inherits: IEquatable, StoryCondition, Object

Methods

  • __new(condition: Func[Boolean], negate: Boolean)
  • String Explain()
  • String GenerateCode()
  • Boolean Equals(other: StoryConditions.DelegateCondition)
  • Boolean Equals(obj: Object)
  • Int32 GetHashCode()

Fields

  • Func[Boolean] Condition

StoryConditions.FlagConditionBasic

inherits: IEquatable, StoryCondition, Object

Methods

  • __new(flag: String, negate: Boolean)
  • String Explain()
  • String GenerateCode()
  • Boolean Equals(other: StoryConditions.FlagConditionBasic)
  • Boolean Equals(obj: Object)
  • Int32 GetHashCode()

Fields

  • String Flag

StoryConditions.FlagConditionSpecialWithTime

inherits: IEquatable, StoryCondition, Object

Methods

  • __new(flag: String, checkType: GameVariables.CheckType, timePeriod: Int32, timeCheck: GameVariables.TimeCheckType, negate: Boolean)
  • String Explain()
  • String GenerateCode()
  • Boolean Equals(other: StoryConditions.FlagConditionSpecialWithTime)
  • Boolean Equals(obj: Object)
  • Int32 GetHashCode()

StoryConditions.FlagConditionWithTime

inherits: IEquatable, StoryCondition, Object

Methods

  • __new(flag: String, timePeriod: Int32, timeCheck: GameVariables.TimeCheckType, negate: Boolean)
  • String Explain()
  • String GenerateCode()
  • Boolean Equals(other: StoryConditions.FlagConditionWithTime)
  • Boolean Equals(obj: Object)
  • Int32 GetHashCode()

StoryConditions.ItemCondition

inherits: IEquatable, StoryCondition, Object

Methods

  • __new(relatedItem: GameId, itemComparisonType: StoryConditions.ItemCondition.ItemComparisonTypeEnum, negate: Boolean)
  • String Explain()
  • String GenerateCode()
  • Boolean Equals(other: StoryConditions.ItemCondition)
  • Boolean Equals(obj: Object)
  • Int32 GetHashCode()

Fields

  • GameId RelatedItem
  • StoryConditions.ItemCondition.ItemComparisonTypeEnum ItemComparisonType

StoryConditions.ItemInSlotCondition

inherits: IEquatable, StoryCondition, Object

Methods

  • __new(negate: Boolean, slot: String)
  • String Explain()
  • String GenerateCode()
  • Boolean Equals(other: StoryConditions.ItemInSlotCondition)
  • Boolean Equals(obj: Object)
  • Int32 GetHashCode()

Fields

  • String Slot

StoryConditions.LuaStoryCondition

inherits: IEquatable, StoryCondition, Object

Methods

  • __new(conditionCode: String, negate: Boolean)
  • Void GenerateClosureUnsafe()
  • Void GenerateClosure()
  • String Explain()
  • String GenerateCode()
  • Boolean Equals(other: StoryConditions.LuaStoryCondition)
  • Boolean Equals(obj: Object)
  • Int32 GetHashCode()

Properties

  • Boolean ValidClosure — get

Fields

  • String ConditionCode

StoryConditions.OrCondition

inherits: IEquatable, StoryCondition, Object

Methods

  • __new(operands: StoryConditions.StoryCondition[], negate: Boolean)
  • String Explain()
  • String GenerateCode()
  • Boolean Equals(other: StoryConditions.OrCondition)
  • Boolean Equals(obj: Object)
  • Int32 GetHashCode()

Fields

  • StoryConditions.StoryCondition[] Operands

StoryConditions.StoryCondition

Methods

  • Boolean ConditionMet()
  • String Explain()
  • String GenerateCode()
  • FlagConditionBasic FlagSet(flag: String, negate: Boolean)
  • FlagConditionBasic FlagNotSet(flag: String)
  • FlagConditionWithTime FlagSetBeforeRelative(flag: String, time: Int32, negate: Boolean)
  • FlagConditionWithTime FlagSetAfterRelative(flag: String, time: Int32, negate: Boolean)
  • FlagConditionWithTime FlagSetWithTime(flag: String, timePeriod: Int32, timeCheck: GameVariables.TimeCheckType, negate: Boolean)
  • FlagConditionSpecialWithTime FlagSetSpecialWithTime(flag: String, checkType: GameVariables.CheckType, timePeriod: Int32, timeCheck: GameVariables.TimeCheckType, negate: Boolean)
  • LuaStoryCondition Lua(conditionCode: String, negate: Boolean)
  • DelegateCondition Delegate(condition: Func[Boolean], negate: Boolean)
  • DataCondition VariableConditionBoolTrue(name: String)
  • DataCondition VariableConditionBoolFalse(name: String)
  • DataCondition MoneyAbove(value: Int32)
  • DataCondition MoneyBelow(value: Int32)
  • DataCondition HourBetweenEqual(t1: Int32, t2: Int32)
  • DataCondition TimeAfter(time: Int32)
  • DataCondition DayAbove(t1: Int32)
  • DataCondition DayBelow(t1: Int32)
  • ItemCondition HasItem(itemId: GameId, negate: Boolean)
  • ItemCondition HasItemEquipped(itemId: GameId, negate: Boolean)
  • ItemInSlotCondition ItemInSlotCondition(slot: String, negate: Boolean)
  • StoryMenuEntryPointOptionsExistCondition StoryMenuEntryPointAnyExistCondition(name: String, negate: Boolean)
  • StoryMenuEntryPointOptionsExistCondition StoryMenuEntryPointConditionalExistCondition(name: String, negate: Boolean)
  • InteractionMemoryCondition CreateInteractionMemoryActiveForCondition(memory: InteractionMemoryEnum, time: Single, negate: Boolean)
  • InteractionMemoryCondition CreateInteractionMemoryRecentCondition(memory: InteractionMemoryEnum, time: Single, negate: Boolean)
  • FishCaughtCondition FishesCaught(fish: GameItems.ItemEnum, count: Int32, negate: Boolean)
  • TotalFishesCaughtCondition FishesCaught(count: Int32, negate: Boolean)
  • FishSizeCondition CaughtFishAtLeastPercentile(fish: GameItems.ItemEnum, p1: Single, negate: Boolean)
  • StoryCondition CaughtFishBig(fish: GameItems.ItemEnum)
  • OrCondition Or(conditions: StoryConditions.StoryCondition[])
  • OrCondition NotOr(conditions: StoryConditions.StoryCondition[])
  • AndCondition And(conditions: StoryConditions.StoryCondition[])
  • AndCondition NotAnd(conditions: StoryConditions.StoryCondition[])
  • StoryCondition HourRandom(seed: Int32, odds: Single)
  • StoryCondition DayRandom(seed: Int32, odds: Single)
  • Boolean Equals(obj: Object)
  • Int32 GetHashCode()

Fields

  • StoryConditions.ConstCondition AlwaysTrueCondition
  • StoryConditions.ConstCondition AlwaysFalseCondition
  • StoryConditions.StoryCondition.CommonConditionsContainer CommonConditions

StoryConditions.StoryCondition.CommonConditionsContainer

Methods

  • __new()

Fields

  • StoryConditions.DataCondition[Int32] SympathyDetest
  • StoryConditions.DataCondition[Int32] SympathyHate
  • StoryConditions.DataCondition[Int32] SympathyDislike
  • StoryConditions.DataCondition[Int32] SympathyPositive
  • Int32 LikeStart
  • Int32 AffectionStart
  • Int32 LoveStart
  • Int32 SuperLoveStart
  • StoryConditions.DataCondition[Single] NotHorny
  • StoryConditions.DataCondition[Single] Horny
  • StoryConditions.DataCondition[Single] VeryHorny
  • StoryConditions.DataCondition[Int32] NoLust
  • StoryConditions.DataCondition[Int32] HighLust
  • StoryConditions.DataCondition[Int32] VeryHighLust
  • StoryConditions.DataCondition[Int32] ExtremelyLust
  • StoryConditions.DataCondition[Int32] SympathyLike
  • StoryConditions.DataCondition[Int32] SympathyAffection
  • StoryConditions.DataCondition[Int32] SympathyLove
  • StoryConditions.DataCondition[Int32] SympathySuperLove
  • StoryConditions.DataCondition[Int32] SympathyBeforeLikeOnly
  • StoryConditions.DataCondition[Int32] SympathyLikeOnly
  • StoryConditions.DataCondition[Int32] SympathyAffectionOnly
  • StoryConditions.DataCondition[Int32] SympathyLoveOnly
  • StoryConditions.DataCondition[Int32] SympathySuperLoveOnly
  • StoryConditions.DataCondition[Int32] ItsEvening
  • StoryConditions.DataCondition[Int32] ItsNight
  • StoryConditions.DataCondition[Int32] ItsMorning
  • StoryConditions.DataCondition[Int32] ItsDay
  • StoryConditions.DataCondition[Int32] ItsNotNight
  • StoryConditions.DataCondition[Int32] LandlordNotAsleep
  • StoryConditions.DataCondition[Int32] LateAtNight
  • StoryConditions.DataCondition[Int32] NotLateAtNight
  • StoryConditions.StoryCondition LandlordKnowsAboutBot
  • StoryConditions.StoryCondition LandlordKnowsBotIsYourGirlfriend
  • StoryConditions.DataCondition[Int32] FisherAtMicroplasticCoast
  • StoryConditions.DataCondition[Single] LowMentalHealth
  • StoryConditions.DataCondition[Boolean] RiotsActive
  • StoryConditions.DataCondition[Boolean] RiotsNotActive
  • StoryConditions.DataCondition[Boolean] RiotsEndingSoon
  • StoryConditions.DataCondition[Boolean] AfterRiots
  • StoryConditions.FlagConditionBasic SleepTogetherUnlocked
  • StoryConditions.StoryCondition EverStartedStream
  • StoryConditions.StoryCondition CanStartStream
  • Int32 FreshTime
  • StoryConditions.DataCondition[Boolean] UsuallyLeavesCumAfterSex
  • StoryConditions.DataCondition[Boolean] UsuallyCleansCumAfterSex
  • StoryConditions.DataCondition[Single] VeryHighLonging
  • StoryConditions.DataCondition[Single] EnoughNutForSex
  • StoryConditions.DataCondition[Boolean] CanDoCowgirl
  • StoryConditions.DataCondition[Int32] RecentlyWokeUp
  • StoryConditions.DataCondition[Int32] RecentlySex
  • StoryConditions.DataCondition[Boolean] LastSleptWithBot
  • StoryConditions.DataCondition[Boolean] LastSleptAlone
  • StoryConditions.DataCondition[Boolean] IsBotSmart
  • StoryConditions.DataCondition[Boolean] EverFuckedBot
  • StoryConditions.AndCondition Melissa4Before5
  • StoryConditions.AndCondition Melissa4Before5NotRejection
  • StoryConditions.FlagConditionSpecialWithTime Melissa5Done
  • StoryConditions.FlagConditionSpecialWithTime Melissa5NotDone
  • StoryConditions.StoryCondition MelissaRejection
  • StoryConditions.StoryCondition MelissaAlive
  • StoryConditions.StoryCondition MelissaNotInShop
  • StoryConditions.StoryCondition MelissaAnyEnding
  • StoryConditions.StoryCondition AnnalieRunwayReady
  • StoryConditions.StoryCondition ChurchAnyEndingDone
  • StoryConditions.StoryCondition JoinUsDAKDanger
  • StoryConditions.StoryCondition CanGoOutsideWithBot
  • StoryConditions.StoryCondition HasTheOptionToGoOutsideWithBot
  • StoryConditions.StoryCondition HasLegsAndOneArm
  • StoryConditions.StoryCondition MadeNoiseLastSex
  • StoryConditions.StoryCondition CanStartIslandEnding
  • StoryConditions.StoryCondition CanStartPoorReturnHomeFoodEvent
  • StoryConditions.StoryCondition CanStartAnyReturnHomeFoodEvent
  • StoryConditions.StoryCondition BotMetAnnalie
  • StoryConditions.StoryCondition HasAnnalieHairstyle
  • StoryConditions.StoryCondition CanBotStartDateFromRoom

StoryConditions.StoryMenuEntryPointOptionsExistCondition

inherits: IEquatable, StoryCondition, Object

Methods

  • __new(entryPointName: String, conditional: Boolean, negate: Boolean)
  • String Explain()
  • String GenerateCode()
  • Boolean Equals(other: StoryConditions.StoryMenuEntryPointOptionsExistCondition)
  • Boolean Equals(obj: Object)
  • Int32 GetHashCode()

Fields

  • Boolean Conditional
  • String EntryPointName

StoryEnumeratorTarget

inherits: StoryBranchTarget, Object

Methods

  • __new(enumeratorGenerator: Func[Collections.IEnumerator])
  • Void Activate(onFinished: Action)
  • String ToString()
  • Result CheckValidity(blocks: Collections.Generic.Dictionary[String, Fungus.Block])

StoryLocalizedConversationBranchTarget

inherits: IBotDialogueBranchTarget, StoryBranchTarget, Object

Methods

  • __new(text: String, modGuid: Guid, id: Int32, waitForInput: Boolean)
  • __new(conversation: LocalizedConversation, waitForInput: Boolean)
  • Void Activate(onFinished: Action)
  • Void Activate(modelBrainState: ModelBrainState, noWrapper: Boolean)
  • Result CheckValidity(blocks: Collections.Generic.Dictionary[String, Fungus.Block])
  • StoryBotDialogueBranchType GetBranchType()
  • String ToString()

