MDRG Lua Modding — Practical Guide
Consolidated, working notes for writing native Lua mods for My Dystopian Robot Girlfriend (Factorial Omega). Focuses on what actually works in-game, not just what the type dump lists.
Companion docs
API_REFERENCE.md— full type/method reference, derived from the game's built-in type dump. 273 types.modding_guide_0.87.txt— Sheep's official guide, text-extracted from the 0.87 PDF (covers textures/layers/colors in depth; predates the audio + brain-state APIs).mod_translation_guide.txt— Sheep's official mod translation guide, text-extracted.
Runtime: MoonSharp 2.0.0.0, Lua 5.2 (not stock Lua — some stdlib differs).
1. Mod anatomy
A mod is a flat .zip named <guid>.zip containing mod.json, your .lua
files, and any assets. No wrapping folder — mod.json sits at the zip root.
mod.json
{
"name": "My Mod",
"description": "What it does.",
"modVersion": "1.0.0",
"OnGameStart": {
"luaScript": "",
"luaFiles": ["data.lua", "script.lua"]
},
"targetVersion": "0.95.5",
"languageCode": "en",
"doNotChangeVariablesBelowThis": {
"timeCreated": 639113058179980160,
"guid": { "serializedGuid": "2d74fec2-aefd-459c-8e7d-8af361a48dbe" }
}
}
luaFilesrun in order at game start; earlier files' globals are visible to later ones.luaScriptis the legacy inline-string form — leave empty, use files.targetVersionis the minimum game version. It gates install — set it to the lowest version your mod actually needs, not the newest you tested on, or you lock out users the mod would still work for.serializedGuidmust stay identical across updates of the same mod. Only change it if you fork someone else's mod. It's also your zip filename.
Load order & globals
OnGameStart files share one Lua environment. Set _G.Foo in one file, read it
in another. CurrentModGuid is a global holding your mod's GUID — pass it to
every ModUtilities call.
2. Packaging, install & logs (Linux)
- Mods folder:
~/.config/unity3d/IncontinentCell/My Dystopian Robot Girlfriend/Mods/— drop<guid>.ziphere. - Extract cache: the game unpacks each zip to
.../ModsWorking/<guid>/and may run the cached copy. After updating a zip, deleteModsWorking/<guid>/so it re-extracts. (This bites you constantly during iteration.) - Log:
.../My Dystopian Robot Girlfriend/Player.log.print()from Lua goes here.tail -f "$HOME/.config/unity3d/IncontinentCell/My Dystopian Robot Girlfriend/Player.log" | grep --line-buffered MyMod - Syntax-check your Lua before packaging (any Lua 5.2 parser). A parse error aborts the entire script silently — no dialogue, no audio.
Finding your mod's items in-game
Installing a mod does not add its items to your inventory — you buy them from shops, and they only appear after shop stock renews. Stock renews at in-game 00:00, 04:00, 08:00, 16:00, and 20:00 (a portion each time), so a new item can take a few in-game days of RNG to show up.
- Parts / modules →
ladyparts.ic(BigDaddyHurt's shop) · consumables → pharmacy & general store · clothing / accessories / room upgrades → Annalie's clothing shop. Convenience/pharmacy items usually appear immediately. - DEBUG mode skips the wait: click the version number on the main menu 7 times to enable it, then use the red DEBUG button in the Inventory / Equipment screens to spawn any modded item directly.
3. The one big gotcha: Lua → CLR Func conversion fails
MoonSharp cannot convert a Lua function to a generic CLR delegate like
Func<A,B,C>. Assigning a Lua closure to such a property throws
cannot convert a function to a clr type System.Func\N` and aborts the script.
Confirmed to bite:
itemPrefab.ItemModiferAdditionFunction = function(controller, item) ... end(wantsFunc<Live2DController,Item,Live2DControllerItemModifier>).SoundSingleton.RegisterMusicOptions(..., condition)(wantsFunc<bool>).
Workaround — poll instead of hand the game a callback. Anything you can
reach by reading the live controller and calling its methods from your own
coroutine works fine. This is how all the brain-state features below are done.
(Simple single-arg Action-style SetOnActivateAction(fn) callbacks do work.)
4. Building blocks
Items & shop
local prefab = ModUtilities.CreateItemPrefab()
prefab.Name = 'Thing'; prefab.Description = '...'; prefab.Price = 10
prefab.Category = ItemCategory.Modules
prefab.SlotData = SlotEquipData.CreateInstance('PersonalityModule')
local gameId = ModUtilities.CreateNewItemAutoAssignId(CurrentModGuid, prefab)
ModUtilities.AddSingleBuyItemToShop('ladyparts.ic', gameId)
Personality modules (dialogue hooks)
local p = ModUtilities.PrepareNewPersonalityDefinition()
local branch = StoryBotDialogueBranch.__new('Bot: line text', CurrentModGuid, 0) -- text, guid, unique index
p.PrepareContainer('Frick_CumInside').AddBranch(branch)
branch.SetOnActivateAction(function() --[[ fires when this line plays ]] end)
prefab.TurnIntoPersonalityModule(gameId, p)
- One container per dialogue event tag (see §7). Indices must be unique integers across the whole file.
- Empty text (
'') makes a silent branch — useful as a pure audio/logic hook with no bubble. (Whether the game renders a blank bubble for empty text is unverified — check in-game.) SetOnActivateActionclosures run in C# delegate context: keep them minimal, avoid heavy calls (see audio note).
Custom audio (needs 0.95.5+)
local ref = ModUtilities.GetAsAudioClipReference(CurrentModGuid, 'sounds/x.ogg')
local clip = ref.GetResource() -- resolve UPFRONT, not inside callbacks
SoundSingleton.Play(clip, 0.5, nil) -- clip, volume(0-1), onComplete
- Resolve all clips at load time.
GetResource()fails insideSetOnActivateActioncallbacks — pre-load into a table, reference that. - Loading:
GetAsAudioClipReference→ checkref.IsNull()→ref.GetResource();clip.lengthgives duration.
Coroutines
ModUtilities.StartCoroutine(function()
while true do
-- work
coroutine.yield(ModUtilities.WaitForSeconds(0.1))
end
end)
Live bot state (needs 0.97.1+) — the polling pattern
local ok, c = pcall(function()
return Live2DControllerSingleton.LuaInstance.GetReadyController('bot') -- id unverified
end)
if ok and c then
local cumming = c.Expression.IsCumming -- bool, true while cumming
local pleasure = c.CurrentBrain.Pleasure -- 0-1, closeness to climax
local fingered = c.CurrentBrain.InteractionMemory
.GetComplexMemory(InteractionMemoryEnum.Fingering).IsActiveOrRecent()
end
ModelBrain,InteractionMemory,Live2DExpressionbecame Lua-accessible in 0.97.1.CurrentBrain.CurrentHorninessand.Moodare get/set — a mod can write brain state (aphrodisiac / mood items), not just read it.- Always
pcall-guard property paths: exact member names (IsCumming,Pleasure, the enum member) come from Sheep's notes, not a signed spec — a guard fails safe instead of aborting. - Poll from a coroutine (~0.1s is plenty for audio/visual reactions).
Expressions, textures (confirmed exposed, not yet exercised here)
- Emotes/expressions:
c.GetStoryEmoteManager().SetEmote(...); expression name strings likeBlush_Expression,Shock_Expression,VeryHappy_Expression. - Item textures/shaders:
ModUtilities.GetTextureReference,prefab.SetMovingTextureShader(...),prefab.SetRainbowShader(...),SetTexture(...).
5. Complete examples
A. Minimal personality module (custom lines)
do
local prefab = ModUtilities.CreateItemPrefab()
prefab.Name = 'My Personality'
prefab.Description = 'Custom lines for frick scenes.'
prefab.Price = 10
prefab.Category = ItemCategory.Modules
prefab.IsPersonalityModule = true
prefab.SlotData = SlotEquipData.CreateInstance('PersonalityModule')
local gameId = ModUtilities.CreateNewItemAutoAssignId(CurrentModGuid, prefab)
ModUtilities.AddSingleBuyItemToShop('ladyparts.ic', gameId)
local p = ModUtilities.PrepareNewPersonalityDefinition()
p.PrepareContainer('Frick_CumInside').AddBranch(
StoryBotDialogueBranch.__new('#r\nBot: Cum inside me!\nBot: Fill me up!', CurrentModGuid, 0))
p.PrepareContainer('Frick_Moan').AddBranch(
StoryBotDialogueBranch.__new('Bot: Ah~\nBot: Mmm~', CurrentModGuid, 1))
prefab.TurnIntoPersonalityModule(gameId, p)
end
B. Play a custom sound on an event
do
local prefab = ModUtilities.CreateItemPrefab()
prefab.Name = 'Sound Module'; prefab.Price = 10
prefab.Category = ItemCategory.Modules; prefab.IsPersonalityModule = true
prefab.SlotData = SlotEquipData.CreateInstance('PersonalityModule')
local gameId = ModUtilities.CreateNewItemAutoAssignId(CurrentModGuid, prefab)
ModUtilities.AddSingleBuyItemToShop('ladyparts.ic', gameId)
-- Resolve the clip UPFRONT -- GetResource() fails inside activate callbacks.
local clip
local ref = ModUtilities.GetAsAudioClipReference(CurrentModGuid, 'sounds/moan.ogg')
if ref and not ref.IsNull() then clip = ref.GetResource() end
local p = ModUtilities.PrepareNewPersonalityDefinition()
local branch = StoryBotDialogueBranch.__new('', CurrentModGuid, 0) -- '' = silent hook
p.PrepareContainer('Frick_Moan').AddBranch(branch)
if clip then
branch.SetOnActivateAction(function() SoundSingleton.Play(clip, 0.6, nil) end)
end
prefab.TurnIntoPersonalityModule(gameId, p)
end
C. React to live bot state (0.97.1+)
-- Fire the moment she starts cumming, via a polling coroutine.
-- No CLR callback is handed to the game (see the Func gotcha, §3).
do
ModUtilities.StartCoroutine(function()
local was = false
while true do
local now = false
local ok, c = pcall(function()
return Live2DControllerSingleton.LuaInstance.GetReadyController('bot')
end)
if ok and c then
local okC, v = pcall(function() return c.Expression.IsCumming end)
if okC then now = v end
end
if now and not was then
print('[MyMod] she started cumming') -- your reaction here
end
was = now
coroutine.yield(ModUtilities.WaitForSeconds(0.1))
end
end)
end
6. Dialogue text format
Bot:prefixes a spoken line.{f_playerName}player name;{f_Integer}a context integer (e.g. ml of cum).#pickrandom/#r— pick one of the followingBot:lines;#endcloses the block. Lines without a directive play sequentially.\nseparates lines within one string.
7. Personality event tags
Valid tagId strings for PrepareContainer() (defined on
BasePersonalityModuleConversationContainer):
Scene-generic (Frick_) StartFrick · Moan · Headpat · Handholding · BoobFondle · NipplePull · PussySpread · ClitRub · FingeringDuring · FingeringBotCumming · CumInside · CumInsideAnal · CumOutside · CumTogether · BotCumming · EdgingOn · EdgingOff · RapeBegStopSuccess · RapeBegStopRefuse · RapeFlacidReaction · GenericFuckBrainStateRandomDialogueCockOutside · GenericFuckBrainStateRandomDialogueCockInside · GenericFuckBrainStateRandomDialogueCockInsideAnal · UpsetOnlySheMoves · CumThighjob · FlacidBoredReaction
Blowjob_ EdgingAlmostCame · EdgingHadToSlowdown · EdgingForceStop · SwallowWithMl · SwallowFull · SwallowHalf · SwallowLittle · SwallowAlmostEmpty · SwitchToCowgirlBotLead · SwitchToCowgirlBotRape
Cowgirl_ RemovePants · BeforeFirstInsert · BeforeFirstInsertBotLead · BeforeFirstInsertRape · EdgingForceStopped · EdgingBreak · FlacidReaction · WhereToCumQuestion · WhereToCumQuestionDidntAnswer · MadeMcCumInsideWhileCummingHerself · BeforeSwitchToBlowjobBotLead · BeforeSwitchToBlowjobRape · AfterFirstInsertBotRape
ControllerEnum: NoScene · Missionary · Doggy · Blowjob · Cowgirl · Interaction · Shower.
8. What's moddable
Mods work by changing textures or values on things the game already has — they can't add fundamentally new systems. Not currently possible: new sex positions/poses, new characters, new gameplay systems, body sliders, or making body parts larger (parts have a fixed drawable range; extending it breaks rendering). "New" things you may have seen (e.g. wings) are built on an existing moddable base (a back drawable). True animation/GIFs aren't supported, though an image can be swapped at most ~once per second by keying off in-game time. Anything past textures/values needs an external Live2D mod (model rig + code), which isn't verified.
9. Making your mod translation-ready
The game auto-localizes item names, descriptions, and dialogue — those "just work".
The one rule: never use raw string literals in dynamically-called code (e.g. an
OnUse popup). Register the text as a localizable string and fetch it at call time.
-- Register at load time. The trailing `true` marks a SMART string (takes args).
local title = ModUtilities.CreateLocalizableString(CurrentModGuid, 'Pills_Title', '(-3-)')
local text = ModUtilities.CreateLocalizableString(CurrentModGuid, 'Pills_Text',
'bot just wants to talk now. You have {0} of this item left!', true)
function OnUse(item)
UiOverlay.OkPopup(title.Get(), text.Get(item.GetCount() - 1)) -- localizable
return true
end
- Smart strings use
{0},{1}, … and Unity smart-format like"{0:p:{} item|{} items}"for plurals. ModUtilities.GetLocalizableStringRaw(CurrentModGuid, key)also fetches a string, but non-smart only.- Hard-coding the popup text (
UiOverlay.OkPopup('title', 'You have '..n..' left')) makes it untranslatable. - Duplicate branch indices → "Exception" on load: every
StoryBotDialogueBranch.__new(text, guid, index)needs a unique index across the file. (A common break in old personality mods.)
10. Releasing your mod
Mods are published through the MDRG Discord. When submitting, include: what it does;
who made it (and who helped); whether it's based on another mod; the mod file; an
honest in-game screenshot (don't fabricate or hide shortcomings); and any known
shortcomings. Two serializedGuid rules:
- Updates keep the same
serializedGuidas the previous release (so the new version replaces the old one instead of conflicting). - Forking someone else's mod → use a new
serializedGuid(copy one from a fresh empty mod), ask the original author's permission, and credit them.
11. Translating a mod
Translations are simple JSON text files — no coding.
- In-game: tongue button → Generate translation file, choose the language, Continue. (If it errors, the mod isn't translation-ready — its author needs §9.)
- Open the saved
.json. Fill in eachTranslatedString; put credit inShortNotes. Don't touch the other fields — the only one you might change isTargetModVersion(the mod version this translation targets, not the game version). - Load it via tongue button → Import translation files, then switch the game to that language. Remove it later with Delete installed translation mod files.
Submitting: translation-team members post the .json in the mod's release thread, stating the language and whether it's manual, machine, or AI translation. Not on the team? Send the file to hmni_ic on Discord, or request the translator role. Translations aren't staff-verified — use at your own risk.
12. Installing mods (players)
- Download the mod
.zip(s) from the staff-curatedmod-releases-*channels. Keep them as.zip— don't extract. (On Android they're usually in thedownloadfolder.) - In-game: click Mods (no button = you're not on the newest version) → Load mods → select the files (hold Shift for multiple) → Load. On Android, if no files show, grant the game file permissions.
- The game closes when you close the mods window — reopen it so mods load properly. A green status means the mod is fine.
- Modded items don't appear automatically — buy them from shops (see §2) or spawn them with DEBUG mode.
13. Gotcha punch-list
- Lua→
Func<...>conversion throws → poll, don't pass callbacks (§3). - A parse error aborts the whole script silently → syntax-check before packaging.
GetResource()only works at load time, not inside activate callbacks.- Clear
ModsWorking/<guid>/after every zip update or the old code keeps running. GetReadyController('bot')— the character id string is unverified; guard it.targetVersiongates install; brain-state features need 0.97.1 but degrade to fallbacks below it.
MDRG Lua API Reference
Reference for the MDRG Lua API, from the game's built-in type dump.
Runtime: MoonSharp 2.0.0.0 (Lua 5.2). 273 types, 47 enums.
Global entry points
Singletons/types available directly as Lua globals (no require):
AllowedModifiers · AtLeastOneBoolVariableTrueRequirement · CheckType · ColorPalette · ColorPaletteEntry · ColorPaletteManager · ColorSlot · CommonAllowedModifiersEnum · ControllerEnum · CookingSong · CookingSongRuntimeData · CurrentModGuid · EdibleItemNutritionProfile · EdibleItemPrefabData · EdibleTypeEnum · FinishedType · FishItemPrefabData · FishPreferences · FishingBaitItemPrefabData · FishingBaitType · FishingCatchBehaviourType · FishingRodItemPrefabData · GameId · GameUtilities · GlobalFlag · Guid · Item · ItemCategory · ItemEnum · ItemModifiableVariableFactory · ItemModifiableVariablesRequirement · ItemPrefab · ItemPrefabManager · ItemScopeCondition · ItemScopeConditionAlwaysTrueCondition · ItemScopeConditionCustom · ItemScopeConditionSpecialVariable · ItemSlot · ItemSubCategory · Live2DControllerSingleton · ModUtilities · NewsId · NoteButtonTypeEnum · R · Recipe · Result · SaveContainer · SaveSingleton · ScratchTextureType · Shop · ShopItem · ShopManager · SimpleLocalizedString · SingleArgumentComparators · SlotEquipData · SlotManager · SlotType · SoundSingleton · StoryAutoBranch · StoryBlockTarget · StoryBotContainerTypeEnum · StoryBotDialogueBranch · StoryBranchTarget · StoryCondition · StoryEnumeratorTarget · StoryLocalizedConversationBranchTarget · StoryMenuBranch · StorySingleton · SusArea · SusModifier · TextureOverriderManager · TimeCheckType · TwoArgumentComparators · UiOverlay · ViewSingleton · itemset · itemsetprefab
Types
AllowedModifiers
inherits: ILuaTransferable, Object
Methods
AllowedModifiers GetCommon(commonAllowedModifiersEnum: CommonAllowedModifiersEnum)Builder CreateBuilder()Void SetRandomModifiers(item: Item)String ToLuaString()
Properties
Int32 MaxModifierCountClamped— get
Fields
AllowedModifiers FishingRodAllowedModifiers
AllowedModifiers.Builder
Methods
__new()Builder WithItemModifiers(lottery: Collections.Generic.Dictionary[GameId, Single])Builder WithNoModifierOdds(odds: Single)Builder WithMultipleModifierOdds(odds: Single)Builder WithMaxModifierCount(count: Int32)AllowedModifiers Build()
AnnalieShopPopup
inherits: PrefabPopup, UIPopup, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()Void Open(onFinished: Action, isWithBot: Boolean)Boolean CloseInner()
Properties
UnityEngine.Color OverlayColor— get setBoolean DontDrawPrevious— getBoolean AlwaysDraw— getBoolean IsNotStatic— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
Int32 sortOrderBoolean noScaleFadeIn
AtLeastOneBoolVariableTrueRequirement
inherits: ICloneable, ILuaTransferable, ICloneable, ItemModifiableVariablesRequirement, Object
Methods
__new(targetIndices: Int32[])AtLeastOneBoolVariableTrueRequirement CreateInstance(targetIndices: Int32[])Void Enforce(item: Item, itemPrefab: ItemPrefab, lastModified: Int32)Boolean IsBoolChangeAllowed(item: Item, itemPrefab: ItemPrefab, modifiableVariableIndex: Int32, newValue: Boolean)String ToLuaString()ItemModifiableVariablesRequirement Clone()
Properties
Int32[] TargetVariableIndices— get set
BotStatusAppPopup
inherits: PrefabPopup, UIPopup, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()Void LoadConsoleLook()ConsoleStyleStruct GetConsoleStyle()Void SetConsoleStyle(style: ConsoleStyleStruct)StringConsoleLine GetStringConsoleLine(data: String)StringBuilderConsoleLine GetStringBuilderConsoleLine()ConsoleLine PrintLine(s: BotStatusAppPopup.ConsoleLine)Boolean RemoveLine(inputLine: BotStatusAppPopup.ConsoleLine)Void ClearScreen()Void UpdateDisplay()UniTask PrintLineDelay(s: BotStatusAppPopup.ConsoleLine, delay: Single, randomDelay: Single, cancellationToken: Threading.CancellationToken)UniTask FakeLoading(length: Single, width: Int32, hideAfterDone: Boolean, cancellationToken: Threading.CancellationToken)UniTask WaitRandomShortDelay(cancellationToken: Threading.CancellationToken)UniTask WaitRandomLongDelay(cancellationToken: Threading.CancellationToken)Void StartPlayerInput()Boolean TryEatPlayerInput(str: String&)Void EndPlayerInput()UniTask GetPlayerInput(saveInMemory: Boolean, cancellationToken: Threading.CancellationToken)UniTask ShowEquipment(cancellationToken: Threading.CancellationToken)Void RaiseStopFlag()UniTask DoFungusBlock(fungusBlockReference: FungusBlocks.FungusBlockReference)Void AddCharToInput(c: Char)Void SetPlayerInput(t: String)Void ShowFile(text: String)Void ForceSubmitPlayerInput(input: String)IEnumerator WaitTillPlayerInputNeeded()Void Update()Void Open(isPrologue: Boolean)Boolean CloseInner()
Properties
Int32 WidthCharCount— getInt32 HeightCharCount— getSingle CharAspectRatio— getSingle CharInverseAspectRatio— getUnityEngine.Color OverlayColor— get setBoolean DontDrawPrevious— getBoolean AlwaysDraw— getBoolean IsNotStatic— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
Int32 sortOrderBoolean noScaleFadeIn
BotStatusAppPopup.CharArrayConsoleLine
inherits: ConsoleLine, Object
Methods
__new(width: Int32, printType: BotStatusAppPopup.CharArrayConsoleLine.CharArrayPrintTypesEnum)__new(charArray: Char[])__new(charArray: Char[], width: Int32, height: Int32, printType: BotStatusAppPopup.CharArrayConsoleLine.CharArrayPrintTypesEnum)Void SetAsProgress(percent: Single, loadedChar: Char, notLoadedChar: Char)Void SetAsProgress(startIndex: Int32, endIndex: Int32, percent: Single, loadedChar: Char, notLoadedChar: Char)Void DoTextInfoProcessing(linkIndex: Int32, _consoleText: TMPro.TextMeshProUGUI)Int32 GetApproximateLineCount(popup: BotStatusAppPopup)Void PrintTo(consoleStringBuilder: Text.StringBuilder, _popup: BotStatusAppPopup)
Properties
BotStatusAppPopup.CharArrayConsoleLine.CharArrayPrintTypesEnum PrintType— get setUnityEngine.Color32[] Colors— get setBoolean HasTextInfoProcessing— get
Fields
Int32 WidthInt32 HeightChar[] CharArrayChar LoadedCharChar NotLoadedChar
BotStatusAppPopup.ConsoleLine
Methods
Int32 GetApproximateLineCount(popup: BotStatusAppPopup)Void DoTextInfoProcessing(linkIndex: Int32, _consoleText: TMPro.TextMeshProUGUI)Void PrintTo(consoleStringBuilder: Text.StringBuilder, _popup: BotStatusAppPopup)ConsoleLine __toConsoleLine(s: String)ConsoleLine __toConsoleLine(sb: Text.StringBuilder)
Properties
Boolean HasTextInfoProcessing— get
BotStatusAppPopup.StringBuilderConsoleLine
inherits: ConsoleLine, Object
Methods
__new()Void Init()Void Init(stringBuilder: Text.StringBuilder)Void Clear()Int32 GetApproximateLineCount(popup: BotStatusAppPopup)Void PrintTo(consoleStringBuilder: Text.StringBuilder, _popup: BotStatusAppPopup)StringBuilderConsoleLine __toStringBuilderConsoleLine(sb: Text.StringBuilder)
Properties
Text.StringBuilder StringBuilder— getBoolean HasTextInfoProcessing— get
BotStatusAppPopup.StringConsoleLine
inherits: ConsoleLine, Object
Methods
__new()Void Init(value: String)Void Clear()Int32 GetApproximateLineCount(popup: BotStatusAppPopup)Void PrintTo(consoleStringBuilder: Text.StringBuilder, _popup: BotStatusAppPopup)StringConsoleLine __toStringConsoleLine(s: String)
Properties
String String— get setBotStatusAppPopup.StringConsoleLine.StringPrintTypesEnum StringPrintType— get setInt32 MaxVerticalLinesAllowed— get setBoolean HasTextInfoProcessing— get
BrowserPopup
inherits: PrefabPopup, UIPopup, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()String FormatLink(link: String, text: String)Void Awake()Void RemovePreviousWebsite()Void ChangeWebsite()Void ChangeWebsite(address: String)Void ChangeWebsite(address: String, addToHistory: Boolean)Void ChangeWebsite(address: GameUrlWithArguments, addToHistory: Boolean)Void OnDisable()Void PrevWebsite()Void SyncBackButton()Void FinishLoading()Boolean CanClose()Void Open()Void Open(website: String)Void Refresh()Void FixedUpdate()Void SelectEmail(index: Int32)Void JoinUsOpenBlogLoginPage(key: String)IEnumerator JoinUsLogin_Enumerator()IEnumerator JoinUsOpenBlog_Enumerator(key: String)
Properties
String CurrentWebsite— getUnityEngine.Color OverlayColor— get setBoolean DontDrawPrevious— getBoolean AlwaysDraw— getBoolean IsNotStatic— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
Int32 sortOrderBoolean noScaleFadeIn
ClothierOrdersPopup
inherits: PrefabPopup, UIPopup, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()Void Open(afterClose: Action)Boolean CloseInner()
Properties
UnityEngine.Color OverlayColor— get setBoolean DontDrawPrevious— getBoolean AlwaysDraw— getBoolean IsNotStatic— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
Int32 sortOrderBoolean noScaleFadeIn
ClothierViewScene
inherits: ILive2DModelUser, ViewScene, ViewSceneBase, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()
Properties
Fungus.View FirstView— getLive2DModelUsageTypeEnum Live2DModelUsage— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
Boolean halloweenDecorationsEnabledString NameOverride
CocktractManager
inherits: GameVariablesSubClass, Object
Methods
__new()CocktractManager CreateInstance()Void AddPastContract(contract: CocktractContract)ValueTuple GetSource(cocktractContract: CocktractContract)Boolean TryGetContract(source: String, index: Int32, cocktractContract: CocktractContract&)Void ShowCurrentContract()Void AcceptContract(cocktractContract: CocktractContract)Void RejectContract(cocktractContract: CocktractContract)Void AbandonContract(cocktractContract: CocktractContract)Void CompleteContract(cocktractContract: CocktractContract)Void AddRespect(respect: Single)Void FillPrefabData()Boolean TryGetPartnerById(key: String, partner: CocktractPartner&)Void UpdatePartners()Void GenerateAllContracts()Int32 GenerateRandomMoneyReward(multi: Single)Void HourlyUpdate()Void EndOfDay()
Properties
CocktractContract CurrentCocktractContract— getBoolean HasActiveContract— getCollections.Generic.IEnumerable[CocktractContract] AllContracts— getSingle GlobalRespect— getCollections.Generic.List[CocktractPartner] CocktractPartners— getBoolean PartnersInitialized— getBoolean CocktractsUnlocked— getGameVariables RelatedGameVariables— get
Fields
Collections.Generic.List[CocktractContract] AvailableContractsInt32 TargetAvailableContractCountCollections.Generic.List[CocktractContract] CurrentContractsCollections.Generic.List[CocktractContract] PastContracts
CockTwitchManager
inherits: ISerializationCallbackReceiver, GameVariablesSubClass, Object
Methods
__new()CockTwitchManager CreateInstance()String FormatViewers(num: Int32)Void InitializeNewGame()List GetActiveStreamers(count: Int32)List GetTopStreamers(count: Int32)Void MinutePassed()Void EndOfDay()Single CalculateViewerShipTimeMultiplier(dayOfTheWeek: Int32, hour: Int32)Void OnBeforeSerialize()Void OnAfterDeserialize()
Properties
Collections.Generic.LinkedList[Int32] FollowerMemory— getGameVariables RelatedGameVariables— get
CockTwitchManager.CocktwitchEmailSubReadEventTarget
inherits: EmailEventTarget, Object
Methods
__new()Boolean Start(parent: NewEmail)
CockTwitchManager.StreamInfo
Methods
__new()
Fields
Streamer streamerInt32 Viewers
ColorPaletteManager
Methods
__new()ColorPalette GetColorPaletteByName(name: String)Boolean TryFindEntry(color: UnityEngine.Color32, colorPaletteEntry: ColorPaletteManager.ColorPaletteEntry&)String FindName(color: UnityEngine.Color32)
Properties
Collections.Generic.IEnumerable[ColorPaletteManager.ColorPaletteEntry] AllColors— getCollections.Generic.IEnumerable[ColorPaletteManager.ColorPalette] AllPalettes— getCollections.Generic.IEnumerable[ColorPaletteManager.ColorPalette] AllVisiblePalettes— get
Fields
ColorPaletteManager.ColorPaletteEntry OldPlainWhiteColorPaletteManager.ColorPaletteEntry OldSadGreyColorPaletteManager.ColorPaletteEntry OldCuteMagentaColorPaletteManager.ColorPaletteEntry OldUglyBlueColorPaletteManager.ColorPaletteEntry OldDreamyCyanColorPaletteManager.ColorPaletteEntry OldGrassyGreenColorPaletteManager.ColorPaletteEntry OldFakeGoldColorPaletteManager.ColorPaletteEntry OldBloodyRedColorPaletteManager.ColorPaletteEntry OldSpecialTurquoiseColorPaletteManager.ColorPaletteEntry OldToxicGreenColorPaletteManager.ColorPaletteEntry OldKitsunePikuColorPaletteManager.ColorPaletteEntry OldAsphaltColorPaletteManager.ColorPalette OldPartPaletteColorPaletteManager.ColorPaletteEntry JunsGreyColorPaletteManager.ColorPaletteEntry JunsMagentaColorPaletteManager.ColorPaletteEntry JunsPupilsColorPaletteManager.ColorPaletteEntry JunsIrisesColorPaletteManager.ColorPaletteEntry DefaultSkinColorPaletteManager.ColorPaletteEntry JunsFleshColorPaletteManager.ColorPaletteEntry JunsBlushColorPaletteManager.ColorPalette JunPaletteColorPaletteManager.ColorPaletteEntry WhiteColorPaletteManager.ColorPaletteEntry LightGreyColorPaletteManager.ColorPaletteEntry GreyColorPaletteManager.ColorPaletteEntry DarkGreyColorPaletteManager.ColorPaletteEntry VeryDarkGreyColorPaletteManager.ColorPaletteEntry BlackColorPaletteManager.ColorPalette GrayScalePaletteColorPaletteManager.ColorPaletteEntry UnicornGalaxyColorPaletteManager.ColorPaletteEntry CuteMagentaColorPaletteManager.ColorPaletteEntry StrawberyMilkColorPaletteManager.ColorPaletteEntry ToxicPurpleColorPaletteManager.ColorPaletteEntry MidnightBlueColorPaletteManager.ColorPaletteEntry BasicBlackColorPaletteManager.ColorPaletteEntry BasicWhiteColorPaletteManager.ColorPaletteEntry BloodyRedColorPaletteManager.ColorPaletteEntry MikuColorPaletteManager.ColorPaletteEntry FakeGoldColorPaletteManager.ColorPaletteEntry DreamyCyanColorPaletteManager.ColorPaletteEntry UglyBlueColorPaletteManager.ColorPaletteEntry EBPurpleColorPaletteManager.ColorPaletteEntry EBBlueColorPaletteManager.ColorPaletteEntry EBGreenColorPaletteManager.ColorPaletteEntry EBYellowColorPaletteManager.ColorPaletteEntry EBOrangeColorPaletteManager.ColorPaletteEntry EBRedColorPaletteManager.ColorPaletteEntry BastilleColorPaletteManager.ColorPaletteEntry MirageColorPaletteManager.ColorPaletteEntry ToledoColorPaletteManager.ColorPaletteEntry BunkerColorPaletteManager.ColorPaletteEntry HippiePinkColorPaletteManager.ColorPaletteEntry LinkWaterColorPaletteManager.ColorPaletteEntry TurquoiseBlueColorPaletteManager.ColorPaletteEntry AmethystColorPaletteManager.ColorPaletteEntry FernColorPaletteManager.ColorPaletteEntry DarkPinkColorPaletteManager.ColorPaletteEntry AnnaliesVioletColorPaletteManager.ColorPalette DefaultPartPaletteColorPaletteManager.ColorPaletteEntry VolksAutoGreyColorPaletteManager.ColorPaletteEntry NavyGreenColorPaletteManager.ColorPaletteEntry TempleCyanColorPaletteManager.ColorPaletteEntry AvocadoGreenColorPaletteManager.ColorPaletteEntry LunarPrincessGreyColorPaletteManager.ColorPaletteEntry SatinBlackColorPaletteManager.ColorPaletteEntry StilouBlueColorPaletteManager.ColorPaletteEntry StilouRedColorPaletteManager.ColorPaletteEntry StilouYellowColorPaletteManager.ColorPaletteEntry MonizmedBurgundyColorPaletteManager.ColorPaletteEntry MonizmedPurpleColorPaletteManager.ColorPaletteEntry DiabetePurpleColorPaletteManager.ColorPaletteEntry DiabeteGoldColorPaletteManager.ColorPaletteEntry DiabeteColaRedColorPaletteManager.ColorPaletteEntry DiabeteColaYellowColorPaletteManager.ColorPaletteEntry DiabeteColaBlueColorPaletteManager.ColorPaletteEntry DiabeteDrSugarRedColorPaletteManager.ColorPaletteEntry DiabeteDrSugarBlueColorPaletteManager.ColorPaletteEntry DiabeteSweetPotatoBrownColorPaletteManager.ColorPaletteEntry DiabeteSweetPotatoOrangeColorPaletteManager.ColorPaletteEntry CazinoGreenColorPaletteManager.ColorPaletteEntry CazinoBrownColorPaletteManager.ColorPalette OtherPaletteColorPaletteManager.ColorPaletteEntry EbonyClayColorPaletteManager.ColorPaletteEntry RopeColorPaletteManager.ColorPaletteEntry LeatherColorPaletteManager.ColorPaletteEntry CopperRustColorPaletteManager.ColorPaletteEntry MellowApricotColorPaletteManager.ColorPaletteEntry InkBlueColorPaletteManager.ColorPaletteEntry DarkLeatherColorPaletteManager.ColorPaletteEntry BlackLeatherColorPaletteManager.ColorPaletteEntry WeatheredGrayColorPaletteManager.ColorPaletteEntry BurgundyColorPaletteManager.ColorPalette LeatherPaletteColorPaletteManager.ColorPaletteEntry DarkUmberColorPaletteManager.ColorPaletteEntry SiennaColorPaletteManager.ColorPaletteEntry SandstoneColorPaletteManager.ColorPaletteEntry AlmondColorPaletteManager.ColorPaletteEntry LightPeachColorPaletteManager.ColorPaletteEntry DeepMahoganyColorPaletteManager.ColorPaletteEntry BronzeColorPaletteManager.ColorPaletteEntry GoldenHoneyColorPaletteManager.ColorPaletteEntry WarmIvoryColorPaletteManager.ColorPaletteEntry PalePorcelainColorPaletteManager.ColorPaletteEntry GoblinGreenColorPaletteManager.ColorPaletteEntry SoftClayColorPaletteManager.ColorPaletteEntry RosewoodColorPaletteManager.ColorPaletteEntry TawnyColorPaletteManager.ColorPaletteEntry BurntSiennaColorPaletteManager.ColorPaletteEntry EarthBrownColorPaletteManager.ColorPaletteEntry PaleDoomerColorPaletteManager.ColorPalette SkinTonePaletteColorPaletteManager.ColorPalette HotPinkPaletteColorPaletteManager.ColorPalette XoulionMainPaletteColorPaletteManager.ColorPalette XoulionLogoPalette
ColorPaletteManager.ColorPalette
Methods
ColorPalette CreateInstance(id: String, name: String, entries: ColorPaletteManager.ColorPaletteEntry[])ColorPaletteEntry GetRandomColor()Void AddColor(color: ColorPaletteManager.ColorPaletteEntry)String GetRawName()String GetLocalizedName()String ToString()
Properties
Collections.Generic.IReadOnlyCollection[ColorPaletteManager.ColorPaletteEntry] Entries— get
Fields
String IdString NameLOS.TupleReference LocalizationEntryReferenceBoolean ShouldBeVisible
ColorPaletteManager.ColorPaletteEntry
Methods
ColorPaletteEntry CreateInstance(name: String, color: UnityEngine.Color32)ColorPaletteEntry CreateInstanceFromString(str: String)Color32 __toColor32(c: ColorPaletteManager.ColorPaletteEntry)Color __toColor(c: ColorPaletteManager.ColorPaletteEntry)String GetRawName()String GetLocalizedName()
Properties
UnityEngine.Color32 Color— get
Fields
LOS.TupleReference LocalizationEntryReference
ColorSlot
inherits: ICloneable, ICloneable, ILuaTransferable, Object
Methods
__new(name: String)__new(name: String, palette: ColorPaletteManager.ColorPalette)ColorSlot CreateInstance(name: String)ColorSlot CreateInstance(name: String, palette: ColorPaletteManager.ColorPalette)String ToLuaString()ColorSlot Clone()
Properties
String Name— get setColorPaletteManager.ColorPalette Palette— get set
CookingSong
inherits: IKey, Object
Methods
CookingSong CreateInstance(key: GameId, musicReference: IC.AutomaticReference.IReference[IMusicWithInfo], runtimeDataGenerator: Func[CookingSong, CookingSongRuntimeData], recipe: Recipe, isUnlockedFunc: Func[CookingMinigameManager, Boolean], hideIfLocked: Boolean)IMusicWithInfo GetMusic()Boolean IsUnlockedFast(cookingMinigameManager: CookingMinigameManager)CookingSongSave GetSave()
Properties
CookingSongRuntimeData RuntimeData— getBoolean IsUnlocked— get
Fields
GameId KeyIC.AutomaticReference.IReference[IMusicWithInfo] MusicReferenceFunc[CookingSong,CookingSongRuntimeData] RuntimeDataGeneratorRecipe RecipeFunc[CookingMinigameManager,Boolean] IsUnlockedFuncBoolean HideIfLocked
CookingSongRuntimeData
Methods
CookingSongDifficulty GetDefaultDifficulty()CookingSongDifficulty GetDifficulty(modifiers: CookingGameplayModifiers)Double GetSongLength(modifiers: CookingGameplayModifiers)Void GetSongLengthDiscreet(modifiers: CookingGameplayModifiers, minutes: Int32&, seconds: Int32&)CookingGameplayScoreData GetPerfectScoreReadonly()Builder StartBuilder(midiFile: IC.AutomaticReference.IReference[Melanchall.DryWetMidi.Core.MidiFile], cookingSong: CookingSong)
Fields
CookingSong RelatedCookingSongMelanchall.DryWetMidi.Interaction.TempoMap SongTempoMapDouble SongOffsetSecondsDouble SongLengthSecondsDouble AverageBPMDouble MinBPMDouble MaxBPMDouble PixelsPerSecondInt32 SongVersionCollections.Generic.List[CookingSongNoteEvent] Notes
CookingSongRuntimeData.Builder
Methods
__new(midiFile: Melanchall.DryWetMidi.Core.MidiFile, cookingSong: CookingSong)Builder ChannelToNotes(channel: Int32, buttonDeterminer: Func[CookingSongRuntimeData.Builder, Int32, Melanchall.DryWetMidi.Interaction.Note, NoteButtonTypeEnum], ignoreLength: Boolean)Builder ChannelToNotesAllTheSame(channel: Int32, button: NoteButtonTypeEnum, ignoreLength: Boolean)Builder WithVersion(version: Int32)Builder WithPixelsPerSecondDifficulty(difficulty: Single)Builder WithSongOffset(f: Double)CookingSongRuntimeData Build()
Properties
Melanchall.DryWetMidi.Interaction.TempoMap TempoMap— getMelanchall.DryWetMidi.Core.MidiFile MidiFile— get
Fields
Melanchall.DryWetMidi.Interaction.BarBeatFractionTimeSpan QuarterBeatMelanchall.DryWetMidi.Interaction.BarBeatFractionTimeSpan HalfBeat
DeliveryManager
Methods
__new()Delivery CreateDelivery(serializableDeliveryData: DeliveryManager.SerializableDeliveryData)Delivery CreateDelivery(timeTillDelivery: Int32, sender: SimpleLocalizedString, contents: Item[])Void TryJoiningDelivery(mainDelivery: DeliveryManager.Delivery)Boolean UpdateDeliveries()String GenerateTrackingNumber()
Properties
Collections.Generic.List[DeliveryManager.Delivery] Deliveries— get
Fields
SimpleLocalizedString FishingWebsiteSenderSimpleLocalizedString UnknownSenderSimpleLocalizedString MultipleSendersSimpleLocalizedString BDHSender
DeliveryManager.Delivery
Methods
__new(trackingNumber: String, deliveryItems: Item[], sentTime: Int32, deliveryDuration: Int32, sender: SimpleLocalizedString)Boolean CanBeJoined(currentTime: Int32, secondDelivery: DeliveryManager.Delivery)Void JoinPackages(newTrackingNumber: String, secondDelivery: DeliveryManager.Delivery)Void AcquirePremiumDelivery(currentTime: Int32)DeliveryStatus Status(currentTime: Int32)Int32 PredictedArrivalTime(uncertainityPercentage: Single)Boolean HasArrived(time: Int32)String ContentSummary()String StatusSummary()String TimeSummary()String LongSummary()String DeliveryTypeSummary()
Properties
String TrackingNumber— getCollections.Generic.List[Item] DeliveryItems— getInt32 SentTime— getInt32 DeliveryDuration— getBoolean PremiumDeliveryBought— getInt32 DeliveryValue— getInt32 PremiumDeliveryPrice— getInt32 ArrivalTime— getSimpleLocalizedString Sender— get
Fields
String TitleColorString Size
DeliveryManager.SerializableDeliveryData
Methods
__new(timeTillDelivery: Int32, sender: SimpleLocalizedString, items: Item[])
Properties
SimpleLocalizedString Sender— get
Fields
Int32 timeTillDeliveryBoolean hasSenderSimpleLocalizedString senderItem[] items
EdibleItemNutritionProfile
inherits: IGameStatContainer, GameStatContainer, Object
Methods
__new()Void Apply(gameVariables: GameVariables)Void AddDishSubItem(subItemProfile: EdibleItemNutritionProfile, count: Int32)Void FinishDishCalculation(dishQuality: Single, itemPriceSum: Int32, itemCount: Int32)Void AppendDescribeEffects(stringBuilder: Text.StringBuilder)
Fields
GameStat[Boolean] IsSafeToEatGameStat[GameVariables.EatSound] EatSoundGameStatFixedValue SatiationGameStatFixedValue RawHealthChangeGameStatFixedValue StaminaChangeGameStatFixedValue MentalHealthChangeGameStatFixedValue MaxSafeCumChangeGameStatFixedValue MaxUnsafeCumChangeGameStatFixedValue CurrentCumChangeGameStatFixedValue CurrentCumChangePercentMaxCumEdibleItemNutritionProfile.NutritionProfilePool Pool
EdibleItemNutritionProfile.NutritionProfilePool
inherits: BetterObjectPool, Object
Methods
__new()
Fields
Int32 MaxCachedInstances
EdibleItemPrefabData
inherits: ICloneable, ILuaTransferable, ICloneable, Object
Methods
__new(edibleType: EdibleTypeEnum, nutritionProfileFiller: Action[Item, EdibleItemNutritionProfile])EdibleItemPrefabData CreateInstance(edibleTypeEnum: EdibleTypeEnum, getNutritionProfile: Action[Item, EdibleItemNutritionProfile])EdibleItemPrefabData CreateInstanceDish(getNutritionProfile: Action[Item, EdibleItemNutritionProfile])Void DefaultDishNutritionProfileCalculator(item: Item, profile: EdibleItemNutritionProfile)Void FillNutritionProfile(item: Item, profile: EdibleItemNutritionProfile)String ToLuaString()EdibleItemPrefabData Clone()
Fields
EdibleTypeEnum EdibleTypeAction[Item,EdibleItemNutritionProfile] NutritionProfileFiller
EventManager
inherits: ISerializationCallbackReceiver, GameVariablesSubClass, Object
Methods
__new()EventManager CreateInstance()Void OnBeforeSerialize()Void OnAfterDeserialize()Void FillRuntimeEvents(toFill: Collections.Generic.List[RuntimeEvent])Void ConvertOldShittyEvents()Void SyncConditionalEvents()Boolean SyncEvents()
Properties
Collections.Generic.IEnumerable[RuntimeEvent] RuntimeEvents— getBoolean DisableHungerAndMentalHealthInfo— get setGameVariables RelatedGameVariables— get
EventManager.NormalEvent
Methods
__new()
Fields
EventHolder eventHolderInt32 startTime
EventManager.PlanningData
Methods
__new()String PlanningInfo()String PlanningInfoShort()Int32 GetPlannedTime(currentTime: Int32)
Fields
Int32 dayOffsetInt32 hourOffsetInt32 minuteOffsetEventManager.PlanningData.TimeOffsetType timeOffsetTypeBoolean forceHourInDayInt32 plannedHourInt32 plannedMinuteInt32 randomOffsetBeforeInt32 randomOffsetAfter
FisherSellFishPopup
inherits: PrefabPopup, UIPopup, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()Void Open(onFinished: Action)Boolean CloseInner()
Properties
UnityEngine.Color OverlayColor— get setBoolean DontDrawPrevious— getBoolean AlwaysDraw— getBoolean IsNotStatic— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
Int32 sortOrderBoolean noScaleFadeIn
FishingBaitItemPrefabData
inherits: ICloneable, ILuaTransferable, ICloneable, Object
Methods
__new(fishingBaitComposition: Collections.Generic.Dictionary[FishingBaitType, Single])FishingBaitItemPrefabData CreateInstance(fishingBaitComposition: Collections.Generic.Dictionary[FishingBaitType, Single])FishingBaitItemPrefabData CreateInstance(fishingBaitType: FishingBaitType, fishingBaitStrength: Single)String ToLuaString()FishingBaitItemPrefabData Clone()
Properties
Collections.Generic.Dictionary[FishingBaitType,Single] FishingBaitComposition— get set
FishingRodItemPrefabData
inherits: ICloneable, ILuaTransferable, ICloneable, Object
Methods
FishingRodItemPrefabData CreateInstance(fishingRodSize01: Single, fishingRodAcceleration01: Single, fishReelingSpeed01: Single, maxEffectiveFishWeightKg: Single)String ToLuaString()FishingRodItemPrefabData Clone()
Fields
Single FishingRodSize01Single FishingRodAcceleration01Single ReelingSpeed01Single MaxEffectiveFishWeightKg
FishItemPrefabData
inherits: ICloneable, ILuaTransferable, ICloneable, Object
Methods
__new()FishItemPrefabData CreateInstance(sizeDistribution01: Single, maxWeight: Single, fishPreferences: FishPreferences, behaviourType: FishingCatchBehaviourType, strengthMultiplier: Single)FishItemPrefabData CreateInstance()String ToLuaString()Void FillFishData(throwValue: Single, fishItem: Item, fishingGameStats: FishingGameStats, fishingLocationData: FishingLocationData)Single DetermineFishPercentile(weight: Single)FishItemPrefabData Clone()
Properties
Single AverageWeightKg— getSingle SizeDistribution01— get setSingle MaxWeightKg— get setSingle StrengthMultiplier— get setFishingCatchBehaviourType BehaviourType— get setFishPreferences FishPreferences— get set
Fields
Single FishMinWeightSingle FishMaxWeight
FishPreferences
inherits: ICloneable, ILuaTransferable, ICloneable, Object
Methods
__new()FishPreferences CreateInstance(fishingBaitTypesPreference: Collections.Generic.Dictionary[FishingBaitType, Single], specificFishingBaitItemPreference: Collections.Generic.Dictionary[GameId, Single])FishPreferences CreateInstance()Single DetermineActiveHourModifier(currentHour: Int32)String ToLuaString()FishPreferences Clone()
Properties
Collections.Generic.Dictionary[FishingBaitType,Single] FishingBaitTypesPreference— get setCollections.Generic.Dictionary[GameId,Single] SpecificFishingBaitItemPreference— get setInt32 MostActiveTimeHour— get setInt32 MostActiveHourRange— get setSingle MostActiveHourStrength01— get set
Fields
FishPreferences PredatoryFishPreferencesFishPreferences BottomFeedersAndScavengersPreferencesFishPreferences BenthicFeedersPreferencesFishPreferences OmnivorousFishPreferences
FontDataGenerated
inherits: ISerializationCallbackReceiver, IAutomaticReferenceContainer, SingletonScriptableObject, SingletonScriptableObject, ScriptableObject, Object, Object
Methods
__new()Void OnBeforeSerialize()Void OnAfterDeserialize()Void RegisterLua()
Properties
String name— get setUnityEngine.HideFlags hideFlags— get set
Fields
FontDataGenerated.TextPrefabsContainer TextPrefabs
FontDataGenerated.TextPrefabsContainer
Methods
__new()
Fields
IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI] Commissioner_Commissioner_TextCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI]] Commissioner_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI]] Commissioner_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI][] Commissioner_AllIC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI] Fonarto_Fonarto_TextCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI]] Fonarto_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI]] Fonarto_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI][] Fonarto_AllIC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI] Main_Font_Main_TextCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI]] Main_Font_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI]] Main_Font_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI][] Main_Font_AllIC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI] Monospace_Font_Monospace_TextCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI]] Monospace_Font_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI]] Monospace_Font_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI][] Monospace_Font_AllIC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI] Noto_Sans_NotoSans_TextCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI]] Noto_Sans_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI]] Noto_Sans_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI][] Noto_Sans_AllIC.AutomaticReference.SerializableAutomaticReference[TMPro.TextMeshProUGUI][] All
Fungus.Flowchart
inherits: ISubstitutionHandler, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()Void CheckItemIds()Boolean IsActive()String GetName()Int32 NextItemId()Block CreateBlock(position: UnityEngine.Vector2, blockName: String)Boolean TryGetBlock(blockName: String, block: Fungus.Block&)Boolean HasBlock(blockName: String)Boolean ExecuteIfHasBlock(blockName: String)Void ExecuteBlock(blockName: String)Boolean ExecuteBlock(block: Fungus.Block, commandIndex: Int32, onComplete: Action)Void StopBlock(blockName: String)Void StopAllBlocks()String GetUniqueVariableKey(originalKey: String, ignoreVariable: Fungus.Variable)String GetUniqueBlockKey(originalKey: String, ignoreBlock: Fungus.Block)String GetUniqueLabelKey(originalKey: String, ignoreLabel: Fungus.Label)Variable GetVariable(key: String)Boolean HasVariable(key: String)String[] GetVariableNames()List GetPublicVariables()Boolean GetBooleanVariable(key: String)Void SetBooleanVariable(key: String, value: Boolean)Int32 GetIntegerVariable(key: String)Void SetIntegerVariable(key: String, value: Int32)Single GetFloatVariable(key: String)Void SetFloatVariable(key: String, value: Single)String GetStringVariable(key: String)Void SetStringVariable(key: String, value: String)GameObject GetGameObjectVariable(key: String)Void SetGameObjectVariable(key: String, value: UnityEngine.GameObject)Transform GetTransformVariable(key: String)Void SetTransformVariable(key: String, value: UnityEngine.Transform)Void UpdateHideFlags()Void ClearSelectedCommands()Void AddSelectedCommand(command: Fungus.Command)Void ClearSelectedBlocks()Void AddSelectedBlock(block: Fungus.Block)Boolean DeselectBlock(block: Fungus.Block)Void DeselectBlockNoCheck(b: Fungus.Block)Void UpdateSelectedCache()Void ReverseUpdateSelectedCache()Void Reset(resetCommands: Boolean, resetVariables: Boolean)Boolean IsCommandSupported(commandInfo: Fungus.CommandInfoAttribute)Boolean HasExecutingBlocks()List GetExecutingBlocks()IReadOnlyList GetAllBlocks()String SubstituteVariables(input: String)Void DetermineSubstituteVariables(str: String, vars: Collections.Generic.List[Fungus.Variable])Void UpdateBlockCommandIndicesNextFrame(block: Fungus.Block)
Properties
Collections.Generic.List[Fungus.Flowchart] CachedFlowcharts— getUnityEngine.Vector2 ScrollPos— get setUnityEngine.Vector2 VariablesScrollPos— get setBoolean VariablesExpanded— get setSingle BlockViewHeight— get setSingle Zoom— get setUnityEngine.Rect ScrollViewRect— get setFungus.Block SelectedBlock— get setCollections.Generic.List[Fungus.Block] SelectedBlocks— get setCollections.Generic.List[Fungus.Command] SelectedCommands— getCollections.Generic.List[Fungus.Variable] Variables— getInt32 VariableCount— getString Description— getSingle StepPause— getBoolean ColorCommands— getBoolean SaveSelection— getString LocalizationId— getBoolean ShowLineNumbers— getFungus.LuaEnvironment LuaEnv— getString LuaBindingName— getUnityEngine.Vector2 CenterPosition— get setInt32 Version— setThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
String SubstituteVariableRegexStringText.RegularExpressions.Regex SubstituteVariableRegex
GameId
inherits: ILuaTransferable, IComparable, ValueType, Object
Methods
__new()GameId __toGameId(id: Int32)GameId CreateVanilla(id: GameItems.ItemEnum)GameId CreateVanilla(id: CookingSongEnumGI)GameId CreateVanilla(id: FishingLocationEnumGI)GameId CreateVanilla(id: ItemModifierEnumGI)GameId CreateVanilla(id: Int32)GameId CreateModded(mod: Mod, id: Int32)GameId CreateGeneric(guid: Guid, id: Int32)Boolean op_Equality(b1: GameId, b2: GameId)Boolean op_Inequality(b1: GameId, b2: GameId)Boolean Equals(obj: Object)Boolean Equals(b2: GameId)Int32 GetHashCode()String ToString()String ToLuaString()Int32 CompareTo(other: GameId)String ToShortString()Boolean FromShortString(s: String, gameId: GameId&)
Properties
Boolean IsVanilla— getInt32 Id— getGuid Guid— getBoolean IsModded— get
Fields
Char Delimiter
GameStat[[Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]
inherits: IGameStat, Object
Methods
__new(defaultValue: Boolean)Void SetValue(value: Boolean)Void ResetStat()String ToString()
Fields
Boolean DefaultValueBoolean Value
GameStat[[GameVariables.EatSound, GameAssembly, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
inherits: IGameStat, Object
Methods
__new(defaultValue: GameVariables.EatSound)Void SetValue(value: GameVariables.EatSound)Void ResetStat()String ToString()
Fields
GameVariables.EatSound DefaultValueGameVariables.EatSound Value
GameStatFixedValue
inherits: IGameStat, Object
Methods
__new(defaultValue: Single)Void SetValue(value: Single)Void ResetStat()Single Calculate(add: Single)String ToString()
Fields
Single DefaultValueSingle Value
GameStatPercentBoost
inherits: IGameStat, Object
Methods
__new(minAllowedPercent: Single, maxAllowedPercent: Single)Void ResetStat()Single CalculateBoosted(value: Single)Int32 CalculateBoostedInt(value: Int32)String ToString()
Fields
Single MinAllowedPercentSingle MaxAllowedPercentSingle Percent
GameStatRandomPercentage
inherits: IGameStat, Object
Methods
__new(defaultValue: Single, defaultMultiply: Single)Void ResetStat()Single Calculate(add: Single, multi: Single)Boolean Check(add: Single, multi: Single)String ToString()
Fields
Single DefaultValueSingle DefaultMultiplySingle ValueSingle Multiply
GameUtilities
inherits: SingletonMonoBehaviour, SingletonMonoBehaviourBase, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()Void AddItemToInventory(item: Item)Void FadeToView(targetView: Fungus.View, afterFinished: Action, duration: Single, fadeOut: Boolean, color: Nullable[UnityEngine.Color])Void GetCurrentYearToInteger()Void MoveToView(targetView: Fungus.View, afterFinished: Action, duration: Single, panType: Fungus.CameraManager.PanType)Void FadeOrMoveToView(targetView: Fungus.View, afterFinished: Action, duration: Single)WaitForSeconds WaitForSecondsYield(seconds: Single)
Properties
SaveContainer Save— getSaveSingleton SaveSingleton— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
GameVariables
inherits: ISerializationCallbackReceiver, IHasNonJitClassDescription, Object
Methods
Void RemoveAllEmailsWithId(id: String)Void RemoveEmail(email: NewEmail)Void RemoveOpenedSpamEmails()Void AddEmail(email: NewEmail)Void PlanEmail(email: NewEmail, planningData: EventManager.PlanningData)Void OnBeforeSerializeEmail()Void OnAfterDeserializeEmail()Void InvalidateGameStats()GameStats GetGameStats()PersonalityGameStats GetPersonalityGameStats()GameVariables CreateStartOfTheGame(time: Int32, money: Int32)Void NewGameInitialization()Boolean IsAValidSaveAfter075Update()Result TransitionGameVersion(infoText: String&)Void SetPresetColors(colors: Collections.Generic.IEnumerable[UnityEngine.Color])IReadOnlyList GetPresetColors()DialogueChainMemory GetDialogueChainMemory(source: String)Void OnAfterDeserializeDialogueChain()Void BeforeUnload()Void AfterLoad()Void GetRentData(daysTillRent: Int32&, paidToday: Boolean&)Void UpdateRentStatus()Void MinutePassed(type: GameVariables.StaminaSyncType, suppressEvents: Boolean)Void Eat(item: Item)Single ExtractCumFromBalls()Single GetCumPercent()String CumStatus()String SatiationStatus()String HealthStatus()String AnonShowerStatus()String BotShowerStatus()String FullStatusText()Void AnonShowerEffect()Void BotShowerEffect()Void BotCleanWithRagEffect()Void CleanCumOutside()Void ManifestHorninessAndResetFrickData()Void EndSex()Void ClearMood()Void OnBeforeSerialize()Void OnAfterDeserialize()Int32 GetFlagLastTimeOrDefault(flag: String, defaultValue: Int32)Boolean TryGetFlag(flagString: String, flag: GameVariables.Flag&)Void AddFlag(flag: String)Void RemoveFlag(flag: String)Boolean CheckFlag(flag: String)Int32 GetFlagSetCount(flag: String)Boolean CheckFlagBeforeRelative(flag: String, t: Int32)Boolean CheckFlagAfterRelative(flag: String, t: Int32)Boolean CheckFlagWithTime(flag: String, timePeriod: Int32, timeCheck: GameVariables.TimeCheckType)Boolean CheckFlagSpecial(flag: String, type: GameVariables.CheckType)Boolean CheckFlagSpecialWithTime(flag: String, type: GameVariables.CheckType, timePeriod: Int32, timeCheck: GameVariables.TimeCheckType)String TimeCheckTypeString(timeCheckType: GameVariables.TimeCheckType, value: String)Void ResetChurchStoryline()Boolean TryTakeMoney(amount: Int32)Boolean ForceTakeMoney(amount: Int32)Void AddMoney(amount: Int32)Void SwallowCum(ml: Single)Void SetPlayerName(name: String)Void SetBotName(name: String)Void ReportSleepEnd(withBot: Boolean)DateTime RawGameTimeToGameDateTime(time: Int32)Int32 TimeToDayOfTheWeek(time: Int32)Int32 DayToDayOfTheWeek(day: Int32)Int32 TimeToDay(time: Int32)Int32 TimeFromDate(day: Int32, hour: Int32, minute: Int32)Int32 TimeInDay(hour: Int32, minute: Int32)String TimeToHourString(time: Int32)String TimeToDateString(time: Int32)Int32 LastMultiple(time: Int32, number: Int32)Boolean HappenedRecently(occuredTime: Int32, currentTime: Int32, recentTimeMinutes: Int32)Int32 TimeToHour(time: Int32)
Properties
Collections.Generic.IEnumerable[NewEmail] VisibleEmails— getBoolean AreGameStatsValid— getString CurrentGameVersion— getShopManager ShopManager— getInt32 TimesCameAll— getString JournalPath— getBoolean BotKnowsAboutStreaming— getBoolean BotSaidSheCanTasteOnlyCum— getBoolean StartedStreamingAfterPrologue— getBoolean BotWasJealousOfNun— getBoolean ZombieApocalypseDialogueHappened— getBoolean FirstHorrorStoryDialogueHappened— getBoolean SecondHorrorStoryHappened— getBoolean HasAnySoap— getInt32 TimesShoweredTogether— getInt32 TimesAnonShower— getInt32 TimesBotShower— getInt32 CookedDishesCount— getInt32 DishesPassedAtLeastBCount— getBoolean CanTakeFisherToShow— getBoolean HasGoodChurchEnding— getBoolean CanTakeShaniceToShow— getInt32 TimesAnonCameDuringLastSexScene— getBoolean MadeNoiseLastSexScene— getBoolean IsThereCumOnHer— getBoolean IsBotAwake— getBoolean IsBotSmart— getInt32 TimeDay— getInt32 Day— getInt32 Hour— getInt32 Minute— getDateTime GameDateTime— getInt32 DayOfTheWeek— getInt32 FishesCaught— getInt32 DifferentFishesCaught— getBoolean HasAtLeastOneLeg— getBoolean HasBothLegs— getBoolean HasAtLeastOneArm— getBoolean HasBothArms— getBoolean HasAtLeast5UnhealthyFoods— getBoolean IsWearingPanties— getInt32 AfterSexCleanedCount— getInt32 AfterSexLeftCount— getBoolean UsuallyCleansCumAfterSex— getBoolean UsuallyLeavesCumAfterSex— getBoolean HasBothLegsAndAtLeastOneArm— getBoolean HasAllLimbs— getBoolean CanDoDoggy— getBoolean CanDoBlowjob— getBoolean CanDoCowgirl— getBoolean ReadyForNextStage— getBoolean IsWearingCatEars— getBoolean CanStand— getBoolean IsWearingAnyClothes— getBoolean CanEnableSlowMode— getBoolean IsRentDue— getBoolean IsAboveADayLateOnRent— getBoolean IsNaked— getBoolean IsAnnalieOnIslandEnding— getBoolean IsFisherOnIslandEnding— getBoolean IsLandlordOnIslandEnding— getBoolean IsBritanniaOnIslandEnding— getBoolean IsShaniceAndPriestbotOnIslandEnding— getBoolean IsEveryoneOnTheIsland— getBoolean HasTheOptionToGoOutsideWithBot— getBoolean CanGoOutsideWithBot— getBoolean IsItSafeToStartLongActivity— getBoolean EnoughStaminaForLongActivity— getBoolean HasMetAnnalie— getBoolean CanCook— getBoolean HasAnnalieHairstyle— getBoolean BathroomDoorInstalled— getBoolean FirstShowerHappened— getSingle sus— getInt32 BotDiscoveryRentIncreaseValue— getInt32 WeeklyRent— getSingle susandsearch— getInt32 MoneySpentOnClothes— getSingle Random01— getBoolean CanHalloweenStart— getBoolean HalloweenActive— getBoolean HalloweenStarted— getBoolean HalloweenHappened— getBoolean MajorOutsideEventActive— getBoolean AnyChurchEndingDone— getBoolean WorkedTodayAlready— getBoolean EnoughStaminaToWork— getBoolean LandlordDecorationsUp— getBoolean EverCameInBot— getBoolean SpiderPlushUp— getBoolean HasWitchHat— getBoolean BotMetAnnalie— getBoolean HasPointyEars— getBoolean IsLateGame— getBoolean RiotsActive— getBoolean RiotsEndingSoon— getBoolean RiotsAfter— getBoolean HasHalloweenCostume— getSingle MedicineDiscount— getInt32 DispenserLevel— getInt32 ClothierItemsBought— getBoolean EverStartedStream— getBoolean NeverStartedStream— getBoolean CanStartStream— getGameVariables Current— getGameVariablesClassDescription ClassDescription— getCollections.Generic.IEnumerable[String] AllFlags— getBoolean VinegaraActive— getBoolean DeathGripActive— getSingle RemainingCum— get setSingle MaxCum— get setSingle Stamina— get setBoolean IsOutOfStamina— getSingle Satiation— get setSingle RealMentalHealth— getSingle MentalHealth— get setSingle MentalHealthTemporary— get setSingle InverseMentalHealth— getSingle Health— get setSingle CurrentHorniness— get setInt32 lust— get setInt32 sympathy— get setSingle PotentialHorniness— getSingle Longing— get setSingle Mood— get setInt32 Inteligence— get setSingle CumInside— getSingle CumInsideAnal— get setSingle CumInsideStomach— get setInt32 UniqueConversationsLeft— get setInt32 TimeSinceLastWentToChurch— getInt32 TimeSinceLastCuddle— getInt32 AwakeFor— getBoolean EverFuckedBot— getInt32 TimeSinceLastFuck— getInt32 TimeSinceBotCame— getInt32 TimeSinceLastInteract— getInt32 TimeSinceLastEquipment— getInt32 TimeSinceLastWentOutsideWithBot— getInt32 TimeSinceLastSawBot— getInt32 TimeSinceLastStream— getInt32 TimeSinceLastTalk— getInt32 TimeSinceBotLastStartedTalk— getInt32 TimeSinceLastHeadpat— getInt32 TimeSinceLastAnonsShower— getInt32 DaysSinceLastAnonsShower— getInt32 TimeSinceLastBotClean— getInt32 DaysSinceLastBotClean— getInt32 TimeSinceLastHungerInfo— getBoolean TimeForNextMentalHealthInfo— getInt32 TimeSinceLastMentalHealthInfo— get
Fields
String gameVersionStockManager stockManagerItem.ItemManager itemManagerEventManager eventManagerCockTwitchManager cockTwitchManagerCocktractManager cocktractManagerDeliveryManager deliveryManagerCookingMinigameManager cookingMinigameManagerFishingMinigameManager fishingMinigameManagerBotStatusAppManager botStatusAppManagerJoinUsBlogManager joinUsBlogManagerSpecialVariablesHolder customDataInt32 timesWentToChurchInt32 streamCountInt32 streamedForInt32 moneyEarnedFromDonationsInt32 longestStreamInt32 timesCameInsideInt32 timesCameInsideAnalInt32 timesCameThighjobInt32 timesCameOutsideInt32 timesCameInMouthSingle mlCameInMouthSingle mlCameInVaginaSingle mlCameInAssSingle mlCameFromThighjobSingle mlCameOutsideSingle mlOfCumWastedInt32 timesLostChessInt32 timesWonChessInt32 timesLostOldMaidInt32 timesWonOldMaidInt32 timesRanAwayOldMaidInt32 timesLostWordChainInt32 timesWonWordChainBoolean lightSwitchOnBoolean bathroomLightOnNewsDataManager newsDataManagerGameVariables.SerializableDictStringDialogueChainMemory dialogueChainDataString statusTextInt32 FollowersNeededForSlowModeSingle searchInt32 priestBotPointsInt32 nunPointsInt32 moneyInt32 maxMoneyInt32 casinoTokensInt32 vinegaraEffectEndInt32 deathGripEffectEndSingle MaxCumSafeAmountSingle MaxCumAliveAmountLive2DControllerCommonState botLive2DCommonStateString playerNameString botNameCollections.Generic.List[Int32] StageInteligenceLimitInt32 stageInt32 timeInt32 lastWorkedAtDayInt32 lastWentToChurchAtInt32 lastCuddledAtBoolean lastSleptWithBotInt32 lastWokeUpAtInt32 lastFuckedAtInt32 lastBotCameAtInt32 lastInteractAtInt32 lastEquipmentAtInt32 lastOutsideWithBotAtInt32 lastStreamedAtInt32 lastTalkedAtInt32 lastBotStartedTalkAtInt32 lastHeadpatedAtInt32 lastAnonsShowerAtInt32 leastBotCleanAtInt32 lastHungerInfoAtInt32 lastMentalHealthInfoAtInt32 subsInt32 followers
GameVariables.Flag
Methods
__new(_name: String, _firstTimeAdded: Int32)Void Report(time: Int32)Void EnsureValid()
Properties
String Name— getInt32 LastTimeAdded— getInt32 FirstTimeAdded— getInt32 TimesSet— get
GameVariables.SerializableDictStringDialogueChainMemory
inherits: ICollection, IEnumerable, IDictionary, ISerializable, IDeserializationCallback, ISerializationCallbackReceiver, IDictionary, ICollection, IEnumerable, IReadOnlyDictionary, IReadOnlyCollection, SerializableDictionary, Dictionary, Object
Methods
__new()
Properties
Int32 Count— getCollections.Generic.Dictionary.KeyCollection[String,DialogueChainMemory] Keys— getCollections.Generic.Dictionary.ValueCollection[String,DialogueChainMemory] Values— get
GlobalFlag
Methods
__new()Void SetFlag()
Properties
DateTime FirstSet— getDateTime LastSet— getInt32 TimesSet— get
Guid
inherits: IComparable, IFormattable, ISpanFormattable, IComparable, IEquatable, ValueType, Object
Methods
__new(b: Byte[])__new(b: ReadOnlySpan[Byte])__new(a: Int32, b: Int16, c: Int16, d: Byte, e: Byte, f: Byte, g: Byte, h: Byte, i: Byte, j: Byte, k: Byte)__new(g: String)__new()Guid NewGuid()Guid Parse(input: String)Guid Parse(input: ReadOnlySpan[Char])Boolean TryParse(input: String, result: Guid&)Boolean TryParse(input: ReadOnlySpan[Char], result: Guid&)Boolean TryParseExact(input: String, format: String, result: Guid&)Boolean TryParseExact(input: ReadOnlySpan[Char], format: ReadOnlySpan[Char], result: Guid&)Byte[] ToByteArray()String ToString()String ToString(format: String)String ToString(format: String, provider: IFormatProvider)Int32 GetHashCode()Boolean Equals(o: Object)Boolean Equals(g: Guid)Int32 CompareTo(value: Object)Int32 CompareTo(value: Guid)Boolean op_Equality(a: Guid, b: Guid)Boolean op_Inequality(a: Guid, b: Guid)Boolean TryFormat(destination: Span[Char], charsWritten: Int32&, format: ReadOnlySpan[Char])
Fields
Guid Empty
IC.AutomaticReference.CustomConversionReference[[UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
inherits: IReference, IReference, ConversionReference, Reference, ReferenceBase, Object
Methods
__new(inputResource: IC.AutomaticReference.IReference[UnityEngine.Texture2D], conversionFunc: Func[UnityEngine.Texture2D, UnityEngine.Sprite])
Properties
IC.AutomaticReference.IReference[UnityEngine.Texture2D] InputResource— get
IC.AutomaticReference.SerializableAutomaticReference[[MidiSongAsset, GameAssembly, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
inherits: IReference, AutomaticReference, Reference, ReferenceBase, Object
Methods
__new()Boolean IsNull()ValueTuple GetIdentifier()
Fields
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader
IC.AutomaticReference.SerializableAutomaticReference[[MusicArtist, GameAssembly, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
inherits: IReference, AutomaticReference, Reference, ReferenceBase, Object
Methods
__new()Boolean IsNull()ValueTuple GetIdentifier()
Fields
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader
IC.AutomaticReference.SerializableAutomaticReference[[MusicGroup, GameAssembly, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
inherits: IReference, AutomaticReference, Reference, ReferenceBase, Object
Methods
__new()Boolean IsNull()ValueTuple GetIdentifier()
Fields
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader
IC.AutomaticReference.SerializableAutomaticReference[[MusicWithInfo, GameAssembly, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
inherits: IReference, AutomaticReference, Reference, ReferenceBase, Object
Methods
__new()Boolean IsNull()ValueTuple GetIdentifier()
Fields
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader
IC.AutomaticReference.SerializableAutomaticReference[[ParticleSystemGroup, GameAssembly, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
inherits: IReference, AutomaticReference, Reference, ReferenceBase, Object
Methods
__new()Boolean IsNull()ValueTuple GetIdentifier()
Fields
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader
IC.AutomaticReference.SerializableAutomaticReference[[TMPro.TextMeshProUGUI, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
inherits: IReference, AutomaticReference, Reference, ReferenceBase, Object
Methods
__new()Boolean IsNull()ValueTuple GetIdentifier()
Fields
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader
IC.AutomaticReference.SerializableAutomaticReference[[UnityEngine.AudioClip, UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
inherits: IReference, AutomaticReference, Reference, ReferenceBase, Object
Methods
__new()Boolean IsNull()ValueTuple GetIdentifier()
Fields
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader
IC.AutomaticReference.SerializableAutomaticReference[[UnityEngine.ParticleSystem, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
inherits: IReference, AutomaticReference, Reference, ReferenceBase, Object
Methods
__new()Boolean IsNull()ValueTuple GetIdentifier()
Fields
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader
IC.AutomaticReference.SerializableAutomaticReference[[UnityEngine.Shader, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
inherits: IReference, AutomaticReference, Reference, ReferenceBase, Object
Methods
__new()Boolean IsNull()ValueTuple GetIdentifier()
Fields
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader
IC.AutomaticReference.SerializableAutomaticReference[[UnityEngine.Sprite, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
inherits: IReference, AutomaticReference, Reference, ReferenceBase, Object
Methods
__new()Boolean IsNull()ValueTuple GetIdentifier()
Fields
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader
IC.AutomaticReference.SerializableAutomaticReference[[UnityEngine.TextAsset, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
inherits: IReference, AutomaticReference, Reference, ReferenceBase, Object
Methods
__new()Boolean IsNull()ValueTuple GetIdentifier()
Fields
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader
Item
inherits: ISerializationCallbackReceiver, ISelectable, SpecialVariablesHolder, Object
Methods
__new(id: GameId, quality: Single)__new(id: GameItems.ItemEnum, quality: Single)Item CreateRandomItem(gameId: GameId, allowModifiers: Boolean)Item CreateDefaultItemForLive2DController(gameId: GameId)SimpleLocalizedString GetRawNameSls()StringBuilder GetNameStringBuilder(stringBuilder: Text.StringBuilder, itemNameInclude: ItemNameIncludeEnum)String GetName(itemNameInclude: ItemNameIncludeEnum)Void GetDescriptionStringBuilder(stringBuilder: Text.StringBuilder)String GetDescription()String ToString()Boolean CanBeUsed()Boolean CanBeUnpacked()Boolean SetCount(count: Int32)Int32 GetCount()Int32 GetPrice()Void SetQuality(quality: Single)String GetQualityString()String GetQualityString(quality: Single)QualityDescriptor GetQualityDescriptor(quality: Single)ItemEnum GetVanillaItemEnum()String ColorSlotId(index: Int32)Void OnBeforeSerialize()Void OnAfterDeserialize()Guid GetUniqueGuid()Guid GetSourceOrThisUniqueGuid()Boolean TryGetSourceUniqueId(uniqueIdOfOriginal: Guid&)Boolean IsSameSource(uniqueIdOfOriginal: Guid)Boolean CanGoInto(slot: ItemSlot)Boolean IsEquipped()Boolean IsWronglyEquipped()Void CallSpecialEffectsAction(value: Boolean)Result CanBeRepaired()Single PriceChangeByRepairAmount(repairAmount: Single)Void Repair(amount: Single)ItemPrefab GetItemPrefab()Boolean HasTag(tag: ItemPrefabTag)Color GetColor(index: Int32)Void SetColor(index: Int32, color: UnityEngine.Color)Void SetColors(colors: Collections.Generic.IList[UnityEngine.Color])Color[] GetColors()Color GetMainColor()IEnumerable GetDishItems()Void FillDishData(dishQuality: Single, executionItems: Collections.Generic.IEnumerable[Item])String GetDishQualityDescription(dishQuality: Single)Void ClearItemModifiers()Void SetItemModifiers(itemModifierIds: Collections.Generic.IReadOnlyCollection[GameId])Void AddItemModifier(itemModifierId: GameId)Void AddItemModifier(itemModifier: ItemModifier)Void PopulateGameStatModifierList(gameStatModifiers: Collections.Generic.List[IGameStatModifier])Boolean Equals_IdAndEqualsColorsAndQuality(item2: Item)Boolean Equals_IdAndColors(item2: Item)Boolean Equals_ColorsChangeNotPossible(item2: Item)Boolean Equals_UniqueGuid(item2: Item)Boolean Equals_Complex(item2: Item, enforceUniqueId: Boolean, checkColors: Boolean)Item UnpackClone(id: GameId)Item Clone()Void FillUIButtons(_itemStatsButtonList: IModificationPeriodButtonList, itemUIAllowedButtons: Item.ItemUIAllowedButtons)
Properties
Single Quality— getSingle NormalizedQuality— getSingle InverseNormalizedQuality— getGameId GameId— getString EquippedSlot— getItem CurrentSpecialEffectsActionItem— getBoolean IsIllegal— getBoolean HasColor— getBoolean CanChangeColor— getBoolean IsStackable— getBoolean IsEdible— getItem.ItemLocationEnum ItemLocation— getBoolean IsFishingRod— getSingle FishingRodSize01— getSingle FishingRodAcceleration01— getSingle FishingRodReelingSpeed01— getSingle FishingRodMaxEffectiveFishWeightKg— getBoolean IsFish— getSingle FishWeight— get setBoolean FishUnsafeToEatAtAll— getSingle FishPollution— get setSingle FishNutrition— getBoolean IsDish— getSingle DishQuality— get setCollections.Generic.IReadOnlyCollection[ItemModifier] ItemModifiers— getBoolean HasAnyItemModifiers— get
Fields
Single MinQualitySingle MinQualityForNewItemSingle MaxQualityCollections.Generic.List[Item.QualityDescriptor] QualityDescriptorsBoolean IsFavouriteSingle SafeFishPollutionLevel
Item.AdditionalDataHolder
Methods
__new()
Fields
Collections.Generic.List[Item.AdditionalDataSlot] slots
Item.AdditionalDataSlot
Methods
__new()Color GetDataAsColor()AdditionalDataSlot Clone()
Fields
String SlotIdString Data
Item.ItemManager
inherits: ISerializationCallbackReceiver, GameVariablesSubClass, Object
Methods
__new()ItemManager CreateInstance()Item[] UnpackItem(item: Item)Void UseItem(item: Item)Boolean ConsumeItem(item: Item, count: Int32)Boolean ConsumeItem(item: Item, count: Int32, outCopy: Item&)IEnumerable InventoryDebugStrings()ReadOnlyDictionary AllEquippedItemsDictionary()IEnumerable AllEquippedItems()IEnumerable AllEquippedItemsInEquipmentOrder()IEnumerable BotEquippedItems()Boolean TryGetItemsAtSlot(slot: String, _items: Collections.Generic.List[Item]&)Boolean TryGetItemsAtSlot(slot: ItemSlot, _items: Collections.Generic.List[Item]&)Boolean TryGetItemAtSlot(slot: ItemSlot, item: Item&)Boolean HasItemAtSlot(slot: ItemSlot)Item GetFirstItemAtSlot(slot: String)Boolean FirstItemAtSlotHasTag(slot: String, tag: ItemPrefabTag)Boolean AllItemRequiredSlotsEquipped(item: Item, slot: String)IEnumerable GetItemsThatRequireThisEquipped(itemToRemove: Item)EquipResults Equip(item: Item, forceRemoveForbidden: Boolean)EquipResults Equip(newItem: Item, slotId: String, forceRemoveForbidden: Boolean)EquipResults Equip(newItem: Item, slot: ItemSlot, forceRemoveForbidden: Boolean, infoStringBuilder: Text.StringBuilder)Void UnequipAllBotClothes()Void UnequipItemWithDependencies(slot: String)Void UnequipItemWithDependencies(item: Item)Void UnequipAllItemsAtSlotWithDependencies(slot: String)Result UnequipItem(slot: String, withDependencies: Boolean)Void UnequipAllBotItems()Void UnequipAllByPredicate(predicate: Func[Item, Boolean])Result UnequipItemDescription(item: Item, withDependencies: Boolean)Void add_OnItemEquipped(value: Action[String, Item])Void remove_OnItemEquipped(value: Action[String, Item])Void add_OnItemUnequipped(value: Action[String, Item])Void remove_OnItemUnequipped(value: Action[String, Item])Void ReloadTexturesInAllEquippedItems(logSb: Text.StringBuilder)Void ToggleSpecialEffects(value: Boolean)Void AddItem(item: Item, itemLocationEnum: Item.ItemLocationEnum)Void RemoveItem(item: Item)Void RemoveItemAt(index: Int32, item: Item)Boolean MoveItemToOtherItemsPosition(target: Item, source: Item)Void add_OnItemsModified(value: Action)Void remove_OnItemsModified(value: Action)Void add_OnEquippedItemsModified(value: Action)Void remove_OnEquippedItemsModified(value: Action)DelayItemManagerCallback DelayCallbacks(source: String)Void ReportChangeInItemData(item: Item)Void BorrowItemFromShop(shopItem: ShopItem)Void MoveCarriedToHome()Void MoveBotEquippedToCarried()Int32 ReturnAllBorrowedItems(shopId: String)Void ReturnItemToShop(shopId: String, itemToReturn: Item)Boolean TryEquippingARandomItemAtSlot(slot: ItemSlot)Boolean TryGetItemsByGameId(gameId: GameId, gameIdItems: Collections.Generic.IReadOnlyCollection[Item]&)Boolean AppendItemsByGameId(gameId: GameId, items: Collections.Generic.List[Item])Boolean IsEquipped(item: GameItems.ItemEnum)Boolean IsEquipped(gameId: GameId)Boolean HasItem(gameId: GameId)Boolean HasItem(predicate: Predicate[Item])Int32 GetItemCount(gameId: GameId)Boolean IsEquippedComplex(item: Item, enforceUniqueId: Boolean, checkColors: Boolean)Boolean IsEquippedMerch(partnerId: String)Boolean HasAnyMerch(partnerId: String)Int32 MerchCount(partnerId: String)IEnumerable GetAllRepairableItems()IEnumerable GetAllFishes()Single CalculateStreamingBonus()IReadOnlyCollection AllItemsReadonlyCollection()IEnumerable AllItemsEnumerable()PooledList GetAllItemsAtSlot(slot: ItemSlot, slotItems: Collections.Generic.List[Item]&)PooledList GetAllPairsAtSlots(slot1: ItemSlot, slot2: ItemSlot, slotItems: Collections.Generic.List[Item]&)PooledList GetAllPairedItems(groups: Collections.Generic.List[Item.ItemManager.ItemPairContainer]&)Boolean TryFindBestItemForSlot(slot: ItemSlot, bestItem: Item&)Void AddEquipmentSet(newSet: EquipmentSet)Void RemoveEquipmentSet(value: EquipmentSet)Boolean TryGetCurrentNunRepairOrder(itemRepairOrder: ItemRepairOrder&)Result FinishCurrentNunRepairOrder()Void MakeNunRepairOrder(item: Item)Void AddClothierOrder(itemOrder: ItemOrder)Void RemoveOrder(itemOrder: ItemOrder)Void OnBeforeSerialize()Void OnAfterDeserialize()Void DeleteSlot(slot: String)
Properties
Collections.Generic.IReadOnlyCollection[EquipmentSet] Sets— getBoolean NunBusyWithRepair— getCollections.Generic.IReadOnlyCollection[ItemOrder] ClothierOrders— getShopManager ShopManager— getGameVariables RelatedGameVariables— get
Fields
OnItemUnequipped MoonSharp.Interpreter.Interop.EventMemberDescriptorOnItemsModified MoonSharp.Interpreter.Interop.EventMemberDescriptorOnItemEquipped MoonSharp.Interpreter.Interop.EventMemberDescriptorOnEquippedItemsModified MoonSharp.Interpreter.Interop.EventMemberDescriptor
Item.ItemManager.DelayItemManagerCallback
inherits: IDisposable, Object
Methods
__new()Void FillData(source: String)Void Dispose()
Properties
String Source— get
Item.ItemManager.ItemPairContainer
inherits: IDisposable, Object
Methods
__new()Boolean TryGetRandomPairMatchColor(i1: Item&, i2: Item&)ValueTuple GetRandomPair()Void Prepare()Void Dispose()String ToString()
Properties
Boolean Valid— get
Fields
Collections.Generic.List[Item] LeftCollections.Generic.List[Item] Right
Item.QualityDescriptor
Methods
__new(minQuality: Single, simpleLocalizedString: SimpleLocalizedString)
Fields
Single MinQualitySimpleLocalizedString SimpleLocalizedString
ItemConditions.ItemScopeCondition
inherits: ICloneable, ILuaTransferable, ICloneable, Object
Methods
Boolean IsActive(item: Item)String ToLuaString()ItemScopeCondition Clone()
ItemConditions.ItemScopeConditionAlwaysTrueCondition
inherits: ICloneable, ILuaTransferable, ICloneable, ItemScopeCondition, Object
Methods
__new()Boolean IsActive(item: Item)String ToLuaString()ItemScopeCondition Clone()
Fields
ItemConditions.ItemScopeConditionAlwaysTrueCondition Instance
ItemConditions.ItemScopeConditionCustom
inherits: ICloneable, ILuaTransferable, ICloneable, ItemScopeCondition, Object
Methods
ItemScopeConditionCustom CreateInstance(conditionFunc: Func[Item, Boolean])Boolean IsActive(item: Item)String ToLuaString()ItemScopeCondition Clone()
Fields
Func[Item,Boolean] ConditionFunc
ItemConditions.ItemScopeConditionSpecialVariable
inherits: ICloneable, ILuaTransferable, ICloneable, ItemScopeCondition, Object
Methods
__new(variableName: String)ItemScopeConditionSpecialVariable CreateInstance(variableName: String)Boolean IsActive(item: Item)String ToLuaString()ItemScopeCondition Clone()
Fields
String VariableName
ItemModifiableVariable
inherits: ICloneable, ICloneable, ILuaTransferable, Object
Methods
String GetLocalizedName()String ToLuaString()Void GetLocalizedDescription(item: Item, stringBuilder: Text.StringBuilder)ItemModifiableVariable Clone()
Properties
String VarId— getSimpleLocalizedString NameSls— get set
ItemModifiableVariableFactory
Methods
__new()ItemModifiableVariableIntBackedBool CreateInstanceBoolBackedVariable(variableName: String, localizedString: SimpleLocalizedString, defaultValue: Boolean)ItemModifiableVariableFloat01Percent CreateInstanceFloatVariable(variableName: String, localizedString: SimpleLocalizedString, defaultValue: Single)
ItemModifiableVariableFloat01Percent
inherits: ICloneable, ICloneable, ILuaTransferable, ItemModifiableVariable, Object
Methods
__new(varId: String, nameSls: SimpleLocalizedString, defaultValue: Single)String ToLuaString()Single GetValue(item: Item)Void SetValue(item: Item, value: Single)Void GetLocalizedDescription(item: Item, stringBuilder: Text.StringBuilder)ItemModifiableVariable Clone()
Properties
Single DefaultValue— get setString VarId— getSimpleLocalizedString NameSls— get set
ItemModifiableVariableIntBackedBool
inherits: ICloneable, ICloneable, ILuaTransferable, ItemModifiableVariable, Object
Methods
__new(varId: String, nameSls: SimpleLocalizedString, defaultValue: Boolean)String ToLuaString()Boolean GetValue(item: Item)Void SetValueRaw(item: Item, value: Boolean)Void GetLocalizedDescription(item: Item, stringBuilder: Text.StringBuilder)ItemModifiableVariable Clone()
Properties
Boolean DefaultValue— get setString VarId— getSimpleLocalizedString NameSls— get set
ItemModifiableVariablesRequirement
inherits: ICloneable, ILuaTransferable, ICloneable, Object
Methods
Void Enforce(item: Item, itemPrefab: ItemPrefab, lastModified: Int32)Boolean IsBoolChangeAllowed(item: Item, itemPrefab: ItemPrefab, modifiableVariableIndex: Int32, newValue: Boolean)String ToLuaString()ItemModifiableVariablesRequirement Clone()
ItemPrefab
Methods