Properties

  • LocalizedConversation Conversation — get
  • Boolean WaitForInput — get

StoryMenuBranch

inherits: StoryBranchGenericFlagBase, StoryBranchGenericBase, Object

Methods

  • __new(menuText: LocalizedStringReference, branchTarget: StoryBranchTarget, relatedFlag: String, additionalConditions: StoryConditions.StoryCondition[])
  • StringBuilder EditorSummary(sb: Text.StringBuilder, blocks: Collections.Generic.Dictionary[String, Fungus.Block], richText: Boolean, runTime: Boolean)

Properties

  • LocalizedStringReference MenuText — get set
  • Boolean ShowerGrayedOutWhenUnavailable — get set
  • Boolean CanHappen — get
  • String RelatedFlag — get
  • Boolean IsFlagBlocking — get set
  • Boolean IsOneTime — get
  • Boolean IsFlagSet — get
  • Boolean WaitTillBlockFinished — get set
  • StoryBranchTarget BranchTarget — get
  • StoryConditions.StoryCondition[] AdditionalConditions — get
  • Action OnActivateAction — get set

StorySingleton

inherits: SingletonMonoBehaviour, SingletonMonoBehaviourBase, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • AllDefinedPersonalities GetAllDefinedPersonalities()
  • String GenerateCommonPersonalityModuleConversations()
  • StoryBotDialogueStage GetStage(stageNr: Int32)
  • Boolean TryGetTag(stageNr: Int32, queryTag: String, storyTag: StoryBotDialogueTag&)
  • Boolean TryGetTag(queryTag: String, storyTag: StoryBotDialogueTag&)
  • StoryAutoEntryPoint GetStoryAutoEntryPoint(id: String)
  • StoryMenuEntryPoint GetStoryMenuEntryPoint(id: String)
  • Flowchart GetFlowchart()
  • Block CreatEmptyFungusBlock()
  • Void DestroyBlock(block: Fungus.Block)
  • Void MakeSureInitialized()
  • String GenerateSummary(richText: Boolean)
  • Void ParseOldSystem(startingCommand: Fungus.LuaCondition)

Properties

  • StoryBotDialogueStage Stage1 — get
  • StoryBotDialogueStage Stage2 — get
  • StoryBotDialogueStage Stage3 — get
  • Collections.Generic.IEnumerable[StoryBotDialogueStage] AllStages — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • Type[] UsualAreas

StorySingleton.AllDefinedPersonalities

Methods

  • __new(storySingleton: StorySingleton)

Properties

  • StorySingleton.TsunTsunPersonalityDefinition TsunTsunPersonality — get
  • StorySingleton.CatgirlPersonalityDefinition CatgirlPersonality — get
  • StorySingleton.DriverPersonalityDefinition DriverPersonality — get
  • StorySingleton.RobotPersonalityDefinition RobotPersonality — get
  • StorySingleton.YanderePersonalityDefinition YanderePersonality — get
  • StorySingleton.SlutPersonalityDefinition SlutPersonality — get
  • StorySingleton.FemcelPersonalityDefinition FemcelPersonality — get
  • StorySingleton.HimederePersonalityDefinition HimederePersonality — get
  • StorySingleton.SillyCatPersonalityDefinition SillyCatPersonality — get
  • StorySingleton.AraAraPersonalityDefinition AraAraPersonality — get

StorySingleton.AraAraPersonalityDefinition

inherits: ConversationContainerPersonalityModuleDefinition, PersonalityModuleDefinition, Object

Methods

  • __new(storySingleton: StorySingleton)

StorySingleton.AraAraPersonalityModuleConversations

inherits: IHasStringReferences, BasePersonalityModuleConversationContainer, EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer, Object

Methods

  • __new()

Properties

  • String ContainerName — get

Fields

  • SerializedLocalizedConversation Frick_StartFrick
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockOutside
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInside
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideAnal
  • SerializedLocalizedConversation Frick_CumInside
  • SerializedLocalizedConversation Frick_CumInsideAnal
  • SerializedLocalizedConversation Frick_CumOutside
  • SerializedLocalizedConversation Frick_CumTogether
  • SerializedLocalizedConversation Frick_BotCumming
  • SerializedLocalizedConversation Frick_Moan
  • SerializedLocalizedConversation Frick_EdgingOn
  • SerializedLocalizedConversation Frick_EdgingOff
  • SerializedLocalizedConversation Frick_Headpat
  • SerializedLocalizedConversation Frick_RapeBegStopSuccess
  • SerializedLocalizedConversation Frick_RapeBegStopRefuse
  • SerializedLocalizedConversation Frick_RapeFlacidReaction
  • SerializedLocalizedConversation Frick_FingeringBotCumming
  • SerializedLocalizedConversation Frick_FingeringDuring
  • SerializedLocalizedConversation Frick_BoobFondle
  • SerializedLocalizedConversation Frick_NipplePull
  • SerializedLocalizedConversation Frick_PussySpread
  • SerializedLocalizedConversation Frick_ClitRub
  • SerializedLocalizedConversation Frick_Handholding
  • SerializedLocalizedConversation Frick_UpsetOnlySheMoves
  • SerializedLocalizedConversation Frick_CumThighjob
  • SerializedLocalizedConversation Frick_FlacidBoredReaction
  • SerializedLocalizedConversation Blowjob_EdgingAlmostCame
  • SerializedLocalizedConversation Blowjob_EdgingHadToSlowdown
  • SerializedLocalizedConversation Blowjob_EdgingForceStop
  • SerializedLocalizedConversation Blowjob_SwallowFull
  • SerializedLocalizedConversation Blowjob_SwallowHalf
  • SerializedLocalizedConversation Blowjob_SwallowLittle
  • SerializedLocalizedConversation Blowjob_SwallowAlmostEmpty
  • SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLead
  • SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRape
  • SerializedLocalizedConversation Blowjob_SwallowWithMl
  • SerializedLocalizedConversation Cowgirl_RemovePants
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLead
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsert
  • SerializedLocalizedConversation Cowgirl_EdgingForceStopped
  • SerializedLocalizedConversation Cowgirl_EdgingBreak
  • SerializedLocalizedConversation Cowgirl_FlacidReaction
  • SerializedLocalizedConversation Cowgirl_WhereToCumQuestion
  • SerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswer
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsertRape
  • SerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerself
  • SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLead
  • SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRape
  • SerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape

StorySingleton.BasePersonalityModuleConversationContainer

inherits: IHasStringReferences, EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer, Object

Properties

  • String ContainerName — get

Fields

  • SerializedLocalizedConversation Frick_StartFrick
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockOutside
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInside
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideAnal
  • SerializedLocalizedConversation Frick_CumInside
  • SerializedLocalizedConversation Frick_CumInsideAnal
  • SerializedLocalizedConversation Frick_CumOutside
  • SerializedLocalizedConversation Frick_CumTogether
  • SerializedLocalizedConversation Frick_BotCumming
  • SerializedLocalizedConversation Frick_Moan
  • SerializedLocalizedConversation Frick_EdgingOn
  • SerializedLocalizedConversation Frick_EdgingOff
  • SerializedLocalizedConversation Frick_Headpat
  • SerializedLocalizedConversation Frick_RapeBegStopSuccess
  • SerializedLocalizedConversation Frick_RapeBegStopRefuse
  • SerializedLocalizedConversation Frick_RapeFlacidReaction
  • SerializedLocalizedConversation Frick_FingeringBotCumming
  • SerializedLocalizedConversation Frick_FingeringDuring
  • SerializedLocalizedConversation Frick_BoobFondle
  • SerializedLocalizedConversation Frick_NipplePull
  • SerializedLocalizedConversation Frick_PussySpread
  • SerializedLocalizedConversation Frick_ClitRub
  • SerializedLocalizedConversation Frick_Handholding
  • SerializedLocalizedConversation Frick_UpsetOnlySheMoves
  • SerializedLocalizedConversation Frick_CumThighjob
  • SerializedLocalizedConversation Frick_FlacidBoredReaction
  • SerializedLocalizedConversation Blowjob_EdgingAlmostCame
  • SerializedLocalizedConversation Blowjob_EdgingHadToSlowdown
  • SerializedLocalizedConversation Blowjob_EdgingForceStop
  • SerializedLocalizedConversation Blowjob_SwallowFull
  • SerializedLocalizedConversation Blowjob_SwallowHalf
  • SerializedLocalizedConversation Blowjob_SwallowLittle
  • SerializedLocalizedConversation Blowjob_SwallowAlmostEmpty
  • SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLead
  • SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRape
  • SerializedLocalizedConversation Blowjob_SwallowWithMl
  • SerializedLocalizedConversation Cowgirl_RemovePants
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLead
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsert
  • SerializedLocalizedConversation Cowgirl_EdgingForceStopped
  • SerializedLocalizedConversation Cowgirl_EdgingBreak
  • SerializedLocalizedConversation Cowgirl_FlacidReaction
  • SerializedLocalizedConversation Cowgirl_WhereToCumQuestion
  • SerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswer
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsertRape
  • SerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerself
  • SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLead
  • SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRape
  • SerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape

StorySingleton.CatgirlPersonalityDefinition

inherits: ConversationContainerPersonalityModuleDefinition, PersonalityModuleDefinition, Object

Methods

  • __new(storySingleton: StorySingleton)

StorySingleton.CatgirlPersonalityModuleConversations

inherits: IHasStringReferences, BasePersonalityModuleConversationContainer, EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer, Object

Methods

  • __new()

Properties

  • String ContainerName — get

Fields

  • SerializedLocalizedConversation Frick_StartFrick
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockOutside
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInside
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideAnal
  • SerializedLocalizedConversation Frick_CumInside
  • SerializedLocalizedConversation Frick_CumInsideAnal
  • SerializedLocalizedConversation Frick_CumOutside
  • SerializedLocalizedConversation Frick_CumTogether
  • SerializedLocalizedConversation Frick_BotCumming
  • SerializedLocalizedConversation Frick_Moan
  • SerializedLocalizedConversation Frick_EdgingOn
  • SerializedLocalizedConversation Frick_EdgingOff
  • SerializedLocalizedConversation Frick_Headpat
  • SerializedLocalizedConversation Frick_RapeBegStopSuccess
  • SerializedLocalizedConversation Frick_RapeBegStopRefuse
  • SerializedLocalizedConversation Frick_RapeFlacidReaction
  • SerializedLocalizedConversation Frick_FingeringBotCumming
  • SerializedLocalizedConversation Frick_FingeringDuring
  • SerializedLocalizedConversation Frick_BoobFondle
  • SerializedLocalizedConversation Frick_NipplePull
  • SerializedLocalizedConversation Frick_PussySpread
  • SerializedLocalizedConversation Frick_ClitRub
  • SerializedLocalizedConversation Frick_Handholding
  • SerializedLocalizedConversation Frick_UpsetOnlySheMoves
  • SerializedLocalizedConversation Frick_CumThighjob
  • SerializedLocalizedConversation Frick_FlacidBoredReaction
  • SerializedLocalizedConversation Blowjob_EdgingAlmostCame
  • SerializedLocalizedConversation Blowjob_EdgingHadToSlowdown
  • SerializedLocalizedConversation Blowjob_EdgingForceStop
  • SerializedLocalizedConversation Blowjob_SwallowFull
  • SerializedLocalizedConversation Blowjob_SwallowHalf
  • SerializedLocalizedConversation Blowjob_SwallowLittle
  • SerializedLocalizedConversation Blowjob_SwallowAlmostEmpty
  • SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLead
  • SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRape
  • SerializedLocalizedConversation Blowjob_SwallowWithMl
  • SerializedLocalizedConversation Cowgirl_RemovePants
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLead
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsert
  • SerializedLocalizedConversation Cowgirl_EdgingForceStopped
  • SerializedLocalizedConversation Cowgirl_EdgingBreak
  • SerializedLocalizedConversation Cowgirl_FlacidReaction
  • SerializedLocalizedConversation Cowgirl_WhereToCumQuestion
  • SerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswer
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsertRape
  • SerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerself
  • SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLead
  • SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRape
  • SerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape

StorySingleton.DriverPersonalityDefinition

inherits: ConversationContainerPersonalityModuleDefinition, PersonalityModuleDefinition, Object

Methods

  • __new(storySingleton: StorySingleton)

StorySingleton.DriverPersonalityModuleConversations

inherits: IHasStringReferences, EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer, Object

Methods

  • __new()

Properties

  • String ContainerName — get

Fields

  • SerializedLocalizedConversation Moan
  • SerializedLocalizedConversation IDrive

StorySingleton.EmptyPersonalityModuleConversationContainer

inherits: IHasStringReferences, LocalizedStringReferenceContainer, Object

Properties

  • String ContainerName — get

StorySingleton.FemcelPersonalityDefinition

inherits: ConversationContainerPersonalityModuleDefinition, PersonalityModuleDefinition, Object

Methods

  • __new(storySingleton: StorySingleton)

StorySingleton.FemcelPersonalityModuleConversations

inherits: IHasStringReferences, BasePersonalityModuleConversationContainer, EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer, Object

Methods

  • __new()