__new(name: String, description: String, possibleSlot: ItemSlot, price: Int32, onUse: Func[Item, Boolean])ItemPrefab CreateDefault(slot: ItemSlot, defaultColors: UnityEngine.Color[])Boolean IsEquipable(slotEquipData: SlotEquipData&)Boolean BoolModifiableVariableChangeAllowed(item: Item, variableIndex: Int32, newValue: Boolean)Boolean SetBoolModifiableVariableRespectRequirements(item: Item, variable: ItemModifiableVariableIntBackedBool, newValue: Boolean)ItemPrefab Clone()ItemPrefab CloneWithTextures(allControllers: ModCreationLive2DControllersContainer)String ToString()Void ToLua(prefabVar: String, script: Text.StringBuilder)Boolean IsMadeByPartner(partnerId: String)Boolean CanGoInto(slot: String)Boolean CanGoInto(slot: ItemSlot)Boolean HasTag(tag: ItemPrefabTag)ItemPrefab ChangeNameDescriptionAndPrice(name: String, description: String, price: Int32)ItemPrefab SetDefaultColorSlots(colorSlots: Collections.Generic.List[String], palette: ColorPaletteManager.ColorPalette)ItemPrefab SetDefaultColorSlots(count: Int32, palette: ColorPaletteManager.ColorPalette)ItemPrefab SetDefaultColorSlots(colorSlots: ColorSlot[])ItemPrefab MakePair(i1: GameId, i2: GameId)ItemPrefab MakePair(i1: GameId, i2: GameId, registerAsMatching: Boolean)ItemPrefab MakeSet(id: GameId[])ItemPrefab AddSusModifier(area: SusArea, cover: Single)ItemPrefab AddTexture(target: ControllerEnum, packed: PackedTexturesContainer)ItemPrefab AddTexture(packed: PackedTexturesContainer)ItemPrefab AddTexture(holder: SpecialTextureHolder)ItemPrefab AddModdableLogos(drawables: Collections.Generic.IEnumerable[ValueTuple[String, DrawableTypeEnum]], spriteReference: IC.AutomaticReference.IReference[UnityEngine.Sprite], colorIndex: Int32, layer: Int32)ItemPrefab AddPantiesLogoTexture(textureReference: IC.AutomaticReference.IReference[UnityEngine.Sprite], colorIndex: Int32, layer: Int32)ItemPrefab AddHoodieLogoTexture(textureReference: IC.AutomaticReference.IReference[UnityEngine.Sprite], colorIndex: Int32, layer: Int32)ItemPrefab AddShirtLogoTextureAll(textureReference: IC.AutomaticReference.IReference[UnityEngine.Sprite], colorIndex: Int32, layer: Int32)ItemPrefab AddShirtLogoTextureAllMirroredSleeve(textureReference: IC.AutomaticReference.IReference[UnityEngine.Sprite], colorIndex: Int32, layer: Int32)ItemPrefab AddShirtLogoTextureMainOnly(textureReference: IC.AutomaticReference.IReference[UnityEngine.Sprite], colorIndex: Int32, layer: Int32)ItemPrefab AddShirtLogoTextureSleeveOnly(textureReference: IC.AutomaticReference.IReference[UnityEngine.Sprite], colorIndex: Int32, layer: Int32)ItemPrefab SetRandomItemPostProcessing(randomItemPostprocessing: Action[Item])ItemPrefab SetRandomItemForcedColor(randomItemColors: Collections.Generic.IList[UnityEngine.Color])ItemPrefab SetRandomItemForcedColor(randomItemColors: UnityEngine.Color[])Void SetBrandColor(item: Item, colorSet: CocktractPartnerPrefab.BrandColorsSet)Void SetBrandColor(item: Item)ItemPrefab SetPartnerBrandColorForcedColor()ItemPrefab SetBrandColorSetForcedColor(forcedBrandColorsSet: CocktractPartnerPrefab.BrandColorsSet)ItemPrefab SetShillingLinkId(linkId: String)ItemPrefab SetNotExpectedInShop()ItemPrefab SetPartnerId(partnerId: String)ItemPrefab MakeShirtMerch(partnerId: String, forcedLogo: IC.AutomaticReference.IReference[UnityEngine.Sprite], forcedBrandColorsSet: CocktractPartnerPrefab.BrandColorsSet, name: String, description: String)ItemPrefab MakeHoodieMerch(partnerId: String, forcedLogo: IC.AutomaticReference.IReference[UnityEngine.Sprite], forcedBrandColorsSet: CocktractPartnerPrefab.BrandColorsSet, name: String, description: String)ItemPrefab AddRequiredSlot(slot: String)ItemPrefab AddRequiredSlot(slot: ItemSlot)ItemPrefab SetCustomShader(shader: IC.AutomaticReference.IReference[UnityEngine.Shader], customShaderPostProcessing: Action[UnityEngine.Material, Collections.Generic.List[UnityEngine.Object]], customShaderType: ItemPrefab.CustomShaderTypeEnum)ItemPrefab SetRainbowShader(customShaderType: ItemPrefab.CustomShaderTypeEnum)ItemPrefab SetRayMarchingShader(customShaderType: ItemPrefab.CustomShaderTypeEnum)ItemPrefab MakeHypercamo()Void TurnIntoPersonalityModule(id: GameId, personalityDefinition: StorySingleton.PersonalityModuleDefinition)ItemPrefab SetMovingTextureShader(textureReference: IC.AutomaticReference.IReference[UnityEngine.Texture2D], shaderType: ItemPrefab.CustomShaderTypeEnum)IEnumerable GetRequiredSlots(equippedSlot: String)Int32 GetRequiredSlotCount(equippedSlot: String)IEnumerable GetForbiddenSlots(equippedSlot: String)Int32 GetForbiddenSlotCount(equippedSlot: String)ItemPrefab SetControllerElementOverride(element: String[])ItemPrefab SetSlotAndOverride(slot: ItemSlot, element: String[])ItemPrefab AddBoolModifiableVariable(Id: String, simpleLocalizedString: SimpleLocalizedString, defaultValue: Boolean)ItemPrefab AddItemModifiableVariablesRequirement(itemModifiableVariablesRequirement: ItemModifiableVariablesRequirement)ItemPrefab AddAtLeastOneEnabledAllModifiableVariablesRequirement()ItemPrefab AddOnlyOneEnabledAllModifiableVariablesRequirement()ItemPrefab AddOnlyOneEnabledModifiableVariablesRequirement(indices: Int32[])ItemPrefab AddAtLeastOneEnabledModifiableVariablesRequirement(indices: Int32[])Boolean HasAtLeastOneBoolVariableTrueRequirement()ItemPrefab SetElementAtIndexCondition(index: Int32, condition: ItemConditions.ItemScopeCondition)ItemPrefab SetTextureAtIndexCondition(index: Int32, condition: ItemConditions.ItemScopeCondition)ItemPrefab SetElementAtIndexConditionBoolModifiableVariable(index: Int32, variableId: String, variableSls: SimpleLocalizedString, defaultValue: Boolean)ItemPrefab SetTextureAtIndexConditionBoolModifiableVariable(index: Int32, variableId: String, variableSls: SimpleLocalizedString, defaultValue: Boolean)Sprite GetIcon()Void ReloadTextures(logSb: Text.StringBuilder)Boolean TryGetItemGameId(gameId: GameId&)
Properties
String Name— get setString Description— get setInt32 Price— get setItemModifiableVariable[] ItemModifiableVariables— get setItemModifiableVariablesRequirement[] ItemModifiableVariablesRequirements— get setAllowedModifiers AllowedModifiersData— get setSlotEquipData SlotData— get setFunc[Item,Boolean] OnUse— get setFunc[Item,Item[]] OnUnpack— get setGameId[] OnUnpackGameIdHint— get setAction[Boolean,Item] SpecialEffectAction— get setAction[Item] RandomItemPostProcessing— get setFunc[Live2DController,Item,Live2DController.Live2DControllerItemModifier] ItemModiferAdditionFunction— get setAction[Item,Collections.Generic.List[IGameStatModifier]] FillGameStatsModifiersAction— get setBoolean IsIllegal— get setBoolean CanChangeColor— get setBoolean HasQuality— get setBoolean ExpectedInShop— get setBoolean IsPersonalityModule— get setBoolean IsMissingItem— get setBoolean ThrowingOutForbidden— get setBoolean IsStove— get setColorSlot[] ColorSlots— get setItemPrefab.ScratchTextureType ScratchType— get setBoolean IsStackable— get setItemCategory Category— get setItemSubCategory SubCategory— get setString[] Partners— get setSusModifier[] SusModifiers— get setFishItemPrefabData FishData— get setFishingRodItemPrefabData FishingRodItemPrefabData— get setFishingBaitItemPrefabData FishingBaitItemPrefabData— get setEdibleItemPrefabData EdibleData— get setPackedTexturesContainer[] Textures— get setBoolean HasAnyTextures— getItemPrefabTag[] Tags— get setIC.AutomaticReference.IReference[UnityEngine.Sprite] OverrideIconReference— get setString ShillingLinkId— get setItemPrefab.CustomShaderTypeEnum CustomShaderType— get setIC.AutomaticReference.IReference[UnityEngine.Shader] CustomShader— get setAction[UnityEngine.Material,Collections.Generic.List[UnityEngine.Object]] CustomShaderMaterialPostProcessing— get setBoolean IsDefault— get setCollections.Generic.List[String[]] ControllerElementOverrides— setBoolean Equipable— getBoolean EquipableByBot— getBoolean Usable— getBoolean HasAnyModifiableVariables— getBoolean HasColor— get set
ItemPrefab.ItemPrefabManager
Methods
__new()Void RegisterItemPair(gameId1: GameId, gameId2: GameId)Boolean TryGetItemPairIndex(item: Item, itemPairIndex: Int32&)Boolean HasAnyItems(guid: Guid)IEnumerable AllPrefabsFromSource(guid: Guid)ItemPrefab GetItemById(itemId: GameId)Void CreateLocalizationEntries()SimpleLocalizedString GetItemNameSls(item: Item)GameId AddModItem(guid: Guid, itemPrefab: ItemPrefab, id: Int32)UniTask PrepareItems()
Properties
Collections.Generic.IEnumerable[ValueTuple[GameId,ItemPrefab]] AllNonDefaultItems— getCollections.Generic.IEnumerable[ValueTuple[GameId,ItemPrefab]] AllItems— getCollections.Generic.IEnumerable[ValueTuple[GameId,ItemPrefab]] AllEquipableItems— getCollections.Generic.IEnumerable[ValueTuple[GameId,ItemPrefab]] AllVanillaItems— get
ItemPrefab.ItemPrefabManager.Localization
Methods
__new()UniTask RunItemsLocalization()
ItemSlot
Methods
ItemSlot CreateInstance(id: String, friendlyName: SimpleLocalizedString, type: ItemSlot.SlotType)Boolean IsBotSlot(slotType: ItemSlot.SlotType)Boolean IsBotSlot(slot: String)Void AllowMultipleItems()Void MakeDependent(on: ItemSlot)Boolean IsDependantOn(slotName: String)
Properties
Collections.Generic.IComparer[ItemSlot] IdComparer— getString FriendlyName— getCollections.Generic.IReadOnlyCollection[ItemSlot] Needed— getCollections.Generic.IReadOnlyCollection[ItemSlot] NeedThis— getBoolean AllowedMultipleItems— get
Fields
String IdSimpleLocalizedString FriendlyNameSlsItemSlot.SlotType Type
ItemSlot.SlotManager
Methods
__new()SlotType GetSlotType(slotId: String)Boolean TryGetSlot(slotId: String, itemSlot: ItemSlot&)ItemSlot GetSlot(slotId: String)ItemSlot GetSlotPossibleNull(slotId: String)Void AddSlot(slot: ItemSlot)
Fields
ItemSlot LegLItemSlot LegRItemSlot ShoeLItemSlot ShoeRItemSlot StockingLItemSlot StockingRItemSlot ArmLItemSlot ArmRItemSlot SkinItemSlot EyesItemSlot HeartPupilsItemSlot FleshItemSlot HeadItemSlot EarsItemSlot TeethItemSlot TailItemSlot HologramItemSlot HairMainItemSlot HairAdditionalItemSlot HairAugmentationItemSlot FeetBodyModulesItemSlot ThighBodyModulesItemSlot AssBodyModulesItemSlot CalfBodyModulesItemSlot BoobsBodyModulesItemSlot[] BodySizeModuleSlotsItemSlot PersonalityModuleItemSlot UpperBodyItemSlot LowerBodyItemSlot UpperBodyOuterItemSlot BraItemSlot PantiesItemSlot HairAccessoryLItemSlot ManicureItemSlot PedicureItemSlot NeckAccessoryItemSlot GlassesItemSlot TongueAccessoryItemSlot EyeMakeupItemSlot SeptumItemSlot LipsItemSlot NavelItemSlot NippleLeftItemSlot NippleRightString AnonSlotStartItemSlot Anon_GlassesItemSlot Anon_FishingRodItemSlot Anon_FishingBaitString RoomSlotStartItemSlot Room_MatItemSlot Room_PlushItemSlot Room_BannerItemSlot Room_WallDecoration
Live2DBlowjobController
inherits: IStoryCharacter, ICubismUpdatable, ILive2DController_HeadY, ILive2DController_BodyY, ILive2DController_BlushAndHeartEyes, ILive2DController_EyeREmotes, ILive2DController_EyeRCloseAndShock, ILive2DController_BrowRY, ILive2DController_BrowRRot, ILive2DController_BrowREmote, ILive2DController_Mouth, ILive2DController_TailWiggle, ILive2DController_Lewd_CumShotBasic, ILive2DController_Manager_FrickStaticGuiManager, ILive2DController_Manager_InsertionManager, ILive2DController_Manager_CockManager, ILive2DController_BodyMod_BoobSize, ILive2DController_HeadAngles, ILive2DController_HeadX, ILive2DController_HeadZ, ILive2DController_CatEarsMovement, ILive2DController_CommonFace, ILive2DController_MainFace, ILive2DController_EyeMovement, ILive2DController_EyeLMovement, ILive2DController_EyeRMovement, ILive2DController_EyeLEmotes, ILive2DController_EyeLCloseAndShock, ILive2DController_BrowLY, ILive2DController_BrowLRot, ILive2DController_BrowLEmote, ILive2DController_IndependentBlinking, ILive2DController_EyesHappinessEmote, ILive2DController_SalivaMouth, ILive2DController_BodyAngles, ILive2DController_BodyX, ILive2DController_Lewd_CumInsideMouth, Live2DLewdSceneController, Live2DController, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()Void InitializeGenerated()
Properties
ControllerEnum ControllerEnum— getSceneEnumFlag SceneEnum— getBoolean IsPantsAside— get setBoolean HeadHeld— getInsertionHandler MouthInsertionHandler— getLive2DBlowjobController.BlowjobCockInsertionFuckAxis MouthFuckAxis— getFrickStaticGuiManager FrickStaticGuiManager— getInsertionManager InsertionManager— getICockManager CockManager— getSingle TipHeight— getLive2DParameter ParamEnableThumbMouth— getLive2DParameter ParamThumbMouthX— getLive2DParameter ParamHairPhysicsBaseToShort— getLive2DParameter ParamHairPhysicsShortToMid— getLive2DParameter ParamHairPhysicsMidToLong— getLive2DParameter Param_Angle_Rotation_1_TailMain— getLive2DParameter Param_Angle_Rotation_2_TailMain— getLive2DParameter Param_Angle_Rotation_3_TailMain— getLive2DParameter Param_Angle_Rotation_4_TailMain— getLive2DParameter Param_Angle_Rotation_5_TailMain— getLive2DParameter Param_Angle_Rotation_6_TailMain— getLive2DParameter Param_Angle_Rotation_7_TailMain— getLive2DParameter Param_Angle_Rotation_8_TailMain— getLive2DParameter Param_Angle_Rotation_9_TailMain— getLive2DParameter ParamTailWiggle— getLive2DParameter ParamCumInMouth— getLive2DParameter ParamHideCumShot— getLive2DParameter ParamCumShotAnim— getLive2DParameter ParamFlacidity— getLive2DParameter ParamDickAngleY— getLive2DParameter ParamHeadMovementY— getLive2DParameter ParamCumOutsideY— getLive2DParameter ParamBodyY— getLive2DParameter ParamBodyX— getLive2DParameter ParamCockAngleZ— getLive2DParameter ParamForceMouthOpen— getLive2DParameter ParamEyeRShock— getLive2DParameter ParamEyeLShock— getLive2DParameter ParamBrowLRot— getLive2DParameter ParamBrowRRot— getLive2DParameter ParamBrowLEmote— getLive2DParameter ParamBrowREmote— getLive2DParameter ParamEyeOpen— getLive2DParameter ParamEyesHappy— getLive2DParameter ParamIrisZoom— getLive2DParameter ParamHeart— getLive2DParameter ParamEyeballRX— getLive2DParameter ParamEyeballRY— getLive2DParameter ParamEyeballLX— getLive2DParameter ParamEyeballLY— getLive2DParameter ParamMouthOpen— getLive2DParameter ParamSaliva— getLive2DParameter ParamToungeX— getLive2DParameter ParamToungeY— getLive2DParameter ParamBlush— getLive2DParameter ParamHeadZ— getLive2DParameter ParamHeadX— getLive2DParameter ParamHeadY— getLive2DParameter ParamEarL— getLive2DParameter ParamEarR— getLive2DParameter ParamSalivaPhysics— getLive2DParameter ParamPupilWiggle— getLive2DParameter ParamEarsWiggle— getLive2DParameter ParamHeadpatX— getLive2DParameter ParamHeadpatY— getLive2DParameter ParamHeadpat— getLive2DParameter ParamBrowLY— getLive2DParameter ParamBrowRY— getLive2DParameter ParamMouthForm— getLive2DParameter ParamFlattenNipples— getLive2DParameter ParamMCBodyY— getLive2DParameter ParamLegsSwitch— getLive2DParameter ParamPhysicsHairX— getLive2DParameter ParamPhysicsHairY— getLive2DParameter ParamBoobSize— getLive2DPhysicsOverride PhysicsSubRig_Hair— getLive2DPhysicsOverride PhysicsSubRig_Tail— getLive2DController.Part HitAreaHeadpat— getLive2DController.Part HitAreaOpenMouth— getLive2DController.Part HitAreaCloseMouth— getLive2DController.Part HitAreaFaceStroke— getLive2DController.Part HitAreaThumbMouth— getString DickSkinName— getString DickMainName— getUnityEngine.Color CockTipColor— getUnityEngine.Color CockColor— getUnityEngine.Color CumColor— getModelBrain CurrentBrain— get setLive2D.Cubism.Core.CubismModel Model— getBoolean IsAnyInteractableHeld— getCumOutsideManager CumOutsideManager— getICumManagerCommon CumInsideManager— getBoolean IsFullyInitialized— getInt32 ExecutionOrder— getBoolean NeedsUpdateOnEditing— getBoolean HasUpdateController— get setEyeManagerCommon Eyes— getMouthManagerDefaultMouth Mouth— getUnityEngine.Vector2 DefaultEyesPosition— getLive2DController.Part EyesWhitePart— getLive2DController.Part MouthPart— getBoolean IsShirtAndHoodieAsideOrOff— getBoolean IsHoodieAsideOrOff— getBoolean IsHoodieAside— getBoolean IsHoodieOn— getBoolean IsShirtAsideOrOff— getBoolean IsShirtAside— getBoolean IsShirtOn— getBoolean IsPantiesAsideOrOff— getBoolean IsPantiesAside— getBoolean IsPantiesOn— getBoolean IsBraAsideOrOff— getBoolean IsBraAside— getBoolean IsBraOn— getBoolean IsSkirtAside— getBoolean IsSkirtOn— getBoolean IsSkirtAsideOrOff— getBoolean IsPantsOn— getBoolean IsPantsAsideOrOff— getBoolean IsDress2Aside— getBoolean IsDress2On— getBoolean IsDress2AsideOrOff— getBoolean IsDress1Aside— getBoolean IsDress1On— getBoolean IsDress1AsideOrOff— getBoolean IsBoobaVisible— getLive2DToolSelector CurrentToolSelector— get setUnityEngine.Vector3 DefaultFaceAngle— getBoolean IsKissing— getLive2DExpression Expression— getLive2DParameter BraEnabledParameter— getLive2DParameter ShirtEnabledParameter— getLive2DParameter SkirtEnabledParameter— get setLive2DParameter PantsEnabledParameter— get setLive2DParameter HoodieEnabledParameter— get setLive2DParameter Dress2EnabledParameter— get setLive2DParameter PantiesEnabledParameter— getLive2DParameter ShoeLOnParameter— getLive2DParameter ShoeROnParameter— getLive2DParameter ArmLParameter— getLive2DParameter ArmRParameter— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Live2DBlowjobController.BlowjobCockInsertionFuckAxis
inherits: InsertionHandlerFuckAxis, Object
Methods
__new(controller: Live2DBlowjobController)Void Start(penisInfo: IPenisInfo)IPenisInfo GetPenisInfo()Single GetAngleX()Single GetAngleY()Void Reset()Boolean CanThrustForward()Boolean CanThrustBackwards()Void Update()Void FixedUpdate()Single GetCurrentRealInsertionPosition()Single GetCurrentInsertionPosition()Void ResetAccumulatedMovementToCurrentPosition()Void ThrustBot(direction: Single)
Properties
Boolean IsInside— getBoolean IsAfterOutside— getSingle CurrentDepth— getInsertionHandler Owner— getLive2DController Controller— getSingle FuckingSpeedSum— getSingle FuckingSpeedThrust— getSingle FuckingSpeedReciprocating— get
Live2DController
inherits: IStoryCharacter, ICubismUpdatable, MonoBehaviour, Behaviour, Component, Object, Object
Methods
Void InitializeGenerated()Void FireEvent(e: InteractionMemoryEventEnum)Void FixedUpdateHologram()Part GetCachedPart(cubismDrawable: Live2D.Cubism.Core.CubismDrawable)Part GetCachedPart(cubismRenderer: Live2D.Cubism.Rendering.CubismRenderer)Part GetCachedPart(id: String)Boolean TryGetCachedPart(id: String, part: Live2DController.Part&)Void ToggleDrawable(drawablename: String, value: Boolean)Void ToggleDrawable(drawablename: String, value: Boolean, color: Nullable[UnityEngine.Color])CubismDrawable[] GetDrawables()List GetRenderersInDrawOrder()IEnumerable GetParts()Void RestoreOriginalTextures()Void ResetParameters()Void ResetBasic()Void ResetEverything()Void UpdateTexturesFromCurrentlyEquipped(type: Live2DController.UpdateTexturesFromCurrentlyEquippedTypeEnum)List GetAllItemParts(item: Item)Boolean TryEstimateItemWorldBounds(item: Item, bounds: UnityEngine.Bounds&)IEnumerator RenderCoroutine(item: Item, OnFinished: Action[UnityEngine.RenderTexture])Void PrepareForDialogue()Void SaveSerializedState()Void LoadSerializedState()Void InitializeAll()Void SetEnabled(v: Boolean)Void BeforeDestroy()Void EnsureBrain(characterId: String)Void StartUsage(characterId: String, user: ILive2DModelUser)Void EndUsage(user: ILive2DModelUser)Void Awake()Void Start()Void OnDisable()Void Update()Void OnLateUpdate()Void FixedUpdate()Vector3 GetMouthOffset()Void GroupColor(group: Live2DController.ColoringGroupEnum, color: UnityEngine.Color)ICollection GetGroups()ColoringGroup GetGroup(group: Live2DController.ColoringGroupEnum)Color ColorMagicV2(color: UnityEngine.Color, min: UnityEngine.Color, max: UnityEngine.Color)Color ColorMagic(color: UnityEngine.Color, strength: Single)IEnumerable GetAllElements()Live2DControllerElement GetElementById(id: String)Boolean IsElementActive(id: String)Boolean IsAnySubElementActive(id: String)Void SetCurrentToolSelectorActive(value: Boolean)Boolean TryGetHeldInteractable(interactable: ILive2DInteractable&)Boolean IsHeld(interactable: ILive2DInteractable)Void ChangeLayer(to: Int32)Live2DGenericInteractable AddGenericInteractable(renderers: Live2D.Cubism.Rendering.CubismRenderer[], layernr: Int32)Live2DFullBodyInteractable SetFullBodyInteractable(fullBodyInteractable: Live2DFullBodyInteractable, layernr: Int32)Void RemoveInteractable(interactable: ILive2DInteractableHoverable)Void RotateInputToTransformRotation(v: UnityEngine.Vector2&)Void LetGoIfHeld(interactable: ILive2DInteractable)Void LetGoOfCurrentlyHeld()Boolean TryGetCurrentlyHoveredOrHeldInteractablePosition(position: UnityEngine.Vector3&)IReadOnlyCollection GetDistinctLimbUsages()PooledList GetCopyLimbUsages(limbUsages: Collections.Generic.List[ILimbUsage]&)Boolean EnsureLimbs(limbUsage: ILimbUsage)Void UseLimbs(limbUsage: ILimbUsage, letGoLimbsCaller: LetGoLimbsCaller)Void LetGoLimbs(limbUsage: ILimbUsage, letGoLimbsCaller: LetGoLimbsCaller)Void LetGoLimbs(limbUsageChoiceEnum: LimbUsageChoiceEnum, letGoLimbsCaller: LetGoLimbsCaller)Boolean IsLimbUsageExactlyCorrect(limbUsage: ILimbUsage)Boolean TryGetLimbUsageAt(flag: LimbUsageChoiceEnum, limbUsage: ILimbUsage&)Boolean IsLimbActive(flag: LimbUsageChoiceEnum)Boolean IsApproximatelyDefaultFaceAngle()Void ToDefaultFaceAngle()Void StartKiss(targetDrawable: Live2D.Cubism.Core.CubismDrawable, kissStartPositionType: Live2DController.KissStartPositionType, offset: UnityEngine.Vector2)Void EndKiss()Void OnDisableKissing()Void FinishAllMoves()ParameterBase GetParamByPropertyName(parameterName: String)StoryEmoteManager GetStoryEmoteManager()Void SetDefaultEmote(instantly: Boolean)Void SetEmote(emoteDatas: Collections.Generic.IEnumerable[EmoteData])Result IsValidEmote(emote: EmoteData)
Properties
ControllerEnum ControllerEnum— getSceneEnumFlag SceneEnum— getModelBrain CurrentBrain— get setLive2D.Cubism.Core.CubismModel Model— getBoolean IsAnyInteractableHeld— getCumOutsideManager CumOutsideManager— getICumManagerCommon CumInsideManager— getBoolean IsFullyInitialized— getInt32 ExecutionOrder— getBoolean NeedsUpdateOnEditing— getBoolean HasUpdateController— get setEyeManagerCommon Eyes— getMouthManagerDefaultMouth Mouth— getUnityEngine.Vector2 DefaultEyesPosition— getLive2DController.Part EyesWhitePart— getLive2DController.Part MouthPart— getBoolean IsShirtAndHoodieAsideOrOff— getBoolean IsHoodieAsideOrOff— getBoolean IsHoodieAside— getBoolean IsHoodieOn— getBoolean IsShirtAsideOrOff— getBoolean IsShirtAside— getBoolean IsShirtOn— getBoolean IsPantiesAsideOrOff— getBoolean IsPantiesAside— getBoolean IsPantiesOn— getBoolean IsBraAsideOrOff— getBoolean IsBraAside— getBoolean IsBraOn— getBoolean IsSkirtAside— getBoolean IsSkirtOn— getBoolean IsSkirtAsideOrOff— getBoolean IsPantsAside— get setBoolean IsPantsOn— getBoolean IsPantsAsideOrOff— getBoolean IsDress2Aside— getBoolean IsDress2On— getBoolean IsDress2AsideOrOff— getBoolean IsDress1Aside— getBoolean IsDress1On— getBoolean IsDress1AsideOrOff— getBoolean IsBoobaVisible— getLive2DToolSelector CurrentToolSelector— get setUnityEngine.Vector3 DefaultFaceAngle— getBoolean IsKissing— getLive2DExpression Expression— getLive2DParameter BraEnabledParameter— getLive2DParameter ShirtEnabledParameter— getLive2DParameter SkirtEnabledParameter— get setLive2DParameter PantsEnabledParameter— get setLive2DParameter HoodieEnabledParameter— get setLive2DParameter Dress2EnabledParameter— get setLive2DParameter PantiesEnabledParameter— getLive2DParameter ShoeLOnParameter— getLive2DParameter ShoeROnParameter— getLive2DParameter ArmLParameter— getLive2DParameter ArmRParameter— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
Live2DController.ColoringGroupEnum[] AllHairNonAccessoryColoringGroupsString CatEarsElementIdString WizardHatElementIdString CuteBowElementIdString PumpkinHairpinIdString HeadbandIdString SharpTeethIdString BellChokerElementIdString ShirtIdString Dress1IdString Dress2IdString SkirtIdString PantsIdString HoodieIdString NippleLeftPiercingIdString NippleRightPiercingIdString NavelPiercingIdString BasicHologramIdString BasicEyebrowsIdString Hair0_TopIdString Hair0_FrontIdString Hair0_SideIdString Hair0_BackIdString Hair0_BraidIdString Hair1_TopIdString Hair1_FrontIdString Hair1_SideIdString Hair1_BackIdString Hair2_FrontIdString Hair3_TopIdString Hair3_FrontIdString Hair3_SideIdString Hair3_BackIdString Hair4_PonytailIdString Hair4_KnotId
Live2DController.CatBellLive2DControllerItemModifier
inherits: Live2DControllerItemModifier, Object
Methods
__new()Void Activate(live2DController: Live2DController, type: Live2DController.UpdateTexturesFromCurrentlyEquippedTypeEnum)Void FixedUpdate(live2DController: Live2DController)Void Deactivate(live2DController: Live2DController)
Properties
Item SourceItem— get
Live2DController.ColoringGroup
Methods
__new(coloringGroupEnum: Live2DController.ColoringGroupEnum, parts: Collections.Generic.List[Live2DController.Part])Void Toggle(value: Boolean)Void ColorAndToggle(value: Boolean, color: UnityEngine.Color)Void Color(color: UnityEngine.Color)CubismRenderer[] GetCubismRenderers()Void PrepareAsSkinning(mainPartId: String)
Properties
Live2DController.ColoringGroupEnum ColoringGroupEnum— getBoolean Enabled— getCollections.Generic.List[Live2DController.Part] Parts— getLive2DController.Part MainPart— getBoolean IsSkinned— getBoolean HasNoParts— get
Live2DController.ColorScaler
Methods
__new(strength: Single)__new(baseColor: UnityEngine.Color)__new(colorMin: UnityEngine.Color, colorMax: UnityEngine.Color)Color Scale(color: UnityEngine.Color)
Properties
UnityEngine.Color ColorMin— getUnityEngine.Color ColorMax— get
Fields
Live2DController.ColorScaler DefaultColorScaler
Live2DController.ILive2DControllerManager_EndUsage
inherits: ILive2DControllerManager_Callback
Methods
Void EndUsage()
Live2DController.ILive2DControllerManager_FixedUpdate
inherits: ILive2DControllerManager_Callback
Methods
Void FixedUpdate()
Live2DController.ILive2DControllerManager_OnDisable
inherits: ILive2DControllerManager_Callback
Methods
Void OnDisable()
Live2DController.ILive2DControllerManager_ResetStage1
inherits: ILive2DControllerManager_Callback
Methods
Void ResetStage1()
Live2DController.ILive2DControllerManager_SerializedState
inherits: ILive2DControllerManager_Callback
Methods
Void SaveState(state: Live2DControllerCommonState)Void LoadState(state: Live2DControllerCommonState)
Live2DController.ILive2DControllerManager_StartUsageGameplay
inherits: ILive2DControllerManager_Callback
Methods
Void StartUsageGameplay()
Live2DController.ILive2DControllerManager_Update
inherits: ILive2DControllerManager_Callback
Methods
Void Update()
Live2DController.ItemWithCurrentData
inherits: IDisposable, Object
Methods
__new(item: Item)Void UpdateData(controller: String)Void Dispose()
Fields
Item ItemItemPrefab PrefabLive2DController.Part.ScratchPartLayer.ScratchPartData ScratchPartDataCollections.Generic.List[String] ActiveElementsCollections.Generic.List[PackedTexturesContainer.PackedTexture] ActiveTexturesBoolean VanillaActive
Live2DController.KissingDialogueArea
inherits: StoryBotDialogueAreaDefinition, Object
Methods
__new()String GetPrefix()
Fields
StoryBotDialogueTagDefinition KissBoobsStoryBotDialogueTagDefinition KissPelvicStoryBotDialogueTagDefinition KissEyeStoryBotDialogueTagDefinition KissCatEarsStoryBotDialogueTagDefinition KissThighStoryBotDialogueTagDefinition KissTummyStoryBotDialogueTagDefinition KissAssStoryBotDialogueTagDefinition KissLegStoryBotDialogueTagDefinition KissFootStoryBotDialogueTagDefinition KissArmStoryBotDialogueTagDefinition KissGenericStoryBotDialogueTagDefinition KissHair
Live2DController.Live2DControllerElement
Methods
__new(id: String, group: Live2DController.Live2DControllerElement.ElementColoringGroup[])Void Activate(item: Live2DController.ItemWithCurrentData)IEnumerable AllPartsOnTextureWithColor(controller: Live2DController, item: Item)IEnumerable AllPartsWithOnTextureColoringGroup(controller: Live2DController)IEnumerable AllPartsNonSegmented(controller: Live2DController)
Properties
Collections.Generic.IReadOnlyCollection[Live2DController.Live2DControllerElement.ElementColoringGroup] Groups— getBoolean IsActive— get
Fields
String id
Live2DController.Live2DControllerElement.ElementColoringGroup
Methods
__new(colorScaler: Live2DController.ColorScaler, groups: Live2DController.ColoringGroupEnum[])ElementColoringGroup CreateInstanceColorIndex0(colorScaler: Live2DController.ColorScaler, groups: Live2DController.ColoringGroupEnum[])ElementColoringGroup CreateInstanceParameter(colorScaler: Live2DController.ColorScaler, enableParam: Live2DParameter, groups: Live2DController.ColoringGroupEnum[])ElementColoringGroup CreateInstanceParameterForceToggle(colorScaler: Live2DController.ColorScaler, enableParam: Live2DParameter, groups: Live2DController.ColoringGroupEnum[])ElementColoringGroup CreateInstanceDifferentColor(index: Int32, colorScaler: Live2DController.ColorScaler, groups: Live2DController.ColoringGroupEnum[])Color GetColor(item: Item)Void Init(controller: Live2DController)
Fields
Func[Item,Nullable[UnityEngine.Color]] ColorExtractionFuncLive2DController.ColoringGroupEnum[] GroupsEnumLive2DController.ColoringGroup[] GroupsLive2DController.ColorScaler ColorScalerLive2DParameter EnableParamBoolean ForceToggleEvenWithParamBoolean NoItem
Live2DController.Live2DControllerItemModifier
Methods
Void SetSourceItem(item: Item)Void Activate(live2DController: Live2DController, type: Live2DController.UpdateTexturesFromCurrentlyEquippedTypeEnum)Void OnReactivate(live2DController: Live2DController, type: Live2DController.UpdateTexturesFromCurrentlyEquippedTypeEnum)Void FixedUpdate(live2DController: Live2DController)Void Deactivate(live2DController: Live2DController)
Properties
Item SourceItem— get
Live2DController.ParameterLive2DControllerItemModifier
inherits: Live2DControllerItemModifier, Object
Methods
__new(parameters: Live2DController.ParameterLive2DControllerItemModifier.Data[])Void FixedUpdate(live2DController: Live2DController)Void OnReactivate(live2DController: Live2DController, type: Live2DController.UpdateTexturesFromCurrentlyEquippedTypeEnum)Void Activate(live2DController: Live2DController, type: Live2DController.UpdateTexturesFromCurrentlyEquippedTypeEnum)Void Deactivate(live2DController: Live2DController)
Properties
Item SourceItem— get
Live2DController.ParameterLive2DControllerItemModifier.Data
Methods
__new(floatVariable: ItemModifiableVariableFloat01Percent, parameterGetter: Func[Live2DController, Live2DParameter])Void Activate(controller: Live2DController, sourceItem: Item, type: Live2DController.UpdateTexturesFromCurrentlyEquippedTypeEnum)Void Deactivate()Void ApplyValue(controller: Live2DController, sourceItem: Item)Void FinishMove()
Live2DController.Part
inherits: IPackable, Object
Methods
__new(cubismRenderer: Live2D.Cubism.Rendering.CubismRenderer, owner: Live2DController)__new(cubismDrawable: Live2D.Cubism.Core.CubismDrawable, owner: Live2DController)Int32 GetRandomTriangleUniformlyByArea()Void PrepareForDrawing()Void Clear()Boolean NeedsToBeDrawn()Boolean NeedsRedrawing()Void InitRelatedElementColoringGroup(relatedElementColoringGroup: Live2DController.Live2DControllerElement.ElementColoringGroup)Boolean TryGetVanillaLayer(layer: Live2DController.Part.PartLayer&)Void AddVanilla(itemData: Live2DController.ItemWithCurrentData, color: UnityEngine.Color)Void AddLayers(itemWithCurrentData: Live2DController.ItemWithCurrentData, packedTexture: PackedTexturesContainer.PackedTexture, packedDrawable: PackedTexturesContainer.PackedDrawable)Void SetShader(shader: UnityEngine.Shader, customShaderMaterial: Action[UnityEngine.Material, Collections.Generic.List[UnityEngine.Object]], objectsReferencedByShaders: Collections.Generic.List[UnityEngine.Object])Void DrawRuntimeWithClear(targetRect: UnityEngine.Rect, texture: UnityEngine.Texture)Void DrawRuntime(targetRect: UnityEngine.Rect, texture: UnityEngine.Texture)Void SetActive(active: Boolean)Void Draw(targetRectInTexture: UnityEngine.Rect)Void MarkAsSkinnedClone()Void SetColoringGroup(coloringGroup: Live2DController.ColoringGroup)Rect CalculateApproximateWorldRect()Vector2 CalculateWorldBoundsCenter()
Properties
String FullName— getUnityEngine.Mesh Mesh— getUnityEngine.Texture MainTexture— getUnityEngine.Rect RealNormalizedRect— getUnityEngine.RectInt ExpandedPixelRect— getUnityEngine.Rect ExpandedNormalizedSize— getSingle[] TriangleAreas— getSingle Area— getLive2DController Owner— getLive2DController.Live2DControllerElement.ElementColoringGroup RelatedElementColoringGroup— getLive2D.Cubism.Rendering.CubismRenderer CubismRenderer— getLive2D.Cubism.Core.CubismDrawable CubismDrawable— getUnityEngine.MeshRenderer MeshRenderer— getUnityEngine.GameObject GameObject— getUnityEngine.Material DefaultMaterial— getBoolean EverDrawn— getCollections.Generic.List[Live2DController.Part.PartLayer] PreviousLayers— getCollections.Generic.List[Live2DController.Part.PartLayer] Layers— getBoolean IsSkinnedClone— getLive2DController.ColoringGroup ColoringGroup— get
Fields
Int32 VanillaLayerInt32 OverlayLayer
Live2DController.Part.DefaultTextureLayer
inherits: PartLayer, Object
Methods
__new(layer: Int32, color: UnityEngine.Color, relatedItem: Item)Void Draw(part: Live2DController.Part, mainTexture: UnityEngine.Texture, targetRect: UnityEngine.Rect)
Properties
Boolean IsFullLayer— getInt32 Layer— getUnityEngine.Color Color— getItem RelatedItem— get
Live2DController.Part.PackedTexturePartLayer
inherits: PartLayer, Object
Methods
__new(layer: Int32, color: UnityEngine.Color, drawable: PackedTexturesContainer.PackedDrawable, texture: PackedTexturesContainer.PackedTexture, relatedItem: Item)Void Draw(part: Live2DController.Part, mainTexture: UnityEngine.Texture, targetRect: UnityEngine.Rect)
Properties
PackedTexturesContainer.PackedDrawable Drawable— getPackedTexturesContainer.PackedTexture Texture— getBoolean IsFullLayer— getInt32 Layer— getUnityEngine.Color Color— getItem RelatedItem— get
Live2DController.Part.PartLayer
Methods
Void Draw(part: Live2DController.Part, mainTexture: UnityEngine.Texture, targetRect: UnityEngine.Rect)
Properties
Int32 Layer— getUnityEngine.Color Color— getItem RelatedItem— getBoolean IsFullLayer— get
Live2DController.Part.ScratchPartLayer
inherits: PartLayer, Object
Methods
__new(layer: Int32, data: Live2DController.Part.ScratchPartLayer.ScratchPartData, relatedItem: Item)Void Draw(part: Live2DController.Part, mainTexture: UnityEngine.Texture, targetRect: UnityEngine.Rect)
Properties
Live2DController.Part.ScratchPartLayer.ScratchPartData Data— getBoolean IsFullLayer— getInt32 Layer— getUnityEngine.Color Color— getItem RelatedItem— get
Live2DController.Part.ScratchPartLayer.ScratchPartData
Methods
__new(item: Item)
Properties
Single Quality— get setItemPrefab.ScratchTextureType ScratchType— get set
Live2DController.StoryEmoteExpressionSlot
inherits: IStoryEmoteSlot, Object
Methods
__new(controller: Live2DController)Result IsValidEmote(emoteData: EmoteData)IEnumerable GetValidNames()Boolean IsTargetSlot(slotName: String)IEnumerable GetItemId()Void SetDefault()Void SetItem(emote: EmoteData)
Fields
String Expression_SlotString Clear_ExpressionString VerySad_ExpressionString Sad_ExpressionString NoSad_ExpressionString NoHappy_ExpressionString Happy_ExpressionString VeryHappy_ExpressionString NoBlush_ExpressionString Blush_ExpressionString VeryBlush_ExpressionString NoShock_ExpressionString Shock_ExpressionString VeryShock_ExpressionString NoAngry_ExpressionString Angry_ExpressionString VeryAngry_Expression
Live2DController.StoryEmoteManager
Methods
__new()Void AddSlot(slot: Live2DController.IStoryEmoteSlot)Void SetDefaultEmote()Void SetEmote(emoteData: EmoteData)Result IsValidEmote(emoteData: EmoteData)String GenerateSummary(characterName: String)
Properties
Collections.Generic.IEnumerable[ValueTuple[String,String]] AllItems— get
Live2DController.TailLive2DControllerItemModifier
inherits: Live2DControllerItemModifier, Object
Methods
__new(speedMulti: Single)Void FixedUpdate(live2DController: Live2DController)Void Activate(live2DController: Live2DController, type: Live2DController.UpdateTexturesFromCurrentlyEquippedTypeEnum)Void Deactivate(live2DController: Live2DController)
Properties
Item SourceItem— get
Live2DController.TextureContainer
Methods
__new(allParts: Collections.Generic.List[Live2DController.Part], originalTexture: UnityEngine.Texture)Boolean IsSizeValid(width: Int32, height: Int32)Void SetTexture(texture: UnityEngine.Texture)Void PrepareForDrawing()Boolean TryGetRenderTexture(renderTexture: UnityEngine.RenderTexture&)Boolean NeedsRedrawing()Boolean NeedsAnyDrawing()Boolean CheckIfRenderTextureIsValid()Void RestoreOriginalTexture()Void ClearAndDrawAllParts()
Properties
Collections.Generic.List[Live2DController.Part] AllParts— getUnityEngine.Texture OriginalTexture— getUnityEngine.Texture CurrentTexture— get
Live2DControllerSingleton
inherits: SingletonMonoBehaviour, SingletonMonoBehaviourBase, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()SceneEnumFlag ToFlags(e: ControllerEnum)SceneEnumFlag ToFlags(e: ControllerEnum[])IEnumerable AllInstantiatedControllersFor(characterId: String)IEnumerable AllCurrentlyUsedControllersFor(characterId: String)Boolean IsAnyControllerActiveAndTalkingWithOverlay(characterId: String)Live2DController GetReadyController(characterId: String)ModCreationLive2DControllersContainer GetModCreationData(usageName: String)Void OnValidate()Void Start()Void UpdateAllTextures()Void ResetAllTextures()Void ReturnToPoll(texture: UnityEngine.Texture)RenderTexture GetRenderTexture()
Properties
Live2DPrefabHolder[] Live2DPrefabHolders— getLive2DPrefabHolder DoggyCharacterHolder— getLive2DPrefabHolder MissionaryCharacterHolder— getLive2DPrefabHolder InteractCharacterHolder— getLive2DPrefabHolder BlowjobCharacterHolder— getLive2DPrefabHolder CowgirlCharacterHolder— getLive2DPrefabHolder ShowerCharacterHolder— getCollections.Generic.IEnumerable[Live2DPrefabHolder] AllInstantiatedPrefabHolders— getCollections.Generic.IEnumerable[Live2DController] AllInstantiatedControllers— getCollections.Generic.IEnumerable[Live2DController] AllActiveControllers— getLive2DControllerSingleton LuaInstance— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
ControllerEnum[] AllValidControllersEnumsInt32 Live2DTextureSizeInt32 Live2DTextureWidthInt32 Live2DTextureHeightInt32 Live2DMipLevel
Live2DCowgirlController
inherits: IStoryCharacter, ICubismUpdatable, ILive2DController_HeadY, ILive2DController_TongueMovement, ILive2DController_OmegaMeter, ILive2DController_BlushAndHeartEyes, ILive2DController_EyeREmotes, ILive2DController_EyeRCloseAndShock, ILive2DController_BrowRY, ILive2DController_BrowRRot, ILive2DController_BrowREmote, ILive2DController_Mouth, ILive2DController_TailWiggle, ILive2DController_Lewd_BotOrgasm, ILive2DController_Lewd_XRay, ILive2DController_Lewd_CumShotCommon, ILive2DController_Lewd_CumShotBasic, ILive2DController_Lewd_CumShotY, ILive2DController_Lewd_CumInsideWomb, ILive2DController_Lewd_CumInsideVagina, ILive2DController_Manager_FrickStaticGuiManager, ILive2DController_Manager_InsertionManager, ILive2DController_Manager_CockManager, ILive2DController_BodyMod_ThighSize, ILive2DController_BodyMod_BoobSize, ILive2DController_BodyMod_AssSize, ILive2DController_HeadAngles, ILive2DController_HeadX, ILive2DController_HeadZ, ILive2DController_CatEarsMovement, ILive2DController_Headpat, ILive2DController_CommonFace, ILive2DController_MainFace, ILive2DController_EyeMovement, ILive2DController_EyeLMovement, ILive2DController_EyeRMovement, ILive2DController_EyeLEmotes, ILive2DController_EyeLCloseAndShock, ILive2DController_BrowLY, ILive2DController_BrowLRot, ILive2DController_BrowLEmote, ILive2DController_IndependentBlinking, ILive2DController_EyesHappinessEmote, ILive2DController_SalivaMouth, ILive2DController_Lewd_LegQuiver, Live2DLewdSceneController, Live2DController, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()Void PrepareNippleInteractables(thisController: Live2DCowgirlController)Void PrepareBoobInteractables(thisController: Live2DCowgirlController)Void InitializeGenerated()
Properties