Properties

  • String ContainerName — get

Fields

  • SerializedLocalizedConversation Frick_StartFrick
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockOutside
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInside
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideAnal
  • SerializedLocalizedConversation Frick_CumInside
  • SerializedLocalizedConversation Frick_CumInsideAnal
  • SerializedLocalizedConversation Frick_CumOutside
  • SerializedLocalizedConversation Frick_CumTogether
  • SerializedLocalizedConversation Frick_BotCumming
  • SerializedLocalizedConversation Frick_Moan
  • SerializedLocalizedConversation Frick_EdgingOn
  • SerializedLocalizedConversation Frick_EdgingOff
  • SerializedLocalizedConversation Frick_Headpat
  • SerializedLocalizedConversation Frick_RapeBegStopSuccess
  • SerializedLocalizedConversation Frick_RapeBegStopRefuse
  • SerializedLocalizedConversation Frick_RapeFlacidReaction
  • SerializedLocalizedConversation Frick_FingeringBotCumming
  • SerializedLocalizedConversation Frick_FingeringDuring
  • SerializedLocalizedConversation Frick_BoobFondle
  • SerializedLocalizedConversation Frick_NipplePull
  • SerializedLocalizedConversation Frick_PussySpread
  • SerializedLocalizedConversation Frick_ClitRub
  • SerializedLocalizedConversation Frick_Handholding
  • SerializedLocalizedConversation Frick_UpsetOnlySheMoves
  • SerializedLocalizedConversation Frick_CumThighjob
  • SerializedLocalizedConversation Frick_FlacidBoredReaction
  • SerializedLocalizedConversation Blowjob_EdgingAlmostCame
  • SerializedLocalizedConversation Blowjob_EdgingHadToSlowdown
  • SerializedLocalizedConversation Blowjob_EdgingForceStop
  • SerializedLocalizedConversation Blowjob_SwallowFull
  • SerializedLocalizedConversation Blowjob_SwallowHalf
  • SerializedLocalizedConversation Blowjob_SwallowLittle
  • SerializedLocalizedConversation Blowjob_SwallowAlmostEmpty
  • SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLead
  • SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRape
  • SerializedLocalizedConversation Blowjob_SwallowWithMl
  • SerializedLocalizedConversation Cowgirl_RemovePants
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLead
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsert
  • SerializedLocalizedConversation Cowgirl_EdgingForceStopped
  • SerializedLocalizedConversation Cowgirl_EdgingBreak
  • SerializedLocalizedConversation Cowgirl_FlacidReaction
  • SerializedLocalizedConversation Cowgirl_WhereToCumQuestion
  • SerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswer
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsertRape
  • SerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerself
  • SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLead
  • SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRape
  • SerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape

StorySingleton.HimederePersonalityDefinition

inherits: ConversationContainerPersonalityModuleDefinition, PersonalityModuleDefinition, Object

Methods

  • __new(storySingleton: StorySingleton)

StorySingleton.HimederePersonalityModuleConversations

inherits: IHasStringReferences, BasePersonalityModuleConversationContainer, EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer, Object

Methods

  • __new()

Properties

  • String ContainerName — get

Fields

  • SerializedLocalizedConversation Frick_StartFrick
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockOutside
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInside
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideAnal
  • SerializedLocalizedConversation Frick_CumInside
  • SerializedLocalizedConversation Frick_CumInsideAnal
  • SerializedLocalizedConversation Frick_CumOutside
  • SerializedLocalizedConversation Frick_CumTogether
  • SerializedLocalizedConversation Frick_BotCumming
  • SerializedLocalizedConversation Frick_Moan
  • SerializedLocalizedConversation Frick_EdgingOn
  • SerializedLocalizedConversation Frick_EdgingOff
  • SerializedLocalizedConversation Frick_Headpat
  • SerializedLocalizedConversation Frick_RapeBegStopSuccess
  • SerializedLocalizedConversation Frick_RapeBegStopRefuse
  • SerializedLocalizedConversation Frick_RapeFlacidReaction
  • SerializedLocalizedConversation Frick_FingeringBotCumming
  • SerializedLocalizedConversation Frick_FingeringDuring
  • SerializedLocalizedConversation Frick_BoobFondle
  • SerializedLocalizedConversation Frick_NipplePull
  • SerializedLocalizedConversation Frick_PussySpread
  • SerializedLocalizedConversation Frick_ClitRub
  • SerializedLocalizedConversation Frick_Handholding
  • SerializedLocalizedConversation Frick_UpsetOnlySheMoves
  • SerializedLocalizedConversation Frick_CumThighjob
  • SerializedLocalizedConversation Frick_FlacidBoredReaction
  • SerializedLocalizedConversation Blowjob_EdgingAlmostCame
  • SerializedLocalizedConversation Blowjob_EdgingHadToSlowdown
  • SerializedLocalizedConversation Blowjob_EdgingForceStop
  • SerializedLocalizedConversation Blowjob_SwallowFull
  • SerializedLocalizedConversation Blowjob_SwallowHalf
  • SerializedLocalizedConversation Blowjob_SwallowLittle
  • SerializedLocalizedConversation Blowjob_SwallowAlmostEmpty
  • SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLead
  • SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRape
  • SerializedLocalizedConversation Blowjob_SwallowWithMl
  • SerializedLocalizedConversation Cowgirl_RemovePants
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLead
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsert
  • SerializedLocalizedConversation Cowgirl_EdgingForceStopped
  • SerializedLocalizedConversation Cowgirl_EdgingBreak
  • SerializedLocalizedConversation Cowgirl_FlacidReaction
  • SerializedLocalizedConversation Cowgirl_WhereToCumQuestion
  • SerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswer
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsertRape
  • SerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerself
  • SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLead
  • SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRape
  • SerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape

StorySingleton.LuaPersonalityModuleDefinition

inherits: PersonalityModuleDefinition, Object

Methods

  • __new()
  • StoryBotDialogueBranchContainer PrepareContainer(tagId: String, stageNr: Int32)

StorySingleton.PersonalityIndexAttribute

inherits: Attribute, Object

Methods

  • __new(index: Int32)

Properties

  • Object TypeId — get

Fields

  • Int32 Index

StorySingleton.PersonalityModuleDefinition

Methods

  • IEnumerable GetAllPersonalityModifiableTags(storySingleton: StorySingleton)
  • Void AddItem(gameId: GameId)

StorySingleton.PersonalitySourceIgnoreAttribute

inherits: Attribute, Object

Methods

  • __new()

Properties

  • Object TypeId — get

StorySingleton.RobotPersonalityDefinition

inherits: ConversationContainerPersonalityModuleDefinition, PersonalityModuleDefinition, Object

Methods

  • __new(storySingleton: StorySingleton)

StorySingleton.RobotPersonalityModuleConversations

inherits: IHasStringReferences, BasePersonalityModuleConversationContainer, EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer, Object

Methods

  • __new()

Properties

  • String ContainerName — get

Fields

  • SerializedLocalizedConversation Frick_StartFrick
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockOutside
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInside
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideAnal
  • SerializedLocalizedConversation Frick_CumInside
  • SerializedLocalizedConversation Frick_CumInsideAnal
  • SerializedLocalizedConversation Frick_CumOutside
  • SerializedLocalizedConversation Frick_CumTogether
  • SerializedLocalizedConversation Frick_BotCumming
  • SerializedLocalizedConversation Frick_Moan
  • SerializedLocalizedConversation Frick_EdgingOn
  • SerializedLocalizedConversation Frick_EdgingOff
  • SerializedLocalizedConversation Frick_Headpat
  • SerializedLocalizedConversation Frick_RapeBegStopSuccess
  • SerializedLocalizedConversation Frick_RapeBegStopRefuse
  • SerializedLocalizedConversation Frick_RapeFlacidReaction
  • SerializedLocalizedConversation Frick_FingeringBotCumming
  • SerializedLocalizedConversation Frick_FingeringDuring
  • SerializedLocalizedConversation Frick_BoobFondle
  • SerializedLocalizedConversation Frick_NipplePull
  • SerializedLocalizedConversation Frick_PussySpread
  • SerializedLocalizedConversation Frick_ClitRub
  • SerializedLocalizedConversation Frick_Handholding
  • SerializedLocalizedConversation Frick_UpsetOnlySheMoves
  • SerializedLocalizedConversation Frick_CumThighjob
  • SerializedLocalizedConversation Frick_FlacidBoredReaction
  • SerializedLocalizedConversation Blowjob_EdgingAlmostCame
  • SerializedLocalizedConversation Blowjob_EdgingHadToSlowdown
  • SerializedLocalizedConversation Blowjob_EdgingForceStop
  • SerializedLocalizedConversation Blowjob_SwallowFull
  • SerializedLocalizedConversation Blowjob_SwallowHalf
  • SerializedLocalizedConversation Blowjob_SwallowLittle
  • SerializedLocalizedConversation Blowjob_SwallowAlmostEmpty
  • SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLead
  • SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRape
  • SerializedLocalizedConversation Blowjob_SwallowWithMl
  • SerializedLocalizedConversation Cowgirl_RemovePants
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLead
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsert
  • SerializedLocalizedConversation Cowgirl_EdgingForceStopped
  • SerializedLocalizedConversation Cowgirl_EdgingBreak
  • SerializedLocalizedConversation Cowgirl_FlacidReaction
  • SerializedLocalizedConversation Cowgirl_WhereToCumQuestion
  • SerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswer
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsertRape
  • SerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerself
  • SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLead
  • SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRape
  • SerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape

StorySingleton.SillyCatPersonalityDefinition

inherits: ConversationContainerPersonalityModuleDefinition, PersonalityModuleDefinition, Object

Methods

  • __new(storySingleton: StorySingleton)

StorySingleton.SillyCatPersonalityModuleConversations

inherits: IHasStringReferences, BasePersonalityModuleConversationContainer, EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer, Object

Methods

  • __new()

Properties

  • String ContainerName — get

Fields

  • SerializedLocalizedConversation Frick_StartFrick
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockOutside
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInside
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideAnal
  • SerializedLocalizedConversation Frick_CumInside
  • SerializedLocalizedConversation Frick_CumInsideAnal
  • SerializedLocalizedConversation Frick_CumOutside
  • SerializedLocalizedConversation Frick_CumTogether
  • SerializedLocalizedConversation Frick_BotCumming
  • SerializedLocalizedConversation Frick_Moan
  • SerializedLocalizedConversation Frick_EdgingOn
  • SerializedLocalizedConversation Frick_EdgingOff
  • SerializedLocalizedConversation Frick_Headpat
  • SerializedLocalizedConversation Frick_RapeBegStopSuccess
  • SerializedLocalizedConversation Frick_RapeBegStopRefuse
  • SerializedLocalizedConversation Frick_RapeFlacidReaction
  • SerializedLocalizedConversation Frick_FingeringBotCumming
  • SerializedLocalizedConversation Frick_FingeringDuring
  • SerializedLocalizedConversation Frick_BoobFondle
  • SerializedLocalizedConversation Frick_NipplePull
  • SerializedLocalizedConversation Frick_PussySpread
  • SerializedLocalizedConversation Frick_ClitRub
  • SerializedLocalizedConversation Frick_Handholding
  • SerializedLocalizedConversation Frick_UpsetOnlySheMoves
  • SerializedLocalizedConversation Frick_CumThighjob
  • SerializedLocalizedConversation Frick_FlacidBoredReaction
  • SerializedLocalizedConversation Blowjob_EdgingAlmostCame
  • SerializedLocalizedConversation Blowjob_EdgingHadToSlowdown
  • SerializedLocalizedConversation Blowjob_EdgingForceStop
  • SerializedLocalizedConversation Blowjob_SwallowFull
  • SerializedLocalizedConversation Blowjob_SwallowHalf
  • SerializedLocalizedConversation Blowjob_SwallowLittle
  • SerializedLocalizedConversation Blowjob_SwallowAlmostEmpty
  • SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLead
  • SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRape
  • SerializedLocalizedConversation Blowjob_SwallowWithMl
  • SerializedLocalizedConversation Cowgirl_RemovePants
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLead
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsert
  • SerializedLocalizedConversation Cowgirl_EdgingForceStopped
  • SerializedLocalizedConversation Cowgirl_EdgingBreak
  • SerializedLocalizedConversation Cowgirl_FlacidReaction
  • SerializedLocalizedConversation Cowgirl_WhereToCumQuestion
  • SerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswer
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsertRape
  • SerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerself
  • SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLead
  • SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRape
  • SerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape

StorySingleton.SlutPersonalityDefinition

inherits: ConversationContainerPersonalityModuleDefinition, PersonalityModuleDefinition, Object

Methods

  • __new(storySingleton: StorySingleton)

StorySingleton.SlutPersonalityModuleConversations

inherits: IHasStringReferences, BasePersonalityModuleConversationContainer, EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer, Object

Methods

  • __new()

Properties

  • String ContainerName — get

Fields

  • SerializedLocalizedConversation Frick_StartFrick
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockOutside
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInside
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideAnal
  • SerializedLocalizedConversation Frick_CumInside
  • SerializedLocalizedConversation Frick_CumInsideAnal
  • SerializedLocalizedConversation Frick_CumOutside
  • SerializedLocalizedConversation Frick_CumTogether
  • SerializedLocalizedConversation Frick_BotCumming
  • SerializedLocalizedConversation Frick_Moan
  • SerializedLocalizedConversation Frick_EdgingOn
  • SerializedLocalizedConversation Frick_EdgingOff
  • SerializedLocalizedConversation Frick_Headpat
  • SerializedLocalizedConversation Frick_RapeBegStopSuccess
  • SerializedLocalizedConversation Frick_RapeBegStopRefuse
  • SerializedLocalizedConversation Frick_RapeFlacidReaction
  • SerializedLocalizedConversation Frick_FingeringBotCumming
  • SerializedLocalizedConversation Frick_FingeringDuring
  • SerializedLocalizedConversation Frick_BoobFondle
  • SerializedLocalizedConversation Frick_NipplePull
  • SerializedLocalizedConversation Frick_PussySpread
  • SerializedLocalizedConversation Frick_ClitRub
  • SerializedLocalizedConversation Frick_Handholding
  • SerializedLocalizedConversation Frick_UpsetOnlySheMoves
  • SerializedLocalizedConversation Frick_CumThighjob
  • SerializedLocalizedConversation Frick_FlacidBoredReaction
  • SerializedLocalizedConversation Blowjob_EdgingAlmostCame
  • SerializedLocalizedConversation Blowjob_EdgingHadToSlowdown
  • SerializedLocalizedConversation Blowjob_EdgingForceStop
  • SerializedLocalizedConversation Blowjob_SwallowFull
  • SerializedLocalizedConversation Blowjob_SwallowHalf
  • SerializedLocalizedConversation Blowjob_SwallowLittle
  • SerializedLocalizedConversation Blowjob_SwallowAlmostEmpty
  • SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLead
  • SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRape
  • SerializedLocalizedConversation Blowjob_SwallowWithMl
  • SerializedLocalizedConversation Cowgirl_RemovePants
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLead
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsert
  • SerializedLocalizedConversation Cowgirl_EdgingForceStopped
  • SerializedLocalizedConversation Cowgirl_EdgingBreak
  • SerializedLocalizedConversation Cowgirl_FlacidReaction
  • SerializedLocalizedConversation Cowgirl_WhereToCumQuestion
  • SerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswer
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsertRape
  • SerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerself
  • SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLead
  • SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRape
  • SerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape

StorySingleton.Stages

Methods

  • __new(stage1: StoryBotDialogueStage, stage2: StoryBotDialogueStage, stage3: StoryBotDialogueStage)

Fields

  • StoryBotDialogueStage Stage1
  • StoryBotDialogueStage Stage2
  • StoryBotDialogueStage Stage3

StorySingleton.StoryMenuBranchesStrings

inherits: IHasStringReferences, LocalizedStringReferenceContainer, Object

Methods

  • __new()

Properties

  • String ContainerName — get

Fields

  • LocalizedStringReferenceStory StartSexStream
  • LocalizedStringReferenceStory StartSexNoStream
  • LocalizedStringReferenceStory SleepWithBot
  • LocalizedStringReferenceStory SleepAloneTillRested
  • LocalizedStringReferenceStory SleepAloneFor480
  • LocalizedStringReferenceStory SleepAloneFor240
  • LocalizedStringReferenceStory SleepAloneFor60
  • LocalizedStringReferenceStory SleepAloneDontSleep
  • LocalizedStringReferenceStory CumChoice_CleanItOffWithARag
  • LocalizedStringReferenceStory CumChoice_LeaveItOnHer
  • LocalizedStringReferenceStory Bathroom_BotShowerAlone
  • LocalizedStringReferenceStory Bathroom_AnonShowerAlone
  • LocalizedStringReferenceStory Bathroom_ShowerTogether
  • LocalizedStringReferenceStory OutsideAloneGrocery
  • LocalizedStringReferenceStory OutsideAloneDispenser
  • LocalizedStringReferenceStory OutsideAlonePharmacy
  • LocalizedStringReferenceStory OutsideAloneClothier
  • LocalizedStringReferenceStory OutsideAloneLabourOffice
  • LocalizedStringReferenceStory OutsideAloneWalk
  • LocalizedStringReferenceStory OutsideAloneGoFishing
  • LocalizedStringReferenceStory OutsideAloneVisitFisher
  • LocalizedStringReferenceStory GoToChurch
  • LocalizedStringReferenceStory GoToChurchToInvestigate
  • LocalizedStringReferenceStory GoToPoliceStationReportNun
  • LocalizedStringReferenceStory OutsideAloneGoToRichArea
  • LocalizedStringReferenceStory GoToAShopForRichPeople
  • LocalizedStringReferenceStory VisitBDH
  • LocalizedStringReferenceStory OutsideAloneReturnToSlums
  • LocalizedStringReferenceStory GoBackHome
  • LocalizedStringReferenceStory DEBUG
  • LocalizedStringReferenceStory Nevermind
  • LocalizedStringReferenceStory OutsideWithBotArtGalleryDate1
  • LocalizedStringReferenceStory OutsideWithBotArtGalleryDate2
  • LocalizedStringReferenceStory OutsideWithBotRestaurantDate1
  • LocalizedStringReferenceStory OutsideWithBotRestaurantDate2
  • LocalizedStringReferenceStory OutsideWithBotKino1
  • LocalizedStringReferenceStory OutsideWithBotKino2
  • LocalizedStringReferenceStory OutsideWithBotKaraoke1
  • LocalizedStringReferenceStory OutsideWithBotIceSkating1
  • LocalizedStringReferenceStory OutsideWithBotPlanetarium
  • LocalizedStringReferenceStory OutsideWithBotAmusementPark2
  • LocalizedStringReferenceStory OutsideWithBotIceSkatingWithShanice
  • LocalizedStringReferenceStory OutsideWithBotCafeWithAnnalie
  • LocalizedStringReferenceStory OutsideWithBotBowlingWithMelissa
  • LocalizedStringReferenceStory OutsideWithBotBowlingWithMelissaAndAnnalie_Melissa9
  • LocalizedStringReferenceStory OutsideWithBotBowlingWithMelissaAndAnnalie_Melissa11
  • LocalizedStringReferenceStory OutsideWithBotKaraokeWithMelissaAndAnnalie_Melissa12
  • LocalizedStringReferenceStory OutsideWithBotCafeWithMelissaAndAnnalie_Melissa16
  • LocalizedStringReferenceStory OutsideWithBotGokartsWithMelissaAndAnnalie_Melissa17
  • LocalizedStringReferenceStory OutsideWithBotBowlingWithMelissaAndAnnalie_Melissa19
  • LocalizedStringReferenceStory OutsideWithBotCafeWithMelissaAndAnnalie_Melissa21
  • LocalizedStringReferenceStory OutsideWithBotKaraokeWithMelissa_Melissa21_5
  • LocalizedStringReferenceStory OutsideWithBotMeetupWithGrumpyAnnalie
  • LocalizedStringReferenceStory OutsideWithBotCheckOutTheRunway
  • LocalizedStringReferenceStory OutsideWithBotMeetAtCafeWithAnnalieAndHerFriends
  • LocalizedStringReferenceStory OutsideWithBotGoToAnnaliesFashionShow
  • LocalizedStringReferenceStory OutsideWithBotGoOnADate
  • LocalizedStringReferenceStory OutsideWithBotHangOutWithFriends
  • LocalizedStringReferenceStory OutsideWithBotTrickOrTreat
  • LocalizedStringReferenceStory OutsideWithBotClothierWithBot
  • LocalizedStringReferenceStory OutsideWithBotWalk
  • LocalizedStringReferenceStory OutsideWithBotInvestigateLab
  • LocalizedStringReferenceStory OutsideWithBotGoBackHome

StorySingleton.TsunTsunPersonalityDefinition

inherits: ConversationContainerPersonalityModuleDefinition, PersonalityModuleDefinition, Object

Methods

  • __new(storySingleton: StorySingleton)

StorySingleton.TsunTsunPersonalityModuleConversations

inherits: IHasStringReferences, BasePersonalityModuleConversationContainer, EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer, Object

Methods

  • __new()

Properties

  • String ContainerName — get

Fields

  • SerializedLocalizedConversation Frick_StartFrick
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockOutside
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInside
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideAnal
  • SerializedLocalizedConversation Frick_CumInside
  • SerializedLocalizedConversation Frick_CumInsideAnal
  • SerializedLocalizedConversation Frick_CumOutside
  • SerializedLocalizedConversation Frick_CumTogether
  • SerializedLocalizedConversation Frick_BotCumming
  • SerializedLocalizedConversation Frick_Moan
  • SerializedLocalizedConversation Frick_EdgingOn
  • SerializedLocalizedConversation Frick_EdgingOff
  • SerializedLocalizedConversation Frick_Headpat
  • SerializedLocalizedConversation Frick_RapeBegStopSuccess
  • SerializedLocalizedConversation Frick_RapeBegStopRefuse
  • SerializedLocalizedConversation Frick_RapeFlacidReaction
  • SerializedLocalizedConversation Frick_FingeringBotCumming
  • SerializedLocalizedConversation Frick_FingeringDuring
  • SerializedLocalizedConversation Frick_BoobFondle
  • SerializedLocalizedConversation Frick_NipplePull
  • SerializedLocalizedConversation Frick_PussySpread
  • SerializedLocalizedConversation Frick_ClitRub
  • SerializedLocalizedConversation Frick_Handholding
  • SerializedLocalizedConversation Frick_UpsetOnlySheMoves
  • SerializedLocalizedConversation Frick_CumThighjob
  • SerializedLocalizedConversation Frick_FlacidBoredReaction
  • SerializedLocalizedConversation Blowjob_EdgingAlmostCame
  • SerializedLocalizedConversation Blowjob_EdgingHadToSlowdown
  • SerializedLocalizedConversation Blowjob_EdgingForceStop
  • SerializedLocalizedConversation Blowjob_SwallowFull
  • SerializedLocalizedConversation Blowjob_SwallowHalf
  • SerializedLocalizedConversation Blowjob_SwallowLittle
  • SerializedLocalizedConversation Blowjob_SwallowAlmostEmpty
  • SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLead
  • SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRape
  • SerializedLocalizedConversation Blowjob_SwallowWithMl
  • SerializedLocalizedConversation Cowgirl_RemovePants
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLead
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsert
  • SerializedLocalizedConversation Cowgirl_EdgingForceStopped
  • SerializedLocalizedConversation Cowgirl_EdgingBreak
  • SerializedLocalizedConversation Cowgirl_FlacidReaction
  • SerializedLocalizedConversation Cowgirl_WhereToCumQuestion
  • SerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswer
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsertRape
  • SerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerself
  • SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLead
  • SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRape
  • SerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape

StorySingleton.YanderePersonalityDefinition

inherits: ConversationContainerPersonalityModuleDefinition, PersonalityModuleDefinition, Object

Methods

  • __new(storySingleton: StorySingleton)

StorySingleton.YanderePersonalityModuleConversations

inherits: IHasStringReferences, BasePersonalityModuleConversationContainer, EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer, Object

Methods

  • __new()

Properties

  • String ContainerName — get

Fields

  • SerializedLocalizedConversation Frick_StartFrick
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockOutside
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInside
  • SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideAnal
  • SerializedLocalizedConversation Frick_CumInside
  • SerializedLocalizedConversation Frick_CumInsideAnal
  • SerializedLocalizedConversation Frick_CumOutside
  • SerializedLocalizedConversation Frick_CumTogether
  • SerializedLocalizedConversation Frick_BotCumming
  • SerializedLocalizedConversation Frick_Moan
  • SerializedLocalizedConversation Frick_EdgingOn
  • SerializedLocalizedConversation Frick_EdgingOff
  • SerializedLocalizedConversation Frick_Headpat
  • SerializedLocalizedConversation Frick_RapeBegStopSuccess
  • SerializedLocalizedConversation Frick_RapeBegStopRefuse
  • SerializedLocalizedConversation Frick_RapeFlacidReaction
  • SerializedLocalizedConversation Frick_FingeringBotCumming
  • SerializedLocalizedConversation Frick_FingeringDuring
  • SerializedLocalizedConversation Frick_BoobFondle
  • SerializedLocalizedConversation Frick_NipplePull
  • SerializedLocalizedConversation Frick_PussySpread
  • SerializedLocalizedConversation Frick_ClitRub
  • SerializedLocalizedConversation Frick_Handholding
  • SerializedLocalizedConversation Frick_UpsetOnlySheMoves
  • SerializedLocalizedConversation Frick_CumThighjob
  • SerializedLocalizedConversation Frick_FlacidBoredReaction
  • SerializedLocalizedConversation Blowjob_EdgingAlmostCame
  • SerializedLocalizedConversation Blowjob_EdgingHadToSlowdown
  • SerializedLocalizedConversation Blowjob_EdgingForceStop
  • SerializedLocalizedConversation Blowjob_SwallowFull
  • SerializedLocalizedConversation Blowjob_SwallowHalf
  • SerializedLocalizedConversation Blowjob_SwallowLittle
  • SerializedLocalizedConversation Blowjob_SwallowAlmostEmpty
  • SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLead
  • SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRape
  • SerializedLocalizedConversation Blowjob_SwallowWithMl
  • SerializedLocalizedConversation Cowgirl_RemovePants
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLead
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsert
  • SerializedLocalizedConversation Cowgirl_EdgingForceStopped
  • SerializedLocalizedConversation Cowgirl_EdgingBreak
  • SerializedLocalizedConversation Cowgirl_FlacidReaction
  • SerializedLocalizedConversation Cowgirl_WhereToCumQuestion
  • SerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswer
  • SerializedLocalizedConversation Cowgirl_BeforeFirstInsertRape
  • SerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerself
  • SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLead
  • SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRape
  • SerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape

SusModifier

inherits: ILuaTransferable, Object

Methods

  • SusModifier CreateInstance(area: SusArea, coverPercentage: Single)
  • SusModifier Clone()
  • String ToLuaString()

Properties

  • SusArea Area — get set
  • Single Modifier — get set

TextDataGenerated

inherits: ISerializationCallbackReceiver, IAutomaticReferenceContainer, SingletonScriptableObject, SingletonScriptableObject, ScriptableObject, Object, Object