ControllerEnum ControllerEnum— getSceneEnumFlag SceneEnum— getLive2DInteractableLimbUsage[Live2DCowgirlController] LegsGrabInteractable— getBoolean IsPantiesAside— getBoolean IsPantsAside— get setLive2DCowgirlController.CowgirlCockInsertionFuckAxis VaginaCockInsertionFuckAxis— getBasicInsertionHandleFuckAxis VaginaFingeringFuckAxis— getInsertionHandler VaginaInsertionHandler— getBoolean McBodyVisible— get setIXRayManager XRayManager— getFrickStaticGuiManager FrickStaticGuiManager— getInsertionManager InsertionManager— getICockManager CockManager— getLive2DParameter Param_Angle_Rotation_1_TailMain— getLive2DParameter Param_Angle_Rotation_2_TailMain— getLive2DParameter Param_Angle_Rotation_3_TailMain— getLive2DParameter Param_Angle_Rotation_4_TailMain— getLive2DParameter Param_Angle_Rotation_5_TailMain— getLive2DParameter Param_Angle_Rotation_6_TailMain— getLive2DParameter Param_Angle_Rotation_7_TailMain— getLive2DParameter Param_Angle_Rotation_8_TailMain— getLive2DParameter Param_Angle_Rotation_9_TailMain— getLive2DParameter ParamTailWiggle— getLive2DParameter ParamBrowRY— getLive2DParameter ParamBrowLY— getLive2DParameter ParamEyeRShock— getLive2DParameter ParamEyeLShock— getLive2DParameter ParamBrowLRot— getLive2DParameter ParamBrowRRot— getLive2DParameter ParamBrowLEmote— getLive2DParameter ParamBrowREmote— getLive2DParameter ParamEyeOpen— getLive2DParameter ParamEyesHappy— getLive2DParameter ParamIrisZoom— getLive2DParameter ParamHeart— getLive2DParameter ParamEyeballRX— getLive2DParameter ParamEyeballRY— getLive2DParameter ParamEyeballLX— getLive2DParameter ParamEyeballLY— getLive2DParameter ParamMouthOpen— getLive2DParameter ParamSaliva— getLive2DParameter ParamMouthForm— getLive2DParameter ParamToungeX— getLive2DParameter ParamToungeY— getLive2DParameter ParamBlush— getLive2DParameter ParamHeadZ— getLive2DParameter ParamHeadX— getLive2DParameter ParamHeadY— getLive2DParameter ParamEarL— getLive2DParameter ParamEarR— getLive2DParameter ParamChestX— getLive2DParameter ParamSalivaPhysics— getLive2DParameter ParamHairX— getLive2DParameter ParamPupilWiggle— getLive2DParameter ParamEarsWiggle— getLive2DParameter ParamHeadpatX— getLive2DParameter ParamHeadpatY— getLive2DParameter ParamHeadpat— getLive2DParameter ParamHairPhysicsBaseToShort— getLive2DParameter ParamHairPhysicsShortToMid— getLive2DParameter ParamHairPhysicsMidToLong— getLive2DParameter ParamPhysicsBoobXL— getLive2DParameter ParamPhysicsBoobYL— getLive2DParameter ParamPhysicsBoobXR— getLive2DParameter ParamPhysicsBoobYR— getLive2DParameter ParamHoodieStringL— getLive2DParameter ParamHoodieStringR— getLive2DParameter ParamSkirtYPhysics— getLive2DParameter ParamGrabBoobLEnable— getLive2DParameter ParamBoobSqueezeL— getLive2DParameter ParamGrabBoobREnable— getLive2DParameter ParamBoobSqueezeR— getLive2DParameter ParamNippleREnable— getLive2DParameter ParamNippleRSqueeze— getLive2DParameter ParamNippleLEnable— getLive2DParameter ParamNippleLSqueeze— getLive2DParameter ParamGrabLegREnable— getLive2DParameter ParamGrabLegLEnable— getLive2DParameter ParamFingeringEnable— getLive2DParameter ParamFingeringThrust— getLive2DParameter ParamFingeringHandWet— getLive2DParameter ParamFingeringAngleX— getLive2DParameter ParamClitRubEnable— getLive2DParameter ParamClitRubX— getLive2DParameter ParamClitRubY— getLive2DParameter ParamClitMoveX— getLive2DParameter ParamClitMoveY— getLive2DParameter ParamVaginaPush— getLive2DParameter ParamXRayVagR0— getLive2DParameter ParamXRayVagR1— getLive2DParameter ParamXRayVagR2— getLive2DParameter ParamXRayVagR3— getLive2DParameter ParamXRayVagR4— getLive2DParameter ParamXRayVagR5— getLive2DParameter ParamXRayVagR6— getLive2DParameter ParamXRayVagR7— getLive2DParameter ParamXRayVagL0— getLive2DParameter ParamXRayVagL1— getLive2DParameter ParamXRayVagL2— getLive2DParameter ParamXRayVagL3— getLive2DParameter ParamXRayVagL4— getLive2DParameter ParamXRayVagL5— getLive2DParameter ParamXRayVagL6— getLive2DParameter ParamXRayVagL7— getLive2DParameter ParamVaginaSpread— getLive2DParameter ParamPhysicsCumWomb— getLive2DParameter ParamMCBodyVisible— getLive2DParameter ParamCockAngleX— getLive2DParameter ParamCockAngleY— getLive2DParameter ParamCumShotAnim— getLive2DParameter ParamFlacidity— getLive2DParameter ParamCumShotLengthY— getLive2DParameter ParamHideCumShot— getLive2DParameter ParamBotBodyMovementY— getLive2DParameter ParamInsertableInside— getLive2DParameter ParamOmegaMeter— getLive2DParameter ParamMoveMc— getLive2DParameter ParamXray— getLive2DParameter ParamOrgasm— getLive2DParameter ParamCumInsideWomb— getLive2DParameter ParamCumInside— getLive2DParameter ParamLegsQuiver— getLive2DParameter ParamToSide— getLive2DParameter ParamPantsToSide— getLive2DParameter ParamFlattenNipples— getLive2DParameter ParamFlattenBoobs— getLive2DParameter ParamAssSize— getLive2DParameter ParamBoobSize— getLive2DParameter ParamThighSize— getLive2DPhysicsOverride PhysicsSubRig_BoobLY— getLive2DPhysicsOverride PhysicsSubRig_BoobRY— getLive2DPhysicsOverride PhysicsSubRig_BoobLX— getLive2DPhysicsOverride PhysicsSubRig_HoodieStringL— getLive2DPhysicsOverride PhysicsSubRig_BoobRX— getLive2DPhysicsOverride PhysicsSubRig_HoodieStringR— getLive2DPhysicsOverride PhysicsSubRig_HeadShake— getLive2DPhysicsOverride PhysicsSubRig_Skirt— getLive2DPhysicsOverride PhysicsSubRig_Tail— getLive2DPhysicsOverride PhysicsSubRig_Hair— getLive2DController.Part HitAreaBoobL— getLive2DController.Part HitAreaBoobR— getLive2DController.Part HitAreaLegR— getLive2DController.Part HitAreaLegL— getLive2DController.Part HitAreaBothBoobs— getLive2DController.Part HitAreaFingering— getLive2DController.Part HitAreaClit— getLive2DController.Part HitAreaBothNipples— getLive2DController.Part HitAreaNippleL— getLive2DController.Part HitAreaNippleR— getLive2DController.Part HitAreaHeadpat— getLive2DController.Part HitAreaOpenMouth— getLive2DController.Part HitAreaCloseMouth— getString DickSkinName— getString DickMainName— getUnityEngine.Color CockTipColor— getUnityEngine.Color CockColor— getUnityEngine.Color CumColor— getModelBrain CurrentBrain— get setLive2D.Cubism.Core.CubismModel Model— getBoolean IsAnyInteractableHeld— getCumOutsideManager CumOutsideManager— getICumManagerCommon CumInsideManager— getBoolean IsFullyInitialized— getInt32 ExecutionOrder— getBoolean NeedsUpdateOnEditing— getBoolean HasUpdateController— get setEyeManagerCommon Eyes— getMouthManagerDefaultMouth Mouth— getUnityEngine.Vector2 DefaultEyesPosition— getLive2DController.Part EyesWhitePart— getLive2DController.Part MouthPart— getBoolean IsShirtAndHoodieAsideOrOff— getBoolean IsHoodieAsideOrOff— getBoolean IsHoodieAside— getBoolean IsHoodieOn— getBoolean IsShirtAsideOrOff— getBoolean IsShirtAside— getBoolean IsShirtOn— getBoolean IsPantiesAsideOrOff— getBoolean IsPantiesOn— getBoolean IsBraAsideOrOff— getBoolean IsBraAside— getBoolean IsBraOn— getBoolean IsSkirtAside— getBoolean IsSkirtOn— getBoolean IsSkirtAsideOrOff— getBoolean IsPantsOn— getBoolean IsPantsAsideOrOff— getBoolean IsDress2Aside— getBoolean IsDress2On— getBoolean IsDress2AsideOrOff— getBoolean IsDress1Aside— getBoolean IsDress1On— getBoolean IsDress1AsideOrOff— getBoolean IsBoobaVisible— getLive2DToolSelector CurrentToolSelector— get setUnityEngine.Vector3 DefaultFaceAngle— getBoolean IsKissing— getLive2DExpression Expression— getLive2DParameter BraEnabledParameter— getLive2DParameter ShirtEnabledParameter— getLive2DParameter SkirtEnabledParameter— get setLive2DParameter PantsEnabledParameter— get setLive2DParameter HoodieEnabledParameter— get setLive2DParameter Dress2EnabledParameter— get setLive2DParameter PantiesEnabledParameter— getLive2DParameter ShoeLOnParameter— getLive2DParameter ShoeROnParameter— getLive2DParameter ArmLParameter— getLive2DParameter ArmRParameter— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Live2DCowgirlController.CowgirlCockInsertionFuckAxis
inherits: InsertionHandlerFuckAxis, Object
Methods
__new(cowgirlController: Live2DCowgirlController, botBodyMovementYParameter: Live2DParameter, paramCockInside: Live2DParameter, thrustParameter: Live2DParameter, dickAngleYParameter: Live2DParameter, dickAngleXParameter: Live2DParameter)Void PutInside()Void Start(penisInfo: IPenisInfo)IPenisInfo GetPenisInfo()Single GetAngleX()Single GetAngleY()Void Reset()Boolean CanThrustForward()Boolean CanThrustBackwards()Void Update()Single GetCurrentRealInsertionPosition()Single GetCurrentInsertionPosition()Void ResetAccumulatedMovementToCurrentPosition()
Properties
Live2DParameter BotBodyMovementYParameter— get setLive2DParameter ThrustParameter— getBoolean DisableDickAngle— get setBoolean IsInsideCowgirl— get setBoolean IsInside— getBoolean IsAfterOutside— getInsertionHandler Owner— getLive2DController Controller— getSingle FuckingSpeedSum— getSingle FuckingSpeedThrust— getSingle FuckingSpeedReciprocating— get
Live2DInteractionController
inherits: IStoryCharacter, ICubismUpdatable, ILive2DController_HeadY, ILive2DController_BodyY, ILive2DController_TongueMovement, ILive2DController_OmegaMeter, ILive2DController_BlushAndHeartEyes, ILive2DController_EyeREmotes, ILive2DController_EyeRCloseAndShock, ILive2DController_BrowRY, ILive2DController_BrowRRot, ILive2DController_BrowREmote, ILive2DController_Mouth, ILive2DController_TailWiggle, ILive2DController_BodyMod_AllLegs, ILive2DController_BodyMod_ThighSize, ILive2DController_BodyMod_CalfSize, ILive2DController_BodyMod_FootSize, ILive2DController_BodyMod_BoobSize, ILive2DController_BodyMod_AssSize, ILive2DController_HeadAngles, ILive2DController_HeadX, ILive2DController_HeadZ, ILive2DController_CatEarsMovement, ILive2DController_Headpat, ILive2DController_CommonFace, ILive2DController_MainFace, ILive2DController_EyeMovement, ILive2DController_EyeLMovement, ILive2DController_EyeRMovement, ILive2DController_EyeLEmotes, ILive2DController_EyeLCloseAndShock, ILive2DController_BrowLY, ILive2DController_BrowLRot, ILive2DController_BrowLEmote, ILive2DController_IndependentBlinking, ILive2DController_EyesHappinessEmote, ILive2DController_SalivaMouth, ILive2DController_BodyAngles, ILive2DController_BodyX, Live2DController, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()Vector3 GetMouthOffset()Void SetArmState(state: Live2DInteractionController.ArmState, selection: Live2DInteractionController.ArmSelection)Void SetArmLCuddle(armLCuddleState: Live2DInteractionController.ArmLCuddleState)Void SetArmLNormal(armState: Live2DInteractionController.ArmState)Void ResetEverything(interactionSceneType: Live2DInteractionController.InteractionSceneTypeEnum)Void PrepareBoobsInteractables(thisController: Live2DInteractionController, boobL: Live2DInteractableLimbUsage[Live2DInteractionController]&, boobR: Live2DInteractableLimbUsage[Live2DInteractionController]&, boobsBoth: Live2DInteractableLimbUsage[Live2DInteractionController]&)Void PrepareHandholdingInteractable(thisController: Live2DInteractionController, armL: Live2DInteractableLimbUsage[Live2DInteractionController]&, armR: Live2DInteractableLimbUsage[Live2DInteractionController]&)Void PrepareFaceRubInteractable(thisController: Live2DInteractionController, interactable: Live2DInteractableLimbUsage[Live2DInteractionController]&)Void PreparePantiesAndSkirt(thisController: Live2DInteractionController, _pantiesInteractable: Live2DInteractableLimbUsage[Live2DInteractionController]&, _skirtInteractable: Live2DInteractableLimbUsage[Live2DInteractionController]&)Void PrepareCuddleHeadpatInteractable(thisController: Live2DInteractionController, _headpatInteractable: Live2DInteractableLimbUsage[Live2DInteractionController]&)Void PrepareHandHoldingCuddleInteractable(thisController: Live2DInteractionController, _handholdingInteractable: Live2DInteractableLimbUsage[Live2DInteractionController]&)Void PrepareThumbMouthInteractables(thisController: Live2DInteractionController, _thumbMouthInteractable: Live2DInteractableLimbUsage[Live2DInteractionController]&)Void ResetBasic()Void InitializeGenerated()
Properties
ControllerEnum ControllerEnum— getSceneEnumFlag SceneEnum— getBoolean ArePantiesToRight— getBoolean ArePantiesToLeft— getBoolean IsPantiesAside— getBoolean IsSkirtAside— getLive2DInteractionController.ArmLCuddleState ArmLCuddleLState— getLive2DInteractionController.ArmState ArmLState— getLive2DInteractionController.ArmState ArmRState— getLive2DPhysicsOverride HeadToChestPhysicsOverride— getLive2DInteractionController.InteractionSceneTypeEnum InteractionSceneType— get setUnityEngine.Vector2 DefaultEyesPosition— getUnityEngine.Vector3 DefaultFaceAngle— getLive2DParameter ParamBrowRY— getLive2DParameter ParamBrowLY— getLive2DParameter ParamEyeRShock— getLive2DParameter ParamEyeLShock— getLive2DParameter ParamBrowLRot— getLive2DParameter ParamBrowRRot— getLive2DParameter ParamBrowLEmote— getLive2DParameter ParamBrowREmote— getLive2DParameter ParamEyeOpen— getLive2DParameter ParamEyesHappy— getLive2DParameter ParamIrisZoom— getLive2DParameter ParamHeart— getLive2DParameter ParamEyeballRX— getLive2DParameter ParamEyeballRY— getLive2DParameter ParamEyeballLX— getLive2DParameter ParamEyeballLY— getLive2DParameter ParamMouthOpen— getLive2DParameter ParamSaliva— getLive2DParameter ParamMouthForm— getLive2DParameter ParamToungeX— getLive2DParameter ParamToungeY— getLive2DParameter ParamEnableThumbMouth— getLive2DParameter ParamThumbMouthX— getLive2DParameter ParamBlush— getLive2DParameter ParamHeadZ— getLive2DParameter ParamHeadX— getLive2DParameter ParamHeadY— getLive2DParameter ParamEarL— getLive2DParameter ParamEarR— getLive2DParameter ParamArmLRot— getLive2DParameter ParamArmLUp— getLive2DParameter ParamArmLGesture— getLive2DParameter ParamHandholdingREnable— getLive2DParameter ParamHandholdingRY— getLive2DParameter ParamArmRRot— getLive2DParameter ParamArmRUp— getLive2DParameter ParamArmRGesture— getLive2DParameter ParamHandholdingLEnable— getLive2DParameter ParamHandholdingLY— getLive2DParameter ParamBodyZ— getLive2DParameter ParamBodyX— getLive2DParameter ParamBodyY— getLive2DParameter ParamLegR— getLive2DParameter ParamLegL— getLive2DParameter ParamChestX— getLive2DParameter ParamBodyAccessoryPhysics— getLive2DParameter ParamHairPhysicsBaseToShort— getLive2DParameter ParamHairPhysicsShortToMid— getLive2DParameter ParamHairPhysicsMidToLong— getLive2DParameter ParamSalivaPhysics— getLive2DParameter ParamPupilWiggle— getLive2DParameter ParamEarsWiggle— getLive2DParameter ParamPhysicsBoobXL— getLive2DParameter ParamPhysicsBoobYL— getLive2DParameter ParamPhysicsBoobXR— getLive2DParameter ParamPhysicsBoobYR— getLive2DParameter ParamBodyFeedback— getLive2DParameter ParamEnableBoobFondleL— getLive2DParameter ParamBoobSqueezeL— getLive2DParameter ParamEnableBoobFondleR— getLive2DParameter ParamBoobSqueezeR— getLive2DParameter ParamHeadpatX— getLive2DParameter ParamHeadpatY— getLive2DParameter ParamHeadpat— getLive2DParameter ParamOmegaMeter— getLive2DParameter ParamBlanketSitting— getLive2DParameter ParamSkirtUp— getLive2DParameter ParamPantiesX— getLive2DParameter ParamPillow— getLive2DParameter ParamBlanketCuddle— getLive2DParameter ParamBlanketCuddleMove— getLive2DParameter ParamArmLCuddleUp— getLive2DParameter ParamBreastCuddleEnabled— getLive2DParameter ParamAnonHeadpatForearm— getLive2DParameter ParamAnonHeadpatUpperarm— getLive2DParameter ParamArmLCuddleDown— getLive2DParameter ParamCuddleHandholdingEnable— getLive2DParameter ParamCuddleHandholdingMove— getLive2DParameter ParamFaceRubMoveX— getLive2DParameter ParamFaceRubMoveY— getLive2DParameter ParamFaceRubEnable— getLive2DParameter Param_Angle_Rotation_1_TailMain— getLive2DParameter Param_Angle_Rotation_2_TailMain— getLive2DParameter Param_Angle_Rotation_3_TailMain— getLive2DParameter Param_Angle_Rotation_4_TailMain— getLive2DParameter Param_Angle_Rotation_5_TailMain— getLive2DParameter Param_Angle_Rotation_6_TailMain— getLive2DParameter Param_Angle_Rotation_7_TailMain— getLive2DParameter Param_Angle_Rotation_8_TailMain— getLive2DParameter Param_Angle_Rotation_9_TailMain— getLive2DParameter ParamTailWiggle— getLive2DParameter ParamAssSize— getLive2DParameter ParamThighSize— getLive2DParameter ParamCalfSize— getLive2DParameter ParamFootLength— getLive2DParameter ParamFootWidth— getLive2DParameter ParamBoobSize— getLive2DPhysicsOverride PhysicsSubRig_Hair— getLive2DPhysicsOverride PhysicsSubRig_head___body— getLive2DPhysicsOverride PhysicsSubRig_BodyAccessoryPhysics— getLive2DPhysicsOverride PhysicsSubRig_BoobLX— getLive2DPhysicsOverride PhysicsSubRig_BoobRX— getLive2DPhysicsOverride PhysicsSubRig_BoobLY— getLive2DPhysicsOverride PhysicsSubRig_BoobRY— getLive2DPhysicsOverride PhysicsSubRig_saliva— getLive2DPhysicsOverride PhysicsSubRig_Pupil— getLive2DPhysicsOverride PhysicsSubRig_Wiggle— getLive2DPhysicsOverride PhysicsSubRig_Tail— getLive2DController.Part HitAreaOpenMouth— getLive2DController.Part HitAreaCloseMouth— getLive2DController.Part HitAreaHeadpat— getLive2DController.Part HitAreaFaceStroke— getLive2DController.Part HitAreaThumbMouth— getLive2DController.Part HitAreaBoobL— getLive2DController.Part HitAreaBoobR— getLive2DController.Part HitAreaBoobsBoth— getModelBrain CurrentBrain— get setLive2D.Cubism.Core.CubismModel Model— getBoolean IsAnyInteractableHeld— getCumOutsideManager CumOutsideManager— getICumManagerCommon CumInsideManager— getBoolean IsFullyInitialized— getInt32 ExecutionOrder— getBoolean NeedsUpdateOnEditing— getBoolean HasUpdateController— get setEyeManagerCommon Eyes— getMouthManagerDefaultMouth Mouth— getLive2DController.Part EyesWhitePart— getLive2DController.Part MouthPart— getBoolean IsShirtAndHoodieAsideOrOff— getBoolean IsHoodieAsideOrOff— getBoolean IsHoodieAside— getBoolean IsHoodieOn— getBoolean IsShirtAsideOrOff— getBoolean IsShirtAside— getBoolean IsShirtOn— getBoolean IsPantiesAsideOrOff— getBoolean IsPantiesOn— getBoolean IsBraAsideOrOff— getBoolean IsBraAside— getBoolean IsBraOn— getBoolean IsSkirtOn— getBoolean IsSkirtAsideOrOff— getBoolean IsPantsAside— get setBoolean IsPantsOn— getBoolean IsPantsAsideOrOff— getBoolean IsDress2Aside— getBoolean IsDress2On— getBoolean IsDress2AsideOrOff— getBoolean IsDress1Aside— getBoolean IsDress1On— getBoolean IsDress1AsideOrOff— getBoolean IsBoobaVisible— getLive2DToolSelector CurrentToolSelector— get setBoolean IsKissing— getLive2DExpression Expression— getLive2DParameter BraEnabledParameter— getLive2DParameter ShirtEnabledParameter— getLive2DParameter SkirtEnabledParameter— get setLive2DParameter PantsEnabledParameter— get setLive2DParameter HoodieEnabledParameter— get setLive2DParameter Dress2EnabledParameter— get setLive2DParameter PantiesEnabledParameter— getLive2DParameter ShoeLOnParameter— getLive2DParameter ShoeROnParameter— getLive2DParameter ArmLParameter— getLive2DParameter ArmRParameter— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Live2DInteractionController.StoryInteractionArmsSlot
inherits: IStoryEmoteSlot, Object
Methods
__new(controller: Live2DInteractionController)Boolean IsTargetSlot(slotName: String)IEnumerable GetItemId()IEnumerable GetValidNames()Result IsValidEmote(emoteData: EmoteData)Void SetDefault()Void SetItem(emote: EmoteData)
Fields
String AreaArmLString AreaArmRString AreaArmBoth
Live2DLewdSceneController
inherits: IStoryCharacter, ICubismUpdatable, Live2DController, MonoBehaviour, Behaviour, Component, Object, Object
Methods
Void ManifestHorninessAndResetFrickCommonData()Void ActivateBotFullLeadIfPossible()
Properties
String DickSkinName— getString DickMainName— getUnityEngine.Color CockTipColor— getUnityEngine.Color CockColor— getUnityEngine.Color CumColor— getControllerEnum ControllerEnum— getSceneEnumFlag SceneEnum— getModelBrain CurrentBrain— get setLive2D.Cubism.Core.CubismModel Model— getBoolean IsAnyInteractableHeld— getCumOutsideManager CumOutsideManager— getICumManagerCommon CumInsideManager— getBoolean IsFullyInitialized— getInt32 ExecutionOrder— getBoolean NeedsUpdateOnEditing— getBoolean HasUpdateController— get setEyeManagerCommon Eyes— getMouthManagerDefaultMouth Mouth— getUnityEngine.Vector2 DefaultEyesPosition— getLive2DController.Part EyesWhitePart— getLive2DController.Part MouthPart— getBoolean IsShirtAndHoodieAsideOrOff— getBoolean IsHoodieAsideOrOff— getBoolean IsHoodieAside— getBoolean IsHoodieOn— getBoolean IsShirtAsideOrOff— getBoolean IsShirtAside— getBoolean IsShirtOn— getBoolean IsPantiesAsideOrOff— getBoolean IsPantiesAside— getBoolean IsPantiesOn— getBoolean IsBraAsideOrOff— getBoolean IsBraAside— getBoolean IsBraOn— getBoolean IsSkirtAside— getBoolean IsSkirtOn— getBoolean IsSkirtAsideOrOff— getBoolean IsPantsAside— get setBoolean IsPantsOn— getBoolean IsPantsAsideOrOff— getBoolean IsDress2Aside— getBoolean IsDress2On— getBoolean IsDress2AsideOrOff— getBoolean IsDress1Aside— getBoolean IsDress1On— getBoolean IsDress1AsideOrOff— getBoolean IsBoobaVisible— getLive2DToolSelector CurrentToolSelector— get setUnityEngine.Vector3 DefaultFaceAngle— getBoolean IsKissing— getLive2DExpression Expression— getLive2DParameter BraEnabledParameter— getLive2DParameter ShirtEnabledParameter— getLive2DParameter SkirtEnabledParameter— get setLive2DParameter PantsEnabledParameter— get setLive2DParameter HoodieEnabledParameter— get setLive2DParameter Dress2EnabledParameter— get setLive2DParameter PantiesEnabledParameter— getLive2DParameter ShoeLOnParameter— getLive2DParameter ShoeROnParameter— getLive2DParameter ArmLParameter— getLive2DParameter ArmRParameter— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Live2DShowerController
inherits: IStoryCharacter, ICubismUpdatable, ILive2DController_BlushAndHeartEyes, ILive2DController_EyeREmotes, ILive2DController_EyeRCloseAndShock, ILive2DController_BrowRY, ILive2DController_BrowRRot, ILive2DController_BrowREmote, ILive2DController_Mouth, ILive2DController_Lewd_BotTense, ILive2DController_Lewd_CumShotCommon, ILive2DController_Lewd_CumShotBasic, ILive2DController_Lewd_CumShotY, ILive2DController_Manager_FrickStaticGuiManager, ILive2DController_Manager_InsertionManager, ILive2DController_Manager_CockManager, ILive2DController_BodyMod_ThighSize, ILive2DController_BodyMod_BoobSize, ILive2DController_BodyMod_AssSize, ILive2DController_MainFace, ILive2DController_EyeMovement, ILive2DController_EyeLMovement, ILive2DController_EyeRMovement, ILive2DController_EyeLEmotes, ILive2DController_EyeLCloseAndShock, ILive2DController_BrowLY, ILive2DController_BrowLRot, ILive2DController_BrowLEmote, ILive2DController_EyesSmugEmote, Live2DLewdSceneController, Live2DController, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()Single GetSoapUsageLeft()Boolean UsedAnySoap()Boolean HasAppliedEnoughSoap()Single GetCleaningProgress()Boolean HasFinishedCleaning()Boolean MoveAllSoapInEyeArea()Void LiftSpongeAt(position: UnityEngine.Vector3)Void SpreadSoap(soapPrefab: SoapScript, lastMousePosition: UnityEngine.Vector2, newMousePosition: UnityEngine.Vector2)Void DestroyAllSoap()Boolean TryCreateSoap(soapPrefab: SoapScript, position: UnityEngine.Vector2, soapItemData: SoapItemData, soapParticleType: SoapParticleType, soapStrength: Single)Void FixedUpdate()Void Update()Void InitializeGenerated()
Properties
ControllerEnum ControllerEnum— getSceneEnumFlag SceneEnum— getInsertionHandler VaginaInsertionHandler— getInsertionHandler AnalInsertionHandler— getInsertionHandler ThighjobInsertionHandler— getLimbUsageBetter[Live2DShowerController] BoobFondleLimbUsage— getLive2DInteractableLimbUsage[Live2DShowerController] BoobFondleInteractable— getLimbUsageBetter[Live2DShowerController] AssFondleLimbUsage— getLimbUsageBetter[Live2DShowerController] AssGrabLimbUsage— getLive2DInteractableLimbUsage[Live2DShowerController] AssFondleInteractable— getFrickStaticGuiManager FrickStaticGuiManager— getInsertionManager InsertionManager— getICockManager CockManager— getLive2DParameter ParamBoobHandX— getLive2DParameter ParamBoobHandY— getLive2DParameter ParamBoobHandGrab— getLive2DParameter ParamBoobHandEnable— getLive2DParameter ParamAssHandX— getLive2DParameter ParamAssHandY— getLive2DParameter ParamAssHandGrab— getLive2DParameter ParamAssHandEnable— getLive2DParameter ParamEyeballLX— getLive2DParameter ParamEyeballLY— getLive2DParameter ParamBlush— getLive2DParameter Bluescreen— getLive2DParameter ParamEyeballRX— getLive2DParameter ParamEyeballRY— getLive2DParameter ParamMouthOpen— getLive2DParameter ParamMouthForm— getLive2DParameter ParamHeadY— getLive2DParameter ParamEyeLShock— getLive2DParameter ParamTense— getLive2DParameter ParamEyeRShock— getLive2DParameter ParamHeart— getLive2DParameter ParamEyeExpression— getLive2DParameter ParamBrowLY— getLive2DParameter ParamBrowRY— getLive2DParameter ParamBrowLRot— getLive2DParameter ParamBrowRRot— getLive2DParameter ParamBrowLEmote— getLive2DParameter ParamBrowREmote— getLive2DParameter ParamDick— getLive2DParameter ParamThrust— getLive2DParameter ParamThrustAnal— getLive2DParameter ParamCumShotLengthY— getLive2DParameter ParamFlacidity— getLive2DParameter ParamHideCumShot— getLive2DParameter ParamCumShotAnim— getLive2DParameter ParamAnalCockAngle— getLive2DParameter ParamVaginaCockAngle— getLive2DParameter ParamThighjobEnable— getLive2DParameter ParamThrustThighjob— getLive2DParameter ParamThighjobCockAngle— getLive2DParameter ParamBotBodyStraighten— getLive2DParameter ButtPressed— getLive2DParameter ButtMovement— getLive2DParameter TonguePhysics— getLive2DParameter ParamButtPhysicsX— getLive2DParameter ParamButtPhysicsY— getLive2DParameter BoobPhysicsX— getLive2DParameter BoobPhysicsY— getLive2DParameter RibcagePhysicsRotation— getLive2DParameter HairPhysics— getLive2DParameter CumPhysics— getLive2DParameter ParamAssSize— getLive2DParameter ParamThighSize— getLive2DParameter ParamBoobSize— getLive2DPhysicsOverride PhysicsSubRig_BoobsX— getLive2DPhysicsOverride PhysicsSubRig_Cum— getLive2DPhysicsOverride PhysicsSubRig_BoobsY— getLive2DPhysicsOverride PhysicsSubRig_Ribcage— getLive2DPhysicsOverride PhysicsSubRig_Hair— getLive2DPhysicsOverride PhysicsSubRig_Tongue— getLive2DPhysicsOverride PhysicsSubRig_ButtX— getLive2DPhysicsOverride PhysicsSubRig_ButtY— getLive2DController.Part HitAreaBoob— getLive2DController.Part HitAreaEyeL— getLive2DController.Part HitAreaEyeR— getLive2DController.Part HitAreaAss— getLive2DController.Part HitAreaMouth— getLive2DController.Part HitAreaMC— getString DickSkinName— getString DickMainName— getUnityEngine.Color CockTipColor— getUnityEngine.Color CockColor— getUnityEngine.Color CumColor— getModelBrain CurrentBrain— get setLive2D.Cubism.Core.CubismModel Model— getBoolean IsAnyInteractableHeld— getCumOutsideManager CumOutsideManager— getICumManagerCommon CumInsideManager— getBoolean IsFullyInitialized— getInt32 ExecutionOrder— getBoolean NeedsUpdateOnEditing— getBoolean HasUpdateController— get setEyeManagerCommon Eyes— getMouthManagerDefaultMouth Mouth— getUnityEngine.Vector2 DefaultEyesPosition— getLive2DController.Part EyesWhitePart— getLive2DController.Part MouthPart— getBoolean IsShirtAndHoodieAsideOrOff— getBoolean IsHoodieAsideOrOff— getBoolean IsHoodieAside— getBoolean IsHoodieOn— getBoolean IsShirtAsideOrOff— getBoolean IsShirtAside— getBoolean IsShirtOn— getBoolean IsPantiesAsideOrOff— getBoolean IsPantiesAside— getBoolean IsPantiesOn— getBoolean IsBraAsideOrOff— getBoolean IsBraAside— getBoolean IsBraOn— getBoolean IsSkirtAside— getBoolean IsSkirtOn— getBoolean IsSkirtAsideOrOff— getBoolean IsPantsAside— get setBoolean IsPantsOn— getBoolean IsPantsAsideOrOff— getBoolean IsDress2Aside— getBoolean IsDress2On— getBoolean IsDress2AsideOrOff— getBoolean IsDress1Aside— getBoolean IsDress1On— getBoolean IsDress1AsideOrOff— getBoolean IsBoobaVisible— getLive2DToolSelector CurrentToolSelector— get setUnityEngine.Vector3 DefaultFaceAngle— getBoolean IsKissing— getLive2DExpression Expression— getLive2DParameter BraEnabledParameter— getLive2DParameter ShirtEnabledParameter— getLive2DParameter SkirtEnabledParameter— get setLive2DParameter PantsEnabledParameter— get setLive2DParameter HoodieEnabledParameter— get setLive2DParameter Dress2EnabledParameter— get setLive2DParameter PantiesEnabledParameter— getLive2DParameter ShoeLOnParameter— getLive2DParameter ShoeROnParameter— getLive2DParameter ArmLParameter— getLive2DParameter ArmRParameter— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
Single DistanceBetweenSoapSingle SquishedDistanceBetweenSoap
ManagedCoroutineWithTarget
inherits: IEnumerator, Object
Methods
__new()Void SetTarget(target: UnityEngine.MonoBehaviour)Void Start(enumerator: Collections.IEnumerator, onFinished: Action)Void Start(enumerator: Collections.IEnumerator, onFinished: Action[ManagedCoroutine.FinishedType])Void Stop()Boolean MoveNext()Void Reset()
Properties
Boolean Running— getBoolean NotRunning— getManagedCoroutine InnerManagedCoroutine— getUnityEngine.MonoBehaviour Target— getObject Current— get
Melanchall.DryWetMidi.Core.MidiFile
Methods
__new()__new(chunks: Collections.Generic.IEnumerable[Melanchall.DryWetMidi.Core.MidiChunk])__new(chunks: Melanchall.DryWetMidi.Core.MidiChunk[])MidiFile Read(stream: IO.Stream, settings: Melanchall.DryWetMidi.Core.ReadingSettings)MidiFile Clone()
Properties
Melanchall.DryWetMidi.Core.TimeDivision TimeDivision— get setMelanchall.DryWetMidi.Core.ChunksCollection Chunks— get
MidiSongAsset
inherits: ScriptableObject, Object, Object
Methods
__new()Void SetMidiFileData(bytes: Byte[])MidiFile GetMidiFile()
Properties
String name— get setUnityEngine.HideFlags hideFlags— get set
ModCustomStringReference
Methods
__new(sourceMod: Mod, key: String, isSmartString: Boolean)String Get()String Get(args: Object[])
Fields
Mod SourceModString KeyBoolean IsSmartString
ModMusicWithInfo
inherits: IMusicWithInfo, Object
Methods
__new(sourceModFile: ModFileBase, songName: String, author: String)UniTask GetAudioClip()Boolean HasText(s: String)
Properties
String SongName— getString Author— getString Info— get
ModUtilities
inherits: SingletonMonoBehaviour, SingletonMonoBehaviourBase, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()ModCustomStringReference CreateLocalizableString(modGuid: Guid, key: String, text: String, smartString: Boolean)ModCustomStringReference GetLocalizableString(modGuid: Guid, key: String)String GetLocalizableStringRaw(modGuid: Guid, key: String)ItemPrefab CreateItemPrefab()ItemPrefab CreateItemPrefab(name: String, description: String, price: Int32)GameId CreateNewItemAutoAssignId(modGuid: Guid, itemPrefab: ItemPrefab)GameId CreateNewItem(modGuid: Guid, itemPrefab: ItemPrefab)GameId CreateNewItem(id: Int32, modGuid: Guid, itemPrefab: ItemPrefab)Void AddGenericItemToShop(shopId: String, gameId: GameId, availabilityFunc: Func[Boolean], occurenceRate: Single)Void AddSingleBuyItemToShop(shopId: String, gameId: GameId, availabilityFunc: Func[Boolean], occurenceRate: Single)ModFileBase GetModFile(modGuid: Guid, path: String)PackedTexturesContainer GetPackedTexture(modGuid: Guid, formatPath: String)Texture2D GetTexture(modGuid: Guid, path: String)Texture2DModFileAutomaticReference GetTextureReference(modGuid: Guid, path: String)IReference GetMidiReference(modGuid: Guid, path: String)IReference GetAsMusicWithInfo(modGuid: Guid, path: String, songName: String, songAuthor: String)IReference GetAsAudioClipReference(modGuid: Guid, path: String)Void AddSong(cookingSong: CookingSong)Sprite GetSprite(modGuid: Guid, path: String, ppu: Single)IReference GetSpriteReference(modGuid: Guid, path: String, ppu: Single)IReference GetAsSprite(modGuid: Guid, path: String, ppu: Single)Guid GetNewGuid()LuaPersonalityModuleDefinition PrepareNewPersonalityDefinition()ManagedCoroutineWithTarget StartCoroutine(closure: MoonSharp.Interpreter.Closure, onFinished: Action)WaitForSeconds WaitForSeconds(seconds: Single)Void StopCoroutine(coroutine: ManagedCoroutineWithTarget)GameVariables GetGameVariables()ControllerEnum GetMissionaryController()ControllerEnum GetDoggyController()ControllerEnum GetInteractController()ControllerEnum GetController(id: String)
Properties
Threading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
MoonSharp.Interpreter.Interop.AnonWrapper
Methods
__new()
MoonSharp.Interpreter.Serialization.Json.JsonNull
Methods
__new()Boolean isNull()
MusicArtist
inherits: ScriptableObject, Object, Object
Methods
__new()String GetSpotifyUri()
Properties
Boolean HasAllLinks— getString ShortInfo— getString Info— getString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
String NameString AdditionalInfoString SpotifyLinkString AppleMusicLinkString YoutubeLink
MusicDataGenerated
inherits: ISerializationCallbackReceiver, IAutomaticReferenceContainer, SingletonScriptableObject, SingletonScriptableObject, ScriptableObject, Object, Object
Methods
__new()Void OnBeforeSerialize()Void OnAfterDeserialize()Void RegisterLua()
Properties
String name— get setUnityEngine.HideFlags hideFlags— get set
Fields
MusicDataGenerated.MusicGroupsContainer MusicGroupsMusicDataGenerated.MusicContainer MusicMusicDataGenerated.ArtistsContainer ArtistsMusicDataGenerated.MidiContainer Midi
MusicDataGenerated.ArtistsContainer
Methods
__new()
Fields
IC.AutomaticReference.SerializableAutomaticReference[MusicArtist] CelestynIC.AutomaticReference.SerializableAutomaticReference[MusicArtist] DebussyIC.AutomaticReference.SerializableAutomaticReference[MusicArtist] DreemChxsrIC.AutomaticReference.SerializableAutomaticReference[MusicArtist] FlowerKidVIC.AutomaticReference.SerializableAutomaticReference[MusicArtist] KaedoIC.AutomaticReference.SerializableAutomaticReference[MusicArtist] KukidoeIC.AutomaticReference.SerializableAutomaticReference[MusicArtist] LightMIC.AutomaticReference.SerializableAutomaticReference[MusicArtist] Mad_JoramIC.AutomaticReference.SerializableAutomaticReference[MusicArtist] NitroriIC.AutomaticReference.SerializableAutomaticReference[MusicArtist] Rad_PechiIC.AutomaticReference.SerializableAutomaticReference[MusicArtist] RottingSteelIC.AutomaticReference.SerializableAutomaticReference[MusicArtist] SheepIC.AutomaticReference.SerializableAutomaticReference[MusicArtist] SJ68IC.AutomaticReference.SerializableAutomaticReference[MusicArtist] SMYLexclamationIC.AutomaticReference.SerializableAutomaticReference[MusicArtist] Toni_SCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicArtist]] RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicArtist]] RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicArtist][] All
MusicDataGenerated.MidiContainer
Methods
__new()
Fields
IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] CELESTYN_RAPIDCOOKINGCHALLENGEIC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] DreemChxsr_AirFryerIC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] Kaedo_MysteryMeatIC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] Kaedo_PPPIC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] LightM_CarrotIC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] LightM_MoanChoirIC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] Nitrori_CreamNPieIC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] Nitrori_EvoxMachineIC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] Nitrori_SpirasomnusIC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] RadPechi_ExoticHardwareIC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] RadPechi_HypersexualIC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] RadPechi_IfOnlyIC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] RadPechi_ISOLatedIC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] RadPechi_ItsHimAgainIC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] RadPechi_ShesRealToMeIC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] Sheep_DemiseIC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] SJ68_CocktailIC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] SJ68_lethimcookIC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] SJ68_ProteinShakeIC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] ToniS_ReflectionIC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset] ToniS_WhiteDressCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset]] RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset]] RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MidiSongAsset][] All
MusicDataGenerated.MusicContainer
Methods
__new()
Fields
IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] BadEnd_A_Soft_DecayIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] BadEnd_First_Time_for_EverythingIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] BadEnd_There_s_Always_TomorrowIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] BadEnd_DemiseIC.AutomaticReference.SerializableAutomaticReference1[MusicWithInfo] BadEnd_Futurism__featdot_KÆDO_`IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] BadEnd_Walking_Through_a_Mine_FieldCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] BadEnd_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] BadEnd_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] BadEnd_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Cooking_RAPID_COOKING_CHALLENGEIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Cooking_Air_FryerIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Cooking_Pudollarsy_Poppin__PastaIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Cooking_Cream_N_PieIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Cooking_CocktailIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Cooking_Let_Him_CookIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Cooking_Protein_ShakeCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Cooking_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Cooking_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Cooking_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Cuddle_Jun_s_SongIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Cuddle_Take_a_deep_breathIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Cuddle_If_OnlyIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Cuddle_Steel_In_Your_SocksCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Cuddle_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Cuddle_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Cuddle_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Dates_She_s_Real_to_MeIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Dates_Just_You_and_MeCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Dates_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Dates_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Dates_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Fishing_CandlelightIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Fishing_Rainy_DayCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Fishing_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Fishing_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Fishing_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] MainMenu_ArabesqueIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] MainMenu_Clair_de_luneCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] MainMenu_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] MainMenu_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] MainMenu_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Other_Juice__Unmuffled___Extended_Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Other_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Other_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Other_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Outside_Normal_Make_It_SnappyIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Outside_Normal_Polluted_SunshineIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Outside_Normal_Streets__Slowed_Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Outside_Normal_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Outside_Normal_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Outside_Normal_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Outside_Riots_ISO_LatedCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Outside_Riots_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Outside_Riots_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Outside_Riots_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Outside_WithBot_Mile_HighIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Outside_WithBot_Simulated_HappinessIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Outside_WithBot_Our_TimeCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Outside_WithBot_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Outside_WithBot_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Outside_WithBot_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] PC_Exotic_HardwareCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] PC_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] PC_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] PC_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Day_Faded_FateIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Day_Against_All_OddsIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Day_Maybe_It_Ain_t_So_BadIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Day_This_Feels_NiceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Day_Daybreak_With_YouIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Day_DistractionIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Day_Keep_GoingCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Room_Day_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Room_Day_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Room_Day_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Day_Late_Game_One_WishIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Day_Late_Game_White_DressCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Room_Day_Late_Game_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Room_Day_Late_Game_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Room_Day_Late_Game_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Low_Sanity_God_s_LoopholeIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Low_Sanity_I_Am_an_Orange_and_I_Need_to_be_PeeledIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Low_Sanity_Rainbow_RoomIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Low_Sanity_The_Walls_are_MeltingCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Room_Low_Sanity_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Room_Low_Sanity_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Room_Low_Sanity_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Night_ValiumIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Night_Working_From_HomeIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Night_Don_t_Worry_About_MeIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Night_Unfading_CloudsIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Night_Lofi_In_My_BedroomIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Night_FocusIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Night_SpirasomnusIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Night_Warm_NightsIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Night_Dull_FeelingsIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Night_Snake_Eyes__v2_IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Night_ReflectionCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Room_Night_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Room_Night_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Room_Night_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Room_Special_NightmareCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Room_Special_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Room_Special_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Room_Special_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Serious_Just_You_WaitIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Serious_Danger_Around_the_CornerCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Serious_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Serious_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Serious_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Sex_Ass_EffectIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Sex_Boner_JamIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Sex_CyberHunk_2069IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Sex_Death_GripIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Sex_Up_All_NightIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Sex_Yogurt_MaleIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Sex_QuestionableIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Sex_CarrotIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Sex_Evox_MachineIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Sex_BangerIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Sex_SexCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Sex_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Sex_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Sex_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Story_See_It_NowIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Story_Thank_YouIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Story_Wish_Things_Were_EasierIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Story_Moan_ChoirIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Story_HypersexualIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Story_MotoyasuIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Story_FallCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Story_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Story_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Story_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Story_Prologue_CoincidencesCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Story_Prologue_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Story_Prologue_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Story_Prologue_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Themes_AnnoyingNeighbour_Juice__Muffled_Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_AnnoyingNeighbour_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_AnnoyingNeighbour_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Themes_AnnoyingNeighbour_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Themes_BigDaddyHurt_NightCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_BigDaddyHurt_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_BigDaddyHurt_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Themes_BigDaddyHurt_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Themes_Cashier_Mystery_MeatCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_Cashier_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_Cashier_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Themes_Cashier_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Themes_Church_Choir_Boy_DramaCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_Church_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_Church_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Themes_Church_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Themes_Lady_Annalie_Oddly_EnoughCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_Lady_Annalie_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_Lady_Annalie_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Themes_Lady_Annalie_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Themes_Landlord_It_s_Him_AgainCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_Landlord_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_Landlord_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Themes_Landlord_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Themes_Police_Jazz_On_My_FaceCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_Police_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Themes_Police_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Themes_Police_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo] Work_Laid_RunnerCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Work_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo]] Work_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] Work_AllIC.AutomaticReference.SerializableAutomaticReference[MusicWithInfo][] All