Methods

  • __new()
  • Void OnBeforeSerialize()
  • Void OnAfterDeserialize()
  • Void RegisterLua()

Properties

  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • TextDataGenerated.CreditsTextContainer CreditsText
  • TextDataGenerated.OtherTextContainer OtherText

TextDataGenerated.CreditsTextContainer

Methods

  • __new()

Fields

  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] Credits
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] Credits2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] Credits3
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] CreditsTranslation
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset]] RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset]] RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset][] All

TextDataGenerated.OtherTextContainer

Methods

  • __new()

Fields

  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] _8ballAsciiArt
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] annaliesay
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] bootup1
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] bootup2
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] cowsay
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] junBoobs
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] junMouth
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] junsay
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] sheepsay
  • Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset]] RelativePathToFirst
  • Collections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset]] RelativePathAndNameToReference
  • IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset][] All

TextureOverriderManager

inherits: MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • TextureOverriderManager GetTextureOverriderManager(id: String)
  • Void SpecialEffectsActionLogic(value: Boolean, item: Item, targetId: String, sprite: IC.AutomaticReference.IReference[UnityEngine.Sprite])
  • Action GetSpecialEffectsAction(targetId: String, sprite: IC.AutomaticReference.IReference[UnityEngine.Sprite])
  • Void SetSprite(targetId: String, sprite: IC.AutomaticReference.IReference[UnityEngine.Sprite])
  • Void SetSprite(uniqueGuid: Guid, targetId: String, sprite: IC.AutomaticReference.IReference[UnityEngine.Sprite])
  • Void RestoreSprite(targetId: String, sprite: IC.AutomaticReference.IReference[UnityEngine.Sprite])
  • Void RestoreSprite(uniqueGuid: Guid, targetId: String, sprite: IC.AutomaticReference.IReference[UnityEngine.Sprite])
  • Void RestoreAll()
  • Void Awake()
  • String GenerateSummary()

Properties

  • String Id — get
  • Collections.ObjectModel.ReadOnlyCollection[TextureOverriderManager] AllManagers — get
  • TextureOverriderManager RoomManager — get
  • TextureOverriderManager ClothierManager — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • String RoomID
  • String ClothierID

TimeoutSimplePopup

inherits: PrefabPopup, UIPopup, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • Void Open(title: String, textGenerator: Func[TimeSpan, String], choices: Collections.Generic.List[PopupChoice], defaultChoiceIndex: Int32, timeoutDuration: Nullable[TimeSpan])

Properties

  • UnityEngine.Color OverlayColor — get set
  • Boolean DontDrawPrevious — get
  • Boolean AlwaysDraw — get
  • Boolean IsNotStatic — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • Int32 sortOrder
  • Boolean noScaleFadeIn

TMPro.TextMeshProUGUI

inherits: ICanvasElement, ILayoutElement, IMaterialModifier, IMaskable, IClippable, TMP_Text, MaskableGraphic, Graphic, UIBehaviour, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • Void CalculateLayoutInputHorizontal()
  • Void CalculateLayoutInputVertical()
  • Void SetVerticesDirty()
  • Void SetLayoutDirty()
  • Void SetMaterialDirty()
  • Void SetAllDirty()
  • Void Rebuild(update: UnityEngine.UI.CanvasUpdate)
  • Material GetModifiedMaterial(baseMaterial: UnityEngine.Material)
  • Void RecalculateClipping()
  • Void Cull(clipRect: UnityEngine.Rect, validRect: Boolean)
  • Void UpdateMeshPadding()
  • Void ForceMeshUpdate(ignoreActiveState: Boolean, forceTextReparsing: Boolean)
  • TMP_TextInfo GetTextInfo(text: String)
  • Void ClearMesh()
  • Void add_OnPreRenderText(value: Action[TMPro.TMP_TextInfo])
  • Void remove_OnPreRenderText(value: Action[TMPro.TMP_TextInfo])
  • Void UpdateGeometry(mesh: UnityEngine.Mesh, index: Int32)
  • Void UpdateVertexData(flags: TMPro.TMP_VertexDataUpdateFlags)
  • Void UpdateVertexData()
  • Void UpdateFontAsset()
  • Void ComputeMarginSize()

Properties

  • UnityEngine.Material materialForRendering — get
  • Boolean autoSizeTextContainer — get set
  • UnityEngine.Mesh mesh — get
  • UnityEngine.CanvasRenderer canvasRenderer — get
  • UnityEngine.Vector4 maskOffset — get set
  • String text — get set
  • TMPro.ITextPreprocessor textPreprocessor — get set
  • Boolean isRightToLeftText — get set
  • TMPro.TMP_FontAsset font — get set
  • UnityEngine.Material fontSharedMaterial — get set
  • UnityEngine.Material[] fontSharedMaterials — get set
  • UnityEngine.Material fontMaterial — get set
  • UnityEngine.Material[] fontMaterials — get set
  • UnityEngine.Color color — get set
  • Single alpha — get set
  • Boolean enableVertexGradient — get set
  • TMPro.VertexGradient colorGradient — get set
  • TMPro.TMP_ColorGradient colorGradientPreset — get set
  • TMPro.TMP_SpriteAsset spriteAsset — get set
  • Boolean tintAllSprites — get set
  • TMPro.TMP_StyleSheet styleSheet — get set
  • TMPro.TMP_Style textStyle — get set
  • Boolean overrideColorTags — get set
  • UnityEngine.Color32 faceColor — get set
  • UnityEngine.Color32 outlineColor — get set
  • Single outlineWidth — get set
  • Single fontSize — get set
  • TMPro.FontWeight fontWeight — get set
  • Single pixelsPerUnit — get
  • Boolean enableAutoSizing — get set
  • Single fontSizeMin — get set
  • Single fontSizeMax — get set
  • TMPro.FontStyles fontStyle — get set
  • Boolean isUsingBold — get
  • TMPro.HorizontalAlignmentOptions horizontalAlignment — get set
  • TMPro.VerticalAlignmentOptions verticalAlignment — get set
  • TMPro.TextAlignmentOptions alignment — get set
  • Single characterSpacing — get set
  • Single characterHorizontalScale — get set
  • Single wordSpacing — get set
  • Single lineSpacing — get set
  • Single lineSpacingAdjustment — get set
  • Single paragraphSpacing — get set
  • Single characterWidthAdjustment — get set
  • TMPro.TextWrappingModes textWrappingMode — get set
  • Single wordWrappingRatios — get set
  • TMPro.TextOverflowModes overflowMode — get set
  • Boolean isTextOverflowing — get
  • Int32 firstOverflowCharacterIndex — get
  • TMPro.TMP_Text linkedTextComponent — get set
  • Boolean isTextTruncated — get
  • Collections.Generic.List[UnityEngine.TextCore.OTL_FeatureTag] fontFeatures — get set
  • Boolean extraPadding — get set
  • Boolean richText — get set
  • Boolean emojiFallbackSupport — get set
  • Boolean parseCtrlCharacters — get set
  • Boolean isOverlay — get set
  • Boolean isOrthographic — get set
  • Boolean enableCulling — get set
  • Boolean ignoreVisibility — get set
  • TMPro.TextureMappingOptions horizontalMapping — get set
  • TMPro.TextureMappingOptions verticalMapping — get set
  • Single mappingUvLineOffset — get set
  • TMPro.TextRenderFlags renderMode — get set
  • TMPro.VertexSortingOrder geometrySortingOrder — get set
  • Boolean isTextObjectScaleStatic — get set
  • Boolean vertexBufferAutoSizeReduction — get set
  • Int32 firstVisibleCharacter — get set
  • Int32 maxVisibleCharacters — get set
  • Int32 maxVisibleWords — get set
  • Int32 maxVisibleLines — get set
  • Boolean useMaxVisibleDescender — get set
  • Int32 pageToDisplay — get set
  • UnityEngine.Vector4 margin — get set
  • TMPro.TMP_TextInfo textInfo — get
  • Boolean havePropertiesChanged — get set
  • Boolean isUsingLegacyAnimationComponent — get set
  • UnityEngine.Transform transform — get
  • UnityEngine.RectTransform rectTransform — get
  • Boolean isVolumetricText — get set
  • UnityEngine.Bounds bounds — get
  • UnityEngine.Bounds textBounds — get
  • Single flexibleHeight — get
  • Single flexibleWidth — get
  • Single minWidth — get
  • Single minHeight — get
  • Single maxWidth — get
  • Single maxHeight — get
  • Single preferredWidth — get
  • Single preferredHeight — get
  • Single renderedWidth — get
  • Single renderedHeight — get
  • Int32 layoutPriority — get
  • UnityEngine.UI.MaskableGraphic.CullStateChangedEvent onCullStateChanged — get set
  • Boolean maskable — get set
  • Boolean isMaskingGraphic — get set
  • Boolean raycastTarget — get set
  • UnityEngine.Vector4 raycastPadding — get set
  • Int32 depth — get
  • UnityEngine.Canvas canvas — get
  • UnityEngine.Material defaultMaterial — get
  • UnityEngine.Material material — get set
  • UnityEngine.Texture mainTexture — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • OnPreRenderText MoonSharp.Interpreter.Interop.EventMemberDescriptor

UiOverlay

inherits: UIManager, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • Void Awake()
  • ButtonColorPalette GetButtonColorPalette(buttonColorType: CommonButtonColorType)
  • Void OpenFungusOverlay()
  • Void OpenFungusOverlay(overlayColor: UnityEngine.Color)
  • Boolean HasFungusOverlay()
  • Void CloseFungusOverlay()
  • Void ProgressPopup(title: String, text: String, loadingCreationFunc: Func[IProgressManager, Cysharp.Threading.Tasks.UniTask], OnFinished: Action)
  • Void BuyPopup(title: String, price: Int32, boughtaction: Action, text: String, noaction: Action, nomoneyaction: Action)
  • TimeoutSimplePopup SimplePopupWithTimeout(title: String, textGenerator: Func[TimeSpan, String], choices: Collections.Generic.List[PopupChoice], defaultChoiceIndex: Int32, timeout: TimeSpan)
  • SimplePopup SimplePopup(title: String, text: String, yesaction: Action, noaction: Action)
  • SimplePopup Popup(title: String, text: String, choices: Collections.Generic.List[PopupChoice])
  • Void FileLoadPopup(description: String, finishFunc: Action[MyFileBrowserSingleton.UploadResult], filters: Collections.Generic.List[MyFileBrowserSingleton.FileType], multifile: Boolean, allowAllFiles: Boolean)
  • Void FileSavePopup(filename: String, data: Byte[], after: Action[MyFileBrowserSingleton.DownloadResult])
  • Void FileSavePopup(filename: String, data: String, after: Action[MyFileBrowserSingleton.DownloadResult])
  • SimplePopup OkPopup(title: String, text: String, okaction: Action)
  • SimplePopup OkPopupError(text: String, okaction: Action)
  • SimplePopup OkPopupSuccess(text: String, okaction: Action)
  • SimplePopup OkPopupWarning(text: String, okaction: Action)
  • InputPopup InputPopup(title: String, text: String, okaction: Action[String], defaultInput: String, type: TMPro.TMP_InputField.ContentType)
  • Void InputPopupWithValidation(title: String, text: String, areYouSureText: Func[String, String], OnPicked: Action[String], defaultInput: String, type: TMPro.TMP_InputField.ContentType, validate: UiOverlay.StringValidationDelegate, process: UiOverlay.StringProcessingDelegate)
  • Void OpenNarrativeLog()
  • AnnalieShopPopup OpenAnnalieShop(onFinished: Action, isWithBot: Boolean)
  • ClothierOrdersPopup OpenClothierOrdersShop(onFinished: Action)
  • FisherSellFishPopup OpenFisherSellFish(onFinished: Action)
  • NunRepairPopup OpenNunRepairShop()
  • Void OpenShop(id: String, onFinished: Action)
  • Void OpenSaveMenu()
  • Void OpenLoadMenu()
  • Void OpenItemsMenu()
  • Void OpenAchievements()
  • Void OpenOptions()
  • Void OpenToyPopup()
  • Void OpenModCreatorPopup(items: Collections.Generic.List[ItemPrefab])
  • Void OpenModsPopup()
  • Void OpenFishingJournal()
  • BotStatusAppPopup OpenBotStatusApp()
  • BotStatusAppPopup OpenBotStatusAppPrologue()
  • SheepPopup OpenSheepPopup()
  • Void ColorInputPopup(title: String, text: String, yesaction: Action[UnityEngine.Color], noaction: Action[UnityEngine.Color], startColor: UnityEngine.Color32)
  • Void OpenContextMenuPopup(choices: Collections.Generic.List[PopupChoice], addCancel: Boolean)
  • Void OpenSlotEquipItemPopup(targetSlot: ItemSlot, onFinished: Action[UiOverlay.PopupFinishTypesEnum])
  • BrowserPopup OpenBrowser(website: String)
  • BotStatusAppPopup GetCurrentlyOpenedBotStatusApp()
  • BrowserPopup GetCurrentlyOpenedBrowser()
  • Void OpenNativeFolderPath(instanceModPath: String)
  • Void ShowFloatingText(position: UnityEngine.Vector2, text: String)
  • Void ShowFloatingText(position: UnityEngine.Vector2, text: Text.StringBuilder)
  • Void EquipItem(item: Item, finished: Action)
  • Void UnequipItemOrAsk(item: Item, finished: Action)

Properties

  • UiOverlay Instance — get
  • UnityEngine.RectTransform OverlayTransform — get
  • UnityEngine.RectTransform GuiTransform — get
  • Boolean IsOpen — get
  • Int32 MaxSortOrder — get
  • UnityEngine.Camera MainCamera — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • TMPro.TextMeshProUGUI developmentBuildText
  • SayDialogPopup _mainSayDialogPopupGameObject
  • SayDialogPopup _speechSayDialogPopup
  • PooledPrefabReference[DraggedItem] draggedItemPrefab
  • PooledPrefabReference[CommonButtonHandler] commonButton
  • PooledPrefabReference[GameItemContainer] gameItemContainerPrefab
  • PooledPrefabReference[Tooltip] defaultTooltip
  • PooledPrefabReference[FloatingText] defaultFloatingText
  • PooledPrefabReference[ItemStats] itemStats
  • PooledPrefabReference[ItemColorSlotPicker] itemColorSlotPicker
  • PooledPrefabReference[StringAdvancedItemListItemPrefab] stringAdvancedItemListPrefab
  • PooledPrefabReference[StringGenericDataDisplay] stringGenericDataDisplay
  • PooledPrefabReference[ItemModifiableVariableDisplay] itemModifiableVariableDisplay
  • PooledPrefabReference[ModDisplay] modItemListDisplay
  • UnityEngine.Color NormalColor
  • UnityEngine.Color AltNormalColor
  • UnityEngine.Color ActiveColor
  • UnityEngine.Color InactiveColor
  • UnityEngine.Color GreenColor
  • UnityEngine.Color RedColor
  • UnityEngine.Color DefaultFungusOverlayColor
  • Int32 FunugsOverlayLayer
  • Int32 PopupLayer
  • Int32 SayDialogLayer
  • Int32 MenuDialogLayer
  • UiOverlay.StringValidationDelegate NameLengthValidation
  • UiOverlay.StringProcessingDelegate NameTrimProcessing
  • UiOverlay.StringProcessingDelegate NameTrimToLowerProcessing
  • UnityEngine.GameObject _uiOverlayGameObject

UiOverlay.StringProcessingDelegate

inherits: ICloneable, ISerializable, MulticastDelegate, Delegate, Object

Methods

  • String Invoke(input: String)
  • IAsyncResult BeginInvoke(input: String, callback: AsyncCallback, object: Object)
  • String EndInvoke(result: IAsyncResult)

Properties

  • Reflection.MethodInfo Method — get
  • Object Target — get

UiOverlay.StringValidationDelegate

inherits: ICloneable, ISerializable, MulticastDelegate, Delegate, Object

Methods

  • Result Invoke(input: String)
  • IAsyncResult BeginInvoke(input: String, callback: AsyncCallback, object: Object)
  • Result EndInvoke(result: IAsyncResult)

Properties

  • Reflection.MethodInfo Method — get
  • Object Target — get

UnityEngine.AudioClip

inherits: IAudioGenerator, ICapabilities, AudioResource, Object, Object

Methods

  • Boolean LoadAudioData()
  • Boolean UnloadAudioData()
  • Boolean GetData(data: Span[Single], offsetSamples: Int32)
  • Boolean GetData(data: Single[], offsetSamples: Int32)
  • Boolean SetData(data: Single[], offsetSamples: Int32)
  • Boolean SetData(data: ReadOnlySpan[Single], offsetSamples: Int32)
  • AudioClip Create(name: String, lengthSamples: Int32, channels: Int32, frequency: Int32, stream: Boolean)
  • AudioClip Create(name: String, lengthSamples: Int32, channels: Int32, frequency: Int32, stream: Boolean, pcmreadercallback: UnityEngine.AudioClip.PCMReaderCallback)
  • AudioClip Create(name: String, lengthSamples: Int32, channels: Int32, frequency: Int32, stream: Boolean, pcmreadercallback: UnityEngine.AudioClip.PCMReaderCallback, pcmsetpositioncallback: UnityEngine.AudioClip.PCMSetPositionCallback)

Properties

  • Single length — get
  • Int32 samples — get
  • Int32 channels — get
  • Int32 frequency — get
  • UnityEngine.AudioClipLoadType loadType — get
  • Boolean preloadAudioData — get
  • Boolean ambisonic — get
  • Boolean loadInBackground — get
  • UnityEngine.AudioDataLoadState loadState — get
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

UnityEngine.AudioClip.PCMReaderCallback

inherits: ICloneable, ISerializable, MulticastDelegate, Delegate, Object

Methods

  • Void Invoke(data: Single[])

Properties

  • Reflection.MethodInfo Method — get
  • Object Target — get

UnityEngine.AudioClip.PCMSetPositionCallback

inherits: ICloneable, ISerializable, MulticastDelegate, Delegate, Object

Methods

  • Void Invoke(position: Int32)

Properties

  • Reflection.MethodInfo Method — get
  • Object Target — get

UnityEngine.ParticleSystem

inherits: Component, Object, Object

Methods

  • __new()
  • Void Emit(count: Int32)
  • Void Emit(emitParams: UnityEngine.ParticleSystem.EmitParams, count: Int32)
  • Void SetParticles(particles: UnityEngine.ParticleSystem.Particle[], size: Int32, offset: Int32)
  • Void SetParticles(particles: UnityEngine.ParticleSystem.Particle[], size: Int32)
  • Int32 GetParticles(particles: UnityEngine.ParticleSystem.Particle[], size: Int32, offset: Int32)
  • Int32 GetParticles(particles: UnityEngine.ParticleSystem.Particle[], size: Int32)
  • Int32 GetParticles(particles: UnityEngine.ParticleSystem.Particle[])
  • Void Simulate(t: Single, withChildren: Boolean, restart: Boolean, fixedTimeStep: Boolean)
  • Void Simulate(t: Single, withChildren: Boolean, restart: Boolean)
  • Void Play(withChildren: Boolean)
  • Void Play()
  • Void Pause(withChildren: Boolean)
  • Void Pause()
  • Void Stop(withChildren: Boolean, stopBehavior: UnityEngine.ParticleSystemStopBehavior)
  • Void Stop(withChildren: Boolean)
  • Void Stop()
  • Void Clear(withChildren: Boolean)
  • Void Clear()
  • Boolean IsAlive(withChildren: Boolean)
  • Boolean IsAlive()

Properties

  • Boolean isPlaying — get
  • Boolean isEmitting — get
  • Int32 particleCount — get
  • Single time — get set
  • UnityEngine.ParticleSystem.MainModule main — get
  • UnityEngine.ParticleSystem.EmissionModule emission — get
  • UnityEngine.ParticleSystem.ShapeModule shape — get
  • UnityEngine.ParticleSystem.ColorOverLifetimeModule colorOverLifetime — get
  • UnityEngine.ParticleSystem.TextureSheetAnimationModule textureSheetAnimation — get
  • UnityEngine.ParticleSystem.TrailModule trails — get
  • UnityEngine.ParticleSystem.CustomDataModule customData — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

UnityEngine.ParticleSystem.Burst

inherits: ValueType, Object

Methods

  • __new()

Properties

  • Single time — get
  • UnityEngine.ParticleSystem.MinMaxCurve count — get
  • Int32 cycleCount — get
  • Single repeatInterval — get
  • Single probability — get

UnityEngine.ParticleSystem.ColorOverLifetimeModule

inherits: ValueType, Object

Methods

  • __new()

Properties

  • UnityEngine.ParticleSystem.MinMaxGradient color — set

UnityEngine.ParticleSystem.CustomDataModule

inherits: ValueType, Object

Methods

  • __new()
  • Void SetColor(stream: UnityEngine.ParticleSystemCustomData, gradient: UnityEngine.ParticleSystem.MinMaxGradient)

Properties

  • Boolean enabled — set

UnityEngine.ParticleSystem.EmissionModule

inherits: ValueType, Object

Methods

  • __new()
  • Burst GetBurst(index: Int32)

Properties

  • Boolean enabled — get set
  • UnityEngine.ParticleSystem.MinMaxCurve rateOverDistance — get
  • Single rateOverDistanceMultiplier — get
  • Int32 burstCount — get

UnityEngine.ParticleSystem.EmitParams

inherits: ValueType, Object

Methods

  • __new()

Properties

  • Boolean applyShapeToPosition — set
  • UnityEngine.Vector3 velocity — set
  • Single startLifetime — set

UnityEngine.ParticleSystem.MainModule

inherits: ValueType, Object

Methods

  • __new()

Properties

  • Single duration — get
  • Boolean loop — get
  • Boolean prewarm — get
  • UnityEngine.ParticleSystem.MinMaxCurve startDelay — set
  • UnityEngine.ParticleSystem.MinMaxCurve startLifetime — get set
  • UnityEngine.ParticleSystem.MinMaxCurve startSpeed — get
  • Single startSizeXMultiplier — get set
  • Single startSizeYMultiplier — get set
  • Single startSizeZMultiplier — get set
  • UnityEngine.ParticleSystem.MinMaxCurve startRotation — set
  • UnityEngine.ParticleSystem.MinMaxGradient startColor — set
  • UnityEngine.ParticleSystemSimulationSpace simulationSpace — get
  • UnityEngine.Transform customSimulationSpace — get
  • Boolean useUnscaledTime — get
  • UnityEngine.ParticleSystemScalingMode scalingMode — get set
  • Boolean playOnAwake — get
  • Int32 maxParticles — get set

UnityEngine.ParticleSystem.MinMaxCurve

inherits: ValueType, Object

Methods

  • __new(constant: Single)
  • __new()
  • Single Evaluate(time: Single)
  • Single Evaluate(time: Single, lerpFactor: Single)
  • MinMaxCurve __toMinMaxCurve(constant: Single)

Properties

  • UnityEngine.ParticleSystemCurveMode mode — get
  • UnityEngine.AnimationCurve curveMin — get
  • Single constant — get
  • UnityEngine.AnimationCurve curve — get

UnityEngine.ParticleSystem.MinMaxGradient

inherits: ValueType, Object

Methods

  • __new(color: UnityEngine.Color)
  • __new(gradient: UnityEngine.Gradient)
  • __new()
  • MinMaxGradient __toMinMaxGradient(color: UnityEngine.Color)
  • MinMaxGradient __toMinMaxGradient(gradient: UnityEngine.Gradient)

UnityEngine.ParticleSystem.Particle

inherits: ValueType, Object

Methods

  • __new()
  • Single GetCurrentSize(system: UnityEngine.ParticleSystem)
  • Color32 GetCurrentColor(system: UnityEngine.ParticleSystem)

Properties

  • UnityEngine.Vector3 position — get set
  • UnityEngine.Vector3 velocity — get set
  • Single remainingLifetime — get set
  • Single startLifetime — get set
  • UnityEngine.Color32 startColor — set
  • UInt32 randomSeed — get set
  • Single startSize — set
  • Single rotation — get
  • UnityEngine.Vector3 rotation3D — get set
  • UnityEngine.Vector3 angularVelocity3D — set

UnityEngine.ParticleSystem.ShapeModule

inherits: ValueType, Object

Methods

  • __new()

Properties

  • Boolean enabled — get
  • Boolean alignToDirection — get
  • UnityEngine.Vector3 scale — get

UnityEngine.ParticleSystem.TextureSheetAnimationModule

inherits: ValueType, Object

Methods

  • __new()
  • Void SetSprite(index: Int32, sprite: UnityEngine.Sprite)
  • Sprite GetSprite(index: Int32)

Properties

  • Boolean enabled — get
  • UnityEngine.ParticleSystemAnimationMode mode — get
  • Int32 numTilesX — get
  • Int32 numTilesY — get
  • UnityEngine.ParticleSystemAnimationType animation — get
  • UnityEngine.ParticleSystemAnimationRowMode rowMode — get
  • UnityEngine.ParticleSystem.MinMaxCurve frameOverTime — get
  • Int32 cycleCount — get
  • Int32 rowIndex — get
  • UnityEngine.Rendering.UVChannelFlags uvChannelMask — get set
  • Int32 spriteCount — get

UnityEngine.ParticleSystem.TrailModule

inherits: ValueType, Object

Methods

  • __new()