MusicDataGenerated.MusicGroupsContainer
Methods
__new()
Fields
IC.AutomaticReference.SerializableAutomaticReference[MusicGroup] CashierMusicGroupIC.AutomaticReference.SerializableAutomaticReference[MusicGroup] OutsideGroupIC.AutomaticReference.SerializableAutomaticReference[MusicGroup] OutsideRiotsGroupIC.AutomaticReference.SerializableAutomaticReference[MusicGroup] OutsideWithBotGroupCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[MusicGroup]] RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[MusicGroup]] RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[MusicGroup][] All
MusicGroup
inherits: ScriptableObject, Object, Object
Methods
__new()
Properties
String name— get setUnityEngine.HideFlags hideFlags— get set
Fields
Collections.Generic.List[MusicWithInfo] music
MusicWithInfo
inherits: IMusicWithInfo, ScriptableObject, Object, Object
Methods
__new()AssetReferenceT GetClipReference()UniTask GetAudioClip()Boolean HasText(s: String)
Properties
String ArtistsInfo— getString NameInfo— getString Info— getString SongName— getString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
Collections.Generic.List[MusicArtist] ArtistsString NameMusicWithInfo.MusicGroupName GroupInt32 OrderString Notes
NewsDataManager
Methods
NewsDataManager CreateInstance()Void InitializeNewGame()Void Randomize(type: NewsDataManager.NewsId)Void HourPassed(hourInDay: Int32)Void Force(type: NewsDataManager.NewsId, newsGameId: GameId, seed: Int32)
Fields
NewsDataManager.NewsData mainNewsNewsDataManager.NewsData sideNews1NewsDataManager.NewsData sideNews2NewsDataManager.NewsData sideNews3NewsDataManager.NewsData opinionNews
NewsDataManager.NewsData
inherits: ISerializationCallbackReceiver, Object
Methods
__new()__new(newsId: GameId, newsSeed: Int32)Void OnBeforeSerialize()Void OnAfterDeserialize()
Fields
Int32 newsIdGameId gameIdInt32 newsSeed
NunRepairPopup
inherits: PrefabPopup, UIPopup, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()Void Open()Boolean CloseInner()
Properties
UnityEngine.Color OverlayColor— get setBoolean DontDrawPrevious— getBoolean AlwaysDraw— getBoolean IsNotStatic— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
Int32 sortOrderBoolean noScaleFadeIn
OtherDataGenerated
inherits: ISerializationCallbackReceiver, IAutomaticReferenceContainer, SingletonScriptableObject, SingletonScriptableObject, ScriptableObject, Object, Object
Methods
__new()Void OnBeforeSerialize()Void OnAfterDeserialize()Void RegisterLua()
Properties
String name— get setUnityEngine.HideFlags hideFlags— get set
Fields
OtherDataGenerated.ShowerParticleSystemsContainer ShowerParticleSystemsOtherDataGenerated.ShowerParticleSystemsGroupsContainer ShowerParticleSystemsGroups
OtherDataGenerated.ShowerParticleSystemsContainer
Methods
__new()
Fields
IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.ParticleSystem] HideBrushSoapParticleSystemCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.ParticleSystem]] RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.ParticleSystem]] RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.ParticleSystem][] All
OtherDataGenerated.ShowerParticleSystemsGroupsContainer
Methods
__new()
Fields
IC.AutomaticReference.SerializableAutomaticReference[ParticleSystemGroup] FlyOffSoapParticleSystemCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[ParticleSystemGroup]] RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[ParticleSystemGroup]] RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[ParticleSystemGroup][] All
PackedTexturesContainer
inherits: ICloneable, ICloneable, ScriptableObject, Object, Object
Methods
IEnumerable GetPackedDrawablesByTarget(target: ControllerEnum)IEnumerable GetPackedDrawablesByTarget(id: String)IEnumerable GetRelated(target: String, rendererName: String)Boolean HasDrawable(target: String, name: String)String ToJson()List GetAffectedControllers()String GetNameUsingAffectedControllersId()String GetLuaNameUsingAffectedControllersId()Boolean AreVanillaLayersIncluded(controller: String)String TextureNameGenerator(name: String, index: Int32, layer: Int32)IEnumerable SaveTexturesToModfiles(folder: String, name: String)IEnumerable SaveToModfiles(path: String)Void SaveToPath(path: String)PackedTexturesContainer LoadFromModFiles(formatPath: String, modfiles: Collections.ObjectModel.ReadOnlyCollection[ModFileBase])PackedTexturesContainer LoadFromPath(path: String)PackedTexturesContainer CreateEmpty()Void CreatePackedTexturesFromRenderers(parts: Collections.Generic.List[Live2DController.Part], targets: String[], layer: Int32)PackedTexturesContainer Clone()Void Sort()Void DuplicateTexture(packedTexture: PackedTexturesContainer.PackedTexture, offset: Int32)Void DuplicateLayer(layer: Int32, offset: Int32)Void JoinLayer(layer: Int32, packedTextureTargets: String[])Void SplitTexture(packedDrawables: Collections.Generic.List[PackedTexturesContainer.PackedDrawable], packedTexture: PackedTexturesContainer.PackedTexture)Void AddAllTexturesTarget(target: String)Result Optimize(packedTexturesContainers: PackedTexturesContainer[]&)Result CheckValidity()Void ReloadTexturesFromFiles(log: Text.StringBuilder)
Properties
Collections.Generic.IEnumerable[PackedTexturesContainer.PackedDrawable] PackedDrawables— getCollections.Generic.IEnumerable[ValueTuple[PackedTexturesContainer.PackedTexture,PackedTexturesContainer.PackedDrawable]] PackedDrawablesWithTheirTextures— getLinq.IOrderedEnumerable[Linq.IGrouping[Int32,PackedTexturesContainer.PackedTexture]] TexturesInLayers— getString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
Collections.Generic.List[PackedTexturesContainer.PackedTexture] PackedTextures
PackedTexturesContainer.IPackableExpanded
inherits: IPackable
Properties
Int32 Pack_Layer— getString[] Pack_Targets— get
PackedTexturesContainer.PackablePackedColorIndex
inherits: IPackable, IPackableExpanded, Object
Methods
__new(texture: PackedTexturesContainer.PackedTexture, drawable: PackedTexturesContainer.PackedDrawable)Void Draw(targetRectInTexture: UnityEngine.Rect)
Properties
String Pack_Name— getUnityEngine.RectInt Pack_RectInt— getString[] Pack_Targets— getInt32 Pack_ColorIndex— getDrawableTypeEnum Pack_DrawableType— getBoolean Pack_BypassColorScaler— getInt32 Pack_Layer— get
Fields
PackedTexturesContainer.PackedTexture TexturePackedTexturesContainer.PackedDrawable Drawable
PackedTexturesContainer.PackedDrawable
Methods
__new()__new(name: String, rectInt: UnityEngine.RectInt, colorIndex: Int32, drawableType: DrawableTypeEnum, bypassColorScaler: Boolean)PackedDrawable Clone(offset: Int32)PackablePackedColorIndex ToPackable(texture: PackedTexturesContainer.PackedTexture)
Fields
String NameUnityEngine.RectInt RectIntInt32 ColorIndexDrawableTypeEnum DrawableTypeBoolean BypassColorScaler
PackedTexturesContainer.PackedTexture
inherits: ISerializationCallbackReceiver, PackedTextureJson, Object
Methods
__new()Void SortTargets()Boolean HasTarget(target: String)Void AddTarget(target: String)Void OnBeforeSerialize()Void OnAfterDeserialize()Texture2D GetTexture()Void SetRuntimeTexture(texture2D: UnityEngine.Texture2D)Boolean TryDrawBounds(boundsTexture: UnityEngine.Texture2D&, live2DControllers: ModCreationLive2DControllersContainer)PackedTexture Clone(offset: Int32)
Properties
String TargetsNames— getBoolean NoSerializedTexture— getCollections.Generic.IComparer[PackedTexturesContainer.PackedTexture] LayerComparer— getBoolean IncludeVanillaLayers— get
Fields
IC.AutomaticReference.Texture2DSerializableAutomaticReference SerializedTextureReferenceIC.AutomaticReference.IReference[UnityEngine.Texture2D] RuntimeTextureReferenceString TextureNameInt32 LayerCollections.Generic.List[PackedTexturesContainer.PackedDrawable] PackedDrawablesString[] TargetsBoolean DontIncludeVanillaLayers
PackedTexturesContainer.PackedTextureJson
Methods
__new()
Properties
Boolean IncludeVanillaLayers— get
Fields
String TextureNameInt32 LayerCollections.Generic.List[PackedTexturesContainer.PackedDrawable] PackedDrawablesString[] TargetsBoolean DontIncludeVanillaLayers
PackedTexturesContainer.PackedTexturesContainerJson
Methods
__new()
Fields
Collections.Generic.List[PackedTexturesContainer.PackedTextureJson] PackedTextures
PackedTexturesContainer.TargetComparer
inherits: IEqualityComparer, Object
Methods
__new()Boolean Equals(a: String[], b: String[])Int32 GetHashCode(t: String[])
ParticleSystemGroup
inherits: MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()Void ApplyToAll(action: Action[UnityEngine.ParticleSystem])Void DisableEmission()Void EmitIndexWithDirection(index: Int32, count: Int32, directionNormalized: UnityEngine.Vector3, angleRandomOffset: Single)Void EmitIndex(index: Int32, count: Int32)Void EmitAll(count: Int32)Void EmitFirstTwo(count1: Int32, count2: Int32)Void EmitFirstThree(count1: Int32, count2: Int32, count3: Int32)Void EmitFirstN(counts: Int32[])ParticleSystem GetParticleSystem(i: Int32)
Properties
Threading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
R
Methods
__new()Void RegisterLua(globalsTable: MoonSharp.Interpreter.Table)
Properties
FontDataGenerated.TextPrefabsContainer TextPrefabs— getMusicDataGenerated.MusicGroupsContainer MusicGroups— getMusicDataGenerated.MusicContainer Music— getMusicDataGenerated.ArtistsContainer Artists— getMusicDataGenerated.MidiContainer Midi— getOtherDataGenerated.ShowerParticleSystemsContainer ShowerParticleSystems— getOtherDataGenerated.ShowerParticleSystemsGroupsContainer ShowerParticleSystemsGroups— getShaderDataGenerated.Live2DShadersContainer Live2DShaders— getSoundDataGenerated.SoundContainer Sound— getSpriteTextureDataGenerated.AltBackgroundsContainer AltBackgrounds— getSpriteTextureDataGenerated.FishingBackgroundsContainer FishingBackgrounds— getSpriteTextureDataGenerated.PartnerLogosContainer PartnerLogos— getSpriteTextureDataGenerated.OtherLogosContainer OtherLogos— getSpriteTextureDataGenerated.IconsContainer Icons— getSpriteTextureDataGenerated.CardsMainContainer CardsMain— getSpriteTextureDataGenerated.CardsCasinoContainer CardsCasino— getSpriteTextureDataGenerated.PcIconsContainer PcIcons— getSpriteTextureDataGenerated.NewsImagesContainer NewsImages— getSpriteTextureDataGenerated.GameLogoContainer GameLogo— getTextDataGenerated.CreditsTextContainer CreditsText— getTextDataGenerated.OtherTextContainer OtherText— get
Recipe
Methods
__new(expectedResult: GameId, createDishItemFunc: Func[CookingResults, Collections.Generic.List[Item], Item])Recipe CreateInstance(expectedResult: GameId)Item CreateDish(results: CookingResults, usedItems: Collections.Generic.List[Item])Void AddIngredient(recipeIngredient: RecipeIngredient)Void AddIngredientExact(itemEnum: GameItems.ItemEnum, count: Int32, isOptional: Boolean)Void AddIngredientExact(gameId: GameId, count: Int32, isOptional: Boolean)Void AddIngredientGenericType(type: EdibleTypeEnum, count: Int32, isOptional: Boolean)Void AddIngredientFishMinWeight(minWeight: Single, count: Int32, isOptional: Boolean)
Properties
GameId ExpectedResult— getItemPrefab ExpectedResultPrefab— getCollections.ObjectModel.ReadOnlyCollection[RecipeIngredient] AllIngredients— get
Result
Methods
Result __toResult(value: Boolean)SimpleResult CreateFromBool(value: Boolean)SimpleResult CreateFromBool(value: Boolean, description: String)SimpleResult SuccessWithDescription(description: String)SimpleResult FailWithDescription(description: String)CompoundResult All(results: Collections.Generic.IEnumerable[Result], prefix: String)Void DebugLogIfFail()Void DebugLogError()String GetDescription()String ToString()SimpleResult CreateNewWithPrefix(prefix: String)ExceptionResult FromException(specialParsingException: Exception)
Properties
Boolean HasDescription— getBoolean IsSuccess— getBoolean IsFail— get
Fields
SimpleResult SuccessSimpleResult Fail
SaveContainer
inherits: ISerializationCallbackReceiver, Object
Methods
__new()Void MarkDirty()Void ClearDirty()Boolean IsDirty()Void ReportWebsiteSeen(address: String)Void ValidateVisitedWebsites()Void UnlockAchievement(name: String)Void RemoveAchievement(name: String)Boolean HasAchievement(name: String)Void AddGlobalFlag(flagName: String)Boolean TryGetGlobalFlag(flagName: String, globalFlag: GlobalFlag&)Boolean HasGlobalFlag(flagName: String)Double GetPercentageOfSeenStoryText()Boolean CheckIfUnseenStoryTextIdReport(id: Int64)Void OnBeforeSerialize_StoryTextIds()Void OnAfterDeserialize_StoryTextIds()Boolean TrySaveFromCurrentGameState(slot: Int32, newSave: SaveContainer.SaveSlotData&)Int32 DoAutosave()IReadOnlyCollection GetSaveSlotReadonly(saveType: SaveContainer.SaveType)SaveSlotData GetLatestSlot(saveType: SaveContainer.SaveType)Boolean TryGetSlot(slot: Int32, saveType: SaveContainer.SaveType, saveSlotData: SaveContainer.SaveSlotData&)Void DeleteSlot(shownSaveData: SaveContainer.SaveSlotData)Void DeleteSlot(slot: Int32, saveType: SaveContainer.SaveType)Boolean SlotExists(slot: Int32, saveType: SaveContainer.SaveType)Void OverrideSlot(saveSlotData: SaveContainer.SaveSlotData)Void PushSlotChangesToFiles()Void BeginSaveToJson()Void EndSaveToJson()Void OnBeforeSerialize()Void OnAfterDeserialize()Boolean ValidateAfterLoadingFromString()
Properties
Collections.Generic.IReadOnlyCollection[String] VisitedWebsites— getCollections.Generic.IReadOnlyCollection[String] UnlockedAchievements— getBoolean HasAnySaves— get
SaveContainer.SaveSlotData
Methods
SaveSlotData FromGameVariablesNow(slotZeroIndexed: Int32, gameVariables: GameVariables)Void SetNotes(newNotes: String)String GetDescription()Void EnsureSaveType(saveType: SaveContainer.SaveType)Void BeginSaveToJson()Void EndSaveToJson()Void PushToFileIfNeeded()Result TryGetSaveDataString(saveDataString: String&)Result TryGetAsGameVariables(gameVariables: GameVariables&)Result TryLoad(lpd: GameScript.LoadProcedureData)
Properties
String Notes— getInt64 TimeUtc— getDateTime TimeDateTime— getInt32 Slot— getInt32 SlotOneIndexed— getSaveContainer.SaveType SaveType— getBoolean HasData— get
Fields
String SlotSaveEnding
SaveSingleton
inherits: SingletonLoadableMonoBehaviour, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()Type[] GetDependenciesArray()SaveContainerLoadResult TryLoadSaveContainerFromString(saveString: String, save: SaveContainer&)String GetSaveContainerAsString()Void SaveAllChanges()Void ResetAllData()Void ReplaceSaveContainer(save: SaveContainer)Void TryMakeAutoSave()
Properties
SaveContainer Save— getBoolean HasAnySaves— getBoolean IsLoaded— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
Int32 SavesPerFolderInt32 FolderCountInt32 MaxSaveSlotNumberInt32 AutoSaveCountTimeSpan MinimumTimeBetweenAutoSaves
ShaderDataGenerated
inherits: ISerializationCallbackReceiver, IAutomaticReferenceContainer, SingletonScriptableObject, SingletonScriptableObject, ScriptableObject, Object, Object
Methods
__new()Void OnBeforeSerialize()Void OnAfterDeserialize()Void RegisterLua()
Properties
String name— get setUnityEngine.HideFlags hideFlags— get set
Fields
ShaderDataGenerated.Live2DShadersContainer Live2DShaders
ShaderDataGenerated.Live2DShadersContainer
Methods
__new()
Fields
IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Shader] MovingTextureIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Shader] RainbowIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Shader] RayMarchingCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Shader]] RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Shader]] RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Shader][] All
Shop
inherits: IKey, ISerializedPart, IWithPrefab, SerializedPart, Object
Methods
__new()__new(id: String, prefab: ShopPrefab)Void Clear()Int32 GetPrice(item: ShopItem, count: Int32)Void AddItem(item: ShopItem)Boolean TryGetItemByGuid(originalId: Guid, shopItemOut: ShopItem&)Int32 GetCompensationData(gameId: GameId)Void ShuffleShop()Void ShowBuyPopup(shopItem: ShopItem, count: Int32, OnPaid: Action[Int32], OnNotBuy: Action, OnNoMoney: Action)Item BuyItem(shopItem: ShopItem, count: Int32, pricePaid: Int32)
Properties
Collections.Generic.IEnumerable[ShopItem] ShopItems— getString Name— getInt32 MoneySpent— get setInt32 ItemsBought— get setString Key— getString Id— get setShopPrefab Prefab— get
ShopItem
Methods
__new(item: Item, itemType: ShopItem.ShopItemType)Item CloneTargetItem(count: Int32)
Properties
Item Item— getShopItem.ShopItemType ItemType— get
ShopManager
inherits: ISerializationCallbackReceiver, Object
Methods
ShopManager CreateInstance()Boolean TryGetShop(name: String, shop: Shop&)Shop GetShop(name: String)List GetItems(name: String)Void ShuffleShops()Void OnBeforeSerialize()Void OnAfterDeserialize()Void FillPrefabData()
ShopManager.ShopDictionary
inherits: ICollection, IEnumerable, IDictionary, ISerializable, IDeserializationCallback, ISerializationCallbackReceiver, IDictionary, ICollection, IEnumerable, IReadOnlyDictionary, IReadOnlyCollection, SerializableDictionary, Dictionary, Object
Methods
__new()
Properties
Int32 Count— getCollections.Generic.Dictionary.KeyCollection[String,Shop] Keys— getCollections.Generic.Dictionary.ValueCollection[String,Shop] Values— get
SimpleLocalizedString
inherits: ILuaTransferable, Object
Methods
String GetValue(arguments: Collections.Generic.IList[Object])String GetValueProjectLocale(arguments: Collections.Generic.IList[Object])String ToBakedArgument()SimpleLocalizedString CreateInstance(id: LOS.TupleReference)SimpleLocalizedString CreateInstance(tableReference: String, tableEntryReference: String)SimpleLocalizedString CreateInstanceReplacement(replacement: String)SimpleLocalizedString __toSimpleLocalizedString(b: LOS.TupleReference)String ToString()String ToLuaString()
Properties
LOS.TupleReference Reference— getBoolean IsReferenceEmpty— getString Value— get
Fields
String ReplacementValue
SimplePopup
inherits: PrefabPopup, UIPopup, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()ButtonList GetButtonList()Void AddLinkHandler(OnLinkClicked: Action[String])Void AddLinkHandler(linkIdToAction: Collections.Generic.Dictionary[String, Action])Void Open(title: String, text: String, choices: Collections.Generic.List[PopupChoice])Void OnDestroy()
Properties
UnityEngine.Color OverlayColor— get setBoolean DontDrawPrevious— getBoolean AlwaysDraw— getBoolean IsNotStatic— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
CursorSingleton.CursorOverride _cursorOverrideInt32 sortOrderBoolean noScaleFadeIn
SlotEquipData
inherits: ICloneable, ILuaTransferable, ICloneable, Object
Methods
__new()SlotEquipData CreateInstance(slotString: String)Void FillCurrent(itemWithCurrentData: Live2DController.ItemWithCurrentData, controllerEnumId: String)Boolean CanGoInto(slot1: ItemSlot)Boolean CanGoInto(slot1: ItemSlot, slot2: ItemSlot)Boolean CanGoInto(slot1: ItemSlot, slot2: ItemSlot, slot3: ItemSlot)Boolean CanGoInto(bodySizeModuleSlots: ItemSlot[])Void AddRequiredSlotString(requiredSlot: String)Void AddRequiredSlotsString(requiredSlots: Collections.Generic.IEnumerable[String])Void SetRequiredSlotsString(requiredSlots: Collections.Generic.IEnumerable[String])Void AddForbiddenSlotString(forbiddenSlot: String)Void AddForbiddenSlotsString(forbiddenSlots: Collections.Generic.IEnumerable[String])Void SetForbiddenSlotsString(forbiddenSlots: Collections.Generic.IEnumerable[String])PooledList FillActiveElementsDefaultPooled(elements: Collections.Generic.List[String]&)Void FillActiveElementsDefault(output: Collections.Generic.List[String])String ToLuaString()SlotEquipData Clone()
Properties
Boolean IsValidSlot— getItemSlot TargetSlot— get setString TargetSlotString— get setString[] ControllerElementOverride— get setItemConditions.ItemScopeCondition[] ElementActiveConditions— get setItemConditions.ItemScopeCondition[] TextureActiveConditions— get set
Fields
Collections.Generic.HashSet[ItemSlot] RequiredSlotsCollections.Generic.HashSet[ItemSlot] ForbiddenSlots
SoundDataGenerated
inherits: ISerializationCallbackReceiver, IAutomaticReferenceContainer, SingletonScriptableObject, SingletonScriptableObject, ScriptableObject, Object, Object
Methods
__new()Void OnBeforeSerialize()Void OnAfterDeserialize()Void RegisterLua()
Properties
String name— get setUnityEngine.HideFlags hideFlags— get set
Fields
SoundDataGenerated.SoundContainer Sound
SoundDataGenerated.SoundContainer
Methods
__new()
Fields
IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Bell_bell1IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Bell_bell2Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Bell_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Bell_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Bell_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_bottomout_bottomout1IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_bottomout_bottomout2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_bottomout_bottomout3IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_bottomout_bottomout4IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_bottomout_bottomout5IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_bottomout_bottomout6IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_bottomout_bottomout7IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_bottomout_bottomout8IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_bottomout_bottomout9IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_bottomout_bottomout10Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Blowjob_bottomout_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Blowjob_bottomout_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Blowjob_bottomout_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_lick_lick1IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_lick_lick2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_lick_lick3Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Blowjob_lick_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Blowjob_lick_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Blowjob_lick_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_move_blowjobmove1IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_move_blowjobmove2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_move_blowjobmove3IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_move_blowjobmove4Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Blowjob_move_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Blowjob_move_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Blowjob_move_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_pullout_pullout1IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_pullout_pullout2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_pullout_pullout3IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_pullout_pullout4Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Blowjob_pullout_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Blowjob_pullout_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Blowjob_pullout_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Blowjob_swallow_swallow1Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Blowjob_swallow_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Blowjob_swallow_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Blowjob_swallow_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Casino_Card_PlaceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Casino_Card_TakeIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Casino_Slot_ClickCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Casino_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Casino_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Casino_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] CookingMinigame_clapIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] CookingMinigame_kickCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] CookingMinigame_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] CookingMinigame_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] CookingMinigame_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_Bite_Bite1IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_Bite_Bite2Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_Bite_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_Bite_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] FishingMinigame_Bite_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_FishFight_FishFight1IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_FishFight_FishFight2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_FishFight_FishFight3IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_FishFight_FishFight4IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_FishFight_FishFight5Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_FishFight_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_FishFight_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] FishingMinigame_FishFight_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_FishPullOut_Splash_21IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_FishPullOut_Splash_22IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_FishPullOut_Splash_23Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_FishPullOut_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_FishPullOut_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] FishingMinigame_FishPullOut_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_FloatIn_FloatInCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_FloatIn_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_FloatIn_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] FishingMinigame_FloatIn_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_Reel_ReelLoopCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_Reel_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_Reel_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] FishingMinigame_Reel_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] FishingMinigame_Throw_throwCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_Throw_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] FishingMinigame_Throw_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] FishingMinigame_Throw_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Food_drinkIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Food_eatCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Food_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Food_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Food_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_clothes_move_clothes_move_1IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_clothes_move_clothes_move_2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_clothes_move_clothes_move_3IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_clothes_move_clothes_move_4IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_clothes_move_clothes_move_5IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_clothes_move_clothes_move_6Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_clothes_move_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_clothes_move_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Frick_clothes_move_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_cum_cum1IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_cum_cum2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_cum_cum3IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_cum_cum4Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_cum_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_cum_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Frick_cum_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_insert_anal_insert_anal_1IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_insert_anal_insert_anal_2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_insert_anal_insert_anal_3IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_insert_anal_insert_anal_4IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_insert_anal_insert_anal_5Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_insert_anal_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_insert_anal_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Frick_insert_anal_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_insert_vagina_insert_1IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_insert_vagina_insert_2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_insert_vagina_insert_3IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_insert_vagina_insert_4IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_insert_vagina_insert_5Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_insert_vagina_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_insert_vagina_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Frick_insert_vagina_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_move_inside_move_1IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_move_inside_move_2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_move_inside_move_3IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_move_inside_move_4IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_move_inside_move_5Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_move_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_move_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Frick_move_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_slam_slap1IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_slam_slap2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_slam_slap3Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_slam_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_slam_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Frick_slam_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Frick_unzip_unzipCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_unzip_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Frick_unzip_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Frick_unzip_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Generic_Whoosh_Organic_Whoosh_1IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Generic_Whoosh_Organic_Whoosh_2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Generic_Whoosh_Organic_Whoosh_3IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Generic_Whoosh_Organic_Whoosh_4Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Generic_Whoosh_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Generic_Whoosh_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Generic_Whoosh_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Money_Coins_Handled_01IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Money_Coins_Handled_02IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Money_Coins_Handled_03IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Money_Coins_Shake_HandIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Money_Coins_Sift_Through_01IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Money_Coins_Sift_Through_02IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Money_Coins_Sift_Through_03Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Money_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Money_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Money_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Outside_Open_shopIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Outside_Shop_bellCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Outside_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Outside_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Outside_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] PC_pc_continueIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] PC_pc_end_1IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] PC_pc_startCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] PC_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] PC_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] PC_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Room_Clock_tickIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Room_ClothIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Room_door_closeIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Room_Door_knockingIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Room_door_openIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Room_HangupIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Room_Plug_inIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Room_RingtoneIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Room_switch1IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Room_switch2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Room_VibrationCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Room_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Room_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Room_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Shower_Bubble_Bubbles_1Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Shower_Bubble_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Shower_Bubble_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Shower_Bubble_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Shower_runShowerCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Shower_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Shower_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Shower_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Spook_Spook1Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Spook_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Spook_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Spook_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_cuffsIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_Dumpster_hitIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_Ear_ringIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_ExplosionIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_Explosion2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_falling_concreteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_GunshotIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_MelissafallsIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_Opening_a_car_doorIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_peeIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_PoliceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_popIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_slamIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_snortIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_SplatIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_StepsIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_stepsDAKIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_tape_loadIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_tazerIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_Trash_OpenIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip] Story_window_breakCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Story_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip]] Story_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] Story_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.AudioClip][] All
SoundSingleton
inherits: SingletonMonoBehaviour, SingletonMonoBehaviourBase, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()Void UpdateMusicVolume()Void SetMusicPitch(pitch: Single)String CurrentMusicOptionsSummary()Void add_OnMusicChanged(value: Action[MusicWithInfo])Void remove_OnMusicChanged(value: Action[MusicWithInfo])Void PlayNextSong(continueIfPossible: Boolean)Void RegisterMusicOptions(options: SoundSingleton.MusicOption[])Void RegisterMusicOptions(enumerable: Collections.Generic.IEnumerable[SoundSingleton.MusicOption])Void RegisterMusicOptions(id: String, list: Collections.Generic.IEnumerable[MusicWithInfo], layer: SoundSingleton.MusicOption.MusicOptionLayer, condition: Func[Boolean])Void RegisterMusicOptions(id: String, list: Collections.Generic.IEnumerable[IC.AutomaticReference.IReference[MusicWithInfo]], layer: SoundSingleton.MusicOption.MusicOptionLayer, condition: Func[Boolean])Boolean IsPlaying(option: SoundSingleton.MusicOption)Void UnregisterMusicOptionsById(id: IMusicSource, stopIfPlaying: Boolean)Void UnregisterMusicOptionsById(id: String, stopIfPlaying: Boolean)Void UnregisterMusicOption(musicOption: SoundSingleton.MusicOption, stopIfPlaying: Boolean)Void UnregisterAllMusic(stopIfPlaying: Boolean)Void PlaySlightlyRandomVolume(clip: UnityEngine.AudioClip)Void Play(clip: UnityEngine.AudioClip, volume: Single, OnComplete: Action)AudioSource PlayWithPitch(clip: UnityEngine.AudioClip, volume: Single, pitch: Single, OnComplete: Action)Void PlayRandom(volume: Single)AudioSource GetFreeAudioSource()AudioSourceUsage GetFreeAudioSource(audioSource: UnityEngine.AudioSource&)Void ReturnToPool(source: UnityEngine.AudioSource)SpecialAudioLoop CreateSpecialLoop(startClip: UnityEngine.AudioClip, loopClip: UnityEngine.AudioClip, endClip: UnityEngine.AudioClip, volume: Single)
Properties
Single MusicVolume— getSingle SfxVolume— getBoolean MusicOff— getBoolean IsPlayingMusic— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
OnMusicChanged MoonSharp.Interpreter.Interop.EventMemberDescriptor
SoundSingleton.MusicOption
Methods
__new(id: String, layer: SoundSingleton.MusicOption.MusicOptionLayer, musicWithInfo: MusicWithInfo)__new(id: String, layer: SoundSingleton.MusicOption.MusicOptionLayer, condition: Func[Boolean], musicWithInfo: MusicWithInfo)
Properties
String Id— getSoundSingleton.MusicOption.MusicOptionLayer Layer— getMusicWithInfo MusicWithInfo— getFunc[Boolean] Condition— getBoolean MeetsCondition— getString Info— getString InfoWithCondition— get
SoundSingleton.MusicPlayer
Methods
__new(option: SoundSingleton.MusicOption)Void UpdateMusicVolume()Void Play()Void FadeOut()Void SetPitch(pitch: Single)Void ContinueAs(musicOption: SoundSingleton.MusicOption)
Properties
SoundSingleton.MusicOption Option— getBoolean Finished— getSingle MusicVolumeMulti— get
SoundSingleton.SoundCategory
Methods
__new()__new(name: String, audioClips: Collections.Generic.List[UnityEngine.AudioClip])AudioClip GetRandom()
Fields
String nameCollections.Generic.List[UnityEngine.AudioClip] audioClips
SpecialVariablesHolder
Methods
__new()Void SetIntSpecialVariable(key: String, value: Int32)Boolean TryGetIntSpecialVariable(key: String, value: Int32&)Int32 GetIntSpecialVariableOrDefault(key: String, defaultValue: Int32)Void SetIntSpecialVariableCastBool(key: String, value: Boolean)Boolean TryGetIntSpecialVariableCastBool(key: String, value: Boolean&)Boolean GetIntSpecialVariableOrDefaultCastBool(key: String, defaultValue: Boolean)Void SetFloatSpecialVariable(key: String, value: Single)Boolean TryGetFloatSpecialVariable(key: String, value: Single&)Single GetFloatSpecialVariableOrDefault(key: String, defaultValue: Single)Void SetStringSpecialVariable(key: String, value: String)Boolean TryGetStringSpecialVariable(key: String, value: String&)String GetStringSpecialVariableOrDefault(key: String, defaultValue: String)Boolean TryGetAnySpecialVariable(key: String, value: Object&)Void OnAfterDeserializeSpecialVariableHolder()
SpriteTextureDataGenerated
inherits: ISerializationCallbackReceiver, IAutomaticReferenceContainer, SingletonScriptableObject, SingletonScriptableObject, ScriptableObject, Object, Object
Methods
__new()Void OnBeforeSerialize()Void OnAfterDeserialize()Void RegisterLua()
Properties
String name— get setUnityEngine.HideFlags hideFlags— get set
Fields
SpriteTextureDataGenerated.AltBackgroundsContainer AltBackgroundsSpriteTextureDataGenerated.FishingBackgroundsContainer FishingBackgroundsSpriteTextureDataGenerated.PartnerLogosContainer PartnerLogosSpriteTextureDataGenerated.OtherLogosContainer OtherLogosSpriteTextureDataGenerated.IconsContainer IconsSpriteTextureDataGenerated.CardsMainContainer CardsMainSpriteTextureDataGenerated.CardsCasinoContainer CardsCasinoSpriteTextureDataGenerated.PcIconsContainer PcIconsSpriteTextureDataGenerated.NewsImagesContainer NewsImagesSpriteTextureDataGenerated.GameLogoContainer GameLogo
SpriteTextureDataGenerated.AltBackgroundsContainer
Methods
__new()
Fields
IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Bat_BannerIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Ghost_BackgroundIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pumpkin_MatIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] SpiderPlushyIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Blink_HalloweenIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Decoration_HalloweenIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Halloween_CatCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite][] All
SpriteTextureDataGenerated.CardsCasinoContainer
Methods
__new()
Fields
IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _50IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _51IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _32IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _43IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _33IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _42IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _30IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _41IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _31IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _25IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _40IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _36IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _24IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _47IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _37IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _27IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _46IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _34IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _26IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _45IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _35IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _21IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _44IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _20IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _23IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _38IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _22IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _49IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _39IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _48IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _29IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _28IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] cardBackWhiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _18IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _19IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _14IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _15IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _16IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _17IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _10IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _11IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _12IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _13IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _5IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _4IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _7IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _6IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _1IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] cardBackBlackIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _0IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _3IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _9IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] _8Collections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite][] All
SpriteTextureDataGenerated.CardsMainContainer
Methods
__new()
Fields
IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] CardBackIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] CardShadowIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_2_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_3_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_4_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_5_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_6_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_7_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_8_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_9_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_10_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_A_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_Jack_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_King_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Clovers_Queen_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_2_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_3_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_4_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_5_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_6_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_7_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_8_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_9_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_10_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_A_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_Jack_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_King_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Hearts_Queen_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_2_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_3_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_4_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_5_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_6_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_7_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_8_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_9_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_10_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_A_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_Jack_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_King_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Pikes_Queen_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_2_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_3_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_4_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_5_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_6_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_7_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_8_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_9_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_10_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_A_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_Jack_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_King_whiteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Tiles_Queen_whiteCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite][] All
SpriteTextureDataGenerated.FishingBackgroundsContainer
Methods
__new()
Fields
IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] microplastic_coastIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] polluted_lakeIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] premium_farmIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] trashed_riverCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite][] All
SpriteTextureDataGenerated.GameLogoContainer
Methods
__new()
Fields
IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Logo_B_emptyIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Logo_B_smallIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Logo_C_smallCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite][] All
SpriteTextureDataGenerated.IconsContainer
Methods
__new()
Fields
IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] armIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] arm_altIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] btn_icon_arrow_next_0IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] btn_icon_arrow_prev_0IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] backIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] baitIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] btn_icon_book_0IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] btn_icon_book_open_1IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] btn_icon_book_open_0IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] btn_icon_book_open_2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] braIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] cat_earsIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] chipIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] close_roundIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] clothesIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] dish_1IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] dish_2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] dish_3IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] dressIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] fishIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] fishing_rodIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] foodIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] giftIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] glassesIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] halloweenIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] heartIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] hoodieIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_checkIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_closeIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_dickIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_dropdownIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_energyIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_followIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_handIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_noviewIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_psycheIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_SoapIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_SpongeIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_subsIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_tongueIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_trashIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Icon_viewIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] ingredientIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] legIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] leg_altIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] logIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Logo_blueskyIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Logo_discordIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Logo_itchIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Logo_patIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Logo_substarIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Logo_twIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] medicineIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] necklaceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] pantsIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] partsIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] btn_icon_refresh_0IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] saveIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] shirtIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] shoesIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] skipIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] skirtIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] socksIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] specialIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] stuffIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] tailIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] thongIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] btn_icon_undo_0IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] vote_downvoteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] vote_upvoteCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite][] All
SpriteTextureDataGenerated.NewsImagesContainer
Methods
__new()
Fields
IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] animalIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] armyIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] blackmanIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] broganIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] cartoonIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] cemeteryIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] childIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] computerIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] demonstrationIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] demonstration2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] fatIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] happykidIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] hotdogIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] islandIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] jumperIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPanimeIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPanimeboyIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPblacksIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPcarIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPchildandadultIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPcompanyIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPcomputer2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPcookingIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPdragqueenIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPfemaleIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPfuneralIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPnakedIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPpoliceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPpolice2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPpolice3IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPpoliticianIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPpoliticsIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPpoorIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPpopeIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPpornIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPsocialmediaIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPsportIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPsurgeryIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OPuniIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] pillsIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] policeIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] police2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] police3IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] policechildIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] priestIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] protestIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] religionIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] religion2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] revolutionIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] ringIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] satelliteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] sewerIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] sexIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] soldiersIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] toiletIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] virusIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] weaponCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite][] All
SpriteTextureDataGenerated.OtherLogosContainer
Methods
__new()
Fields
IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] AGUI_LogoIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] BakaIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] BananaIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Bedabots_LogoIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] BloodyMoonIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] BotLogo1IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] BowIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] CELESTYNIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] CIAIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] CosplayHouseIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] DDlogo1IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] DogeCoinIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] fishFearMeLogoIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] FlowerkidvIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] AvocadoIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] CherryIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] PeachIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] StrawberryIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] galaxyIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] GamerTshirtIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] HikkeiruLogoIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] HotPinkGames_LogoIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] InHeatLogoIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] LightSonicIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] MadLogoIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] MILFIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] mirthalIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] MushroomIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] NitroriLogoIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] NutekuLogoIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] PolandballIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] priestbot_tshirtIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] projekt_melody_nbtw_69IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] projekt_melody_nbtw_logoIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] radioactiveIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] RoseIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] RottingSteelLogoIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Shady_Corner_LogoIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] shcHoodieIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] shcPantiesIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] SheepIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] siluman_AliceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] siluman_logoIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] SJ68WHITEIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] skullIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] sylphy_chibiIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] TempleIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] tonis_albumIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] ufoIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] USPIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] WeebDesignIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] WithStupidIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] world_tamer_logoIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] WyldSpaceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] XoulionLogoIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] yaranaikaCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite][] All
SpriteTextureDataGenerated.PartnerLogosContainer
Methods
__new()
Fields
IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Alternative_DiabeteColaPowIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Alternative_DiabeteDrSugarTransIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Alternative_DiabeteSweetPotatoTransIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] Alternative_DiabeteTransparentCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] Alternative_RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] Alternative_RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite][] Alternative_AllIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] CazinoIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] DiabeteIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] LuxeIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] MonizmedIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] RehabTechIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] StilouCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] NullRelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] NullRelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite][] All
SpriteTextureDataGenerated.PcIconsContainer
Methods
__new()
Fields
IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] arrowIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] browserIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] configIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] deepwebIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] loadIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] OnOffIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite] saveCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite]] RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.Sprite][] All
StoryAutoBranch
inherits: StoryBranchGenericFlagBase, StoryBranchGenericBase, Object
Methods
__new(branchTarget: StoryBranchTarget, waitTillFinished: Boolean, relatedFlag: String, randomOdds: Single, additionalConditions: StoryConditions.StoryCondition[])__new(branchTarget: StoryBranchTarget, waitTillFinished: Boolean, relatedFlag: String, additionalConditions: StoryConditions.StoryCondition[])__new(branchTarget: StoryBranchTarget, relatedFlag: String, additionalConditions: StoryConditions.StoryCondition[])
Properties
Single RandomOdds— get setBoolean IsLinear— getBoolean CanHappen— getString RelatedFlag— getBoolean IsFlagBlocking— get setBoolean IsOneTime— getBoolean IsFlagSet— getBoolean WaitTillBlockFinished— get setStoryBranchTarget BranchTarget— getStoryConditions.StoryCondition[] AdditionalConditions— getAction OnActivateAction— get set
StoryBlockTarget
inherits: StoryBranchTarget, Object
Methods
__new(targetBlockName: String, targetLabel: String)__new(targetBlock: FungusBlocks.FungusBlockReference)Void Activate(onFinished: Action)Result CheckValidity(blocks: Collections.Generic.Dictionary[String, Fungus.Block])String ToString()Block GetTargetBlock(flowchart: Fungus.Flowchart)List AnalyseRoutes(sourceBlock: Fungus.Block, targetBlock: Fungus.Block, endBlocks: Collections.Generic.HashSet[Fungus.Block], maxSteps: Int32)
Properties
String TargetBlockName— getString TargetLabel— getBoolean NoTargetLabel— get
StoryBlockTarget.Route
Methods
__new()Void AddStep(step: StoryBlockTarget.Step)Route MakeCopy()Void Describe(sb: Text.StringBuilder)
Fields
Collections.Generic.HashSet[Fungus.Block] VisitedBlocksCollections.Generic.List[StoryBlockTarget.Step] StepsCollections.Generic.List[String] Flags
StoryBlockTarget.Step
Methods
__new(callingCommand: Fungus.Command, targetBlock: Fungus.Block)
Fields
Fungus.Command CallingCommandFungus.Block TargetBlock
StoryBotDialogueBranch
inherits: StoryBranchGenericBase, Object
Methods
__new(id: GameId, branchTarget: StoryBranchTarget)__new(text: String, guid: Guid, index: Int32, waitForInput: Boolean)Void InitSource(sourceContainer: StoryBotDialogueBranchContainer)StoryBotDialogueBranch SetOnActivateAction(action: Action)StoryBotDialogueBranch SetOdds(odds: Single)StoryBotDialogueBranch SetMaxOdds()StoryBotDialogueBranch MarkOneTime()StoryBotDialogueBranch SetPriority(i: Int32)StoryBotDialogueBranch AddConditionsAtFront(addedAdditionalConditions: StoryConditions.StoryCondition[])StoryBotDialogueBranch AddConditions(addedAdditionalConditions: StoryConditions.StoryCondition[])StoryBotDialogueBranch SetAllowedScenes(allowedScenes: SceneEnumFlag)Boolean CheckAdditionalConditionsOffset(offset: Int32)StoryBranchTarget ActivateGetTarget()
Properties
StoryBotDialogueBranchContainer SourceContainer— getStoryBotDialogueTag SourceTag— getStoryBotDialogueStage SourceStage— getInt32 Priority— getSingle Odds— getBoolean IsOneTime— getStoryBotDialogueBranchType BranchType— getSceneEnumFlag AllowedScenes— getString Title— getStoryBranchTarget BranchTarget— getStoryConditions.StoryCondition[] AdditionalConditions— getAction OnActivateAction— get setBoolean CanHappen— get
Fields
Single MaxOddsGameId IdSimpleLocalizedString TitleSls
StoryBotDialogueBranchContainer
Methods
__new(sourceTag: StoryBotDialogueTag, storyBotContainerType: StoryBotContainerTypeEnum)Void SetConditions(newConditions: StoryConditions.StoryCondition[])Boolean ConditionsMet()Void AddBranches(branches: StoryBotDialogueBranch[])Void AddBranches(branches: Collections.Generic.IEnumerable[StoryBotDialogueBranch])Void InitVanilla(keyPrefix: String)StoryBotDialogueBranchContainer AddBranch(branch: StoryBotDialogueBranch)Void AddMultipleBranchesWithoutConditions(branches: StoryBotDialogueBranch[])Void AddMultipleBranchesWithoutConditions(branches: Collections.Generic.IList[StoryBotDialogueBranch])Void AddMultipleBranchesWithSameCondition(condition: StoryConditions.StoryCondition, branches: StoryBotDialogueBranch[])Void AddMultipleBranchesWithSameCondition(condition: StoryConditions.StoryCondition, branches: Collections.Generic.IList[StoryBotDialogueBranch])Boolean IsLastFinished()Boolean TryGetBranchById(id: GameId, branch: StoryBotDialogueBranch&)DialogueChainMemory GetMemory()Boolean TryGetFirst(branch: StoryBotDialogueBranch&, sceneEnumFlag: SceneEnumFlag, allowedTypes: StoryBotDialogueBranchType)IEnumerable GetAllBranchesCheckConditionsAndIgnored(sceneEnumFlag: SceneEnumFlag, allowedTypes: StoryBotDialogueBranchType)
Properties
StoryBotDialogueTag SourceTag— getStoryConditions.StoryCondition[] Conditions— getInt32 BranchCount— getCollections.Generic.IEnumerable[StoryBotDialogueBranch] AllBranches— get
Fields
StoryBotContainerTypeEnum StoryBotContainerType
StoryBranchTarget
Methods
Void Activate(onFinished: Action)Result CheckValidity(blocks: Collections.Generic.Dictionary[String, Fungus.Block])StoryBranchTarget __toStoryBranchTarget(b: FungusBlocks.FungusBlockReference)StoryBranchTarget __toStoryBranchTarget(b: LOS.TupleReference)StoryBranchTarget __toStoryBranchTarget(b: SerializedLocalizedConversation)StoryBranchTarget __toStoryBranchTarget(b: Func[Collections.IEnumerator])
StoryConditions.AndCondition
inherits: IEquatable, StoryCondition, Object
Methods
__new(operands: StoryConditions.StoryCondition[], negate: Boolean)String Explain()String GenerateCode()Boolean Equals(other: StoryConditions.AndCondition)Boolean Equals(obj: Object)Int32 GetHashCode()
Fields
StoryConditions.StoryCondition[] Operands
StoryConditions.ConstCondition
inherits: IEquatable, StoryCondition, Object
Methods
__new(negate: Boolean)String Explain()String GenerateCode()Boolean Equals(other: StoryConditions.ConstCondition)Boolean Equals(obj: Object)Int32 GetHashCode()
StoryConditions.DataCondition[[Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]
inherits: IDataCondition, IEquatable, StoryCondition, Object
Methods
__new(value: StoryConditions.DataConditionValues.DataConditionValue[Boolean], comparator: StoryConditions.DataConditionComparators.DataConditionComparator[Boolean], negate: Boolean)String Explain()String GenerateVariableName()String GenerateCode()Boolean Equals(other: StoryConditions.DataCondition[Boolean])Boolean Equals(obj: Object)Int32 GetHashCode()
Fields
StoryConditions.DataConditionValues.DataConditionValue[Boolean] ValueStoryConditions.DataConditionComparators.DataConditionComparator[Boolean] Comparator
StoryConditions.DataCondition[[Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]
inherits: IDataCondition, IEquatable, StoryCondition, Object
Methods
__new(value: StoryConditions.DataConditionValues.DataConditionValue[Int32], comparator: StoryConditions.DataConditionComparators.DataConditionComparator[Int32], negate: Boolean)String Explain()String GenerateVariableName()String GenerateCode()Boolean Equals(other: StoryConditions.DataCondition[Int32])Boolean Equals(obj: Object)Int32 GetHashCode()
Fields
StoryConditions.DataConditionValues.DataConditionValue[Int32] ValueStoryConditions.DataConditionComparators.DataConditionComparator[Int32] Comparator
StoryConditions.DataCondition[[Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]
inherits: IDataCondition, IEquatable, StoryCondition, Object
Methods
__new(value: StoryConditions.DataConditionValues.DataConditionValue[Single], comparator: StoryConditions.DataConditionComparators.DataConditionComparator[Single], negate: Boolean)String Explain()String GenerateVariableName()String GenerateCode()Boolean Equals(other: StoryConditions.DataCondition[Single])Boolean Equals(obj: Object)Int32 GetHashCode()
Fields
StoryConditions.DataConditionValues.DataConditionValue[Single] ValueStoryConditions.DataConditionComparators.DataConditionComparator[Single] Comparator
StoryConditions.DelegateCondition
inherits: IEquatable, StoryCondition, Object
Methods
__new(condition: Func[Boolean], negate: Boolean)String Explain()String GenerateCode()Boolean Equals(other: StoryConditions.DelegateCondition)Boolean Equals(obj: Object)Int32 GetHashCode()
Fields
Func[Boolean] Condition
StoryConditions.FlagConditionBasic
inherits: IEquatable, StoryCondition, Object
Methods
__new(flag: String, negate: Boolean)String Explain()String GenerateCode()Boolean Equals(other: StoryConditions.FlagConditionBasic)Boolean Equals(obj: Object)Int32 GetHashCode()
Fields
String Flag
StoryConditions.FlagConditionSpecialWithTime
inherits: IEquatable, StoryCondition, Object
Methods
__new(flag: String, checkType: GameVariables.CheckType, timePeriod: Int32, timeCheck: GameVariables.TimeCheckType, negate: Boolean)String Explain()String GenerateCode()Boolean Equals(other: StoryConditions.FlagConditionSpecialWithTime)Boolean Equals(obj: Object)Int32 GetHashCode()
StoryConditions.FlagConditionWithTime
inherits: IEquatable, StoryCondition, Object
Methods
__new(flag: String, timePeriod: Int32, timeCheck: GameVariables.TimeCheckType, negate: Boolean)String Explain()String GenerateCode()Boolean Equals(other: StoryConditions.FlagConditionWithTime)Boolean Equals(obj: Object)Int32 GetHashCode()
StoryConditions.ItemCondition
inherits: IEquatable, StoryCondition, Object
Methods
__new(relatedItem: GameId, itemComparisonType: StoryConditions.ItemCondition.ItemComparisonTypeEnum, negate: Boolean)String Explain()String GenerateCode()Boolean Equals(other: StoryConditions.ItemCondition)Boolean Equals(obj: Object)Int32 GetHashCode()
Fields
GameId RelatedItemStoryConditions.ItemCondition.ItemComparisonTypeEnum ItemComparisonType
StoryConditions.ItemInSlotCondition
inherits: IEquatable, StoryCondition, Object
Methods
__new(negate: Boolean, slot: String)String Explain()String GenerateCode()Boolean Equals(other: StoryConditions.ItemInSlotCondition)Boolean Equals(obj: Object)Int32 GetHashCode()
Fields
String Slot
StoryConditions.LuaStoryCondition
inherits: IEquatable, StoryCondition, Object
Methods
__new(conditionCode: String, negate: Boolean)Void GenerateClosureUnsafe()Void GenerateClosure()String Explain()String GenerateCode()Boolean Equals(other: StoryConditions.LuaStoryCondition)Boolean Equals(obj: Object)Int32 GetHashCode()
Properties
Boolean ValidClosure— get
Fields
String ConditionCode
StoryConditions.OrCondition
inherits: IEquatable, StoryCondition, Object
Methods
__new(operands: StoryConditions.StoryCondition[], negate: Boolean)String Explain()String GenerateCode()Boolean Equals(other: StoryConditions.OrCondition)Boolean Equals(obj: Object)Int32 GetHashCode()
Fields
StoryConditions.StoryCondition[] Operands
StoryConditions.StoryCondition
Methods
Boolean ConditionMet()String Explain()String GenerateCode()FlagConditionBasic FlagSet(flag: String, negate: Boolean)FlagConditionBasic FlagNotSet(flag: String)FlagConditionWithTime FlagSetBeforeRelative(flag: String, time: Int32, negate: Boolean)FlagConditionWithTime FlagSetAfterRelative(flag: String, time: Int32, negate: Boolean)FlagConditionWithTime FlagSetWithTime(flag: String, timePeriod: Int32, timeCheck: GameVariables.TimeCheckType, negate: Boolean)FlagConditionSpecialWithTime FlagSetSpecialWithTime(flag: String, checkType: GameVariables.CheckType, timePeriod: Int32, timeCheck: GameVariables.TimeCheckType, negate: Boolean)LuaStoryCondition Lua(conditionCode: String, negate: Boolean)DelegateCondition Delegate(condition: Func[Boolean], negate: Boolean)DataCondition VariableConditionBoolTrue(name: String)DataCondition VariableConditionBoolFalse(name: String)DataCondition MoneyAbove(value: Int32)DataCondition MoneyBelow(value: Int32)DataCondition HourBetweenEqual(t1: Int32, t2: Int32)DataCondition TimeAfter(time: Int32)DataCondition DayAbove(t1: Int32)DataCondition DayBelow(t1: Int32)ItemCondition HasItem(itemId: GameId, negate: Boolean)ItemCondition HasItemEquipped(itemId: GameId, negate: Boolean)ItemInSlotCondition ItemInSlotCondition(slot: String, negate: Boolean)StoryMenuEntryPointOptionsExistCondition StoryMenuEntryPointAnyExistCondition(name: String, negate: Boolean)StoryMenuEntryPointOptionsExistCondition StoryMenuEntryPointConditionalExistCondition(name: String, negate: Boolean)InteractionMemoryCondition CreateInteractionMemoryActiveForCondition(memory: InteractionMemoryEnum, time: Single, negate: Boolean)InteractionMemoryCondition CreateInteractionMemoryRecentCondition(memory: InteractionMemoryEnum, time: Single, negate: Boolean)FishCaughtCondition FishesCaught(fish: GameItems.ItemEnum, count: Int32, negate: Boolean)TotalFishesCaughtCondition FishesCaught(count: Int32, negate: Boolean)FishSizeCondition CaughtFishAtLeastPercentile(fish: GameItems.ItemEnum, p1: Single, negate: Boolean)StoryCondition CaughtFishBig(fish: GameItems.ItemEnum)OrCondition Or(conditions: StoryConditions.StoryCondition[])OrCondition NotOr(conditions: StoryConditions.StoryCondition[])AndCondition And(conditions: StoryConditions.StoryCondition[])AndCondition NotAnd(conditions: StoryConditions.StoryCondition[])StoryCondition HourRandom(seed: Int32, odds: Single)StoryCondition DayRandom(seed: Int32, odds: Single)Boolean Equals(obj: Object)Int32 GetHashCode()
Fields
StoryConditions.ConstCondition AlwaysTrueConditionStoryConditions.ConstCondition AlwaysFalseConditionStoryConditions.StoryCondition.CommonConditionsContainer CommonConditions
StoryConditions.StoryCondition.CommonConditionsContainer
Methods
__new()
Fields
StoryConditions.DataCondition[Int32] SympathyDetestStoryConditions.DataCondition[Int32] SympathyHateStoryConditions.DataCondition[Int32] SympathyDislikeStoryConditions.DataCondition[Int32] SympathyPositiveInt32 LikeStartInt32 AffectionStartInt32 LoveStartInt32 SuperLoveStartStoryConditions.DataCondition[Single] NotHornyStoryConditions.DataCondition[Single] HornyStoryConditions.DataCondition[Single] VeryHornyStoryConditions.DataCondition[Int32] NoLustStoryConditions.DataCondition[Int32] HighLustStoryConditions.DataCondition[Int32] VeryHighLustStoryConditions.DataCondition[Int32] ExtremelyLustStoryConditions.DataCondition[Int32] SympathyLikeStoryConditions.DataCondition[Int32] SympathyAffectionStoryConditions.DataCondition[Int32] SympathyLoveStoryConditions.DataCondition[Int32] SympathySuperLoveStoryConditions.DataCondition[Int32] SympathyBeforeLikeOnlyStoryConditions.DataCondition[Int32] SympathyLikeOnlyStoryConditions.DataCondition[Int32] SympathyAffectionOnlyStoryConditions.DataCondition[Int32] SympathyLoveOnlyStoryConditions.DataCondition[Int32] SympathySuperLoveOnlyStoryConditions.DataCondition[Int32] ItsEveningStoryConditions.DataCondition[Int32] ItsNightStoryConditions.DataCondition[Int32] ItsMorningStoryConditions.DataCondition[Int32] ItsDayStoryConditions.DataCondition[Int32] ItsNotNightStoryConditions.DataCondition[Int32] LandlordNotAsleepStoryConditions.DataCondition[Int32] LateAtNightStoryConditions.DataCondition[Int32] NotLateAtNightStoryConditions.StoryCondition LandlordKnowsAboutBotStoryConditions.StoryCondition LandlordKnowsBotIsYourGirlfriendStoryConditions.DataCondition[Int32] FisherAtMicroplasticCoastStoryConditions.DataCondition[Single] LowMentalHealthStoryConditions.DataCondition[Boolean] RiotsActiveStoryConditions.DataCondition[Boolean] RiotsNotActiveStoryConditions.DataCondition[Boolean] RiotsEndingSoonStoryConditions.DataCondition[Boolean] AfterRiotsStoryConditions.FlagConditionBasic SleepTogetherUnlockedStoryConditions.StoryCondition EverStartedStreamStoryConditions.StoryCondition CanStartStreamInt32 FreshTimeStoryConditions.DataCondition[Boolean] UsuallyLeavesCumAfterSexStoryConditions.DataCondition[Boolean] UsuallyCleansCumAfterSexStoryConditions.DataCondition[Single] VeryHighLongingStoryConditions.DataCondition[Single] EnoughNutForSexStoryConditions.DataCondition[Boolean] CanDoCowgirlStoryConditions.DataCondition[Int32] RecentlyWokeUpStoryConditions.DataCondition[Int32] RecentlySexStoryConditions.DataCondition[Boolean] LastSleptWithBotStoryConditions.DataCondition[Boolean] LastSleptAloneStoryConditions.DataCondition[Boolean] IsBotSmartStoryConditions.DataCondition[Boolean] EverFuckedBotStoryConditions.AndCondition Melissa4Before5StoryConditions.AndCondition Melissa4Before5NotRejectionStoryConditions.FlagConditionSpecialWithTime Melissa5DoneStoryConditions.FlagConditionSpecialWithTime Melissa5NotDoneStoryConditions.StoryCondition MelissaRejectionStoryConditions.StoryCondition MelissaAliveStoryConditions.StoryCondition MelissaNotInShopStoryConditions.StoryCondition MelissaAnyEndingStoryConditions.StoryCondition AnnalieRunwayReadyStoryConditions.StoryCondition ChurchAnyEndingDoneStoryConditions.StoryCondition JoinUsDAKDangerStoryConditions.StoryCondition CanGoOutsideWithBotStoryConditions.StoryCondition HasTheOptionToGoOutsideWithBotStoryConditions.StoryCondition HasLegsAndOneArmStoryConditions.StoryCondition MadeNoiseLastSexStoryConditions.StoryCondition CanStartIslandEndingStoryConditions.StoryCondition CanStartPoorReturnHomeFoodEventStoryConditions.StoryCondition CanStartAnyReturnHomeFoodEventStoryConditions.StoryCondition BotMetAnnalieStoryConditions.StoryCondition HasAnnalieHairstyleStoryConditions.StoryCondition CanBotStartDateFromRoom