Properties

  • Boolean enabled — get
  • Boolean worldSpace — get

UnityEngine.Shader

inherits: Object, Object

Methods

  • Shader Find(name: String)
  • Void EnableKeyword(keyword: String)
  • Void EnableKeyword(keyword: UnityEngine.Rendering.GlobalKeyword&)
  • Void DisableKeyword(keyword: String)
  • Void DisableKeyword(keyword: UnityEngine.Rendering.GlobalKeyword&)
  • Boolean IsKeywordEnabled(keyword: String)
  • Boolean IsKeywordEnabled(keyword: UnityEngine.Rendering.GlobalKeyword&)
  • Void SetKeyword(keyword: UnityEngine.Rendering.GlobalKeyword&, value: Boolean)
  • Void WarmupAllShaders()
  • Int32 PropertyToID(name: String)
  • Shader GetDependency(name: String)
  • Int32 GetPassCountInSubshader(subshaderIndex: Int32)
  • ShaderTagId FindPassTagValue(passIndex: Int32, tagName: UnityEngine.Rendering.ShaderTagId)
  • ShaderTagId FindPassTagValue(subshaderIndex: Int32, passIndex: Int32, tagName: UnityEngine.Rendering.ShaderTagId)
  • ShaderTagId FindSubshaderTagValue(subshaderIndex: Int32, tagName: UnityEngine.Rendering.ShaderTagId)
  • Void SetGlobalInt(name: String, value: Int32)
  • Void SetGlobalInt(nameID: Int32, value: Int32)
  • Void SetGlobalFloat(name: String, value: Single)
  • Void SetGlobalFloat(nameID: Int32, value: Single)
  • Void SetGlobalInteger(name: String, value: Int32)
  • Void SetGlobalInteger(nameID: Int32, value: Int32)
  • Void SetGlobalVector(name: String, value: UnityEngine.Vector4)
  • Void SetGlobalVector(nameID: Int32, value: UnityEngine.Vector4)
  • Void SetGlobalColor(name: String, value: UnityEngine.Color)
  • Void SetGlobalColor(nameID: Int32, value: UnityEngine.Color)
  • Void SetGlobalMatrix(name: String, value: UnityEngine.Matrix4x4)
  • Void SetGlobalMatrix(nameID: Int32, value: UnityEngine.Matrix4x4)
  • Void SetGlobalTexture(name: String, value: UnityEngine.Texture)
  • Void SetGlobalTexture(nameID: Int32, value: UnityEngine.Texture)
  • Void SetGlobalTexture(name: String, value: UnityEngine.RenderTexture, element: UnityEngine.Rendering.RenderTextureSubElement)
  • Void SetGlobalTexture(nameID: Int32, value: UnityEngine.RenderTexture, element: UnityEngine.Rendering.RenderTextureSubElement)
  • Void SetGlobalBuffer(name: String, value: UnityEngine.ComputeBuffer)
  • Void SetGlobalBuffer(nameID: Int32, value: UnityEngine.ComputeBuffer)
  • Void SetGlobalBuffer(name: String, value: UnityEngine.GraphicsBuffer)
  • Void SetGlobalBuffer(nameID: Int32, value: UnityEngine.GraphicsBuffer)
  • Void SetGlobalConstantBuffer(name: String, value: UnityEngine.ComputeBuffer, offset: Int32, size: Int32)
  • Void SetGlobalConstantBuffer(nameID: Int32, value: UnityEngine.ComputeBuffer, offset: Int32, size: Int32)
  • Void SetGlobalConstantBuffer(name: String, value: UnityEngine.GraphicsBuffer, offset: Int32, size: Int32)
  • Void SetGlobalConstantBuffer(nameID: Int32, value: UnityEngine.GraphicsBuffer, offset: Int32, size: Int32)
  • Void SetGlobalRayTracingAccelerationStructure(name: String, value: UnityEngine.Rendering.RayTracingAccelerationStructure)
  • Void SetGlobalRayTracingAccelerationStructure(nameID: Int32, value: UnityEngine.Rendering.RayTracingAccelerationStructure)
  • Void SetGlobalFloatArray(name: String, values: Collections.Generic.List[Single])
  • Void SetGlobalFloatArray(nameID: Int32, values: Collections.Generic.List[Single])
  • Void SetGlobalFloatArray(name: String, values: Single[])
  • Void SetGlobalFloatArray(nameID: Int32, values: Single[])
  • Void SetGlobalVectorArray(name: String, values: Collections.Generic.List[UnityEngine.Vector4])
  • Void SetGlobalVectorArray(nameID: Int32, values: Collections.Generic.List[UnityEngine.Vector4])
  • Void SetGlobalVectorArray(name: String, values: UnityEngine.Vector4[])
  • Void SetGlobalVectorArray(nameID: Int32, values: UnityEngine.Vector4[])
  • Void SetGlobalMatrixArray(name: String, values: Collections.Generic.List[UnityEngine.Matrix4x4])
  • Void SetGlobalMatrixArray(nameID: Int32, values: Collections.Generic.List[UnityEngine.Matrix4x4])
  • Void SetGlobalMatrixArray(name: String, values: UnityEngine.Matrix4x4[])
  • Void SetGlobalMatrixArray(nameID: Int32, values: UnityEngine.Matrix4x4[])
  • Int32 GetGlobalInt(name: String)
  • Int32 GetGlobalInt(nameID: Int32)
  • Single GetGlobalFloat(name: String)
  • Single GetGlobalFloat(nameID: Int32)
  • Int32 GetGlobalInteger(name: String)
  • Int32 GetGlobalInteger(nameID: Int32)
  • Vector4 GetGlobalVector(name: String)
  • Vector4 GetGlobalVector(nameID: Int32)
  • Color GetGlobalColor(name: String)
  • Color GetGlobalColor(nameID: Int32)
  • Matrix4x4 GetGlobalMatrix(name: String)
  • Matrix4x4 GetGlobalMatrix(nameID: Int32)
  • Texture GetGlobalTexture(name: String)
  • Texture GetGlobalTexture(nameID: Int32)
  • Single[] GetGlobalFloatArray(name: String)
  • Single[] GetGlobalFloatArray(nameID: Int32)
  • Void GetGlobalFloatArray(name: String, values: Collections.Generic.List[Single])
  • Void GetGlobalFloatArray(nameID: Int32, values: Collections.Generic.List[Single])
  • Vector4[] GetGlobalVectorArray(name: String)
  • Vector4[] GetGlobalVectorArray(nameID: Int32)
  • Void GetGlobalVectorArray(name: String, values: Collections.Generic.List[UnityEngine.Vector4])
  • Void GetGlobalVectorArray(nameID: Int32, values: Collections.Generic.List[UnityEngine.Vector4])
  • Matrix4x4[] GetGlobalMatrixArray(name: String)
  • Matrix4x4[] GetGlobalMatrixArray(nameID: Int32)
  • Void GetGlobalMatrixArray(name: String, values: Collections.Generic.List[UnityEngine.Matrix4x4])
  • Void GetGlobalMatrixArray(nameID: Int32, values: Collections.Generic.List[UnityEngine.Matrix4x4])
  • Int32 GetPropertyCount()
  • Int32 FindPropertyIndex(propertyName: String)
  • String GetPropertyName(propertyIndex: Int32)
  • Int32 GetPropertyNameId(propertyIndex: Int32)
  • ShaderPropertyType GetPropertyType(propertyIndex: Int32)
  • String GetPropertyDescription(propertyIndex: Int32)
  • ShaderPropertyFlags GetPropertyFlags(propertyIndex: Int32)
  • String[] GetPropertyAttributes(propertyIndex: Int32)
  • Single GetPropertyDefaultFloatValue(propertyIndex: Int32)
  • Vector4 GetPropertyDefaultVectorValue(propertyIndex: Int32)
  • Vector2 GetPropertyRangeLimits(propertyIndex: Int32)
  • Int32 GetPropertyDefaultIntValue(propertyIndex: Int32)
  • TextureDimension GetPropertyTextureDimension(propertyIndex: Int32)
  • String GetPropertyTextureDefaultName(propertyIndex: Int32)
  • Boolean FindTextureStack(propertyIndex: Int32, stackName: String&, layerIndex: Int32&)

Properties

  • Int32 maximumChunksOverride — get set
  • Int32 maximumLOD — get set
  • Int32 globalMaximumLOD — get set
  • Boolean isSupported — get
  • String globalRenderPipeline — get set
  • UnityEngine.Rendering.GlobalKeyword[] enabledGlobalKeywords — get
  • UnityEngine.Rendering.GlobalKeyword[] globalKeywords — get
  • UnityEngine.Rendering.LocalKeywordSpace keywordSpace — get
  • Int32 renderQueue — get
  • Int32 passCount — get
  • Int32 subshaderCount — get
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

UnityEngine.Sprite

inherits: Object, Object

Methods

  • Int32 GetSecondaryTextureCount()
  • Int32 GetSecondaryTextures(secondaryTexture: UnityEngine.SecondarySpriteTexture[])
  • Int32 GetPhysicsShapeCount()
  • UInt32 GetScriptableObjectsCount()
  • UInt32 GetScriptableObjects(scriptableObjects: UnityEngine.ScriptableObject[])
  • Boolean AddScriptableObject(obj: UnityEngine.ScriptableObject)
  • Boolean RemoveScriptableObjectAt(i: UInt32)
  • Boolean SetScriptableObjectAt(obj: UnityEngine.ScriptableObject, i: UInt32)
  • Int32 GetPhysicsShapePointCount(shapeIdx: Int32)
  • Int32 GetPhysicsShape(shapeIdx: Int32, physicsShape: Collections.Generic.List[UnityEngine.Vector2])
  • ReadOnlySpan GetPhysicsShape(shapeIdx: Int32)
  • Void OverridePhysicsShape(physicsShapes: Collections.Generic.IList[UnityEngine.Vector2[]])
  • Void OverrideGeometry(vertices: UnityEngine.Vector2[], triangles: UInt16[])
  • Sprite Create(texture: UnityEngine.Texture2D, rect: UnityEngine.Rect, pivot: UnityEngine.Vector2, pixelsPerUnit: Single, extrude: UInt32, meshType: UnityEngine.SpriteMeshType, border: UnityEngine.Vector4, generateFallbackPhysicsShape: Boolean)
  • Sprite Create(texture: UnityEngine.Texture2D, rect: UnityEngine.Rect, pivot: UnityEngine.Vector2, pixelsPerUnit: Single, extrude: UInt32, meshType: UnityEngine.SpriteMeshType, border: UnityEngine.Vector4, generateFallbackPhysicsShape: Boolean, secondaryTextures: UnityEngine.SecondarySpriteTexture[])
  • Sprite Create(texture: UnityEngine.Texture2D, rect: UnityEngine.Rect, pivot: UnityEngine.Vector2, pixelsPerUnit: Single, extrude: UInt32, meshType: UnityEngine.SpriteMeshType, border: UnityEngine.Vector4)
  • Sprite Create(texture: UnityEngine.Texture2D, rect: UnityEngine.Rect, pivot: UnityEngine.Vector2, pixelsPerUnit: Single, extrude: UInt32, meshType: UnityEngine.SpriteMeshType)
  • Sprite Create(texture: UnityEngine.Texture2D, rect: UnityEngine.Rect, pivot: UnityEngine.Vector2, pixelsPerUnit: Single, extrude: UInt32)
  • Sprite Create(texture: UnityEngine.Texture2D, rect: UnityEngine.Rect, pivot: UnityEngine.Vector2, pixelsPerUnit: Single)
  • Sprite Create(texture: UnityEngine.Texture2D, rect: UnityEngine.Rect, pivot: UnityEngine.Vector2)

Properties

  • UnityEngine.Bounds bounds — get
  • UnityEngine.Rect rect — get
  • UnityEngine.Vector4 border — get
  • UnityEngine.Texture2D texture — get
  • Single pixelsPerUnit — get
  • Single spriteAtlasTextureScale — get
  • UnityEngine.Texture2D associatedAlphaSplitTexture — get
  • UnityEngine.Vector2 pivot — get
  • Boolean packed — get
  • UnityEngine.SpritePackingMode packingMode — get
  • UnityEngine.SpritePackingRotation packingRotation — get
  • UnityEngine.Rect textureRect — get
  • UnityEngine.Vector2 textureRectOffset — get
  • UnityEngine.Vector2[] vertices — get
  • UInt16[] triangles — get
  • UnityEngine.Vector2[] uv — get
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

UnityEngine.TextAsset

inherits: Object, Object

Methods

  • __new()
  • String ToString()

Properties

  • Byte[] bytes — get
  • String text — get
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

UnityEngine.WaitForSeconds

inherits: YieldInstruction, Object

Methods

  • __new(seconds: Single)

ViewSingleton

inherits: SingletonMonoBehaviour, SingletonMonoBehaviourBase, MonoBehaviour, Behaviour, Component, Object, Object

Methods

  • __new()
  • Void SetNextView(view: Fungus.View)
  • View GetNotCurrentView()
  • View GetNotCurrentViewSetSprite(sprite: UnityEngine.Sprite, color: UnityEngine.Color, subView: Fungus.View.SubViews)
  • Void Awake()
  • Void add_OnViewChanged(value: Action[Fungus.View])
  • Void remove_OnViewChanged(value: Action[Fungus.View])
  • Void UpdateViewReferences()

Properties

  • Fungus.View CurrentView — get
  • Fungus.View ViewForCharacters — get
  • Fungus.View View1 — get
  • Fungus.View View2 — get
  • Fungus.View View3 — get
  • Fungus.View RoomView — get
  • Fungus.View RoomCharacterView — get
  • Fungus.View RoomCharacterViewZoom — get
  • Fungus.View RoomCharacterViewEquipment — get
  • Fungus.View SleepView — get
  • Fungus.View DoggyRoomView — get
  • Fungus.View BlowjobView — get
  • Fungus.View CowgirlView — get
  • Fungus.View RoomStoryViewWithoutAutomaticBot — get
  • Fungus.View RoomViewWithoutAutomaticBot — get
  • Fungus.View MissionaryView — get
  • Fungus.View ParalaxBoundsShower — get
  • Fungus.View ShowerView — get
  • Fungus.View ShowerViewNoBot — get
  • Fungus.View CuddleView — get
  • Fungus.View CuddleViewZoom — get
  • Fungus.View ClothierView — get
  • Fungus.View ShopView — get
  • Fungus.View ChangingRoomView — get
  • Fungus.View MenuView — get
  • Fungus.View ParalaxBounds — get
  • Fungus.View PCView — get
  • Fungus.View OutsideView — get
  • Fungus.View DeveloperRoomView — get
  • ViewScene Scene1 — get
  • ViewScene Scene2 — get
  • ViewScene Scene3 — get
  • RoomScene MainRoomScene — get
  • FrickScene DoggyScene — get
  • FrickScene BlowjobScene — get
  • FrickScene CowgirlScene — get
  • ViewScene RoomStoryScene — get
  • FrickScene MissionaryScene — get
  • ShowerScene ShowerScene — get
  • ViewScene ShowerSceneNoBot — get
  • CuddleScene CuddleScene — get
  • ClothierViewScene ClothierScene — get
  • ClothierViewScene ShopScene — get
  • ChangingRoomScene ChangingRoomScene — get
  • MainMenuScene MenuScene — get
  • PCScene PCScene — get
  • ViewScene OutsideScene — get
  • DeveloperViewScene DeveloperRoomScene — get
  • Threading.CancellationToken destroyCancellationToken — get
  • Boolean useGUILayout — get set
  • Boolean didStart — get
  • Boolean didAwake — get
  • Boolean enabled — get set
  • Boolean isActiveAndEnabled — get
  • UnityEngine.Transform transform — get
  • UnityEngine.TransformHandle transformHandle — get
  • UnityEngine.GameObject gameObject — get
  • String tag — get set
  • String name — get set
  • UnityEngine.HideFlags hideFlags — get set