StoryConditions.StoryMenuEntryPointOptionsExistCondition
inherits: IEquatable, StoryCondition, Object
Methods
__new(entryPointName: String, conditional: Boolean, negate: Boolean)String Explain()String GenerateCode()Boolean Equals(other: StoryConditions.StoryMenuEntryPointOptionsExistCondition)Boolean Equals(obj: Object)Int32 GetHashCode()
Fields
Boolean ConditionalString EntryPointName
StoryEnumeratorTarget
inherits: StoryBranchTarget, Object
Methods
__new(enumeratorGenerator: Func[Collections.IEnumerator])Void Activate(onFinished: Action)String ToString()Result CheckValidity(blocks: Collections.Generic.Dictionary[String, Fungus.Block])
StoryLocalizedConversationBranchTarget
inherits: IBotDialogueBranchTarget, StoryBranchTarget, Object
Methods
__new(text: String, modGuid: Guid, id: Int32, waitForInput: Boolean)__new(conversation: LocalizedConversation, waitForInput: Boolean)Void Activate(onFinished: Action)Void Activate(modelBrainState: ModelBrainState, noWrapper: Boolean)Result CheckValidity(blocks: Collections.Generic.Dictionary[String, Fungus.Block])StoryBotDialogueBranchType GetBranchType()String ToString()
Properties
LocalizedConversation Conversation— getBoolean WaitForInput— get
StoryMenuBranch
inherits: StoryBranchGenericFlagBase, StoryBranchGenericBase, Object
Methods
__new(menuText: LocalizedStringReference, branchTarget: StoryBranchTarget, relatedFlag: String, additionalConditions: StoryConditions.StoryCondition[])StringBuilder EditorSummary(sb: Text.StringBuilder, blocks: Collections.Generic.Dictionary[String, Fungus.Block], richText: Boolean, runTime: Boolean)
Properties
LocalizedStringReference MenuText— get setBoolean ShowerGrayedOutWhenUnavailable— get setBoolean CanHappen— getString RelatedFlag— getBoolean IsFlagBlocking— get setBoolean IsOneTime— getBoolean IsFlagSet— getBoolean WaitTillBlockFinished— get setStoryBranchTarget BranchTarget— getStoryConditions.StoryCondition[] AdditionalConditions— getAction OnActivateAction— get set
StorySingleton
inherits: SingletonMonoBehaviour, SingletonMonoBehaviourBase, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()AllDefinedPersonalities GetAllDefinedPersonalities()String GenerateCommonPersonalityModuleConversations()StoryBotDialogueStage GetStage(stageNr: Int32)Boolean TryGetTag(stageNr: Int32, queryTag: String, storyTag: StoryBotDialogueTag&)Boolean TryGetTag(queryTag: String, storyTag: StoryBotDialogueTag&)StoryAutoEntryPoint GetStoryAutoEntryPoint(id: String)StoryMenuEntryPoint GetStoryMenuEntryPoint(id: String)Flowchart GetFlowchart()Block CreatEmptyFungusBlock()Void DestroyBlock(block: Fungus.Block)Void MakeSureInitialized()String GenerateSummary(richText: Boolean)Void ParseOldSystem(startingCommand: Fungus.LuaCondition)
Properties
StoryBotDialogueStage Stage1— getStoryBotDialogueStage Stage2— getStoryBotDialogueStage Stage3— getCollections.Generic.IEnumerable[StoryBotDialogueStage] AllStages— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
Type[] UsualAreas
StorySingleton.AllDefinedPersonalities
Methods
__new(storySingleton: StorySingleton)
Properties
StorySingleton.TsunTsunPersonalityDefinition TsunTsunPersonality— getStorySingleton.CatgirlPersonalityDefinition CatgirlPersonality— getStorySingleton.DriverPersonalityDefinition DriverPersonality— getStorySingleton.RobotPersonalityDefinition RobotPersonality— getStorySingleton.YanderePersonalityDefinition YanderePersonality— getStorySingleton.SlutPersonalityDefinition SlutPersonality— getStorySingleton.FemcelPersonalityDefinition FemcelPersonality— getStorySingleton.HimederePersonalityDefinition HimederePersonality— getStorySingleton.SillyCatPersonalityDefinition SillyCatPersonality— getStorySingleton.AraAraPersonalityDefinition AraAraPersonality— get
StorySingleton.AraAraPersonalityDefinition
inherits: ConversationContainerPersonalityModuleDefinition, PersonalityModuleDefinition, Object
Methods
__new(storySingleton: StorySingleton)
StorySingleton.AraAraPersonalityModuleConversations
inherits: IHasStringReferences, BasePersonalityModuleConversationContainer, EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer, Object
Methods
__new()
Properties
String ContainerName— get
Fields
SerializedLocalizedConversation Frick_StartFrickSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockOutsideSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideAnalSerializedLocalizedConversation Frick_CumInsideSerializedLocalizedConversation Frick_CumInsideAnalSerializedLocalizedConversation Frick_CumOutsideSerializedLocalizedConversation Frick_CumTogetherSerializedLocalizedConversation Frick_BotCummingSerializedLocalizedConversation Frick_MoanSerializedLocalizedConversation Frick_EdgingOnSerializedLocalizedConversation Frick_EdgingOffSerializedLocalizedConversation Frick_HeadpatSerializedLocalizedConversation Frick_RapeBegStopSuccessSerializedLocalizedConversation Frick_RapeBegStopRefuseSerializedLocalizedConversation Frick_RapeFlacidReactionSerializedLocalizedConversation Frick_FingeringBotCummingSerializedLocalizedConversation Frick_FingeringDuringSerializedLocalizedConversation Frick_BoobFondleSerializedLocalizedConversation Frick_NipplePullSerializedLocalizedConversation Frick_PussySpreadSerializedLocalizedConversation Frick_ClitRubSerializedLocalizedConversation Frick_HandholdingSerializedLocalizedConversation Frick_UpsetOnlySheMovesSerializedLocalizedConversation Frick_CumThighjobSerializedLocalizedConversation Frick_FlacidBoredReactionSerializedLocalizedConversation Blowjob_EdgingAlmostCameSerializedLocalizedConversation Blowjob_EdgingHadToSlowdownSerializedLocalizedConversation Blowjob_EdgingForceStopSerializedLocalizedConversation Blowjob_SwallowFullSerializedLocalizedConversation Blowjob_SwallowHalfSerializedLocalizedConversation Blowjob_SwallowLittleSerializedLocalizedConversation Blowjob_SwallowAlmostEmptySerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLeadSerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRapeSerializedLocalizedConversation Blowjob_SwallowWithMlSerializedLocalizedConversation Cowgirl_RemovePantsSerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLeadSerializedLocalizedConversation Cowgirl_BeforeFirstInsertSerializedLocalizedConversation Cowgirl_EdgingForceStoppedSerializedLocalizedConversation Cowgirl_EdgingBreakSerializedLocalizedConversation Cowgirl_FlacidReactionSerializedLocalizedConversation Cowgirl_WhereToCumQuestionSerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswerSerializedLocalizedConversation Cowgirl_BeforeFirstInsertRapeSerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerselfSerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLeadSerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRapeSerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape
StorySingleton.BasePersonalityModuleConversationContainer
inherits: IHasStringReferences, EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer, Object
Properties
String ContainerName— get
Fields
SerializedLocalizedConversation Frick_StartFrickSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockOutsideSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideAnalSerializedLocalizedConversation Frick_CumInsideSerializedLocalizedConversation Frick_CumInsideAnalSerializedLocalizedConversation Frick_CumOutsideSerializedLocalizedConversation Frick_CumTogetherSerializedLocalizedConversation Frick_BotCummingSerializedLocalizedConversation Frick_MoanSerializedLocalizedConversation Frick_EdgingOnSerializedLocalizedConversation Frick_EdgingOffSerializedLocalizedConversation Frick_HeadpatSerializedLocalizedConversation Frick_RapeBegStopSuccessSerializedLocalizedConversation Frick_RapeBegStopRefuseSerializedLocalizedConversation Frick_RapeFlacidReactionSerializedLocalizedConversation Frick_FingeringBotCummingSerializedLocalizedConversation Frick_FingeringDuringSerializedLocalizedConversation Frick_BoobFondleSerializedLocalizedConversation Frick_NipplePullSerializedLocalizedConversation Frick_PussySpreadSerializedLocalizedConversation Frick_ClitRubSerializedLocalizedConversation Frick_HandholdingSerializedLocalizedConversation Frick_UpsetOnlySheMovesSerializedLocalizedConversation Frick_CumThighjobSerializedLocalizedConversation Frick_FlacidBoredReactionSerializedLocalizedConversation Blowjob_EdgingAlmostCameSerializedLocalizedConversation Blowjob_EdgingHadToSlowdownSerializedLocalizedConversation Blowjob_EdgingForceStopSerializedLocalizedConversation Blowjob_SwallowFullSerializedLocalizedConversation Blowjob_SwallowHalfSerializedLocalizedConversation Blowjob_SwallowLittleSerializedLocalizedConversation Blowjob_SwallowAlmostEmptySerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLeadSerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRapeSerializedLocalizedConversation Blowjob_SwallowWithMlSerializedLocalizedConversation Cowgirl_RemovePantsSerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLeadSerializedLocalizedConversation Cowgirl_BeforeFirstInsertSerializedLocalizedConversation Cowgirl_EdgingForceStoppedSerializedLocalizedConversation Cowgirl_EdgingBreakSerializedLocalizedConversation Cowgirl_FlacidReactionSerializedLocalizedConversation Cowgirl_WhereToCumQuestionSerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswerSerializedLocalizedConversation Cowgirl_BeforeFirstInsertRapeSerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerselfSerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLeadSerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRapeSerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape
StorySingleton.CatgirlPersonalityDefinition
inherits: ConversationContainerPersonalityModuleDefinition, PersonalityModuleDefinition, Object
Methods
__new(storySingleton: StorySingleton)
StorySingleton.CatgirlPersonalityModuleConversations
inherits: IHasStringReferences, BasePersonalityModuleConversationContainer, EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer, Object
Methods
__new()
Properties
String ContainerName— get
Fields
SerializedLocalizedConversation Frick_StartFrickSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockOutsideSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideAnalSerializedLocalizedConversation Frick_CumInsideSerializedLocalizedConversation Frick_CumInsideAnalSerializedLocalizedConversation Frick_CumOutsideSerializedLocalizedConversation Frick_CumTogetherSerializedLocalizedConversation Frick_BotCummingSerializedLocalizedConversation Frick_MoanSerializedLocalizedConversation Frick_EdgingOnSerializedLocalizedConversation Frick_EdgingOffSerializedLocalizedConversation Frick_HeadpatSerializedLocalizedConversation Frick_RapeBegStopSuccessSerializedLocalizedConversation Frick_RapeBegStopRefuseSerializedLocalizedConversation Frick_RapeFlacidReactionSerializedLocalizedConversation Frick_FingeringBotCummingSerializedLocalizedConversation Frick_FingeringDuringSerializedLocalizedConversation Frick_BoobFondleSerializedLocalizedConversation Frick_NipplePullSerializedLocalizedConversation Frick_PussySpreadSerializedLocalizedConversation Frick_ClitRubSerializedLocalizedConversation Frick_HandholdingSerializedLocalizedConversation Frick_UpsetOnlySheMovesSerializedLocalizedConversation Frick_CumThighjobSerializedLocalizedConversation Frick_FlacidBoredReactionSerializedLocalizedConversation Blowjob_EdgingAlmostCameSerializedLocalizedConversation Blowjob_EdgingHadToSlowdownSerializedLocalizedConversation Blowjob_EdgingForceStopSerializedLocalizedConversation Blowjob_SwallowFullSerializedLocalizedConversation Blowjob_SwallowHalfSerializedLocalizedConversation Blowjob_SwallowLittleSerializedLocalizedConversation Blowjob_SwallowAlmostEmptySerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLeadSerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRapeSerializedLocalizedConversation Blowjob_SwallowWithMlSerializedLocalizedConversation Cowgirl_RemovePantsSerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLeadSerializedLocalizedConversation Cowgirl_BeforeFirstInsertSerializedLocalizedConversation Cowgirl_EdgingForceStoppedSerializedLocalizedConversation Cowgirl_EdgingBreakSerializedLocalizedConversation Cowgirl_FlacidReactionSerializedLocalizedConversation Cowgirl_WhereToCumQuestionSerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswerSerializedLocalizedConversation Cowgirl_BeforeFirstInsertRapeSerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerselfSerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLeadSerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRapeSerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape
StorySingleton.DriverPersonalityDefinition
inherits: ConversationContainerPersonalityModuleDefinition, PersonalityModuleDefinition, Object
Methods
__new(storySingleton: StorySingleton)
StorySingleton.DriverPersonalityModuleConversations
inherits: IHasStringReferences, EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer, Object
Methods
__new()
Properties
String ContainerName— get
Fields
SerializedLocalizedConversation MoanSerializedLocalizedConversation IDrive
StorySingleton.EmptyPersonalityModuleConversationContainer
inherits: IHasStringReferences, LocalizedStringReferenceContainer, Object
Properties
String ContainerName— get
StorySingleton.FemcelPersonalityDefinition
inherits: ConversationContainerPersonalityModuleDefinition, PersonalityModuleDefinition, Object
Methods
__new(storySingleton: StorySingleton)
StorySingleton.FemcelPersonalityModuleConversations
inherits: IHasStringReferences, BasePersonalityModuleConversationContainer, EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer, Object
Methods
__new()
Properties
String ContainerName— get
Fields
SerializedLocalizedConversation Frick_StartFrickSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockOutsideSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideAnalSerializedLocalizedConversation Frick_CumInsideSerializedLocalizedConversation Frick_CumInsideAnalSerializedLocalizedConversation Frick_CumOutsideSerializedLocalizedConversation Frick_CumTogetherSerializedLocalizedConversation Frick_BotCummingSerializedLocalizedConversation Frick_MoanSerializedLocalizedConversation Frick_EdgingOnSerializedLocalizedConversation Frick_EdgingOffSerializedLocalizedConversation Frick_HeadpatSerializedLocalizedConversation Frick_RapeBegStopSuccessSerializedLocalizedConversation Frick_RapeBegStopRefuseSerializedLocalizedConversation Frick_RapeFlacidReactionSerializedLocalizedConversation Frick_FingeringBotCummingSerializedLocalizedConversation Frick_FingeringDuringSerializedLocalizedConversation Frick_BoobFondleSerializedLocalizedConversation Frick_NipplePullSerializedLocalizedConversation Frick_PussySpreadSerializedLocalizedConversation Frick_ClitRubSerializedLocalizedConversation Frick_HandholdingSerializedLocalizedConversation Frick_UpsetOnlySheMovesSerializedLocalizedConversation Frick_CumThighjobSerializedLocalizedConversation Frick_FlacidBoredReactionSerializedLocalizedConversation Blowjob_EdgingAlmostCameSerializedLocalizedConversation Blowjob_EdgingHadToSlowdownSerializedLocalizedConversation Blowjob_EdgingForceStopSerializedLocalizedConversation Blowjob_SwallowFullSerializedLocalizedConversation Blowjob_SwallowHalfSerializedLocalizedConversation Blowjob_SwallowLittleSerializedLocalizedConversation Blowjob_SwallowAlmostEmptySerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLeadSerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRapeSerializedLocalizedConversation Blowjob_SwallowWithMlSerializedLocalizedConversation Cowgirl_RemovePantsSerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLeadSerializedLocalizedConversation Cowgirl_BeforeFirstInsertSerializedLocalizedConversation Cowgirl_EdgingForceStoppedSerializedLocalizedConversation Cowgirl_EdgingBreakSerializedLocalizedConversation Cowgirl_FlacidReactionSerializedLocalizedConversation Cowgirl_WhereToCumQuestionSerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswerSerializedLocalizedConversation Cowgirl_BeforeFirstInsertRapeSerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerselfSerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLeadSerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRapeSerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape
StorySingleton.HimederePersonalityDefinition
inherits: ConversationContainerPersonalityModuleDefinition, PersonalityModuleDefinition, Object
Methods
__new(storySingleton: StorySingleton)
StorySingleton.HimederePersonalityModuleConversations
inherits: IHasStringReferences, BasePersonalityModuleConversationContainer, EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer, Object
Methods
__new()
Properties
String ContainerName— get
Fields
SerializedLocalizedConversation Frick_StartFrickSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockOutsideSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideAnalSerializedLocalizedConversation Frick_CumInsideSerializedLocalizedConversation Frick_CumInsideAnalSerializedLocalizedConversation Frick_CumOutsideSerializedLocalizedConversation Frick_CumTogetherSerializedLocalizedConversation Frick_BotCummingSerializedLocalizedConversation Frick_MoanSerializedLocalizedConversation Frick_EdgingOnSerializedLocalizedConversation Frick_EdgingOffSerializedLocalizedConversation Frick_HeadpatSerializedLocalizedConversation Frick_RapeBegStopSuccessSerializedLocalizedConversation Frick_RapeBegStopRefuseSerializedLocalizedConversation Frick_RapeFlacidReactionSerializedLocalizedConversation Frick_FingeringBotCummingSerializedLocalizedConversation Frick_FingeringDuringSerializedLocalizedConversation Frick_BoobFondleSerializedLocalizedConversation Frick_NipplePullSerializedLocalizedConversation Frick_PussySpreadSerializedLocalizedConversation Frick_ClitRubSerializedLocalizedConversation Frick_HandholdingSerializedLocalizedConversation Frick_UpsetOnlySheMovesSerializedLocalizedConversation Frick_CumThighjobSerializedLocalizedConversation Frick_FlacidBoredReactionSerializedLocalizedConversation Blowjob_EdgingAlmostCameSerializedLocalizedConversation Blowjob_EdgingHadToSlowdownSerializedLocalizedConversation Blowjob_EdgingForceStopSerializedLocalizedConversation Blowjob_SwallowFullSerializedLocalizedConversation Blowjob_SwallowHalfSerializedLocalizedConversation Blowjob_SwallowLittleSerializedLocalizedConversation Blowjob_SwallowAlmostEmptySerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLeadSerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRapeSerializedLocalizedConversation Blowjob_SwallowWithMlSerializedLocalizedConversation Cowgirl_RemovePantsSerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLeadSerializedLocalizedConversation Cowgirl_BeforeFirstInsertSerializedLocalizedConversation Cowgirl_EdgingForceStoppedSerializedLocalizedConversation Cowgirl_EdgingBreakSerializedLocalizedConversation Cowgirl_FlacidReactionSerializedLocalizedConversation Cowgirl_WhereToCumQuestionSerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswerSerializedLocalizedConversation Cowgirl_BeforeFirstInsertRapeSerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerselfSerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLeadSerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRapeSerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape
StorySingleton.LuaPersonalityModuleDefinition
inherits: PersonalityModuleDefinition, Object
Methods
__new()StoryBotDialogueBranchContainer PrepareContainer(tagId: String, stageNr: Int32)
StorySingleton.PersonalityIndexAttribute
inherits: Attribute, Object
Methods
__new(index: Int32)
Properties
Object TypeId— get
Fields
Int32 Index
StorySingleton.PersonalityModuleDefinition
Methods
IEnumerable GetAllPersonalityModifiableTags(storySingleton: StorySingleton)Void AddItem(gameId: GameId)
StorySingleton.PersonalitySourceIgnoreAttribute
inherits: Attribute, Object
Methods
__new()
Properties
Object TypeId— get
StorySingleton.RobotPersonalityDefinition
inherits: ConversationContainerPersonalityModuleDefinition, PersonalityModuleDefinition, Object
Methods
__new(storySingleton: StorySingleton)
StorySingleton.RobotPersonalityModuleConversations
inherits: IHasStringReferences, BasePersonalityModuleConversationContainer, EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer, Object
Methods
__new()
Properties
String ContainerName— get
Fields
SerializedLocalizedConversation Frick_StartFrickSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockOutsideSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideAnalSerializedLocalizedConversation Frick_CumInsideSerializedLocalizedConversation Frick_CumInsideAnalSerializedLocalizedConversation Frick_CumOutsideSerializedLocalizedConversation Frick_CumTogetherSerializedLocalizedConversation Frick_BotCummingSerializedLocalizedConversation Frick_MoanSerializedLocalizedConversation Frick_EdgingOnSerializedLocalizedConversation Frick_EdgingOffSerializedLocalizedConversation Frick_HeadpatSerializedLocalizedConversation Frick_RapeBegStopSuccessSerializedLocalizedConversation Frick_RapeBegStopRefuseSerializedLocalizedConversation Frick_RapeFlacidReactionSerializedLocalizedConversation Frick_FingeringBotCummingSerializedLocalizedConversation Frick_FingeringDuringSerializedLocalizedConversation Frick_BoobFondleSerializedLocalizedConversation Frick_NipplePullSerializedLocalizedConversation Frick_PussySpreadSerializedLocalizedConversation Frick_ClitRubSerializedLocalizedConversation Frick_HandholdingSerializedLocalizedConversation Frick_UpsetOnlySheMovesSerializedLocalizedConversation Frick_CumThighjobSerializedLocalizedConversation Frick_FlacidBoredReactionSerializedLocalizedConversation Blowjob_EdgingAlmostCameSerializedLocalizedConversation Blowjob_EdgingHadToSlowdownSerializedLocalizedConversation Blowjob_EdgingForceStopSerializedLocalizedConversation Blowjob_SwallowFullSerializedLocalizedConversation Blowjob_SwallowHalfSerializedLocalizedConversation Blowjob_SwallowLittleSerializedLocalizedConversation Blowjob_SwallowAlmostEmptySerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLeadSerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRapeSerializedLocalizedConversation Blowjob_SwallowWithMlSerializedLocalizedConversation Cowgirl_RemovePantsSerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLeadSerializedLocalizedConversation Cowgirl_BeforeFirstInsertSerializedLocalizedConversation Cowgirl_EdgingForceStoppedSerializedLocalizedConversation Cowgirl_EdgingBreakSerializedLocalizedConversation Cowgirl_FlacidReactionSerializedLocalizedConversation Cowgirl_WhereToCumQuestionSerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswerSerializedLocalizedConversation Cowgirl_BeforeFirstInsertRapeSerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerselfSerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLeadSerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRapeSerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape
StorySingleton.SillyCatPersonalityDefinition
inherits: ConversationContainerPersonalityModuleDefinition, PersonalityModuleDefinition, Object
Methods
__new(storySingleton: StorySingleton)
StorySingleton.SillyCatPersonalityModuleConversations
inherits: IHasStringReferences, BasePersonalityModuleConversationContainer, EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer, Object
Methods
__new()
Properties
String ContainerName— get
Fields
SerializedLocalizedConversation Frick_StartFrickSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockOutsideSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideAnalSerializedLocalizedConversation Frick_CumInsideSerializedLocalizedConversation Frick_CumInsideAnalSerializedLocalizedConversation Frick_CumOutsideSerializedLocalizedConversation Frick_CumTogetherSerializedLocalizedConversation Frick_BotCummingSerializedLocalizedConversation Frick_MoanSerializedLocalizedConversation Frick_EdgingOnSerializedLocalizedConversation Frick_EdgingOffSerializedLocalizedConversation Frick_HeadpatSerializedLocalizedConversation Frick_RapeBegStopSuccessSerializedLocalizedConversation Frick_RapeBegStopRefuseSerializedLocalizedConversation Frick_RapeFlacidReactionSerializedLocalizedConversation Frick_FingeringBotCummingSerializedLocalizedConversation Frick_FingeringDuringSerializedLocalizedConversation Frick_BoobFondleSerializedLocalizedConversation Frick_NipplePullSerializedLocalizedConversation Frick_PussySpreadSerializedLocalizedConversation Frick_ClitRubSerializedLocalizedConversation Frick_HandholdingSerializedLocalizedConversation Frick_UpsetOnlySheMovesSerializedLocalizedConversation Frick_CumThighjobSerializedLocalizedConversation Frick_FlacidBoredReactionSerializedLocalizedConversation Blowjob_EdgingAlmostCameSerializedLocalizedConversation Blowjob_EdgingHadToSlowdownSerializedLocalizedConversation Blowjob_EdgingForceStopSerializedLocalizedConversation Blowjob_SwallowFullSerializedLocalizedConversation Blowjob_SwallowHalfSerializedLocalizedConversation Blowjob_SwallowLittleSerializedLocalizedConversation Blowjob_SwallowAlmostEmptySerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLeadSerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRapeSerializedLocalizedConversation Blowjob_SwallowWithMlSerializedLocalizedConversation Cowgirl_RemovePantsSerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLeadSerializedLocalizedConversation Cowgirl_BeforeFirstInsertSerializedLocalizedConversation Cowgirl_EdgingForceStoppedSerializedLocalizedConversation Cowgirl_EdgingBreakSerializedLocalizedConversation Cowgirl_FlacidReactionSerializedLocalizedConversation Cowgirl_WhereToCumQuestionSerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswerSerializedLocalizedConversation Cowgirl_BeforeFirstInsertRapeSerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerselfSerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLeadSerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRapeSerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape
StorySingleton.SlutPersonalityDefinition
inherits: ConversationContainerPersonalityModuleDefinition, PersonalityModuleDefinition, Object
Methods
__new(storySingleton: StorySingleton)
StorySingleton.SlutPersonalityModuleConversations
inherits: IHasStringReferences, BasePersonalityModuleConversationContainer, EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer, Object
Methods
__new()
Properties
String ContainerName— get
Fields
SerializedLocalizedConversation Frick_StartFrickSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockOutsideSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideAnalSerializedLocalizedConversation Frick_CumInsideSerializedLocalizedConversation Frick_CumInsideAnalSerializedLocalizedConversation Frick_CumOutsideSerializedLocalizedConversation Frick_CumTogetherSerializedLocalizedConversation Frick_BotCummingSerializedLocalizedConversation Frick_MoanSerializedLocalizedConversation Frick_EdgingOnSerializedLocalizedConversation Frick_EdgingOffSerializedLocalizedConversation Frick_HeadpatSerializedLocalizedConversation Frick_RapeBegStopSuccessSerializedLocalizedConversation Frick_RapeBegStopRefuseSerializedLocalizedConversation Frick_RapeFlacidReactionSerializedLocalizedConversation Frick_FingeringBotCummingSerializedLocalizedConversation Frick_FingeringDuringSerializedLocalizedConversation Frick_BoobFondleSerializedLocalizedConversation Frick_NipplePullSerializedLocalizedConversation Frick_PussySpreadSerializedLocalizedConversation Frick_ClitRubSerializedLocalizedConversation Frick_HandholdingSerializedLocalizedConversation Frick_UpsetOnlySheMovesSerializedLocalizedConversation Frick_CumThighjobSerializedLocalizedConversation Frick_FlacidBoredReactionSerializedLocalizedConversation Blowjob_EdgingAlmostCameSerializedLocalizedConversation Blowjob_EdgingHadToSlowdownSerializedLocalizedConversation Blowjob_EdgingForceStopSerializedLocalizedConversation Blowjob_SwallowFullSerializedLocalizedConversation Blowjob_SwallowHalfSerializedLocalizedConversation Blowjob_SwallowLittleSerializedLocalizedConversation Blowjob_SwallowAlmostEmptySerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLeadSerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRapeSerializedLocalizedConversation Blowjob_SwallowWithMlSerializedLocalizedConversation Cowgirl_RemovePantsSerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLeadSerializedLocalizedConversation Cowgirl_BeforeFirstInsertSerializedLocalizedConversation Cowgirl_EdgingForceStoppedSerializedLocalizedConversation Cowgirl_EdgingBreakSerializedLocalizedConversation Cowgirl_FlacidReactionSerializedLocalizedConversation Cowgirl_WhereToCumQuestionSerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswerSerializedLocalizedConversation Cowgirl_BeforeFirstInsertRapeSerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerselfSerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLeadSerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRapeSerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape
StorySingleton.Stages
Methods
__new(stage1: StoryBotDialogueStage, stage2: StoryBotDialogueStage, stage3: StoryBotDialogueStage)
Fields
StoryBotDialogueStage Stage1StoryBotDialogueStage Stage2StoryBotDialogueStage Stage3
StorySingleton.StoryMenuBranchesStrings
inherits: IHasStringReferences, LocalizedStringReferenceContainer, Object
Methods
__new()
Properties
String ContainerName— get
Fields
LocalizedStringReferenceStory StartSexStreamLocalizedStringReferenceStory StartSexNoStreamLocalizedStringReferenceStory SleepWithBotLocalizedStringReferenceStory SleepAloneTillRestedLocalizedStringReferenceStory SleepAloneFor480LocalizedStringReferenceStory SleepAloneFor240LocalizedStringReferenceStory SleepAloneFor60LocalizedStringReferenceStory SleepAloneDontSleepLocalizedStringReferenceStory CumChoice_CleanItOffWithARagLocalizedStringReferenceStory CumChoice_LeaveItOnHerLocalizedStringReferenceStory Bathroom_BotShowerAloneLocalizedStringReferenceStory Bathroom_AnonShowerAloneLocalizedStringReferenceStory Bathroom_ShowerTogetherLocalizedStringReferenceStory OutsideAloneGroceryLocalizedStringReferenceStory OutsideAloneDispenserLocalizedStringReferenceStory OutsideAlonePharmacyLocalizedStringReferenceStory OutsideAloneClothierLocalizedStringReferenceStory OutsideAloneLabourOfficeLocalizedStringReferenceStory OutsideAloneWalkLocalizedStringReferenceStory OutsideAloneGoFishingLocalizedStringReferenceStory OutsideAloneVisitFisherLocalizedStringReferenceStory GoToChurchLocalizedStringReferenceStory GoToChurchToInvestigateLocalizedStringReferenceStory GoToPoliceStationReportNunLocalizedStringReferenceStory OutsideAloneGoToRichAreaLocalizedStringReferenceStory GoToAShopForRichPeopleLocalizedStringReferenceStory VisitBDHLocalizedStringReferenceStory OutsideAloneReturnToSlumsLocalizedStringReferenceStory GoBackHomeLocalizedStringReferenceStory DEBUGLocalizedStringReferenceStory NevermindLocalizedStringReferenceStory OutsideWithBotArtGalleryDate1LocalizedStringReferenceStory OutsideWithBotArtGalleryDate2LocalizedStringReferenceStory OutsideWithBotRestaurantDate1LocalizedStringReferenceStory OutsideWithBotRestaurantDate2LocalizedStringReferenceStory OutsideWithBotKino1LocalizedStringReferenceStory OutsideWithBotKino2LocalizedStringReferenceStory OutsideWithBotKaraoke1LocalizedStringReferenceStory OutsideWithBotIceSkating1LocalizedStringReferenceStory OutsideWithBotPlanetariumLocalizedStringReferenceStory OutsideWithBotAmusementPark2LocalizedStringReferenceStory OutsideWithBotIceSkatingWithShaniceLocalizedStringReferenceStory OutsideWithBotCafeWithAnnalieLocalizedStringReferenceStory OutsideWithBotBowlingWithMelissaLocalizedStringReferenceStory OutsideWithBotBowlingWithMelissaAndAnnalie_Melissa9LocalizedStringReferenceStory OutsideWithBotBowlingWithMelissaAndAnnalie_Melissa11LocalizedStringReferenceStory OutsideWithBotKaraokeWithMelissaAndAnnalie_Melissa12LocalizedStringReferenceStory OutsideWithBotCafeWithMelissaAndAnnalie_Melissa16LocalizedStringReferenceStory OutsideWithBotGokartsWithMelissaAndAnnalie_Melissa17LocalizedStringReferenceStory OutsideWithBotBowlingWithMelissaAndAnnalie_Melissa19LocalizedStringReferenceStory OutsideWithBotCafeWithMelissaAndAnnalie_Melissa21LocalizedStringReferenceStory OutsideWithBotKaraokeWithMelissa_Melissa21_5LocalizedStringReferenceStory OutsideWithBotMeetupWithGrumpyAnnalieLocalizedStringReferenceStory OutsideWithBotCheckOutTheRunwayLocalizedStringReferenceStory OutsideWithBotMeetAtCafeWithAnnalieAndHerFriendsLocalizedStringReferenceStory OutsideWithBotGoToAnnaliesFashionShowLocalizedStringReferenceStory OutsideWithBotGoOnADateLocalizedStringReferenceStory OutsideWithBotHangOutWithFriendsLocalizedStringReferenceStory OutsideWithBotTrickOrTreatLocalizedStringReferenceStory OutsideWithBotClothierWithBotLocalizedStringReferenceStory OutsideWithBotWalkLocalizedStringReferenceStory OutsideWithBotInvestigateLabLocalizedStringReferenceStory OutsideWithBotGoBackHome
StorySingleton.TsunTsunPersonalityDefinition
inherits: ConversationContainerPersonalityModuleDefinition, PersonalityModuleDefinition, Object
Methods
__new(storySingleton: StorySingleton)
StorySingleton.TsunTsunPersonalityModuleConversations
inherits: IHasStringReferences, BasePersonalityModuleConversationContainer, EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer, Object
Methods
__new()
Properties
String ContainerName— get
Fields
SerializedLocalizedConversation Frick_StartFrickSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockOutsideSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideAnalSerializedLocalizedConversation Frick_CumInsideSerializedLocalizedConversation Frick_CumInsideAnalSerializedLocalizedConversation Frick_CumOutsideSerializedLocalizedConversation Frick_CumTogetherSerializedLocalizedConversation Frick_BotCummingSerializedLocalizedConversation Frick_MoanSerializedLocalizedConversation Frick_EdgingOnSerializedLocalizedConversation Frick_EdgingOffSerializedLocalizedConversation Frick_HeadpatSerializedLocalizedConversation Frick_RapeBegStopSuccessSerializedLocalizedConversation Frick_RapeBegStopRefuseSerializedLocalizedConversation Frick_RapeFlacidReactionSerializedLocalizedConversation Frick_FingeringBotCummingSerializedLocalizedConversation Frick_FingeringDuringSerializedLocalizedConversation Frick_BoobFondleSerializedLocalizedConversation Frick_NipplePullSerializedLocalizedConversation Frick_PussySpreadSerializedLocalizedConversation Frick_ClitRubSerializedLocalizedConversation Frick_HandholdingSerializedLocalizedConversation Frick_UpsetOnlySheMovesSerializedLocalizedConversation Frick_CumThighjobSerializedLocalizedConversation Frick_FlacidBoredReactionSerializedLocalizedConversation Blowjob_EdgingAlmostCameSerializedLocalizedConversation Blowjob_EdgingHadToSlowdownSerializedLocalizedConversation Blowjob_EdgingForceStopSerializedLocalizedConversation Blowjob_SwallowFullSerializedLocalizedConversation Blowjob_SwallowHalfSerializedLocalizedConversation Blowjob_SwallowLittleSerializedLocalizedConversation Blowjob_SwallowAlmostEmptySerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLeadSerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRapeSerializedLocalizedConversation Blowjob_SwallowWithMlSerializedLocalizedConversation Cowgirl_RemovePantsSerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLeadSerializedLocalizedConversation Cowgirl_BeforeFirstInsertSerializedLocalizedConversation Cowgirl_EdgingForceStoppedSerializedLocalizedConversation Cowgirl_EdgingBreakSerializedLocalizedConversation Cowgirl_FlacidReactionSerializedLocalizedConversation Cowgirl_WhereToCumQuestionSerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswerSerializedLocalizedConversation Cowgirl_BeforeFirstInsertRapeSerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerselfSerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLeadSerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRapeSerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape
StorySingleton.YanderePersonalityDefinition
inherits: ConversationContainerPersonalityModuleDefinition, PersonalityModuleDefinition, Object
Methods
__new(storySingleton: StorySingleton)
StorySingleton.YanderePersonalityModuleConversations
inherits: IHasStringReferences, BasePersonalityModuleConversationContainer, EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer, Object
Methods
__new()
Properties
String ContainerName— get
Fields
SerializedLocalizedConversation Frick_StartFrickSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockOutsideSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideSerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInsideAnalSerializedLocalizedConversation Frick_CumInsideSerializedLocalizedConversation Frick_CumInsideAnalSerializedLocalizedConversation Frick_CumOutsideSerializedLocalizedConversation Frick_CumTogetherSerializedLocalizedConversation Frick_BotCummingSerializedLocalizedConversation Frick_MoanSerializedLocalizedConversation Frick_EdgingOnSerializedLocalizedConversation Frick_EdgingOffSerializedLocalizedConversation Frick_HeadpatSerializedLocalizedConversation Frick_RapeBegStopSuccessSerializedLocalizedConversation Frick_RapeBegStopRefuseSerializedLocalizedConversation Frick_RapeFlacidReactionSerializedLocalizedConversation Frick_FingeringBotCummingSerializedLocalizedConversation Frick_FingeringDuringSerializedLocalizedConversation Frick_BoobFondleSerializedLocalizedConversation Frick_NipplePullSerializedLocalizedConversation Frick_PussySpreadSerializedLocalizedConversation Frick_ClitRubSerializedLocalizedConversation Frick_HandholdingSerializedLocalizedConversation Frick_UpsetOnlySheMovesSerializedLocalizedConversation Frick_CumThighjobSerializedLocalizedConversation Frick_FlacidBoredReactionSerializedLocalizedConversation Blowjob_EdgingAlmostCameSerializedLocalizedConversation Blowjob_EdgingHadToSlowdownSerializedLocalizedConversation Blowjob_EdgingForceStopSerializedLocalizedConversation Blowjob_SwallowFullSerializedLocalizedConversation Blowjob_SwallowHalfSerializedLocalizedConversation Blowjob_SwallowLittleSerializedLocalizedConversation Blowjob_SwallowAlmostEmptySerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLeadSerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRapeSerializedLocalizedConversation Blowjob_SwallowWithMlSerializedLocalizedConversation Cowgirl_RemovePantsSerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLeadSerializedLocalizedConversation Cowgirl_BeforeFirstInsertSerializedLocalizedConversation Cowgirl_EdgingForceStoppedSerializedLocalizedConversation Cowgirl_EdgingBreakSerializedLocalizedConversation Cowgirl_FlacidReactionSerializedLocalizedConversation Cowgirl_WhereToCumQuestionSerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswerSerializedLocalizedConversation Cowgirl_BeforeFirstInsertRapeSerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerselfSerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLeadSerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRapeSerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape
SusModifier
inherits: ILuaTransferable, Object
Methods
SusModifier CreateInstance(area: SusArea, coverPercentage: Single)SusModifier Clone()String ToLuaString()
Properties
SusArea Area— get setSingle Modifier— get set
TextDataGenerated
inherits: ISerializationCallbackReceiver, IAutomaticReferenceContainer, SingletonScriptableObject, SingletonScriptableObject, ScriptableObject, Object, Object
Methods
__new()Void OnBeforeSerialize()Void OnAfterDeserialize()Void RegisterLua()
Properties
String name— get setUnityEngine.HideFlags hideFlags— get set
Fields
TextDataGenerated.CreditsTextContainer CreditsTextTextDataGenerated.OtherTextContainer OtherText
TextDataGenerated.CreditsTextContainer
Methods
__new()
Fields
IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] CreditsIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] Credits2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] Credits3IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] CreditsTranslationCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset]] RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset]] RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset][] All
TextDataGenerated.OtherTextContainer
Methods
__new()
Fields
IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] _8ballAsciiArtIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] annaliesayIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] bootup1IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] bootup2IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] cowsayIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] junBoobsIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] junMouthIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] junsayIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset] sheepsayCollections.Generic.Dictionary[String,IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset]] RelativePathToFirstCollections.Generic.Dictionary[ValueTuple[String,String],IC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset]] RelativePathAndNameToReferenceIC.AutomaticReference.SerializableAutomaticReference[UnityEngine.TextAsset][] All
TextureOverriderManager
inherits: MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()TextureOverriderManager GetTextureOverriderManager(id: String)Void SpecialEffectsActionLogic(value: Boolean, item: Item, targetId: String, sprite: IC.AutomaticReference.IReference[UnityEngine.Sprite])Action GetSpecialEffectsAction(targetId: String, sprite: IC.AutomaticReference.IReference[UnityEngine.Sprite])Void SetSprite(targetId: String, sprite: IC.AutomaticReference.IReference[UnityEngine.Sprite])Void SetSprite(uniqueGuid: Guid, targetId: String, sprite: IC.AutomaticReference.IReference[UnityEngine.Sprite])Void RestoreSprite(targetId: String, sprite: IC.AutomaticReference.IReference[UnityEngine.Sprite])Void RestoreSprite(uniqueGuid: Guid, targetId: String, sprite: IC.AutomaticReference.IReference[UnityEngine.Sprite])Void RestoreAll()Void Awake()String GenerateSummary()
Properties
String Id— getCollections.ObjectModel.ReadOnlyCollection[TextureOverriderManager] AllManagers— getTextureOverriderManager RoomManager— getTextureOverriderManager ClothierManager— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
String RoomIDString ClothierID
TimeoutSimplePopup
inherits: PrefabPopup, UIPopup, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()Void Open(title: String, textGenerator: Func[TimeSpan, String], choices: Collections.Generic.List[PopupChoice], defaultChoiceIndex: Int32, timeoutDuration: Nullable[TimeSpan])
Properties
UnityEngine.Color OverlayColor— get setBoolean DontDrawPrevious— getBoolean AlwaysDraw— getBoolean IsNotStatic— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
Int32 sortOrderBoolean noScaleFadeIn
TMPro.TextMeshProUGUI
inherits: ICanvasElement, ILayoutElement, IMaterialModifier, IMaskable, IClippable, TMP_Text, MaskableGraphic, Graphic, UIBehaviour, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()Void CalculateLayoutInputHorizontal()Void CalculateLayoutInputVertical()Void SetVerticesDirty()Void SetLayoutDirty()Void SetMaterialDirty()Void SetAllDirty()Void Rebuild(update: UnityEngine.UI.CanvasUpdate)Material GetModifiedMaterial(baseMaterial: UnityEngine.Material)Void RecalculateClipping()Void Cull(clipRect: UnityEngine.Rect, validRect: Boolean)Void UpdateMeshPadding()Void ForceMeshUpdate(ignoreActiveState: Boolean, forceTextReparsing: Boolean)TMP_TextInfo GetTextInfo(text: String)Void ClearMesh()Void add_OnPreRenderText(value: Action[TMPro.TMP_TextInfo])Void remove_OnPreRenderText(value: Action[TMPro.TMP_TextInfo])Void UpdateGeometry(mesh: UnityEngine.Mesh, index: Int32)Void UpdateVertexData(flags: TMPro.TMP_VertexDataUpdateFlags)Void UpdateVertexData()Void UpdateFontAsset()Void ComputeMarginSize()
Properties
UnityEngine.Material materialForRendering— getBoolean autoSizeTextContainer— get setUnityEngine.Mesh mesh— getUnityEngine.CanvasRenderer canvasRenderer— getUnityEngine.Vector4 maskOffset— get setString text— get setTMPro.ITextPreprocessor textPreprocessor— get setBoolean isRightToLeftText— get setTMPro.TMP_FontAsset font— get setUnityEngine.Material fontSharedMaterial— get setUnityEngine.Material[] fontSharedMaterials— get setUnityEngine.Material fontMaterial— get setUnityEngine.Material[] fontMaterials— get setUnityEngine.Color color— get setSingle alpha— get setBoolean enableVertexGradient— get setTMPro.VertexGradient colorGradient— get setTMPro.TMP_ColorGradient colorGradientPreset— get setTMPro.TMP_SpriteAsset spriteAsset— get setBoolean tintAllSprites— get setTMPro.TMP_StyleSheet styleSheet— get setTMPro.TMP_Style textStyle— get setBoolean overrideColorTags— get setUnityEngine.Color32 faceColor— get setUnityEngine.Color32 outlineColor— get setSingle outlineWidth— get setSingle fontSize— get setTMPro.FontWeight fontWeight— get setSingle pixelsPerUnit— getBoolean enableAutoSizing— get setSingle fontSizeMin— get setSingle fontSizeMax— get setTMPro.FontStyles fontStyle— get setBoolean isUsingBold— getTMPro.HorizontalAlignmentOptions horizontalAlignment— get setTMPro.VerticalAlignmentOptions verticalAlignment— get setTMPro.TextAlignmentOptions alignment— get setSingle characterSpacing— get setSingle characterHorizontalScale— get setSingle wordSpacing— get setSingle lineSpacing— get setSingle lineSpacingAdjustment— get setSingle paragraphSpacing— get setSingle characterWidthAdjustment— get setTMPro.TextWrappingModes textWrappingMode— get setSingle wordWrappingRatios— get setTMPro.TextOverflowModes overflowMode— get setBoolean isTextOverflowing— getInt32 firstOverflowCharacterIndex— getTMPro.TMP_Text linkedTextComponent— get setBoolean isTextTruncated— getCollections.Generic.List[UnityEngine.TextCore.OTL_FeatureTag] fontFeatures— get setBoolean extraPadding— get setBoolean richText— get setBoolean emojiFallbackSupport— get setBoolean parseCtrlCharacters— get setBoolean isOverlay— get setBoolean isOrthographic— get setBoolean enableCulling— get setBoolean ignoreVisibility— get setTMPro.TextureMappingOptions horizontalMapping— get setTMPro.TextureMappingOptions verticalMapping— get setSingle mappingUvLineOffset— get setTMPro.TextRenderFlags renderMode— get setTMPro.VertexSortingOrder geometrySortingOrder— get setBoolean isTextObjectScaleStatic— get setBoolean vertexBufferAutoSizeReduction— get setInt32 firstVisibleCharacter— get setInt32 maxVisibleCharacters— get setInt32 maxVisibleWords— get setInt32 maxVisibleLines— get setBoolean useMaxVisibleDescender— get setInt32 pageToDisplay— get setUnityEngine.Vector4 margin— get setTMPro.TMP_TextInfo textInfo— getBoolean havePropertiesChanged— get setBoolean isUsingLegacyAnimationComponent— get setUnityEngine.Transform transform— getUnityEngine.RectTransform rectTransform— getBoolean isVolumetricText— get setUnityEngine.Bounds bounds— getUnityEngine.Bounds textBounds— getSingle flexibleHeight— getSingle flexibleWidth— getSingle minWidth— getSingle minHeight— getSingle maxWidth— getSingle maxHeight— getSingle preferredWidth— getSingle preferredHeight— getSingle renderedWidth— getSingle renderedHeight— getInt32 layoutPriority— getUnityEngine.UI.MaskableGraphic.CullStateChangedEvent onCullStateChanged— get setBoolean maskable— get setBoolean isMaskingGraphic— get setBoolean raycastTarget— get setUnityEngine.Vector4 raycastPadding— get setInt32 depth— getUnityEngine.Canvas canvas— getUnityEngine.Material defaultMaterial— getUnityEngine.Material material— get setUnityEngine.Texture mainTexture— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
OnPreRenderText MoonSharp.Interpreter.Interop.EventMemberDescriptor
UiOverlay
inherits: UIManager, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()Void Awake()ButtonColorPalette GetButtonColorPalette(buttonColorType: CommonButtonColorType)Void OpenFungusOverlay()Void OpenFungusOverlay(overlayColor: UnityEngine.Color)Boolean HasFungusOverlay()Void CloseFungusOverlay()Void ProgressPopup(title: String, text: String, loadingCreationFunc: Func[IProgressManager, Cysharp.Threading.Tasks.UniTask], OnFinished: Action)Void BuyPopup(title: String, price: Int32, boughtaction: Action, text: String, noaction: Action, nomoneyaction: Action)TimeoutSimplePopup SimplePopupWithTimeout(title: String, textGenerator: Func[TimeSpan, String], choices: Collections.Generic.List[PopupChoice], defaultChoiceIndex: Int32, timeout: TimeSpan)SimplePopup SimplePopup(title: String, text: String, yesaction: Action, noaction: Action)SimplePopup Popup(title: String, text: String, choices: Collections.Generic.List[PopupChoice])Void FileLoadPopup(description: String, finishFunc: Action[MyFileBrowserSingleton.UploadResult], filters: Collections.Generic.List[MyFileBrowserSingleton.FileType], multifile: Boolean, allowAllFiles: Boolean)Void FileSavePopup(filename: String, data: Byte[], after: Action[MyFileBrowserSingleton.DownloadResult])Void FileSavePopup(filename: String, data: String, after: Action[MyFileBrowserSingleton.DownloadResult])SimplePopup OkPopup(title: String, text: String, okaction: Action)SimplePopup OkPopupError(text: String, okaction: Action)SimplePopup OkPopupSuccess(text: String, okaction: Action)SimplePopup OkPopupWarning(text: String, okaction: Action)InputPopup InputPopup(title: String, text: String, okaction: Action[String], defaultInput: String, type: TMPro.TMP_InputField.ContentType)Void InputPopupWithValidation(title: String, text: String, areYouSureText: Func[String, String], OnPicked: Action[String], defaultInput: String, type: TMPro.TMP_InputField.ContentType, validate: UiOverlay.StringValidationDelegate, process: UiOverlay.StringProcessingDelegate)Void OpenNarrativeLog()AnnalieShopPopup OpenAnnalieShop(onFinished: Action, isWithBot: Boolean)ClothierOrdersPopup OpenClothierOrdersShop(onFinished: Action)FisherSellFishPopup OpenFisherSellFish(onFinished: Action)NunRepairPopup OpenNunRepairShop()Void OpenShop(id: String, onFinished: Action)Void OpenSaveMenu()Void OpenLoadMenu()Void OpenItemsMenu()Void OpenAchievements()Void OpenOptions()Void OpenToyPopup()Void OpenModCreatorPopup(items: Collections.Generic.List[ItemPrefab])Void OpenModsPopup()Void OpenFishingJournal()BotStatusAppPopup OpenBotStatusApp()BotStatusAppPopup OpenBotStatusAppPrologue()SheepPopup OpenSheepPopup()Void ColorInputPopup(title: String, text: String, yesaction: Action[UnityEngine.Color], noaction: Action[UnityEngine.Color], startColor: UnityEngine.Color32)Void OpenContextMenuPopup(choices: Collections.Generic.List[PopupChoice], addCancel: Boolean)Void OpenSlotEquipItemPopup(targetSlot: ItemSlot, onFinished: Action[UiOverlay.PopupFinishTypesEnum])BrowserPopup OpenBrowser(website: String)BotStatusAppPopup GetCurrentlyOpenedBotStatusApp()BrowserPopup GetCurrentlyOpenedBrowser()Void OpenNativeFolderPath(instanceModPath: String)Void ShowFloatingText(position: UnityEngine.Vector2, text: String)Void ShowFloatingText(position: UnityEngine.Vector2, text: Text.StringBuilder)Void EquipItem(item: Item, finished: Action)Void UnequipItemOrAsk(item: Item, finished: Action)
Properties
UiOverlay Instance— getUnityEngine.RectTransform OverlayTransform— getUnityEngine.RectTransform GuiTransform— getBoolean IsOpen— getInt32 MaxSortOrder— getUnityEngine.Camera MainCamera— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
TMPro.TextMeshProUGUI developmentBuildTextSayDialogPopup _mainSayDialogPopupGameObjectSayDialogPopup _speechSayDialogPopupPooledPrefabReference[DraggedItem] draggedItemPrefabPooledPrefabReference[CommonButtonHandler] commonButtonPooledPrefabReference[GameItemContainer] gameItemContainerPrefabPooledPrefabReference[Tooltip] defaultTooltipPooledPrefabReference[FloatingText] defaultFloatingTextPooledPrefabReference[ItemStats] itemStatsPooledPrefabReference[ItemColorSlotPicker] itemColorSlotPickerPooledPrefabReference[StringAdvancedItemListItemPrefab] stringAdvancedItemListPrefabPooledPrefabReference[StringGenericDataDisplay] stringGenericDataDisplayPooledPrefabReference[ItemModifiableVariableDisplay] itemModifiableVariableDisplayPooledPrefabReference[ModDisplay] modItemListDisplayUnityEngine.Color NormalColorUnityEngine.Color AltNormalColorUnityEngine.Color ActiveColorUnityEngine.Color InactiveColorUnityEngine.Color GreenColorUnityEngine.Color RedColorUnityEngine.Color DefaultFungusOverlayColorInt32 FunugsOverlayLayerInt32 PopupLayerInt32 SayDialogLayerInt32 MenuDialogLayerUiOverlay.StringValidationDelegate NameLengthValidationUiOverlay.StringProcessingDelegate NameTrimProcessingUiOverlay.StringProcessingDelegate NameTrimToLowerProcessingUnityEngine.GameObject _uiOverlayGameObject
UiOverlay.StringProcessingDelegate
inherits: ICloneable, ISerializable, MulticastDelegate, Delegate, Object
Methods
String Invoke(input: String)IAsyncResult BeginInvoke(input: String, callback: AsyncCallback, object: Object)String EndInvoke(result: IAsyncResult)
Properties
Reflection.MethodInfo Method— getObject Target— get
UiOverlay.StringValidationDelegate
inherits: ICloneable, ISerializable, MulticastDelegate, Delegate, Object
Methods
Result Invoke(input: String)IAsyncResult BeginInvoke(input: String, callback: AsyncCallback, object: Object)Result EndInvoke(result: IAsyncResult)
Properties
Reflection.MethodInfo Method— getObject Target— get
UnityEngine.AudioClip
inherits: IAudioGenerator, ICapabilities, AudioResource, Object, Object
Methods
Boolean LoadAudioData()Boolean UnloadAudioData()Boolean GetData(data: Span[Single], offsetSamples: Int32)Boolean GetData(data: Single[], offsetSamples: Int32)Boolean SetData(data: Single[], offsetSamples: Int32)Boolean SetData(data: ReadOnlySpan[Single], offsetSamples: Int32)AudioClip Create(name: String, lengthSamples: Int32, channels: Int32, frequency: Int32, stream: Boolean)AudioClip Create(name: String, lengthSamples: Int32, channels: Int32, frequency: Int32, stream: Boolean, pcmreadercallback: UnityEngine.AudioClip.PCMReaderCallback)AudioClip Create(name: String, lengthSamples: Int32, channels: Int32, frequency: Int32, stream: Boolean, pcmreadercallback: UnityEngine.AudioClip.PCMReaderCallback, pcmsetpositioncallback: UnityEngine.AudioClip.PCMSetPositionCallback)
Properties
Single length— getInt32 samples— getInt32 channels— getInt32 frequency— getUnityEngine.AudioClipLoadType loadType— getBoolean preloadAudioData— getBoolean ambisonic— getBoolean loadInBackground— getUnityEngine.AudioDataLoadState loadState— getString name— get setUnityEngine.HideFlags hideFlags— get set
UnityEngine.AudioClip.PCMReaderCallback
inherits: ICloneable, ISerializable, MulticastDelegate, Delegate, Object
Methods
Void Invoke(data: Single[])
Properties
Reflection.MethodInfo Method— getObject Target— get
UnityEngine.AudioClip.PCMSetPositionCallback
inherits: ICloneable, ISerializable, MulticastDelegate, Delegate, Object
Methods
Void Invoke(position: Int32)
Properties
Reflection.MethodInfo Method— getObject Target— get
UnityEngine.ParticleSystem
inherits: Component, Object, Object
Methods
__new()Void Emit(count: Int32)Void Emit(emitParams: UnityEngine.ParticleSystem.EmitParams, count: Int32)Void SetParticles(particles: UnityEngine.ParticleSystem.Particle[], size: Int32, offset: Int32)Void SetParticles(particles: UnityEngine.ParticleSystem.Particle[], size: Int32)Int32 GetParticles(particles: UnityEngine.ParticleSystem.Particle[], size: Int32, offset: Int32)Int32 GetParticles(particles: UnityEngine.ParticleSystem.Particle[], size: Int32)Int32 GetParticles(particles: UnityEngine.ParticleSystem.Particle[])Void Simulate(t: Single, withChildren: Boolean, restart: Boolean, fixedTimeStep: Boolean)Void Simulate(t: Single, withChildren: Boolean, restart: Boolean)Void Play(withChildren: Boolean)Void Play()Void Pause(withChildren: Boolean)Void Pause()Void Stop(withChildren: Boolean, stopBehavior: UnityEngine.ParticleSystemStopBehavior)Void Stop(withChildren: Boolean)Void Stop()Void Clear(withChildren: Boolean)Void Clear()Boolean IsAlive(withChildren: Boolean)Boolean IsAlive()
Properties
Boolean isPlaying— getBoolean isEmitting— getInt32 particleCount— getSingle time— get setUnityEngine.ParticleSystem.MainModule main— getUnityEngine.ParticleSystem.EmissionModule emission— getUnityEngine.ParticleSystem.ShapeModule shape— getUnityEngine.ParticleSystem.ColorOverLifetimeModule colorOverLifetime— getUnityEngine.ParticleSystem.TextureSheetAnimationModule textureSheetAnimation— getUnityEngine.ParticleSystem.TrailModule trails— getUnityEngine.ParticleSystem.CustomDataModule customData— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
UnityEngine.ParticleSystem.Burst
inherits: ValueType, Object
Methods
__new()
Properties
Single time— getUnityEngine.ParticleSystem.MinMaxCurve count— getInt32 cycleCount— getSingle repeatInterval— getSingle probability— get
UnityEngine.ParticleSystem.ColorOverLifetimeModule
inherits: ValueType, Object
Methods
__new()
Properties
UnityEngine.ParticleSystem.MinMaxGradient color— set
UnityEngine.ParticleSystem.CustomDataModule
inherits: ValueType, Object
Methods
__new()Void SetColor(stream: UnityEngine.ParticleSystemCustomData, gradient: UnityEngine.ParticleSystem.MinMaxGradient)
Properties
Boolean enabled— set
UnityEngine.ParticleSystem.EmissionModule
inherits: ValueType, Object
Methods
__new()Burst GetBurst(index: Int32)
Properties
Boolean enabled— get setUnityEngine.ParticleSystem.MinMaxCurve rateOverDistance— getSingle rateOverDistanceMultiplier— getInt32 burstCount— get
UnityEngine.ParticleSystem.EmitParams
inherits: ValueType, Object
Methods
__new()
Properties
Boolean applyShapeToPosition— setUnityEngine.Vector3 velocity— setSingle startLifetime— set
UnityEngine.ParticleSystem.MainModule
inherits: ValueType, Object
Methods
__new()
Properties
Single duration— getBoolean loop— getBoolean prewarm— getUnityEngine.ParticleSystem.MinMaxCurve startDelay— setUnityEngine.ParticleSystem.MinMaxCurve startLifetime— get setUnityEngine.ParticleSystem.MinMaxCurve startSpeed— getSingle startSizeXMultiplier— get setSingle startSizeYMultiplier— get setSingle startSizeZMultiplier— get setUnityEngine.ParticleSystem.MinMaxCurve startRotation— setUnityEngine.ParticleSystem.MinMaxGradient startColor— setUnityEngine.ParticleSystemSimulationSpace simulationSpace— getUnityEngine.Transform customSimulationSpace— getBoolean useUnscaledTime— getUnityEngine.ParticleSystemScalingMode scalingMode— get setBoolean playOnAwake— getInt32 maxParticles— get set
UnityEngine.ParticleSystem.MinMaxCurve
inherits: ValueType, Object
Methods
__new(constant: Single)__new()Single Evaluate(time: Single)Single Evaluate(time: Single, lerpFactor: Single)MinMaxCurve __toMinMaxCurve(constant: Single)
Properties
UnityEngine.ParticleSystemCurveMode mode— getUnityEngine.AnimationCurve curveMin— getSingle constant— getUnityEngine.AnimationCurve curve— get
UnityEngine.ParticleSystem.MinMaxGradient
inherits: ValueType, Object
Methods
__new(color: UnityEngine.Color)__new(gradient: UnityEngine.Gradient)__new()MinMaxGradient __toMinMaxGradient(color: UnityEngine.Color)MinMaxGradient __toMinMaxGradient(gradient: UnityEngine.Gradient)
UnityEngine.ParticleSystem.Particle
inherits: ValueType, Object
Methods
__new()Single GetCurrentSize(system: UnityEngine.ParticleSystem)Color32 GetCurrentColor(system: UnityEngine.ParticleSystem)
Properties
UnityEngine.Vector3 position— get setUnityEngine.Vector3 velocity— get setSingle remainingLifetime— get setSingle startLifetime— get setUnityEngine.Color32 startColor— setUInt32 randomSeed— get setSingle startSize— setSingle rotation— getUnityEngine.Vector3 rotation3D— get setUnityEngine.Vector3 angularVelocity3D— set
UnityEngine.ParticleSystem.ShapeModule
inherits: ValueType, Object
Methods
__new()
Properties
Boolean enabled— getBoolean alignToDirection— getUnityEngine.Vector3 scale— get
UnityEngine.ParticleSystem.TextureSheetAnimationModule
inherits: ValueType, Object
Methods
__new()Void SetSprite(index: Int32, sprite: UnityEngine.Sprite)Sprite GetSprite(index: Int32)
Properties
Boolean enabled— getUnityEngine.ParticleSystemAnimationMode mode— getInt32 numTilesX— getInt32 numTilesY— getUnityEngine.ParticleSystemAnimationType animation— getUnityEngine.ParticleSystemAnimationRowMode rowMode— getUnityEngine.ParticleSystem.MinMaxCurve frameOverTime— getInt32 cycleCount— getInt32 rowIndex— getUnityEngine.Rendering.UVChannelFlags uvChannelMask— get setInt32 spriteCount— get
UnityEngine.ParticleSystem.TrailModule
inherits: ValueType, Object
Methods
__new()
Properties
Boolean enabled— getBoolean worldSpace— get
UnityEngine.Shader
inherits: Object, Object
Methods
Shader Find(name: String)Void EnableKeyword(keyword: String)Void EnableKeyword(keyword: UnityEngine.Rendering.GlobalKeyword&)Void DisableKeyword(keyword: String)Void DisableKeyword(keyword: UnityEngine.Rendering.GlobalKeyword&)Boolean IsKeywordEnabled(keyword: String)Boolean IsKeywordEnabled(keyword: UnityEngine.Rendering.GlobalKeyword&)Void SetKeyword(keyword: UnityEngine.Rendering.GlobalKeyword&, value: Boolean)Void WarmupAllShaders()Int32 PropertyToID(name: String)Shader GetDependency(name: String)Int32 GetPassCountInSubshader(subshaderIndex: Int32)ShaderTagId FindPassTagValue(passIndex: Int32, tagName: UnityEngine.Rendering.ShaderTagId)ShaderTagId FindPassTagValue(subshaderIndex: Int32, passIndex: Int32, tagName: UnityEngine.Rendering.ShaderTagId)ShaderTagId FindSubshaderTagValue(subshaderIndex: Int32, tagName: UnityEngine.Rendering.ShaderTagId)Void SetGlobalInt(name: String, value: Int32)Void SetGlobalInt(nameID: Int32, value: Int32)Void SetGlobalFloat(name: String, value: Single)Void SetGlobalFloat(nameID: Int32, value: Single)Void SetGlobalInteger(name: String, value: Int32)Void SetGlobalInteger(nameID: Int32, value: Int32)Void SetGlobalVector(name: String, value: UnityEngine.Vector4)Void SetGlobalVector(nameID: Int32, value: UnityEngine.Vector4)Void SetGlobalColor(name: String, value: UnityEngine.Color)Void SetGlobalColor(nameID: Int32, value: UnityEngine.Color)Void SetGlobalMatrix(name: String, value: UnityEngine.Matrix4x4)Void SetGlobalMatrix(nameID: Int32, value: UnityEngine.Matrix4x4)Void SetGlobalTexture(name: String, value: UnityEngine.Texture)Void SetGlobalTexture(nameID: Int32, value: UnityEngine.Texture)Void SetGlobalTexture(name: String, value: UnityEngine.RenderTexture, element: UnityEngine.Rendering.RenderTextureSubElement)Void SetGlobalTexture(nameID: Int32, value: UnityEngine.RenderTexture, element: UnityEngine.Rendering.RenderTextureSubElement)Void SetGlobalBuffer(name: String, value: UnityEngine.ComputeBuffer)Void SetGlobalBuffer(nameID: Int32, value: UnityEngine.ComputeBuffer)Void SetGlobalBuffer(name: String, value: UnityEngine.GraphicsBuffer)Void SetGlobalBuffer(nameID: Int32, value: UnityEngine.GraphicsBuffer)Void SetGlobalConstantBuffer(name: String, value: UnityEngine.ComputeBuffer, offset: Int32, size: Int32)Void SetGlobalConstantBuffer(nameID: Int32, value: UnityEngine.ComputeBuffer, offset: Int32, size: Int32)Void SetGlobalConstantBuffer(name: String, value: UnityEngine.GraphicsBuffer, offset: Int32, size: Int32)Void SetGlobalConstantBuffer(nameID: Int32, value: UnityEngine.GraphicsBuffer, offset: Int32, size: Int32)Void SetGlobalRayTracingAccelerationStructure(name: String, value: UnityEngine.Rendering.RayTracingAccelerationStructure)Void SetGlobalRayTracingAccelerationStructure(nameID: Int32, value: UnityEngine.Rendering.RayTracingAccelerationStructure)Void SetGlobalFloatArray(name: String, values: Collections.Generic.List[Single])Void SetGlobalFloatArray(nameID: Int32, values: Collections.Generic.List[Single])Void SetGlobalFloatArray(name: String, values: Single[])Void SetGlobalFloatArray(nameID: Int32, values: Single[])Void SetGlobalVectorArray(name: String, values: Collections.Generic.List[UnityEngine.Vector4])Void SetGlobalVectorArray(nameID: Int32, values: Collections.Generic.List[UnityEngine.Vector4])Void SetGlobalVectorArray(name: String, values: UnityEngine.Vector4[])Void SetGlobalVectorArray(nameID: Int32, values: UnityEngine.Vector4[])Void SetGlobalMatrixArray(name: String, values: Collections.Generic.List[UnityEngine.Matrix4x4])Void SetGlobalMatrixArray(nameID: Int32, values: Collections.Generic.List[UnityEngine.Matrix4x4])Void SetGlobalMatrixArray(name: String, values: UnityEngine.Matrix4x4[])Void SetGlobalMatrixArray(nameID: Int32, values: UnityEngine.Matrix4x4[])Int32 GetGlobalInt(name: String)Int32 GetGlobalInt(nameID: Int32)Single GetGlobalFloat(name: String)Single GetGlobalFloat(nameID: Int32)Int32 GetGlobalInteger(name: String)Int32 GetGlobalInteger(nameID: Int32)Vector4 GetGlobalVector(name: String)Vector4 GetGlobalVector(nameID: Int32)Color GetGlobalColor(name: String)Color GetGlobalColor(nameID: Int32)Matrix4x4 GetGlobalMatrix(name: String)Matrix4x4 GetGlobalMatrix(nameID: Int32)Texture GetGlobalTexture(name: String)Texture GetGlobalTexture(nameID: Int32)Single[] GetGlobalFloatArray(name: String)Single[] GetGlobalFloatArray(nameID: Int32)Void GetGlobalFloatArray(name: String, values: Collections.Generic.List[Single])Void GetGlobalFloatArray(nameID: Int32, values: Collections.Generic.List[Single])Vector4[] GetGlobalVectorArray(name: String)Vector4[] GetGlobalVectorArray(nameID: Int32)Void GetGlobalVectorArray(name: String, values: Collections.Generic.List[UnityEngine.Vector4])Void GetGlobalVectorArray(nameID: Int32, values: Collections.Generic.List[UnityEngine.Vector4])Matrix4x4[] GetGlobalMatrixArray(name: String)Matrix4x4[] GetGlobalMatrixArray(nameID: Int32)Void GetGlobalMatrixArray(name: String, values: Collections.Generic.List[UnityEngine.Matrix4x4])Void GetGlobalMatrixArray(nameID: Int32, values: Collections.Generic.List[UnityEngine.Matrix4x4])Int32 GetPropertyCount()Int32 FindPropertyIndex(propertyName: String)String GetPropertyName(propertyIndex: Int32)Int32 GetPropertyNameId(propertyIndex: Int32)ShaderPropertyType GetPropertyType(propertyIndex: Int32)String GetPropertyDescription(propertyIndex: Int32)ShaderPropertyFlags GetPropertyFlags(propertyIndex: Int32)String[] GetPropertyAttributes(propertyIndex: Int32)Single GetPropertyDefaultFloatValue(propertyIndex: Int32)Vector4 GetPropertyDefaultVectorValue(propertyIndex: Int32)Vector2 GetPropertyRangeLimits(propertyIndex: Int32)Int32 GetPropertyDefaultIntValue(propertyIndex: Int32)TextureDimension GetPropertyTextureDimension(propertyIndex: Int32)String GetPropertyTextureDefaultName(propertyIndex: Int32)Boolean FindTextureStack(propertyIndex: Int32, stackName: String&, layerIndex: Int32&)
Properties
Int32 maximumChunksOverride— get setInt32 maximumLOD— get setInt32 globalMaximumLOD— get setBoolean isSupported— getString globalRenderPipeline— get setUnityEngine.Rendering.GlobalKeyword[] enabledGlobalKeywords— getUnityEngine.Rendering.GlobalKeyword[] globalKeywords— getUnityEngine.Rendering.LocalKeywordSpace keywordSpace— getInt32 renderQueue— getInt32 passCount— getInt32 subshaderCount— getString name— get setUnityEngine.HideFlags hideFlags— get set
UnityEngine.Sprite
inherits: Object, Object
Methods
Int32 GetSecondaryTextureCount()Int32 GetSecondaryTextures(secondaryTexture: UnityEngine.SecondarySpriteTexture[])Int32 GetPhysicsShapeCount()UInt32 GetScriptableObjectsCount()UInt32 GetScriptableObjects(scriptableObjects: UnityEngine.ScriptableObject[])Boolean AddScriptableObject(obj: UnityEngine.ScriptableObject)Boolean RemoveScriptableObjectAt(i: UInt32)Boolean SetScriptableObjectAt(obj: UnityEngine.ScriptableObject, i: UInt32)Int32 GetPhysicsShapePointCount(shapeIdx: Int32)Int32 GetPhysicsShape(shapeIdx: Int32, physicsShape: Collections.Generic.List[UnityEngine.Vector2])ReadOnlySpan GetPhysicsShape(shapeIdx: Int32)Void OverridePhysicsShape(physicsShapes: Collections.Generic.IList[UnityEngine.Vector2[]])Void OverrideGeometry(vertices: UnityEngine.Vector2[], triangles: UInt16[])Sprite Create(texture: UnityEngine.Texture2D, rect: UnityEngine.Rect, pivot: UnityEngine.Vector2, pixelsPerUnit: Single, extrude: UInt32, meshType: UnityEngine.SpriteMeshType, border: UnityEngine.Vector4, generateFallbackPhysicsShape: Boolean)Sprite Create(texture: UnityEngine.Texture2D, rect: UnityEngine.Rect, pivot: UnityEngine.Vector2, pixelsPerUnit: Single, extrude: UInt32, meshType: UnityEngine.SpriteMeshType, border: UnityEngine.Vector4, generateFallbackPhysicsShape: Boolean, secondaryTextures: UnityEngine.SecondarySpriteTexture[])Sprite Create(texture: UnityEngine.Texture2D, rect: UnityEngine.Rect, pivot: UnityEngine.Vector2, pixelsPerUnit: Single, extrude: UInt32, meshType: UnityEngine.SpriteMeshType, border: UnityEngine.Vector4)Sprite Create(texture: UnityEngine.Texture2D, rect: UnityEngine.Rect, pivot: UnityEngine.Vector2, pixelsPerUnit: Single, extrude: UInt32, meshType: UnityEngine.SpriteMeshType)Sprite Create(texture: UnityEngine.Texture2D, rect: UnityEngine.Rect, pivot: UnityEngine.Vector2, pixelsPerUnit: Single, extrude: UInt32)Sprite Create(texture: UnityEngine.Texture2D, rect: UnityEngine.Rect, pivot: UnityEngine.Vector2, pixelsPerUnit: Single)Sprite Create(texture: UnityEngine.Texture2D, rect: UnityEngine.Rect, pivot: UnityEngine.Vector2)
Properties
UnityEngine.Bounds bounds— getUnityEngine.Rect rect— getUnityEngine.Vector4 border— getUnityEngine.Texture2D texture— getSingle pixelsPerUnit— getSingle spriteAtlasTextureScale— getUnityEngine.Texture2D associatedAlphaSplitTexture— getUnityEngine.Vector2 pivot— getBoolean packed— getUnityEngine.SpritePackingMode packingMode— getUnityEngine.SpritePackingRotation packingRotation— getUnityEngine.Rect textureRect— getUnityEngine.Vector2 textureRectOffset— getUnityEngine.Vector2[] vertices— getUInt16[] triangles— getUnityEngine.Vector2[] uv— getString name— get setUnityEngine.HideFlags hideFlags— get set
UnityEngine.TextAsset
inherits: Object, Object
Methods
__new()String ToString()
Properties
Byte[] bytes— getString text— getString name— get setUnityEngine.HideFlags hideFlags— get set
UnityEngine.WaitForSeconds
inherits: YieldInstruction, Object
Methods
__new(seconds: Single)
ViewSingleton
inherits: SingletonMonoBehaviour, SingletonMonoBehaviourBase, MonoBehaviour, Behaviour, Component, Object, Object
Methods
__new()Void SetNextView(view: Fungus.View)View GetNotCurrentView()View GetNotCurrentViewSetSprite(sprite: UnityEngine.Sprite, color: UnityEngine.Color, subView: Fungus.View.SubViews)Void Awake()Void add_OnViewChanged(value: Action[Fungus.View])Void remove_OnViewChanged(value: Action[Fungus.View])Void UpdateViewReferences()
Properties
Fungus.View CurrentView— getFungus.View ViewForCharacters— getFungus.View View1— getFungus.View View2— getFungus.View View3— getFungus.View RoomView— getFungus.View RoomCharacterView— getFungus.View RoomCharacterViewZoom— getFungus.View RoomCharacterViewEquipment— getFungus.View SleepView— getFungus.View DoggyRoomView— getFungus.View BlowjobView— getFungus.View CowgirlView— getFungus.View RoomStoryViewWithoutAutomaticBot— getFungus.View RoomViewWithoutAutomaticBot— getFungus.View MissionaryView— getFungus.View ParalaxBoundsShower— getFungus.View ShowerView— getFungus.View ShowerViewNoBot— getFungus.View CuddleView— getFungus.View CuddleViewZoom— getFungus.View ClothierView— getFungus.View ShopView— getFungus.View ChangingRoomView— getFungus.View MenuView— getFungus.View ParalaxBounds— getFungus.View PCView— getFungus.View OutsideView— getFungus.View DeveloperRoomView— getViewScene Scene1— getViewScene Scene2— getViewScene Scene3— getRoomScene MainRoomScene— getFrickScene DoggyScene— getFrickScene BlowjobScene— getFrickScene CowgirlScene— getViewScene RoomStoryScene— getFrickScene MissionaryScene— getShowerScene ShowerScene— getViewScene ShowerSceneNoBot— getCuddleScene CuddleScene— getClothierViewScene ClothierScene— getClothierViewScene ShopScene— getChangingRoomScene ChangingRoomScene— getMainMenuScene MenuScene— getPCScene PCScene— getViewScene OutsideScene— getDeveloperViewScene DeveloperRoomScene— getThreading.CancellationToken destroyCancellationToken— getBoolean useGUILayout— get setBoolean didStart— getBoolean didAwake— getBoolean enabled— get setBoolean isActiveAndEnabled— getUnityEngine.Transform transform— getUnityEngine.TransformHandle transformHandle— getUnityEngine.GameObject gameObject— getString tag— get setString name— get setUnityEngine.HideFlags hideFlags— get set
Fields
Collections.Generic.List[ViewWithSpriteRenderer] GenericViewsOnViewChanged MoonSharp.Interpreter.Interop.EventMemberDescriptor
Enums
BotStatusAppPopup.CharArrayConsoleLine.CharArrayPrintTypesEnum 2
RawCenterBotStatusAppPopup.StringConsoleLine.StringPrintTypesEnum 3
NormalCenterDecorativeWrapCenterCommonAllowedModifiersEnum 2
NoneFishingRodControllerEnum 7
NoSceneMissionaryDoggyBlowjobCowgirlInteractionShowerDeliveryManager.Delivery.DeliveryStatus 4
ToBeCollectedToBeSortedToBeDeliveredDeliveredEdibleTypeEnum 10
OtherMeatFishMainVegetableFlavourVegetableBeanPastaBreadBeverageDishEventManager.PlanningData.TimeOffsetType 3
RelativeAbsoluteZeroFishingBaitType 10
NoBaitWormBaitInsectBaitMeatBaitFishBaitLiveFishBaitPlantBaitCrustaceanBaitMolluskBaitMagnetBaitFishingCatchBehaviourType 5
NormalFloaterFighterRockSinkerGameItems.ItemEnum 345
Show 345 values
NoneCatEarsBasicLegLBasicLegRBasicArmLBasicArmRCatTailCatTailDifferentEndTailFluffyStripedTailFluffyHyperCamoCatTailHyperCamoCatTailDifferentEndHyperCamoTailFluffyHyperCamoStripedTailFluffyVolksAutoBasicArmLVolksAutoBasicArmRVolksAutoBasicLegRVolksAutoBasicLegLExperimentalArmLExperimentalArmRExperimentalLegRExperimentalLegLHypercamoExperimentalArmLHypercamoExperimentalArmRHypercamoExperimentalLegRHypercamoExperimentalLegLHypercamoClothierHairHypercamoEyeCoveringBangHairHypercamoHimeCutHairHypercamoPonytailHairSharpTeethHyperCamoSharpTeethLibidoDestroyerLibidoAmplifierHyperCamoLegLHyperCamoLegRHyperCamoArmLHyperCamoArmRHyperCamoSkinHyperCamoHairHyperCamoEyesHyperCamoFleshHyperCamoCatEarsHyperCamoPointyEarsHightechHyperCamoSkinRainbowHairRainbowSkinGalaxyHairFourthDimensionHairHologramDisableTsunTsunPersonalityModuleCatgirlPersonalityModuleDriverPersonalityModuleRobotPersonalityModuleYanderePersonalityModuleSlutPersonalityModuleFemcelPersonalityModuleHimederePersonalityModuleSillyCatPersonalityModuleAraAraPersonalityModuleThighSizeModuleCalfSizeModuleFeetSizeModuleBoobSizeModuleAssSizeModuleDefaultSkinDefaultHairDefaultEyesDefaultHeartPupilsDefaultFleshDefaultTeethDefaultHologramCanOfBakedBeansPickledOnionsSausageInstantNoodlesEnergyDrinkProteinBarChipsSodaSweetsTacoShellGmoVegetablesSoyrentChickenNuggetsBreadFromDispenserSempillXVinegaraEndurancePlusVinegaraPremiumDeathGripAntidepressantsPlainShirtFishShirtWithStupidShirtTempleShirtGamerShirtBotShirtDogeCoinShirtSheepShirtSylphyChibiShirtLuxeMerchShirtStilouMerchShirtVolksAutoMerchShirtMonizmedMerchShirtDiabeteMerchShirtCazinoMerchShirtDiabeteColaPowShirtDiabeteDrSugarShirtDiabeteSweetPotatoShirtHotPinkShirtInHeatShirtDestinationDeliriumShirtSilumanShirtSilumanAliceShirtFungusShirtYaranaikaShirtBakaShirtCIAShirtPolandBallShirtWyldspaceShirtPriestbotShirtMirthalShirtAGUIShirtBedabotsShirtProjektMelodyShirtXoulionShirtUfoShirtPlainPantiesLingeriePantiesStripedPantiesFishPantiesLuxeRosePantiesBananaPantiesUSBPantiesYaranaikaPantiesWyldspacePantiesHikkeiruPantiesRadioactivePantiesStrawberryStripedPantiesPeachStripedPantiesAvocadoPantiesCherryStripedPantiesSpecialHaremClassPantiesXoulionPantiesLuxeLingeriePantiesStockingLStockingRLingerieStockingLLingerieStockingRLongSockLLongSockRStripedSockLStripedSockRStirrupStockingLStirrupStockingRShortSockLShortSockRTwoStripedStockingLTwoStripedStockingRKneeHighSockLKneeHighSockRStockingPairLingerieStockingPairLongSockPairStripedSockPairStirrupStockingPairShortSockPairTwoStripedStockingPairKneeHighSockPairCuteBowHeartChokerHeartGlassesEyeShadowGothEyeMakeupBellChokerTinyWizardHatPumpkinHairpinPointyEarsSeptumPiercingSeptumPiercing2LipstickOvalGlassesColoredOvalGlassesEyePatchHairClipTonguePiercingColoredHeartGlassesManicurePedicureBuckleCollarEyelinerHeartEyeStickerNaturalEyelashesSimpleChokerColoredBuckleCollarSpikedCollarHeadbandNavelPiercingNipplePiercingLNipplePiercingRNipplePiercingPairPlainBraLingerieBraPleatedSkirtBaggyPantsMiniSkirtPlainSneakerLPlainSneakerRPlainSneakerPairClassyShoeLClassyShoeRClassyShoePairBaggyHoodieDogeCoinHoodieWeebHoodieBloodyMoonHoodieCosplayHouseHoodieLuxeMerchHoodieStilouMerchHoodieVolksAutoMerchHoodieMonizmedMerchHoodieDiabeteMerchHoodieCazinoMerchHoodieDiabeteColaPowHoodieDiabeteDrSugarHoodieDiabeteSweetPotatoHoodieMilfHunterHoodiePolandBallHoodieAGUIHoodieSpecialHaremClassHoodieBedabotsHoodieProjektMelodyHoodieWorldTamerHoodieXoulionHoodieCelestynHoodieFlowerKidVHoodieNutekuHoodieSkullHoodieToniSHoodieMadHoodieSJ68HoodieLightSonicHoodieRottingSteelHoodieNitroriHoodieShadyCornerHoodieVintageDressSlipDressPixelGlassesSneakerLSneakerRSneakerPairBasicFishingRodReinforcedFishingRodFiberGlassFishingRodCarbonFiberFishingRodHyperSteelFishingRodBluegillLargemouthBassNorthernPikeYellowPerchWalleyeRainbowTroutSmallmouthBassCatfishBrownTroutCarpRedSnapperMackerelFlounderBlackSeaBassHalibutSalmonGoldenSalmonTilapiaWormBaitLarvaeBaitMeatBaitFishChunksBaitCornBaitShrimpBaitMusselsBaitOldCanOldShoeOldSyringeOldGrenadeRustedBucketOilDrumLidBoneFragmentsShatteredSmartphoneOldDrSugarCanPlasticGroceryBagOldFishingNetOldCarBatteryRicePotatoesFlourTomatoCarrotSteakChickenMeatOnionsEggsMilkGarlicGingerSoySauceVinegarPastaRawGroundBeefSugarButterCheeseYoghurtBeansOnDispenserBreadPickledOnionsWithSausageLandlordsTacoSmallSaladSimpleFriedFishPotatoEggSaladChickenNoodleSoupAmericanChiliCarrotSaladFriedRiceCookedSteakPancakesFancyFriedFishSpaghettiBologneseGyrosOmuriceSpaghettiCarbonaraBeefWelingtonSushiSheepsCurryCarrotCakeBasicSoapColorfulSoapPumpkinMatSpiderPlushBatBannerGhostDecorationBingChillingMagazineBundleLingerieCatalogueLandlordsOldStoveFixedLandlordsOldStoveGameVariables.CheckType 3
FullStartEndGameVariables.EatSound 2
CrunchCrackOpenAColdOneGameVariables.StaminaSyncType 3
NormalNoneRecoveryGameVariables.TimeCheckType 5
NoneBeforeAfterBeforeRelativeAfterRelativeItem.ItemLocationEnum 3
AtHomeCarriedBorrowedFromShopItem.ItemManager.EquipResults 4
SuccessFailedBlockedFailedMissingRequiredFailedNonEquipableItem.ItemManager.ItemChangeType 6
AddedRemovedUnequipEquipOrderChangeInnerDataChangeItem.ItemManager.ItemManagerCallbacks 15
NoneUnequippedItemsModifiedEquippedItemsModifiedflagsAnd__flagsAndflagsOr__flagsOrflagsXor__flagsXorflagsNot__flagsNothasAll__hasAllhasAny__hasAnyItem.ItemUIAllowedButtons 20
NoneEquipUnequipEatUseUnpackModifyThrowOutAllflagsAnd__flagsAndflagsOr__flagsOrflagsXor__flagsXorflagsNot__flagsNothasAll__hasAllhasAny__hasAnyItemCategory 14
OtherModulesClothingFoodFoodCookedDishUsablePackageMedsRoomAnonEquipFishCookingIngredientFishingTrashSoapItemModifiableVariableFloat01Percent.FloatVariableTypeEnum 1
Percentage01ItemPrefab.CustomShaderTypeEnum 3
NoneRelatedDrawablesHairItemPrefab.ScratchTextureType 2
UniversalHardItemSlot.SlotType 6
BotPartBotClothesBotHairBotSomethingOtherUnknownItemSubCategory 4
DefaultModules_CatEarsClothing_MakeUpClothing_PiercingLive2DController.ColoringGroupEnum 79
Show 79 values
Hair0_TopHair0_BackHair0_BraidHair0_BraidHairTieAccessoryHair0_SideHair0_SideAltHair0_FrontHair1_TopHair1_FrontHair1_SideHair1_BackHair2_FrontHair3_FrontHair3_SideHair3_TopHair3_BackHair4_PonytailHair4_KnotAccessorySkirtShirtShirtShadowStockingLStockingRPantiesBraHoodieHoodieStringsPantsPantsBeltDress1Dress2AltDress2ShoeRShoeLPointyEarsWizardHatBellChokerCuteBowPumpkinHairPinHeadbandNipplePiercingLNipplePiercingRNavelPiercingIrisLIrisRPupilLPupilRScleraHeartPupilsEyeBrowsNipplesVaginaXrayAnusTeethMouthBoobsAssPelvicThighTummySkinBlushSharpTeethCatEarMainCatEarSecondaryLegLFootLegLLegRFootLegRArmLArmRTailTailPlugHologramModdableHitAreaCumRestLive2DController.EyeSelection 4
LeftEyeRightEyeBothEyesBothEyesTargetLive2DController.KissStartPositionType 2
MousePositionRendererCenterLive2DController.UpdateTexturesFromCurrentlyEquippedTypeEnum 2
ResetActiveLive2DInteractionController.ArmLCuddleState 3
DownNormalUpLive2DInteractionController.ArmSelection 3
LeftRightBothLive2DInteractionController.ArmState 5
UpPointUpHiUpLectureDownNormalDownClenchedLive2DInteractionController.InteractionSceneTypeEnum 2
NormalCuddleManagedCoroutine.FinishedType 2
NormalStoppedMusicWithInfo.MusicGroupName 6
Volume1Volume2Volume3Volume4Volume5OtherNewsDataManager.NewsId 5
MainNewsSideNews1SideNews2SideNews3OpinionNewsNoteButtonTypeEnum 2
LeftRightSaveContainer.SaveType 2
ManualAutoSaveSingleton.SaveContainerLoadResult 3
SuccessFailedToParseFailedToValidate_LoadedSaveFromSaveFileShopItem.ShopItemType 2
SingleBuyGenericSoundSingleton.MusicOption.MusicOptionLayer 3
BaseAboveBaseForcedStoryBotContainerTypeEnum 3
PrologueDefaultOverrideStoryConditions.DataConditionComparators.SingleArgumentComparators 6
EqualNotEqualAboveEqualBelowEqualAboveBelowStoryConditions.DataConditionComparators.TwoArgumentComparators 4
BetweenEqualBetweenAroundEqualAroundStoryConditions.ItemCondition.ItemComparisonTypeEnum 2
EquippedByIdInInventoryByIdSusArea 9
ArmLArmRLegLLegRUpperBodyBoobsLowerBodyPussySkinUiOverlay.PopupFinishTypesEnum 3
ClosedCancelledSuccessful