Fields

  • Collections.Generic.List[ViewWithSpriteRenderer] GenericViews
  • OnViewChanged MoonSharp.Interpreter.Interop.EventMemberDescriptor

Enums

BotStatusAppPopup.CharArrayConsoleLine.CharArrayPrintTypesEnum 2

RawCenter

BotStatusAppPopup.StringConsoleLine.StringPrintTypesEnum 3

NormalCenterDecorativeWrapCenter

CommonAllowedModifiersEnum 2

NoneFishingRod

ControllerEnum 7

NoSceneMissionaryDoggyBlowjobCowgirlInteractionShower

DeliveryManager.Delivery.DeliveryStatus 4

ToBeCollectedToBeSortedToBeDeliveredDelivered

EdibleTypeEnum 10

OtherMeatFishMainVegetableFlavourVegetableBeanPastaBreadBeverageDish

EventManager.PlanningData.TimeOffsetType 3

RelativeAbsoluteZero

FishingBaitType 10

NoBaitWormBaitInsectBaitMeatBaitFishBaitLiveFishBaitPlantBaitCrustaceanBaitMolluskBaitMagnetBait

FishingCatchBehaviourType 5

NormalFloaterFighterRockSinker

GameItems.ItemEnum 345

Show 345 values
NoneCatEarsBasicLegLBasicLegRBasicArmLBasicArmRCatTailCatTailDifferentEndTailFluffyStripedTailFluffyHyperCamoCatTailHyperCamoCatTailDifferentEndHyperCamoTailFluffyHyperCamoStripedTailFluffyVolksAutoBasicArmLVolksAutoBasicArmRVolksAutoBasicLegRVolksAutoBasicLegLExperimentalArmLExperimentalArmRExperimentalLegRExperimentalLegLHypercamoExperimentalArmLHypercamoExperimentalArmRHypercamoExperimentalLegRHypercamoExperimentalLegLHypercamoClothierHairHypercamoEyeCoveringBangHairHypercamoHimeCutHairHypercamoPonytailHairSharpTeethHyperCamoSharpTeethLibidoDestroyerLibidoAmplifierHyperCamoLegLHyperCamoLegRHyperCamoArmLHyperCamoArmRHyperCamoSkinHyperCamoHairHyperCamoEyesHyperCamoFleshHyperCamoCatEarsHyperCamoPointyEarsHightechHyperCamoSkinRainbowHairRainbowSkinGalaxyHairFourthDimensionHairHologramDisableTsunTsunPersonalityModuleCatgirlPersonalityModuleDriverPersonalityModuleRobotPersonalityModuleYanderePersonalityModuleSlutPersonalityModuleFemcelPersonalityModuleHimederePersonalityModuleSillyCatPersonalityModuleAraAraPersonalityModuleThighSizeModuleCalfSizeModuleFeetSizeModuleBoobSizeModuleAssSizeModuleDefaultSkinDefaultHairDefaultEyesDefaultHeartPupilsDefaultFleshDefaultTeethDefaultHologramCanOfBakedBeansPickledOnionsSausageInstantNoodlesEnergyDrinkProteinBarChipsSodaSweetsTacoShellGmoVegetablesSoyrentChickenNuggetsBreadFromDispenserSempillXVinegaraEndurancePlusVinegaraPremiumDeathGripAntidepressantsPlainShirtFishShirtWithStupidShirtTempleShirtGamerShirtBotShirtDogeCoinShirtSheepShirtSylphyChibiShirtLuxeMerchShirtStilouMerchShirtVolksAutoMerchShirtMonizmedMerchShirtDiabeteMerchShirtCazinoMerchShirtDiabeteColaPowShirtDiabeteDrSugarShirtDiabeteSweetPotatoShirtHotPinkShirtInHeatShirtDestinationDeliriumShirtSilumanShirtSilumanAliceShirtFungusShirtYaranaikaShirtBakaShirtCIAShirtPolandBallShirtWyldspaceShirtPriestbotShirtMirthalShirtAGUIShirtBedabotsShirtProjektMelodyShirtXoulionShirtUfoShirtPlainPantiesLingeriePantiesStripedPantiesFishPantiesLuxeRosePantiesBananaPantiesUSBPantiesYaranaikaPantiesWyldspacePantiesHikkeiruPantiesRadioactivePantiesStrawberryStripedPantiesPeachStripedPantiesAvocadoPantiesCherryStripedPantiesSpecialHaremClassPantiesXoulionPantiesLuxeLingeriePantiesStockingLStockingRLingerieStockingLLingerieStockingRLongSockLLongSockRStripedSockLStripedSockRStirrupStockingLStirrupStockingRShortSockLShortSockRTwoStripedStockingLTwoStripedStockingRKneeHighSockLKneeHighSockRStockingPairLingerieStockingPairLongSockPairStripedSockPairStirrupStockingPairShortSockPairTwoStripedStockingPairKneeHighSockPairCuteBowHeartChokerHeartGlassesEyeShadowGothEyeMakeupBellChokerTinyWizardHatPumpkinHairpinPointyEarsSeptumPiercingSeptumPiercing2LipstickOvalGlassesColoredOvalGlassesEyePatchHairClipTonguePiercingColoredHeartGlassesManicurePedicureBuckleCollarEyelinerHeartEyeStickerNaturalEyelashesSimpleChokerColoredBuckleCollarSpikedCollarHeadbandNavelPiercingNipplePiercingLNipplePiercingRNipplePiercingPairPlainBraLingerieBraPleatedSkirtBaggyPantsMiniSkirtPlainSneakerLPlainSneakerRPlainSneakerPairClassyShoeLClassyShoeRClassyShoePairBaggyHoodieDogeCoinHoodieWeebHoodieBloodyMoonHoodieCosplayHouseHoodieLuxeMerchHoodieStilouMerchHoodieVolksAutoMerchHoodieMonizmedMerchHoodieDiabeteMerchHoodieCazinoMerchHoodieDiabeteColaPowHoodieDiabeteDrSugarHoodieDiabeteSweetPotatoHoodieMilfHunterHoodiePolandBallHoodieAGUIHoodieSpecialHaremClassHoodieBedabotsHoodieProjektMelodyHoodieWorldTamerHoodieXoulionHoodieCelestynHoodieFlowerKidVHoodieNutekuHoodieSkullHoodieToniSHoodieMadHoodieSJ68HoodieLightSonicHoodieRottingSteelHoodieNitroriHoodieShadyCornerHoodieVintageDressSlipDressPixelGlassesSneakerLSneakerRSneakerPairBasicFishingRodReinforcedFishingRodFiberGlassFishingRodCarbonFiberFishingRodHyperSteelFishingRodBluegillLargemouthBassNorthernPikeYellowPerchWalleyeRainbowTroutSmallmouthBassCatfishBrownTroutCarpRedSnapperMackerelFlounderBlackSeaBassHalibutSalmonGoldenSalmonTilapiaWormBaitLarvaeBaitMeatBaitFishChunksBaitCornBaitShrimpBaitMusselsBaitOldCanOldShoeOldSyringeOldGrenadeRustedBucketOilDrumLidBoneFragmentsShatteredSmartphoneOldDrSugarCanPlasticGroceryBagOldFishingNetOldCarBatteryRicePotatoesFlourTomatoCarrotSteakChickenMeatOnionsEggsMilkGarlicGingerSoySauceVinegarPastaRawGroundBeefSugarButterCheeseYoghurtBeansOnDispenserBreadPickledOnionsWithSausageLandlordsTacoSmallSaladSimpleFriedFishPotatoEggSaladChickenNoodleSoupAmericanChiliCarrotSaladFriedRiceCookedSteakPancakesFancyFriedFishSpaghettiBologneseGyrosOmuriceSpaghettiCarbonaraBeefWelingtonSushiSheepsCurryCarrotCakeBasicSoapColorfulSoapPumpkinMatSpiderPlushBatBannerGhostDecorationBingChillingMagazineBundleLingerieCatalogueLandlordsOldStoveFixedLandlordsOldStove

GameVariables.CheckType 3

FullStartEnd

GameVariables.EatSound 2

CrunchCrackOpenAColdOne

GameVariables.StaminaSyncType 3

NormalNoneRecovery

GameVariables.TimeCheckType 5

NoneBeforeAfterBeforeRelativeAfterRelative

Item.ItemLocationEnum 3

AtHomeCarriedBorrowedFromShop

Item.ItemManager.EquipResults 4

SuccessFailedBlockedFailedMissingRequiredFailedNonEquipable

Item.ItemManager.ItemChangeType 6

AddedRemovedUnequipEquipOrderChangeInnerDataChange

Item.ItemManager.ItemManagerCallbacks 15

NoneUnequippedItemsModifiedEquippedItemsModifiedflagsAnd__flagsAndflagsOr__flagsOrflagsXor__flagsXorflagsNot__flagsNothasAll__hasAllhasAny__hasAny

Item.ItemUIAllowedButtons 20

NoneEquipUnequipEatUseUnpackModifyThrowOutAllflagsAnd__flagsAndflagsOr__flagsOrflagsXor__flagsXorflagsNot__flagsNothasAll__hasAllhasAny__hasAny

ItemCategory 14

OtherModulesClothingFoodFoodCookedDishUsablePackageMedsRoomAnonEquipFishCookingIngredientFishingTrashSoap

ItemModifiableVariableFloat01Percent.FloatVariableTypeEnum 1

Percentage01

ItemPrefab.CustomShaderTypeEnum 3

NoneRelatedDrawablesHair

ItemPrefab.ScratchTextureType 2

UniversalHard

ItemSlot.SlotType 6

BotPartBotClothesBotHairBotSomethingOtherUnknown

ItemSubCategory 4

DefaultModules_CatEarsClothing_MakeUpClothing_Piercing

Live2DController.ColoringGroupEnum 79

Show 79 values
Hair0_TopHair0_BackHair0_BraidHair0_BraidHairTieAccessoryHair0_SideHair0_SideAltHair0_FrontHair1_TopHair1_FrontHair1_SideHair1_BackHair2_FrontHair3_FrontHair3_SideHair3_TopHair3_BackHair4_PonytailHair4_KnotAccessorySkirtShirtShirtShadowStockingLStockingRPantiesBraHoodieHoodieStringsPantsPantsBeltDress1Dress2AltDress2ShoeRShoeLPointyEarsWizardHatBellChokerCuteBowPumpkinHairPinHeadbandNipplePiercingLNipplePiercingRNavelPiercingIrisLIrisRPupilLPupilRScleraHeartPupilsEyeBrowsNipplesVaginaXrayAnusTeethMouthBoobsAssPelvicThighTummySkinBlushSharpTeethCatEarMainCatEarSecondaryLegLFootLegLLegRFootLegRArmLArmRTailTailPlugHologramModdableHitAreaCumRest

Live2DController.EyeSelection 4

LeftEyeRightEyeBothEyesBothEyesTarget

Live2DController.KissStartPositionType 2

MousePositionRendererCenter

Live2DController.UpdateTexturesFromCurrentlyEquippedTypeEnum 2

ResetActive

Live2DInteractionController.ArmLCuddleState 3

DownNormalUp

Live2DInteractionController.ArmSelection 3

LeftRightBoth

Live2DInteractionController.ArmState 5

UpPointUpHiUpLectureDownNormalDownClenched

Live2DInteractionController.InteractionSceneTypeEnum 2

NormalCuddle

ManagedCoroutine.FinishedType 2

NormalStopped

MusicWithInfo.MusicGroupName 6

Volume1Volume2Volume3Volume4Volume5Other

NewsDataManager.NewsId 5

MainNewsSideNews1SideNews2SideNews3OpinionNews

NoteButtonTypeEnum 2

LeftRight

SaveContainer.SaveType 2

ManualAuto

SaveSingleton.SaveContainerLoadResult 3

SuccessFailedToParseFailedToValidate_LoadedSaveFromSaveFile

ShopItem.ShopItemType 2

SingleBuyGeneric

SoundSingleton.MusicOption.MusicOptionLayer 3

BaseAboveBaseForced

StoryBotContainerTypeEnum 3

PrologueDefaultOverride

StoryConditions.DataConditionComparators.SingleArgumentComparators 6

EqualNotEqualAboveEqualBelowEqualAboveBelow

StoryConditions.DataConditionComparators.TwoArgumentComparators 4

BetweenEqualBetweenAroundEqualAround

StoryConditions.ItemCondition.ItemComparisonTypeEnum 2

EquippedByIdInInventoryById

SusArea 9

ArmLArmRLegLLegRUpperBodyBoobsLowerBodyPussySkin

UiOverlay.PopupFinishTypesEnum 3

ClosedCancelledSuccessful